The Angband Ladder: Olorin, Kobold Rogue by <lynxie@hot.ee>

[Angband 3.0.3 Character Dump]

 Name   Olorin                                   Self  RB  CB  EB   Best
 Sex    Male              Age        19   STR! 18/100  -1  +2 +11 18/220
 Race   Kobold            Height     38   INT! 18/100  -1  +1  +5 18/150
 Class  Rogue             Weight     72   WIS! 18/100  +0  -2  +4 18/120
 Title  ***WINNER***      Status      1   DEX! 18/100  +2  +3 +17 18/320
 HP     1052/1052         Maximize    Y   CON! 18/100  +2  +1  +9 18/220
 SP     300/300           Preserve    N   CHR! 18/100  -2  -1  +6 18/130

 Level           50       Armor    [22,+151]     Saving Throw     Heroic
 Cur Exp   33005699       Fight    (+52,+43)     Stealth          Superb
 Max Exp   33005699       Melee    (+63,+61)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+64,+15)     Shooting      Legendary
                          Blows       5/turn     Disarming     Legendary
 Gold       3128908       Shots       2/turn     Magic Device     Heroic
                                                 Perception       Superb
 Burden   276.7 lbs       Infra        50 ft     Searching        Superb

 You come from a litter of 4 pups. Your father was a fungus farmer, and
 your mother was one of the Chief's harem. You have light brown eyes, a
 dark brown hide, and small, sharp teeth.



  [Character Equipment]

a) The Two-Handed Flail 'Thunderfist' (4d6) (+11,+18) (+4)
   It increases your strength and constitution by 4.  It slays animals,
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.
   It sustains your strength, wisdom, constitution, and charisma.  It
   slows your metabolism and speeds your regeneration.  It grants you
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.
d) an Azurite Ring of Speed (+14)
   It increases your speed by 14.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.
h) a Cloak of Aman [1,+25] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to
   disenchantment.  It cannot be harmed by the elements.
i) The Small Metal Shield of Thorin [3,+24] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion,
   nether, and chaos.  It sustains your constitution.  It grants you
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.


  [Character Inventory]

a) 5 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 6 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.
g) 6 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.
i) 24 Green Mushrooms of Restoring
j) 5 Vermilion Potions of Healing
k) 2 Puce Potions of *Healing*
l) 17 Viscous Pink Potions of Restore Mana
m) 3 Azure Potions of Restore Life Levels
n) 4 Scrolls titled "creun barha" of Protection from Evil
o) 3 Titanium Rods of Healing
p) a Steel Rod of Restoration
q) 2 Ivory Rods of Speed
r) a Chromium Rod of Acid Balls
s) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.
t) a Dragon Tooth Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.
   It slows your metabolism.  It cannot be harmed by the elements.
u) The Massive Iron Crown of Morgoth [0,+6] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison,
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and it is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.
w) 19 Mithril Arrows of Venom (3d4) (+10,+10)
   It is branded with poison.  It cannot be harmed by acid and fire.


  [Home Inventory]

a) 3 Scrolls titled "umtox nej vly" of *Remove Curse*
b) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.
c) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.
d) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.
h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid,
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.
j) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.
k) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   lights the dungeon around you.  It grants you the power of telepathy
    and the ability to see invisible things.  It cannot be harmed by the
   elements.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for
   detection every 55+d55 turns.  It cannot be harmed by the elements.
m) The Dagger 'Belangil' (2d4) (+10,+10) (+2)
   It increases your dexterity by 2.  It cannot be harmed by the elements.
   It might have hidden powers.
n) The Small Sword 'Sting' (1d6) (+10,+11) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs,
   undead, and all evil creatures.  It provides resistance to fear and
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.
o) The Long Sword 'Anguirel' (2d5) (+10,+12) (+2)
   It increases your strength and constitution by 2.  It increases your
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It
   lights the dungeon around you.  It grants you immunity to paralysis and
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls,
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your
   strength and dexterity.  It is blessed by the gods.  It grants you
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.
q) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It increases your strength and charisma by 4.  It increases your
   infravision by 4.  It slays animals, orcs, trolls, giants, demons,
   undead, and all evil creatures, and it is especially deadly against
   dragons.  It is branded with fire.  It provides resistance to fire and
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.
r) The Trident of Ulmo (4d8) (+15,+19) (+4)
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and life
   draining.  It is blessed by the gods, slows your metabolism, and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It activates for teleport away every 50 turns
   .  It cannot be harmed by the elements.
s) The Beaked Axe of Theoden (2d6) (+10,+10) (+3)
   It increases your wisdom and constitution by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.
t) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
u) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your speed
    by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.
v) The Battle Axe of Balli Stonehand (3d8) (+10,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.
w) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
   It increases your intelligence, wisdom, and charisma by 4.  It slays
   orcs, trolls, and all evil creatures, and it is especially deadly
   against demons.  It is branded with fire.  It provides resistance to
   fire, nether, and life draining.  It grants you the ability to see
   invisible things.  It activates for probing every 20 turns.  It cannot
   be harmed by the elements.
x) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your
   shooting power by 2.  It provides resistance to lightning, fire, and
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 15.9.2004 13:50

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814. on the Ladder (of 18938)
113. on the Angband Ladder (of 6484)
Second best for this player (

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