The Angband Ladder: Sevysean, Gnome Sorceror by <rgb@panix.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Sevysean               Age                 77       STR!     35       
 Sex   : Male                   Height              33       INT!     40       
 Race  : Gnome                  Weight              89       WIS!     38       
 Class : Sorceror               Social Class         1       DEX!     34       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     32       
                                                                               
 + To Melee Hit          -7 Level             50    Hit Points      740/   740 
 + To Melee Damage      -20 Experience  37657982    Spell Points   1730/  1730 
 + To Ranged Hit         12 Max Exp     37657982    Sanity          880/   880 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               215976 
   AC                32+132 Gold        18679748    Speed           Fast (+26) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Very Good    Mel.dmg/Rnd:  4d4-80    
 Stealth     : Heroic       Magic Device: Legendary[15]Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are one of several children of a Gnome Braggart.  You            
          are the black sheep of the family.  You have hazel eyes,             
          wavy brown hair, and a very dark complexion.                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 27 (1350')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 35 (1750')

 Your body was a Player.
 You have defeated 31478 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 50 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 35th Hrive of the 2890th year of the third age.
 Your adventure lasted 103 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can teleport yourself short distances.
You can restore lost life forces.
You can test automatizer rules against specific items
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are extremely lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ..21....43.3....            
        Add Int   : ..212..2..3.....            
        Add Wis   : ..212..2.3......            
        Add Dex   : ..21............            
        Add Con   : ..21....43.3....            
        Add Chr   : ..21...2........            
        Mul Mana  : ....+.....+.....            
        Add Stea. : ..2....2........            
        Add Sear. : .............3..            
        Add Infra : .............3..            
        Add Tun.. : .............35.            
        Add Speed : .*21.3.2.3.3...+            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ...+..+.........            
        Sust Int  : ..+.+...........            
        Sust Wis  : ..+++...........            
        Sust Dex  : ................            
        Sust Con  : ...+..+.........            
        Sust Chr  : ..++..+.........            
        Invisible : .......+........            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..++....+.+....+            
        Hold Life : ..+.++..........            
        Imm Acid  : .......+*.......            
        Imm Elec  : ......*..++.....            
        Imm Fire  : .+.*...+.+......            
        Imm Cold  : ..*....+.+......            
        Res Pois  : .........++.....            
        Res Fear  : ...+...+...+....            
        Res Light : .....++..+......            
        Res Dark  : .....+....+.....            
        Res Blind : ..+......+.+....            
        Res Conf  : .....+..++......            
        Res Sound : ........++......            
        Res Shard : ......+.........            
        Res Neth  : ...+............            
        Res Nexus : ................            
        Res Chaos : .....+..++......            
        Res Disen : ......+.+.......            
        Auto Curse: ....+...........            
        Levitate  : ..........+....+            
        Lite      : ....+....+......            
        See Invis : ..++.+...+......            
        Digestion : .+..+....+......            
        Regen     : ...++....+......            
        Activate  : .+++.+.+.++.....            
        Hvy Curse : ....+...........            
        Fly       : ...............+            
        Climb     : ...........+....            
        Orc.ESP   : .....+..+....+..            
        Troll.ESP : .............+..            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            
        Full ESP  : ..+.............            

Skills (points left: 0)
          . Archery                              01.200 [0.000]
 - Sneakiness                                    06.010 [0.900]
          . Stealth                              15.000 [0.400]
          . Disarming                            03.200 [0.300]
 - Magic                                         47.930 [1.000]
          . Magic-Device                         41.200 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           03.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  10.520 [0.550]
          . Prayer                               22.000 [0.500]
 - Monster-lore                                  09.950 [0.500]
          . Summoning                            16.200 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting

 One of your companion(s) has been killed.

  [Fates]

You are fated to meet Farmer Maggot on level 16.
You are fated to meet a Newt on level 19.
You are fated to find a Book of Summoning on level 8.
You are fated to meet a Scrawny cat on level 8.
You may meet a Singing, happy drunk on level 1.
You may meet a Battle-scarred veteran on level 1.
You may find a Potion of Restore Strength on level 64.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-6,+3)(80%) (+4)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of Paths of
    the Dead.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 91 of
    Angband.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Blue Stone 'Toris Mejistos' [Recovery](40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {!*}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Erebor.
n) The Rusty Chain Mail of Thalmar (-16,-28) [14,+11](40%)
    It increases your hit points by 40%.  It sustains your strength, 
    constitution and charisma.  It provides immunity to electricity.  It
    provides resistance to light, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 38 of Moria.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 68 of Paths of the
    Dead.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, poison, light, blindness, confusion, sound
     and chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
    
