The Angband Ladder: pokbcolk, Kobold Rogue by <stemonitis@hotmail.com>

  [Angband 3.0.3 Character Dump]

 Name   pokbcolk                                 Self  RB  CB  EB   Best
 Sex    Male              Age        20   STR! 18/100  -1  +2  +7 18/180
 Race   Kobold            Height     39   INT! 18/100  -1  +1  +4 18/140
 Class  Rogue             Weight     74   WIS! 18/100  +0  -2  +7 18/150
 Title  Master Thief      Status      1   DEX! 18/100  +2  +3  +5 18/200
 HP     -6/799            Maximize    Y   CON! 18/100  +2  +1  +3 18/160
 SP     152/193           Preserve    Y   CHR! 18/100  -2  -1  +0  18/70

 Level           50       Armor     [37,+86]     Saving Throw     Heroic
 Cur Exp    9442439       Fight    (+33,+18)     Stealth          Heroic
 Max Exp    9442439       Melee    (+43,+29)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+53,+22)     Shooting      Legendary
                          Blows       5/turn     Disarming     Legendary
 Gold       4258420       Shots       2/turn     Magic Device     Heroic
                                                 Perception       Superb
 Burden   246.3 lbs       Infra        70 ft     Searching        Superb

 You come from a litter of 5 pups. Your father was a hunter, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 large, flat teeth.



  [Last Messages]

> The Lesser titan hits you.
> *** LOW HITPOINT WARNING! ***
> The Lesser titan hits you.
> *** LOW HITPOINT WARNING! ***
> The Lesser titan misses you.
> You hit the Lesser titan. <3x>
> It was a superb hit!
> You hit the Lesser titan. <7x>
> The Lesser titan hits you.
> *** LOW HITPOINT WARNING! ***
> The Lesser titan misses you.
> The Lesser titan hits you.
> *** LOW HITPOINT WARNING! ***
> The Lesser titan hits you.
> You die.


  [Character Equipment]

a) The Beaked Axe of Theoden (2d6) (+10,+11) (+3) {@1@0}
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed,
    and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
c) an Amethyst Ring of Free Action
   It grants you immunity to paralysis.  
d) an Opal Ring of Speed (+2)
   It increases your speed by 2.  
e) a Silver Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, searching
   , infravision, and speed by 2.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) a Set of Leather Gloves of Power (+5,+4) [1,+9] (+5)
   It increases your strength by 5.  
l) a Pair of Metal Shod Boots of Speed [6,+9] (+10) {10% off}
   It increases your speed by 10.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 3 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 11 Yellow Speckled Potions of Healing
j) a Chartreuse Potion of Life {10% off}
k) a Gold Rod of Recall
l) an Iron Rod of Probing
m) a Mithril-Plated Rod of Restoration
n) 10 Ivory Rods of Fire Bolts
o) 2 Chromium Rods of Acid Balls
p) 3 Silver-Plated Rods of Lightning Balls
q) 3 Runed Rods of Cold Balls
r) a Lochaber Axe of Slay Animal (3d8) (+13,+8)
   It slays animals.  
s) a Dwarven Shovel of Earthquakes (1d3) (+18,+11) (+9) {@2@0}
   It increases your strength by 9.  It increases your tunneling by 9.  It
   is branded with acid.  It creates earthquakes on impact.  
t) 30 Arrows of Venom (1d4) (+9,+9)
   It is branded with poison.  
u) 24 Arrows of Flame (1d4) (+9,+9)
   It is branded with fire.  It cannot be harmed by fire.  
v) 99 Arrows of Frost (1d4) (+10,+9)
   It is branded with frost.  It cannot be harmed by cold.  
w) 21 Arrows of Frost (1d4) (+10,+9)
   It is branded with frost.  It cannot be harmed by cold.  


  [Home Inventory]

a) 99 Books of Magic Spells [Magic for Beginners]
b) 99 Books of Magic Spells [Conjurings and Tricks]
c) 99 Books of Magic Spells [Incantations and Illusions]
d) 95 Books of Magic Spells [Sorcery and Evocations]
e) 33 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 4 Books of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
g) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
h) Black Dragon Scale Mail (-2) [30,+17]
   It provides resistance to acid.  It activates for breathe acid (130)
   every 450+d450 turns.  It cannot be harmed by the elements.  
i) Red Dragon Scale Mail (-2) [30,+16]
   It provides resistance to fire.  It activates for breathe fire (200)
   every 450+d450 turns.  It cannot be harmed by the elements.  
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
l) a Jewel Encrusted Crown of the Magi [0,+9] (+1)
   It increases your intelligence by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It grants
   you the power of telepathy.  It cannot be harmed by the elements.  
m) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
n) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
o) a Broad Sword of Gondolin (2d5) (+10,+16)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark and life draining.  It lights the dungeon around you.  It grants
   you immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by acid and fire.  
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
q) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and it is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
r) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls,
    and all evil creatures, and it is especially deadly against undead.  
   It is branded with frost.  It provides resistance to cold and fear.  It 
   is blessed by the gods and slows your metabolism.  It grants you 
   immunity to paralysis.  It activates for frost ball (100) every 35 turns
   .  It cannot be harmed by the elements.  
s) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
t) The Scythe 'Avavir' (5d3) (+10,+11) [+10] (+3)
   It increases your dexterity and charisma by 3.  It is branded with fire
    and frost.  It provides resistance to fire, cold, and light.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It activates for word of recall
   every 200 turns.  It cannot be harmed by the elements.  
u) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your speed
    by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   It increases your wisdom by 4.  It increases your infravision by 4.  It
   slays orcs.  It is branded with frost.  It provides resistance to cold
    and light.  It lights the dungeon around you and speeds your
   regeneration.  It activates for drain life (90) every 40 turns.  It
   cannot be harmed by the elements.  
w) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
   It increases your strength by 4.  It slays animals, orcs, and trolls.  
   It is branded with poison.  It provides resistance to nexus.  It grants
   you the ability to see invisible things.  It cannot be harmed by the
   elements.  
x) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.5.2004 11:25
Last updated on 7.6.2004 09:46

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4146. on the Ladder (of 18930)
1332. on the Angband Ladder (of 6477)
Second best for this player (

Comments

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On 4.6.2004 16:28 stemonitis@hotmail.com wrote:
I find it most useful having a Rod of Restoration with me. Often I can fight a life-drainer in melée, allowing it to drain my life away, and then I restore just before the lethal blow, thus claiming all the experience that I am due. I've also been very happy since finding Tenser's Transformations, although the shops seem to have run out of arrows for me to enchant....

On 7.6.2004 09:46 stemonitis@hotmail.com wrote:
Poor old pokbcolk had had a string of misfortunes, culminating in an untimely death. On a level with a superb feeling, and in the middle of a greater vault, he manged to fall through a trap-door (surely I'd checked for traps!?). Later, he underestimated the amount of damage a Lesser Titan can do with one blow. Well, he won't be making that mistake again....

It's a shame really, because he'd just found some really useful items, like the Arkenstone of Thrain to help against those damned Time Hounds.

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