The Angband Ladder: Gvee, Kobold Rogue by <mccoyjf@hotmail.com>

  [Angband 3.0.3 Character Dump]

 Name   Gvee                                     Self  RB  CB  EB   Best
 Sex    Male              Age        16   STR! 18/100  -1  +2 +19 18/300
 Race   Kobold            Height     40   INT! 18/100  -1  +1  +5 18/150
 Class  Rogue             Weight     70   WIS! 18/100  +0  -2 +10 18/180
 Title  ***WINNER***      Status      6   DEX! 18/100  +2  +3  +3 18/180
 HP     993/993           Maximize    Y   CON! 18/100  +2  +1  +9 18/220
 SP     293/293           Preserve    Y   CHR! 18/100  -2  -1 +18 18/250

 Level           50       Armor    [54,+131]     Saving Throw     Heroic
 Cur Exp   19338485       Fight    (+54,+49)     Stealth          Superb
 Max Exp   19338485       Melee    (+73,+70)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+64,+14)     Shooting      Legendary
                          Blows       5/turn     Disarming     Legendary
 Gold      12901061       Shots       1/turn     Magic Device     Heroic
                                                 Perception    Very Good
 Burden   310.1 lbs       Infra        90 ft     Searching     Excellent

 You are the largest of a litter of 5 pups. Your father was a warrior,
 and your mother was a cook. You have dark brown eyes, an olive green
 hide, and small, sharp teeth.



  [Last Messages]

> You enter a maze of down staircases.
> You have a good feeling...
> You activate it...
> Your Arkenstone of Thrain glows bright white...
> An image forms in your mind...
> You sense the presence of traps!
> You sense the presence of doors!
> You sense the presence of stairs!
> You sense the presence of buried treasure!
> You sense the presence of objects!
> You sense the presence of invisible creatures!
> You sense the presence of monsters!
> The Nether wraith wakes up.
> The Will o' the wisp points at you and curses horribly.
> You resist the effects!


  [Character Equipment]

a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {L95}
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and it is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {L90 Superb}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2) {G. Balrog L83}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1) {Thuringwethil}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {L86}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain (charging) {G.Vault 60}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {G.Vault 60}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2) {G.Vault 60}
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {L60 Good}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {G.Vault 60}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+11] (+8) {Ice Wyrm L81}
   It increases your speed by 8.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 3 White Potions of Healing
j) 3 Green Potions of *Healing* {10% off}
k) 2 Crimson Potions of Life
l) 10 Scrolls titled "rolbyt tabrok" of *Identify* {10% off}
m) 6 Scrolls titled "tiaks aksple" of Rune of Protection
n) a Rusty Rod of Restoration (charging)
o) a Hickory Staff of Teleportation (2 charges)
p) a Mistletoe Staff of Healing (1 charge)
q) The Ring of Power 'The One Ring' (+15,+15) (+5) {Morgoth, cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  It
   sustains all your stats.  It speeds your regeneration.  It grants you 
   the power of telepathy and the ability to see invisible things, but it
   also aggravates creatures around you, drains experience, and is
   permanently cursed.  It activates for bizarre things every 30+d30 turns
   .  It cannot be harmed by the elements.  
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
s) a Blade of Chaos of Extra Attacks (6d5) (+13,+14) (+2) {G.Vault 60}
   It increases your attack speed by 2.  It provides resistance to chaos.  
   
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and it is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) a Heavy Crossbow of the Haradrim (x4) (+16,+28) (+1) {G.Vault 60}
   It increases your shooting speed and shooting power by 1.  It cannot be
   harmed by acid and fire.  
v) 25 Seeker Bolts of Wounding (4d5) (+18,+16)
w) 40 Seeker Bolts of Frost (4d5) (+9,+9)
   It is branded with frost.  It cannot be harmed by cold.  


  [Home Inventory]