u) The Set of Gauntlets of Eol [Healing] [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It has a spell stored inside.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 96 of Angband.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 92 of Angband.
|) a Pick of Digging (+5)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!s!d!f@m1}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of the Blowing Wind {!s!d!f@m4}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of an Old Sorcerer on level 55 of Mordor.
c) a Fireproof Tome of the Impenetrable Earth {!s!d!f@m8}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Fireproof Tome of the Everrunning Wave
e) a Fireproof Tome of Translocation {!s!d!f@m3}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) a Fireproof Tome of Knowledge {!s!d!f@m2}
    It cannot be harmed by fire.  
    You found it in the remains of a Death quasit on level 64 of Dol Guldur.
g) a Fireproof Tome of the Time {!s!d!f@m5}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
h) The Tome of Sevysean {!s!d!f@m6}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) Kenault's Cantrip Generator {geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Guardian naga on level 10 of Barrow-Downs.
j) a Parchment titled ``Magic for the Layman'' {heal700 !*}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark elven sorcerer on level 43 of Moria.
k) The Hand of Vecna {c. insan}
    It can be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) Cathal's Corrupting Cymbal {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Nether wraith on level 39 of Moria.
m) Tenser's Top-Heavy Teaspoon {m. geno !*}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Monastic lich on level 68 of Paths of the
    Dead.
n) 32 Potions of Healing {!s!d!f}
    
o) 31 Potions of *Healing* {!*}
    
p) 8 Potions of Life {!*}
    
q) 28 Potions of Restore Mana {!s!d!f}
    
r) a Silver Rod of the Istari of Healing (200/200)
s) a Mithril Rod of the Istari of Healing (320/320)
t) a Partial Totem of a Great Wyrm of Power
    
u) The Anchor of Space-Time {!*}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 104 of
    Angband.
w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]


  [Home Inventory - Bree ]

a) a Parchment titled ''Immortality For Dummies'' {!d healing}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 24 of The Sandworm lair.
b) Agannazar's Antique Acorn {destr}
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 34 of The Land Of Rhun.
c) 2 Sprigs of Athelas
d) a Silver Rod of Quickness of Nothing (100/100)
    It can cast spells faster.  
    You bought it from the Black Market.
e) a Golden Rod of Quickness of Teleport Other (125/125)
    It can cast spells faster.  
    You found it lying in a vault on level 24 of The Sandworm lair.
f) an Adamantite Rod of Cold Balls (200/200)
g) a Rod Tip of Healing (120 Mana to cast)
    
h) a Wand of Strike[3|17] of Plenty (18 charges)
i) a Wand of Essence of Speed[1|30] of Plenty (0 charges)
j) a Staff of Healing[1|21] (4 charges)
k) a Staff of Genocide[1|7] (4 charges)
l) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 70 of Paths of the
    Dead.
m) The Ring Mail of Tulmirya (-51,-49) [12,+12](40%)
    It increases your hit points by 40%.  It sustains your strength.  It
    provides immunity to fire and cold.  It provides resistance to shards, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 72 of
    Erebor.
n) The Rhino Hide Armour of Calith (-61,-45) [8,+14](20%)
    It increases your hit points by 20%.  It sustains your charisma.  It
    provides immunity to acid and cold.  It provides resistance to dark
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 94 of Angband.
o) The Large Metal Shield of Nelor [5,+11]
    It sustains your constitution.  It provides immunity to cold.  It
    provides resistance to fire, shards and nexus.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 92 of
    Angband.
p) a Climbing Set
    It allows you to climb mountains.  
q) The Mage Staff of Forochel (3d4) (+0,+9)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) a Mage Staff of Power (1d4) (+9,-6) (+11)


  [Home Inventory - Gondolin ]

