The Angband Ladder: Amdaid, Kobold Rogue by Pete Mack

  [Angband 3.1.1 dev Character Dump]

 Name   Amdaid                                   Self  RB  CB  EB   Best
 Sex    Female       Age             17   STR! 18/100  -1  +2 +10 18/210
 Race   Kobold       Height          30   INT! 18/100  -1  +1  +2 18/120
 Class  Rogue        Weight          62   WIS:  18/50  +0  -2  +2  18/50
 Title  Master Thief Social  Well-liked   DEX:  18/50  +2  +3 +10 18/200
 HP     600/1011     Maximize         Y   CON! 18/100  +2  +1 +11 18/***
 SP     164/222                           Chr:  18/20  -2  -1  +2  18/10      4


 Level               50   Armor   [36,+168]     Saving Throw         82%
 Cur Exp        6399474   Fight   (+45,+33)     Stealth           Superb
 Max Exp        6399474   Melee   (+63,+53)     Fighting       Legendary
 Adv Exp       ********   Shoot   (+62,+19)     Shooting       Legendary
 MaxDepth   4950' (L99)   Blows      7/turn     Disarming           100%
 Turns           676096   Shots      1/turn     Magic Device      Heroic
 Gold            196785   Infra       50 ft     Perception       1 in 11
 Burden       213.1 lbs   Speed          16     Searching            47%

 You are the runt of a litter of 3 pups. Your father was a shaman, and
 your mother was a prisoner of war. You have dark brown eyes, a dark
 brown hide, and small, sharp teeth.


 Acid:......+.*.+.. Confu:......+......
 Elec:......+...... Sound:......+.+....
 Fire:....+.+...... Shard:.............
 Cold:..*...+...... Nexus:......++...+.
 Pois:............+ Nethr:.............
 Fear:+.......+.... Chaos:........+....
 Lite:.....+....... Disen:.............
 Dark:.....+....... S.Dig:.............
Blind:..+.......... Feath:..+........+.

PLite:............. Aggrv:+............
Regen:..+.......... Stea.:.......+.....
Telep:..+.......... Sear.:.............
Invis:..+..+....... Infra:............+
FrAct:.++.....+++.. Tunn.:.............
HLife:..+..+....... Speed:.+++...+.....
ImpHP:............. Blows:+............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) a Mace of Disruption of Fury (5d8) (+18,+20) (+2)
     +2 strength, attack speed.
     Slays undead.
     Provides resistance to fear.
     Cannot be harmed by acid, fire.
     Aggravates creatures nearby.
     
     Combat info:
     7 blows/round.
     Average damage/round: 143.8 vs. undead, and 87.1 vs. others.
     
b) The Long Bow of Bard (x3) (+17,+19) (+2)
     +2 dexterity, speed, shooting power.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
c) The Ring of Power 'Nenya' (+8,+8) (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to cold.
     Provides resistance to cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Stops experience drain.
     Grants telepathy.
     Grants the ability to see invisible things.
     
     When activated, it restores your experience to full.
     Takes 727 to 1080 turns to recharge at your current speed.
     
d) a Beryl Ring of Speed (+11)
     +11 speed.
     
e) The Amulet of Carlammas (+2) {!!}
     +2 constitution.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 810 turns to recharge at your current speed.
     
f) The Arkenstone of Thrain {!!}
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Stops experience drain.
     Grants the ability to see invisible things.
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 111 to 216 turns to recharge at your current speed.
     
