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The Angband Ladder: Autochthon, Gnome Sorceror by <ethanhandelman@comcast.net>

  [ToME 2.3.1 Character Sheet]

 Name  : Autochthon             Age                 79       STR! 18/120       
 Sex   : Male                   Height              46       INT! 18/***       
 Race  : Gnome LostSoul         Weight              79       WIS! 18/***       
 Class : Sorceror               Social Class        23       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR! 18/***       
                                                                               
 + To Melee Hit         -18 Level             50    Max Hit Points       726   
 + To Melee Damage        0 Experience  27723353    Cur Hit Points       726   
 + To Ranged Hit         -2 Max Exp     27723353    Max SP (Mana)       1658   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)       1658   
   AC                28+134 Gold         8263048                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Superb       Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Very Good    Mel.dmg/Rnd:  4d4       
 Stealth     : Legendary[2] Magic Device: Very Good    Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Gnome Braggart.  You            
          are a credit to the family.  You have dark brown eyes,               
          straight brown hair, and a very fair complexion.                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 111 (5550')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 58 (2900')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 10900 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..23.......3....            
        Add Int   : 5.23...7.33.....            
        Add Wis   : .523....5.......            
        Add Dex   : .523.....3......            
        Add Con   : .523.......3....            
        Add Chr   : ..23....53......            
        Mul Mana  : +.........+.....            
        Mul SPower: .........+......            
        Add Stea. : ..2....7........            
        Add Sear. : .......753......            
        Add Speed : .523.3.7...3.4..            
        Slay Evil : .............+..            
        Kill Drag.: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ..+...++........            
        Sust Wis  : +.+...+.+.......            
        Sust Dex  : ...+....+.......            
        Sust Con  : ...++...........            
        Sust Chr  : ..+.....+.......            
        Invisible : ............+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ....+...........            
        Free Act  : +.+++..+..+....+            
        Hold Life : ..++.+..........            
        Imm Acid  : ......*.++......            
        Imm Elec  : ...*....+.+.....            
        Imm Fire  : ....+.*..+......            
        Imm Cold  : ..*.............            
        Res Pois  : ...+......+.....            
        Res Fear  : ...........+....            
        Res Lite  : .....+..........            
        Res Dark  : .....+..+.+.....            
        Res Blind : +.+.............            
        Res Conf  : .....++....+....            
        Res Sound : ......+.........            
        Res Shard : .........+......            
        Res Neth  : ....+...........            
        Res Nexus : ......+.........            
        Res Chaos : .....++....+....            
        Res Disen : ...+....++......            
        Levitate  : ...++.....+.....            
        Lite      : ........+....+..            
        See Invis : +.++.+.........+            
        Digestion : ...+............            
        Regen     : ...+............            
        Activate  : ..++.+..+++.....            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+..........            
        Full ESP  : ..+.............            

Skills (points left: 0)
          . Archery                              01.200 [0.000]
 - Sneakiness                                    05.650 [0.900]
          . Stealth                              10.400 [0.500]
          . Disarming                            02.000 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         11.200 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           09.900 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          02.700 [0.900]
 - Spirituality                                  49.900 [0.550]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  06.350 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.200 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Blubbering idiot on level 4.
You may meet a Pitiful-looking beggar on level 13.


  [Character Equipment]

a) The Mage Staff of Belas (1d4) (+12,+7)(100%) (+5) {!*}
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence by 5.  It increases your mana capacity by 
    100%.  It sustains your wisdom.  It provides immunity to paralysis.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 97 of Angband.
d) The Long Bow of Earel (x3) (+22,+15) (+5 to speed)
    It 
    increases your wisdom, dexterity, constitution and speed by 5.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 65 of Mordor.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!k!v!s!t}
    It
    can be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s!t}
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
k) The Amulet of Arsir
    It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to fire and nether.  It allows you to levitate.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
n) The Robe of Nammin (-47,-9) [2,+13](40%)
    It
    increases your hit points by 40%.  It sustains your intelligence and 
    wisdom.  It provides immunity to acid and fire.  It provides
    resistance to sound, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 88 of
    Angband.
o) an Elven Cloak of the Magi (-1,-2) [4,+17] (+7)
    It increases your intelligence, stealth, searching, speed and 
    luck by 7.  It sustains your intelligence.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can
    be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 106 of
    Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to chaos.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Master quylthulg (3200 hp)
{) The Bolt of Astir (1d5) (+17,+6) (+4 to speed)
    It provides light (radius 1) forever.  
    It increases your speed by 4.  It does extra damage from acid, 
    electricity and frost.  It is a great bane of dragons.  It is a great
    bane of demons.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 95 of Mount Doom.
|) a Climbing Set


