The Angband Ladder: Yesway, Kobold Rogue by Nile

  [Angband 3.1.1 dev (r1402) Character Dump]

 Name   Yesway                                   Self  RB  CB  EB   Best
 Sex    Male         Age             18   STR! 18/100  -1  +2 +15 18/***
 Race   Kobold       Height          34   INT! 18/100  -1  +1  +4 18/140
 Class  Rogue        Weight          64   WIS! 18/100  +0  -2 +13 18/210
 Title  ***WINNER*** Social  Well-liked   DEX! 18/100  +2  +3  +6 18/210
 HP     1020/1020    Maximize         Y   CON! 18/100  +2  +1  +9 18/***
 SP     141/269                           CHR! 18/100  -2  -1 +10 18/170


 Level               50   Armor   [53,+198]     Saving Throw         96%
 Cur Exp        9465905   Fight   (+64,+45)     Stealth           Heroic
 Max Exp        9465905   Melee   (+83,+66)     Fighting       Legendary
 Adv Exp       ********   Shoot   (+74,+14)     Shooting       Legendary
 MaxDepth  5000' (L100)   Blows      5/turn     Disarming           100%
 Turns          2686236   Shots      1/turn     Magic Device      Heroic
 Gold           1418919   Infra       50 ft     Perception       1 in 11
 Burden       307.5 lbs   Speed          32     Searching            47%

 You are the largest of a litter of 5 pups. Your father was a fungus
 farmer, and your mother was a cook. You have brown eyes, an olive
 green hide, and small, sharp teeth.


 Acid:+.....++*.+.. Confu:.........+...
 Elec:+.....+...... Sound:........++...
 Fire:++..+.++.+... Shard:.............
 Cold:+..*..++.+... Nexus:+............
 Pois:....+.......+ Nethr:.............
 Fear:+...+...+.... Chaos:........++...
 Lite:.....+...+... Disen:......+......
 Dark:.....++...... S.Dig:.............
Blind:...+.....+... Feath:...+.......+.

PLite:.........+... Aggrv:.............
Regen:...+.....+... Stea.:.......+...+.
Telep:...+......... Sear.:.............
Invis:+..+.+...+... Infra:............+
FrAct:+..+....+.+.. Tunn.:+............
HLife:...+.+....... Speed:.++++..+.+.+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) The Great Hammer of Aule (9d3) (+19,+21) [+5] (+4)
     +4 wisdom, tunneling.
     Slays evil creatures, undead, demons.
     *Slays* dragons.
     Branded with acid.
     Provides resistance to acid, lightning, fire, cold, fear, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 110.8 vs. evil creatures, 131.5 vs. undead, 
     131.5 vs. demons, 131.5 vs. creatures not resistant to acid, 172.9
     vs. dragons, and 90.1 vs. others.
     
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
     +10 speed.
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Sapphire Ring of Speed (+13)
     +13 speed.
     
d) The Ring of Power 'Nenya' (+8,+8) (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to cold.
     Provides resistance to cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Stops experience drain.
     Grants telepathy.
     Grants the ability to see invisible things.
     
     When activated, it restores your experience to full.
     Takes 848 to 1260 turns to recharge at your current speed.
     
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 840 turns to recharge at your current speed.
     
f) The Arkenstone of Thrain
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Stops experience drain.
     Grants the ability to see invisible things.
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 130 to 252 turns to recharge at your current speed.
     
     Radius 3 light.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     Takes 2100 turns to recharge at your current speed.
     
h) The Elven Cloak of Luthien [6,+20] (+2)
     +2 intelligence, wisdom, charisma, stealth, speed.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it restores your experience to full.
     Takes 1050 turns to recharge at your current speed.
     
i) The Small Metal Shield of Thorin [4,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
j) The Golden Crown of Gondor [0,+15] (+3)
     +3 strength, wisdom, constitution, speed.
     Provides resistance to fire, cold, light, blindness, confusion, 
     sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
     Grants the ability to see invisible things.
     
     When activated, it heals 500 hit points.
     Takes 1050 turns to recharge at your current speed.
     
     Radius 1 light.
k) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4)
     +4 dexterity.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
     When activated, it fires a magical arrow with damage 150.
     Takes 130 to 252 turns to recharge at your current speed.
     
l) a Pair of Iron Shod Boots of Elvenkind [3,+13] (+5)
     +5 stealth, speed.
     Cannot be harmed by acid, fire.
     Feather Falling.
     