     Radius 3 light.
g) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Cloak 'Colannon' [1,+15] (+3) {!!}
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 100 squares away.
     Takes 162 turns to recharge at your current speed.
     
i) The Small Metal Shield of Thorin [4,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
j) a Golden Crown of Might [0,+13] (+2)
     +2 strength, dexterity, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.
     
k) The Set of Caestus of Fingolfin (+7,+7) [5,+18] (+4)
     +4 dexterity.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
     When activated, it fires a magical arrow with damage 150.
     Takes 111 to 216 turns to recharge at your current speed.
     
l) a Pair of Ethereal Slippers of Stability [0,+7]
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Incantations and Illusions]
c) 2 Books of Magic Spells [Sorcery and Evocations]
d) 5 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 3 Books of Magic Spells [Mordenkainen's Escapes] {!*}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 2 Coagulated Crimson Potions of Cure Critical Wounds
     
h) a Scroll titled "partor de" of Phase Door
i) 4 Scrolls titled "for tulae rema" of Teleportation {!*}
j) 5 Scrolls titled "iurper omeo" of Teleport Level {!*}
k) 2 Scrolls titled "decalum" of Magic Mapping
l) 3 Scrolls titled "repio oper ex" of Holy Chant
m) 4 Scrolls titled "as cuncio" of *Destruction* {!*}
n) 6 Nickel-Plated Rods of Teleport Other (1 charging) {!!}
o) 3 Platinum Rods of Identify {!!@z1}
     Cannot be harmed by electricity.
     
p) 6 Copper Wands of Teleport Other (0 charges)
q) a Quartzite Ring of Acid [+15]
     Branded with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     When activated, it grants acid resistance for d20+20 turns and cre
     ates an acid ball of damage 70.
     Takes 183 to 360 turns to recharge at your current speed.
     
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1800 turns to recharge at your current speed.
     
s) a Cloak of Aman [1,+18] (+1 stealth)
     +1 stealth.
     Provides resistance to nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
t) a Pick of Earthquakes (1d3) (+27,+25) (+6)
     +6 strength, tunneling.
     Branded with acid.
     
     Combat info:
     5 blows/round.
     Average damage/round: 71.2 vs. creatures not resistant to acid, 
     and 66.6 vs. others.
     Sometimes creates earthquakes on impact.
     
u) 16 Arrows of Wounding (1d4) (+19,+16)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 601.9 vs. dragons, and 200.6 vs. others.
     35% chance of breaking upon contact.
     
v) 6 Arrows of Acid (1d4) (+15,+11)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 516.7 vs. dragons, 516.7 vs. creatures not
     resistant to acid, and 172.2 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 8 Violet Potions of Healing
     
b) 3 Pink Speckled Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) 5 Dark Red Potions of Life
     It can be thrown at creatures with damaging effect.
     
d) 4 Metallic Red Potions of Restore Mana
e) 8 Scrolls titled "iurper omeo" of Teleport Level
f) 2 Scrolls titled "ermolo do cas" of *Remove Curse*
g) a Pewter Rod of Light
h) 4 Ivory Staves of *Destruction* (3 charges)
     
i) The Ring of Power 'Narya' (+6,+6) (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to fire.
     Provides resistance to fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.
     Speeds regeneration.
     Prevents paralysis.
     Grants telepathy.
     Grants the ability to see invisible things.
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 734 to 1440 turns to recharge at your current speed.
     
j) The Amulet of Ingwe (+3)
     +3 intelligence, wisdom, charisma, infravision.
     Provides resistance to acid, lightning, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     When activated, it deals five times your level's damage to all evi
     l creatures that you can see.
     Takes 183 to 360 turns to recharge at your current speed.
     
k) The Palantir of Westernesse (+2) (charging) {!!}
     +2 intelligence, wisdom, infravision.
     +10% to searching.
     Provides resistance to blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     Grants the ability to see invisible things.
     Aggravates creatures nearby.
     Drains experience.
     
     When activated, it maps the entire level and detects objects, trap
     s, doors, and stairs.
     Takes 183 to 360 turns to recharge at your current speed.
     
     Radius 3 light.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 36 turns to recharge at your current speed.
     
m) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Hard Leather Armour of Himring [8,+15]
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 363 to 720 turns to recharge at your current speed.
     
o) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) The Mithril Shield of Gil-galad [10,+20] (+5)
     +5 wisdom, charisma.
     Provides resistance to acid, lightning, dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, dexterity, charisma.
     