a) Raal's Voodoo Doll of Revenge
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 88 of Angband.
b) Raal's Tome of Unconventional Warfare {lgt abs !*}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Dread on level 64 of Dol Guldur.
c) a Parchment titled ``Household Magic'' {c. insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) 2 Morphic Oils of Spider
e) an Adamantite Rod of the Istari of Acid Balls (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 64 of
    Mordor.
f) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
g) The Ring of Lomen (+5)
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your dexterity and constitution.  It provides immunity to
    paralysis.  It allows you to levitate.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 54 of Mordor.
h) The Ring of Earnolor (+11 to accuracy) (+2)
    It increases your wisdom, charisma, speed, attack speed and ability to
    score critical hits by 2.  It sustains your strength and wisdom.  It
    provides resistance to electricity, light, dark, confusion, sound, 
    shards, chaos and disenchantment.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 62 of Erebor.
i) The Ring 'Thith' (+11 to damage) (+2)
    It increases your stealth by 2.  It provides resistance to poison, 
    light, dark, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-ogre on level 32 of Moria.
j) The Ring of Huoriquen (+9,+9) (+3 to speed)
    It increases your speed by 3.  It provides resistance to acid, 
    confusion, shards and nexus.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 60 of Erebor.
k) The Ring of Ulumir (+10,+10) (+2 to stealth)
    It increases your intelligence, charisma and stealth by 2.  It
    sustains your wisdom and constitution.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison, blindness, 
    sound, nether, chaos and disenchantment.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 64 of Dol
    Guldur.
l) a Ring of Speed (+11)
m) The Ring of Elendi (+7)
    It increases your wisdom, dexterity, speed and ability to score
    critical hits by 7.  It sustains your strength and intelligence.  It
    provides resistance to electricity, poison and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
n) The Ring 'Ardaith' (+7)
    It increases your dexterity and speed by 7.  It sustains your charisma
    .  It provides resistance to acid, electricity and shards.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
o) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 54 of Mordor.
p) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kronos, Lord of the Titans on level 94 of
    Angband.
q) The Ring of Mornim (+2 to stealth)
    It increases your charisma and stealth by 2.  It sustains your 
    dexterity.  It provides resistance to acid, fire, poison, shards, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 25 of The Old Forest.
r) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 55 of Mordor.
s) an Indestructible Amulet of Doom [+7] (+7)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 7.  It cannot be dropped while cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 60 of Paths of the Dead.
t) The Amulet of Vaste (+1)
    It increases your wisdom by 1.  It sustains your dexterity.  It
    provides resistance to poison, blindness, confusion, sound and nether.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black orc on level 40 of Moria.
u) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
v) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 55 of Mordor.
w) The Long Bow of Bered (x3) (+14,+11) (+3 to speed)
    It increases your strength, intelligence, wisdom, dexterity, charisma
     and speed by 3.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Minas Anor ]

a) a Tome of the Eternal Flame
    It cannot be harmed by fire.  
b) a Tome of the Everrunning Wave
    
c) a Fireproof Tome of the Tree {!s!d!f@m7}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
d) a Tome of the Mind
    
e) a Holy Tome of Manwe Sulimo
    
f) 7 Sprigs of Athelas
    
g) a Silver Rod of Capacity of Nothing (200/200)
h) a Golden Rod of Cheapness of Nothing (125/125)
i) a Mithril Rod of Nothing (160/160)
    
j) 5 Rod Tips of Acid Balls (60 Mana to cast)
k) a Staff of Healing[3|23] of Plenty (9 charges)
    
    You found it in the remains of a Death quasit on level 40 of Moria.
l) The Amulet of Arannhis [+5] (+3)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity and constitution by 3.  It
    provides resistance to poison, light, dark, blindness, confusion and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 72 of Erebor.
m) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Uriel, Angel of Fire on level 60 of The
    Sacred Land Of Mountains.
n) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
o) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 36 of Moria.
p) The Ring Mail of Iliryama (-69,-57) [12,+11](20%)
    It increases your hit points by 20%.  It sustains your strength.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to electricity, dark and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 74 of Angband.
q) The Soft Studded Leather 'Anglador' [5,+14]
    It sustains your constitution.  It provides immunity to acid, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Paths of the Dead.
r) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young black dragon on level 40 of Mordor.
s) The Large Metal Shield 'Daldur' [5,+8]
    It sustains your strength and intelligence.  It provides immunity to 
    electricity.  It provides resistance to disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 67 of Paths of the Dead.
t) a Shield of Deflection of Reflection [10,+27]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Erebor.
    
u) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vrock on level 74 of Angband.
v) The Set of Gauntlets of Eriach [2,+9]
    It sustains your strength and intelligence.  It provides immunity to
    paralysis.  It provides resistance to fire and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 58 of Mordor.
w) a Metal Boomerang (Defender) (4d5) (+10,+11) [+2] (+4 to stealth)
    It increases your stealth by 4.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, poison and dark.  It allows you to levitate.  
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Lothlorien ]