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k!v!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
b) a Fireproof Tome of the Eternal Flame {!d!k!v!s}
    It cannot
    be harmed by fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
c) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
d) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Grave wight on level 97 of Halls of
    Mandos.
e) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it in the remains of an Elder vampire on level 72 of Erebor.
f) a Fireproof Tome of Translocation {!d!k!v!s}
    
    It cannot be harmed by fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
g) a Fireproof Tome of the Tree {!d!k!v!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
h) a Fireproof Tome of Knowledge {!d!k!v!s}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
i) a Fireproof Tome of the Time {!d!k!v!s}
    It cannot
    be harmed by fire.  
    You found it lying on the ground on level 96 of Halls of Mandos.
j) a Fireproof Tome of Meta Spells {!d!k!v!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
k) 97 Potions of Healing
l) 90 Potions of *Healing*
m) 96 Potions of Restore Mana
n) 2 Potions of Invulnerability
o) 8 Scrolls of Mass Genocide {!r}
p) The Anchor of Space-Time {!d!k!v!s}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
q) 36 Empty Bottles
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Boccob's Unfinished Works {teleport}
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 8 of Barrow-Downs.
b) The Crystal Ball of Godly Sights {mass genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 99 of Angband.
c) Baalzebub's Tormented Skullcap {teleport level}
    It can
    be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) 6 Sprigs of Athelas
e) a Potion of Life
f) 2 Scrolls of Reset Recall
g) The Ring of Diregnor (+6)
    It 
    increases your infravision and speed by 6.  It makes you invisible.  
    It provides resistance to acid, confusion and nexus.  It allows you to
    fly.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 96 of Halls of
    Mandos.
i) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
k) The Red Dragon Scale Mail of Rancamlad (-2 to accuracy) [30,+26]
    It can be
    activated for breathe fire (200) every 90+d90 turns if it is being
    worn. It sustains your intelligence.  It provides immunity to acid and 
    electricity.  It makes you completely fearless.  It provides
    resistance to life draining, fire, dark, nexus and chaos.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, light, dark and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
m) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
n) The Fur Cloak of Valaglin [3,+3]
    It
    sustains your constitution.  It provides immunity to acid and cold.  
    It provides resistance to fire and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
o) The Large Metal Shield of Glungwen [5,+10]
    It sustains your wisdom.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to life draining, 
    sound, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 66 of
    Mordor.
p) The Large Metal Shield of Rascarin [5,+10]
    It sustains your dexterity.  It provides immunity to acid, 
    electricity and cold.  It provides resistance to sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
q) a Large Metal Shield of Preservation (-6,-3) [5,+13]
    
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, electricity, shards and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 62 of Mordor.
r) The Golden Crown of Gondor [0,+15] (+3) {!d!k!v!s}
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Jewel Encrusted Crown of the Magi [0,+8] (+3)
    It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence by 3.
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 64 of Mordor.
t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 105 of Angband.
u) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases 
    your constitution, stealth and speed by 3.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 105 of Angband.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases 
    your dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 65 of Mordor.
w) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
x) The Drum of the Sky (+2 to speed) {!d!k!v!s}
    It 
    increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 96 of Halls of Mandos.


  [Home Inventory - Gondolin ]

a) Kelek's Practical Joke {acquire}
    It can
    be activated for acquirement every 3000 turns.  
    You found it in the remains of a Nether wraith on level 72 of Erebor.
b) The Tome of Collected Weird Magic {destruct}
    
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 67 of The Sacred Land Of
    Mountains.
c) Benetar's Portable Plague {acquire}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Hell knight on level 67 of Angband.
d) 2 Scrolls of Genocide {!r}
e) The Ring of Power 'Narya' (+6,+6) (+1) {!d!k!v!s}
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Jewel 'Evenstar' (+3) (charging)
    It can be activated
    for restore stats and life levels every 750 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your constitution
     by 3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
g) a Dwarven Lantern of the Magi (+1)
    It grants
    you the power of magic map if it is being worn.  It provides light
    (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
h) The Mithril Chain Mail of Lalachod (-35,-69) [28,+12](40%)
    It increases your hit points by 40%.  
    It provides immunity to electricity, fire and cold.  It makes you
    completely fearless.  It provides resistance to poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 63 of The Sacred Land
    Of Mountains.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) an Elven Cloak of Stealth [4,+14] (+5 to stealth)
    It increases your stealth, searching and 
    luck by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
m) a Dragon Shield of Preservation (-2,-8) [8,+25]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, acid, dark, confusion, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 84 of Angband.
n) a Dragon Shield of Preservation (-1,-6) [8,+37]
    It sustains 
    your strength, dexterity and constitution.  It provides resistance to 
    life draining, electricity, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it
    is being worn.  It increases your strength, dexterity and constitution
     by 3.  It sustains your strength, dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to acid, cold, 
    dark and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
q) a Dragon Helm of Water Breathing [8,+22]
    It
    provides resistance to electricity, poison, blindness and nexus.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 83 of Angband.
r) The Dragon Helm of Thrain [8,+12]
    It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to fire.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon Mage on level 35 of Moria.
t) The Heavy Crossbow of Keluiach (x4) (+21,+14) (+3 to speed)
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and speed by 3.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 89 of
    Angband.
u) a Mage Staff of Wizardry (1d4) (-21,-7)(80%) (+4)