     When activated, it fires a line of light in all directions, each o
     ne causing 10d8 damage.
     Takes 360 turns to recharge at your current speed.
     
     Radius 1 light.
q) The Hard Leather Cap of Thranduil [2,+9] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     
r) The Iron Helm 'Holhenneth' [5,+10] (+2) {!!}
     +2 intelligence, wisdom.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 201 to 396 turns to recharge at your current speed.
     
s) The Zweihander 'Gurthang' (3d6) (+13,+17) (+2)
     +2 strength.
     *Slays* dragons.
     Branded with flames, venom.
     Provides resistance to fire, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     Speeds regeneration.
     Prevents paralysis.
     
     Combat info:
     5 blows/round.
     Average damage/round: 89 vs. creatures not resistant to fire, 89
     vs. creatures not resistant to poison, 113.2 vs. dragons, and 64.9
     vs. others.
     
t) a Zweihander (Holy Avenger) (3d6) (+8,+12) [+2] (+3)
     +3 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains dexterity.
     Blessed by the gods.
     Grants the ability to see invisible things.
     
     Combat info:
     5 blows/round.
     Average damage/round: 68.2 vs. evil creatures, 80.3 vs. undead, 
     80.3 vs. demons, and 56.1 vs. others.
     
u) an Executioner's Sword (Holy Avenger) (4d5) (+12,+16) [+1] (+1)
     +1 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains charisma.
     Blessed by the gods.
     Grants the ability to see invisible things.
     
     Combat info:
     5 blows/round.
     Average damage/round: 77.5 vs. evil creatures, 91.7 vs. undead, 
     91.7 vs. demons, and 63.4 vs. others.
     
v) a Heavy Crossbow of Power (x4) (+15,+22)
w) 18 Arrows of Slay Giant (1d4) (+9,+8)
     Slays giants.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 469 vs. giants, 469 vs. dragons, and 156.3
     vs. others.
     35% chance of breaking upon contact.
     
x) 25 Seeker Arrows of Slay Evil (4d4) (+15,+17)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 487.6 vs. evil creatures, 731.4 vs. dragons, 
     and 243.8 vs. others.
     35% chance of breaking upon contact.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.6.2009 06:16
Last updated on 1.7.2009 08:47

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5164. on the Ladder (of 18938)
2038. on the Angband Ladder (of 6484)
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On 28.6.2009 06:16 Pete Mack wrote:
Had good luck early when a kobold archer dropped Bard. Then I got a superb level where all there was was a minor vault. It had Pauragen and Thorin, along with a whole lot of ego stuff. It definitely qualified as superb.


On 29.6.2009 02:29 Pete Mack wrote:
Entire drop from Saruman: wicker shield of Resist lightning :(

On 1.7.2009 07:54 Pete Mack wrote:
Just killed Sauron. I'll hunt down some of the nastier uniques he summoned. (Can't have Feagwath and a whole slew of ringwraiths show up while fighting M--that was a nasty moment.)

On 1.7.2009 08:16 Pete Mack wrote:
Hehe, just obliterated Feagwath and Vecna. 1038 dam/turn, and they are gone without breaking a sweat. (No time for summons, or big nether or mana storms.)

On 1.7.2009 08:34 Pete Mack wrote:
This weapon is fun. Just destroyed all the top ringwraiths; destroyed the Witch-King, Tselakus, and all their summons with just three !CCW. Revenge is mine! (I wiped out a white dragon pit in the interim, and found Isildur, so I didn't have to recall to make up for the previously forgotten RConf...)



On 1.7.2009 08:35 Pete Mack wrote:
Oh yeah--Glaurung didn't have time to summon either, even though he's not so vulnerable to mini-deathwreaker.



On 1.7.2009 08:47 Pete Mack wrote:
Works pretty well vs Angels, too--just did for Gabriel, without having to heal at all. (He summoned some Archons, but they present no problems at all.)


On 2.7.2009 09:16 Pete Mack wrote:
Damn, just noticed that I finished of Sauron in melee without RDis. My poor gloves!


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