a) 2 Sprigs of Athelas
b) 99 Potions of Water Curing {quest}
c) The Augmented Chain Mail of Mindor (-27,-10) [16,+2](40%)
    It increases your hit points by 40%.  It sustains your intelligence.  
    It provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to life draining and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
g) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 61 of The Sacred Land Of
    Mountains.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Fur Cloak of Giliona [3,+9]
    It sustains your constitution.  It provides immunity to acid.  It
    provides resistance to electricity and poison.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 77 of Angband.
k) The Mouse Fur 'Nimanthal' [1,+7]
    It provides immunity to electricity.  It provides resistance to fire
     and dark.  It allows you to fly.  It produces a fiery sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Old Forest.
l) The Entish Bark of Harir [1,+11]
    It sustains your charisma.  It provides resistance to electricity, 
    fire, cold, sound, nether and chaos.  It produces a fiery sheath.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Large Leather Shield of Nendil [4,+9]
    It sustains your dexterity and charisma.  It provides immunity to 
    electricity and fire.  It provides resistance to shards.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill troll Chieftain on level 70 of
    Erebor.
n) The Large Leather Shield of Celegorm [4,+20]
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 65 of Dol
    Guldur.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and disenchantment.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog Chieftain on level 47 of Moria.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature black dragon on level 71 of Erebor.
t) a Mace (*Defender*) (2d4) (-5,+6) [+18] (+3 to stealth)
    It can be wielded two-handed.  It increases your wisdom, dexterity, 
    constitution and stealth by 3.  It sustains your strength and 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    nexus.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 26 of Mirkwood.
u) a Mage Staff of Mana (1d4) (-6,-1)(100%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dread on level 39 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of A lost temple.
c) The Wand of Digging of Thrain (27 charges) {!d}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Ring of Power of Hoarmurath of Dir (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to light
     and shards.  It allows you to levitate.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of Paths of
    the Dead.
e) The Ring of Power of Uvatha the Horseman (+1 attack)
    It increases your dexterity and attack speed by 1.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It provides resistance to electricity, confusion and 
    nether.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Power of Adunaphel the Quiet (+1 attack)
    It increases your constitution and attack speed by 1.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    confusion and nether.  It allows you to fly.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 53 of Paths of
    the Dead.
g) The Ring of Power of Khamul, the Black Easterling (+3 to searching)
    It increases your dexterity, searching and infravision by 3.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to electricity, cold, light, chaos and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 85 of
    Angband.
h) The Ring of Power of Ren the Unclean (+2 to infravision)
    It increases your wisdom and infravision by 2.  It makes you
    invisible.  It sustains your intelligence.  It makes you completely
    fearless.  It provides resistance to dark, blindness, confusion and 
    disenchantment.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 54 of Mordor.
i) The Ring of Power of Dwar, Dog Lord of Waw (+1 to infravision)
    It increases your intelligence, constitution and infravision by 1.  It
    makes you invisible.  It sustains your strength and charisma.  It
    provides resistance to confusion.  It allows you to levitate.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 65 of Dol
    Guldur.
j) The Ring of Power of Hoarmurath of Dir (+4 to infravision)
    It increases your infravision by 4.  It makes you invisible.  It
    provides resistance to electricity.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 65 of Dol Guldur.
k) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 8 of Barrow-Downs.
l) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) an Amulet of Doom [+8] (+6)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 6.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of an Ethereal dragon on level 64 of Erebor.
n) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) The Phial of Undeath (-5) {cursed, !*}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 18 of
    Mirkwood.
p) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 64 of
    Mordor.
q) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Mordor.
t) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Angband.
w) The Rhino Hide Armour 'Mirim' (-1 to accuracy) [8,+5]
    It sustains your intelligence.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, light and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snotling on level 26 of Mirkwood.
x) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
a) The Cloak 'Holcolleth' [1,+7] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
b) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
c) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
d) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
f) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ethereal drake on level 35 of Maze.
g) an Iron Helm of Water Breathing [5,+13]
    It allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of an Ancient gold dragon on level 64 of Dol
    Guldur.
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
    
i) The Dragon Helm of Thrain [8,+10]
    It sustains your charisma.  It makes you completely fearless.  It
    provides resistance to fire, sound, nether and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Mordor.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
    
m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
n) The Pair of Metal Shod Boots of Nenedar [6,+11]
    It sustains your strength, wisdom and dexterity.  It makes you
    completely fearless.  It provides resistance to acid and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 94 of
    Angband.
p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
q) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 80 of
    Angband.
r) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
s) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    gives telepathic powers.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Submerged Ruins.
v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
w) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
x) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave.
a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of Paths of the Dead.
b) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
c) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 68 of Paths of
    the Dead.
d) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
    It must be wielded two-handed.  It increases your strength and ability
    to tunnel by 6.  It does extra damage from fire.  It poisons your foes
    .  It drains life from your foes.  It is especially deadly against
    dragons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to fire.  It provides resistance to dark, chaos and 
    disenchantment.  It prevents teleportation.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kronos, Lord of the Titans on level 94 of
    Angband.
e) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 71 of Erebor.
f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Light Crossbow 'Vindil' (x4) (+6,+11) (+1)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence and dexterity by 1.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
h) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll on level 69 of Angband.



Posted on 30.9.2007 08:52

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642. on the Ladder (of 18930)
273. on the ToME Ladder (of 3146)

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On 30.9.2007 08:52 rgb@panix.com wrote:
16th ToME character. The fixed artifacts and pacing make it easier than Vanilla where I'd always lose characters in stat-gain territory to boredom. A fun ride.

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