a) a Jet Ring of Speed (+10) {L86}
   It increases your speed by 10.  
b) a Jet Ring of Speed (+10) {L90}
   It increases your speed by 10.  
c) a Coral Amulet of the Magi [+4] (+3) {G.Vault 60}
   It increases your intelligence by 3.  It increases your searching by 3.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
d) The Amulet of Ingwe (+3) {Khamul}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
e) an Obsidian Amulet of Trickery (+3) {Glaurung}
   It increases your dexterity by 3.  It increases your stealth, searching
   , infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
    and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Ogre 2250'}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+15] (+3) {G. Demon Pit dl98}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) a Shadow Cloak of Protection [6,+29]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
j) The Shield of Deflection of Gil-galad [10,+20] (+5) {Wyrm of Balance L92}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Feagwath}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
m) The Iron Helm of Dor-Lomin [5,+20] (+4) {Gothmog}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy
    and the ability to see invisible things.  It cannot be harmed by the
   elements.  
n) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {G.Vault 60}
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
o) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) {L98}
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls,
    and all evil creatures, and it is especially deadly against undead.  
   It is branded with frost.  It provides resistance to cold and fear.  It 
   is blessed by the gods and slows your metabolism.  It grants you 
   immunity to paralysis.  It activates for frost ball (100) every 35 turns
   .  It cannot be harmed by the elements.  
p) The Trident of Ulmo (4d8) (+14,+18) (+4) {Acq. 2150'}
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and life
   draining.  It is blessed by the gods, slows your metabolism, and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It activates for teleport away every 50 turns
   .  It cannot be harmed by the elements.  
q) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) {G.Vault 60}
   It increases your intelligence, wisdom, and charisma by 4.  It slays 
   orcs, trolls, and all evil creatures, and it is especially deadly
   against demons.  It is branded with fire.  It provides resistance to 
   fire, nether, and life draining.  It grants you the ability to see
   invisible things.  It activates for probing every 20 turns.  It cannot
   be harmed by the elements.  
r) The Long Bow of Bard (x3) (+17,+19) (+2) {Vecna}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Glaurung}
   It increases your dexterity by 1.  It increases your stealth, speed,
    and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
t) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {G.Vault 60}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark,
    and blindness.  It aggravates creatures around you.  It activates for 
   a magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.1.2004 06:02
Last updated on 28.12.2004 23:19

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1918. on the Ladder (of 18938)
351. on the Angband Ladder (of 6484)

Comments

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On 14.1.2004 06:02 mccoyjf@hotmail.com wrote:
My first game of Angband in at least 5 years and everything is going pretty well so far. Power to the kobolds!

On 21.1.2004 05:45 mccoyjf@hotmail.com wrote:
I've knocked off some uniques that I had to run from before (Adunaphel, some others) so I know I'm making progress! But I'd sure like to get resist confusion. No doubt there's a bunch of other stuff I don't even realize I desperately need...

On 23.1.2004 20:16 mccoyjf@hotmail.com wrote:
I just Acquired the Trident of Ulmo from a scroll at 2150'! Things may have changed since my college Angband-ing experiences, but this at least used to be one of the 10 best weapons in the game. It certainly blows away any other piece of equipment I've found thus far. Hurray for Gvee!

On 27.1.2004 06:31 mccoyjf@hotmail.com wrote:
I'm on dl47, and just liberated the Evenstar from Scatha the Worm. I found Caspanion just a little while back as well. Hopefully all my new goodies will be enough to keep me alive against The Balrog of Moria... The one Lesser Balrog I encountered awhile back was no picnic.

On 27.1.2004 10:13 ramela@helsinki.fi wrote:
IMO, you need a Ring of Constitution +4 instead of that
Lightning Ring. Constitution of 200+ gives you maximum HPs,
which is *really* important.

On 31.1.2004 06:02 mccoyjf@hotmail.com wrote:
Your advice about the Con ring sounded good. I haven't found any +4 rings of any stat but a stumbled across a +3 Con ring within minutes of reading your post. Why don't you suggest I find some more goodies...

On 2.2.2004 01:04 mccoyjf@hotmail.com wrote:
I just cleaned out my house and spent a cool million on Boots of Speed +7. Here's hoping that dropping Res. Nexus doesn't get me killed somehow...

On 6.2.2004 16:13 loefftj@yahoo.com wrote:
I would consider dumping one of the speed rings for the =oCon since you have the boots. That would still give you >+10 unhasted speed and max hp. Nice cloak. Now all you need to find is the crown of Gondor and you will be set.

Solas

On 10.2.2004 05:16 mccoyjf@hotmail.com wrote:
Due to popular demand I've switched over to the +4 con ring that I found recently. I'm at dl56 and heading down until the fights get tough!

On 17.2.2004 01:02 mccoyjf@hotmail.com wrote:
I just hit the jackpot! A checkerboard greater vault at dungeon level 60. It was full of super-powerful uniques, including Gothmog, the Witch-King, Pazuzu, Carcharoth, and Lungothrim, all of whom I teleported away. The equipment, on the other hand, I kept. Current dump shows Gvee just after WoRing to town. Highlights include Celeborn, RoS +8, Amulet of Trickery, Cambeleg, Anarion, Crisdurian, Luthien, Hammerhand. Much rearrangement of my equipment is about to begin. :)

On 29.2.2004 15:32 mccoyjf@hotmail.com wrote:
I haven't played much lately but when I have I've made good progress. Gvee is on dl72 about to return to town for an equipment rearrangement. Thorin was a great find, and Glaurung gave me level 50 and much good equipment. I'm approaching a ludicrous 40+ speed with all resistances but shards. I could probably be much deeper in the dungeon but I'm taking it fairly slow since I haven't seen most of these monsters before, plus there are a lot of uniques that have been avoiding me.

On 26.3.2004 05:41 mccoyjf@hotmail.com wrote:
Well my Angbanding time has continued to be limited, but when I do get a chance to use him Gvee continues to rock. I swapped some EQ, losing some speed and AC but getting all resists save Shards and allowing me to switch to a Blade of Chaos +2 Attacks for my weapon. Seems to be working so far, I just took down the Witch-King. Still only at dl81 but I'm moving down rapidly when I get a chance to play.