  [Home Inventory - Minas Anor ]

a) 13 Potions of Cure Insanity
b) a Fireproof Scroll of Genocide {!r}
c) a Scroll of Genocide {!r}
d) a Golden Rod of the Istari of Nothing (250/250)
e) a Staff of Mana[2|25] (5 charges)
f) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
g) The Phial of Galadriel (+4) {!d!k!v!s}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
h) a Dragon Shield of Preservation (-8,-9) [8,+35]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, acid, dark, shards and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 95 of Mount Doom.
i) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 39 of Mordor.
k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can
    be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
l) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 42 of Mordor.
m) a Light Crossbow (x3) (+3,+4)
n) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It 
    increases your searching, infravision, ability to tunnel and luck by 3
    .  It does extra damage from acid.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to sense
    the presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
o) The Harp of Daeron (+1 to speed)
    It 
    increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Mount Doom.
p) The Mage Staff of Elvor (1d4) (-1,-2)(20%)
    It can be
    wielded two-handed.  It increases your mana capacity by 20%.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.


  [Home Inventory - Lothlorien ]

a) Mordekainen's Sneaking Eye {teleport}
    It can be activated for teleport (range 100) every 100
    turns.  
    You found it in the remains of a Novice paladin on level 66 of Dol Guldur.
b) Jor's Buckler of Missile Attraction {heal700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Master lich on level 100 of Angband.
c) Tenser's Top-Heavy Teaspoon {cure insanity}
    
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 58 of Dol Guldur.
d) a Skull druj (4500 hp)
e) 29 Potions of Cure Insanity
f) 73 Potions of Detonations {!q}
g) 6 Potions of Life
h) 24 Potions of Augmentation
i) 2 Potions of New Life
j) 4 Scrolls of Teleport Level {!r}
k) a Silver Rod of the Istari of Home Summoning (200/200) {!d!k!v!s}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) a Golden Rod of the Istari of Nothing (250/250)
m) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being
    worn.  It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism
    every 300 turns if it is being worn. It increases your intelligence, 
    wisdom and stealth by 4.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and dark.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns
     if it is being worn. It increases your constitution by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 103 of Angband.
p) The Large Leather Shield of Culod [4,+12]
    It provides
    immunity to fire.  It provides resistance to acid, fire, light, dark, 
    sound and shards.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Angband.
q) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 103 of
    Angband.
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser titan on level 95 of Angband.
s) a Pair of Metal Shod Boots of Speed [6,+15] (+10)
    
    It increases your speed by 10.  
    You found it in the remains of a Master lich on level 103 of Angband.
t) The Long Bow 'Eneleb' (x3) (+16,+23) (+4 to speed)
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and speed by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master lich on level 104 of Angband.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It makes you completely
    fearless.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 71 of Erebor.
w) The Mage Staff of Argun (1d4) (+5,+6) [+8](60%) (+3)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 3.  
    It increases your mana capacity by 60%.  It provides resistance to 
    blindness and confusion.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 99 of Angband.
x) a Mage Staff of Wizardry (1d4) (+11,+10)(80%) (+4) {!*}
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of Saruman of Many Colours on level 54 of
    Mordor.


  [Home Inventory - Khazad-dum ]

a) The Stone of Lore
b) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Law drake on level 97 of Halls of Mandos.


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demonologist on level 50 of Mordor.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight in the town of Bree .
c) 17 Mushrooms of Cure Serious Wounds {100% off}
d) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    It
    is well-hidden. It can only be set off by demons.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 103 of Angband.
e) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases 
    your intelligence and wisdom by 2.  It provides resistance to 
    blindness and sound.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
f) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your strength and 
    dexterity by 3.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .
g) The Pair of Soft Leather Boots called 'Hmmph' [2,+5]
    It sustains your constitution and charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, poison, light, confusion, 
    sound, nether and nexus.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.



Posted on 3.6.2005 20:44
Last updated on 17.6.2005 17:43

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850. on the Ladder (of 12673)
416. on the ToME Ladder (of 2973)
22. for this player (out of 36)

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On 17.6.2005 17:43 ethanhandelman@comcast.net wrote:
I've destroyed the ring and have been repeatedly searching Angband below level 99 for Sauron, but to no avail. I've also checked Mt Doom, in case he got stuck there. I know he gets "shy" after the Ring's been destroyed, but this is silly.

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