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3}
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) 8 Oily Yellow Potions of Life
     It can be thrown at creatures with damaging effect.
     
i) a Green Speckled Potion of Restore Mana
j) a Scroll titled "chas mons" of Phase Door
k) a Scroll titled "va vensecto" of Teleportation
l) a Scroll titled "ino po haruus" of Identify
m) a Scroll titled "dicto pa patio" of *Destruction*
n) 8 Nickel Wands of Teleport Other (21 charges)
     
o) a Hawthorn Staff of *Destruction* (2 charges)
     
p) 4 Redwood Staves of Mapping (0 charges) {@u2}
q) The Ring of Power 'Narya' (+6,+6) (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to fire.
     Provides resistance to fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.
     Speeds regeneration.
     Prevents paralysis.
     Grants telepathy.
     Grants the ability to see invisible things.
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 856 to 1680 turns to recharge at your current speed.
     
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     Permanently cursed.
     +125 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, infravision.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, dark, confusion, nexus, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     Grants the ability to see invisible things.
     
     Radius 1 light.
s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Slays animals, evil creatures, orcs, trolls.
     *Slays* dragons, demons, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     Grants the ability to see invisible things.
     Aggravates creatures nearby.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 238.8 vs. animals, 238.8 vs. evil creatures, 
     313.9 vs. orcs, 313.9 vs. trolls, 464.2 vs. dragons, 464.2 vs.
     demons, 464.2 vs. undead, and 163.6 vs. others.
     Sometimes creates earthquakes on impact.
     
t) 25 Bolts of Slay Evil (1d5) (+17,+19)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 233.3 vs. evil creatures, 349.9 vs. creatures
     not resistant to fire, and 116.6 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Lead-Plated Rod of Healing
b) a Pearl Ring of Acid [+14]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     When activated, it grants acid resistance for d20+20 turns and cre
     ates an acid ball of damage 70.
     Takes 214 to 420 turns to recharge at your current speed.
     
c) The Ring of Tulkas (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d75+75 turns.
     Takes 634 to 1260 turns to recharge at your current speed.
     
d) an Amber Amulet of Weaponmastery (+4,+4) (+2)
     +2 strength.
     Provides resistance to fear, disenchantment.
     Sustains strength, constitution.
     Prevents paralysis.
     
e) a Copper Amulet of Trickery (+3)
     +3 dexterity, stealth, infravision, speed.
     +15% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) The Necklace of the Dwarves (+3)
     +3 strength, constitution, infravision.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Radius 1 light.
g) Balance Dragon Scale Mail (-2) [30,+16]
     Provides resistance to sound, shards, chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it allows you to breathe balance for 250 damage.
     Takes 1264 to 2520 turns to recharge at your current speed.
     
h) Power Dragon Scale Mail (-3) [40,+27]
     Provides resistance to acid, lightning, fire, cold, poison, light, 
     dark, confusion, sound, shards, chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it allows you to breathe for 300 damage.
     Takes 1264 to 2520 turns to recharge at your current speed.
     
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 42 turns to recharge at your current speed.
     
j) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 8 turns to recharge at your current speed.
     
m) The Hard Leather Armour of Himring [8,+15]
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 424 to 840 turns to recharge at your current speed.
     
n) The Mithril Shield of Gil-galad [10,+20] (+5)
     +5 wisdom, charisma.
     Provides resistance to acid, lightning, dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, dexterity, charisma.
     
     When activated, it fires a line of light in all directions, each o
     ne causing 10d8 damage.
     Takes 420 turns to recharge at your current speed.
     
     Radius 1 light.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
     +2 intelligence, wisdom.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 235 to 462 turns to recharge at your current speed.
     
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
q) The Pair of Steel Shod Boots of Thror [6,+20] (+3)
     +3 strength, constitution, speed.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) The Glaive of Pain (9d6) (+10,+30)
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 120.5.
     
s) The Short Bow of Amras (x2) (+12,+15) (+1 speed)
     +1 intelligence, wisdom, dexterity, speed, shooting speed, 
     shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     
t) The Short Bow of Amrod (x2) (+12,+15) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
     
u) 22 Bolts of Acid (1d5) (+17,+8)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 243 vs. creatures not resistant to acid, 243
     vs. creatures not resistant to fire, and 81 vs. others.
     25% chance of breaking upon contact.
     
v) 18 Seeker Bolts of Slay Evil (4d5) (+14,+11)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 239.8 vs. evil creatures, 359.6 vs. creatures
     not resistant to fire, and 119.9 vs. others.
     25% chance of breaking upon contact.
     
w) 27 Seeker Arrows of Slay Evil (4d4) (+10,+18)
     Slays evil creatures.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 31.5.2009 02:18

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On 31.5.2009 02:18 Nile wrote:
Booyah. Total ownage.

Yesway triumphantly crushed Morgoth into the dust with the Great Hammer of Aule. It was a walk in the park from level 1 to 100. Although at one point during the fight with Morgoth I went from 1020 health to 76 health in one turn... But yeah, I deserved a break after my last three challenge characters: 1. No stores/home, 2. No artifacts, 3. No melee/ranged/magic. I also found my third set (in my career) of Power Dragon Scale Mail laying on dlev 100 :-)

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