On 19.11.2004 19:10 mccoyjf@hotmail.com wrote:
After a long hiatus I have decided to try and complete the quest of Gvee the Kobold and defeat Morgoth! I've been rewarded for my return with a new and improved ring of speed, Elessar, and another one of those ring of power thingies. Advice is always appreciated.

On 20.11.2004 10:20 donalde@kukka.net wrote:
few suggestions: go for Olorin, it boost you mana and reduces fail rate. also, I'd go for Elessar, activation is nice. Caspanion with olorin should put your INT max. You lose some speed (-2) if I am correct, also lose some melee ability. But if you have allready killed Angel uniques, you'll need mode Olorins slays combined with 0% fail rate. (If you haven't killed angel uniques, you might carry BoC as a swap) You may also consider using HXBow of Haradhim, it has incredible to_dam bonus. Combined with some good bolts, you'll do more damage it than in melee or spells.

On 22.11.2004 04:58 mccoyjf@hotmail.com wrote:
Gvee has made it down to dl90 and just finished clearing out a greater vault and finding absolutely nothing he could use inside. But I did find Cubragol elsewhere on the level. Next up is Lungothrim and his bodyguards.

On 22.11.2004 05:09 mccoyjf@hotmail.com wrote:
I would use Elessar, donald, except that the Amulet ot Trickery is my only osource of Nexus resistance atm. :( Xbow of Haradrim would probably do the most damage of my bows but now that I have Cubragol it seems to me the added speed is more valuable.

On 27.11.2004 14:27 mccoyjf@hotmail.com wrote:
Gvee is at dl93 now, polishing off some uniques and hoping a really awesome weapon shows up. I've decided to sacrifice some speed and wear both rings of power for the stat boosts and immunity to fire and cold.

On 29.11.2004 23:11 mccoyjf@hotmail.com wrote:
I've finally found a weapon powerful enough that it merits replacing my trusty BOC +2 attacks: Zarcuthra. I'll be testing it out on Gothmog shortly.

On 30.11.2004 01:50 andrew@msri.org wrote:
Gothmog is a wuss when you have Narya :) He took me for 75 hp with my ranger.
It's awesome that you are doing so well with a little-used race, I sure hope you win!

On 1.12.2004 05:16 mccoyjf@hotmail.com wrote:
You were right. Gothmog was laughable with my fire immunity. There are still a few uniques that ahve eluded me. I'll look for them on dl98 or so and try to stock up on healing items, then its time for the big show!

On 1.12.2004 05:17 mccoyjf@hotmail.com wrote:
You were right. Gothmog was laughable with my fire immunity. There are still a few uniques that ahve eluded me. I'll look for them on dl98 or so and try to stock up on healing items, then its time for the big show!

On 1.12.2004 11:52 donalde@kukka.net wrote:
again, swap trickery for elessar. nexus isn't important at your dlvl, only sometimes annoying. Just detect, and banish nexus vortecies and nexus hounds. It has small damage cap, and not so many monsters have nexus attack. Also, don't underestimate Elessars to_dam bonus, and it's activation. Also, you might consider using Celegorm as a swap, while normally wearing Caspanion thus boosting spellcastig stat INT, allowing you to wear Dor-Lomin.

On 3.12.2004 05:40 mccoyjf@hotmail.com wrote:
At dl97 now. I hadn't really realized that I can handle a little Nexus breath now, but I am sure you are right Donald. So Elessar it is. I wouldn't have wanted to give up Celeborn on account of rDis, but now that I have found Celebrimbor I may go with that and Caspanion. Not sure how big a difference it will make though, since I mostly use my mana to prepare for melee.

On 4.12.2004 06:06 mccoyjf@hotmail.com wrote:
Turns out if I make the eq change I described, I have no resistance to lightning. Bad idea, that. Just killed Vecna. His penchant for Mana Storming made him the most difficult opponent I've faced in awhile.

On 23.12.2004 18:25 mccoyjf@hotmail.com wrote:
I've once again become too busy to play much Angbad. And so when I do find the time, I've decided to quit playing things cautiously and at least try to take down Morgoth. I've just killed Sauron and will proceed downstairs shortly.

On 28.12.2004 23:33 mccoyjf@hotmail.com wrote:
It is done. Gvee has slain Morgoth, the Dark Lord, and taken his place as ruler over all that is evil. Power to the kobolds!

The battle was hard but I never came particularly close to dying. I teleported away from time to time and greater recharged my staves of healing and the magi. That allowed me to heal whenever I'd lost even a few hundred hit points, and save my *Healing* and Life potions for after getting Mana Stormed. As for the actual damage dealing, Zarcuthra at speed +33 proved sufficient.

As a parting gift, Morgoth left behind The One Ring! What a sweet guy.

On 29.12.2004 04:22 HallucinationMushroom@Yahoo.egg wrote:
Congrats man!
The One Ring from Morgy?! That's pretty sweet.

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