The Angband Ladder: Etelawyr II, Maia (Lygrog) Monk by <josh_sanders@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Etelawyr II            Age                 40       STR!     40       
 Sex   : Female                 Height             134       INT!     40       
 Race  : Maia (Lygrog)          Weight               1       WIS!     40       
 Class : Monk                   Social Class        81       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     30       
                                                                               
 + To Melee Hit          67 Level             50    Max Hit Points      2264   
 + To Melee Damage       55 Experience  34788059    Cur Hit Points      2264   
 + To Ranged Hit         75 Max Exp     34788059    Max SP (Mana)        825   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)        825   
   AC                 6+197 Gold         4347688    Piety             179317   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[50]Perception  : Superb       Blows/Round:  12        
 Bows/Throw  : Legendary[20]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  684-3540  
 Stealth     : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 120 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You have only recently been corrupted, and you consider              
          that to have been your true birth. Your piercing black eyes          
          radiate contempt.                                                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 17 (850')
        Moria: Level 45 (2250')
        Dol Guldur: Level 60 (3000')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 32 (1600')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        a Lost Temple: Level 22 (1100')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 127 (6350')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 15119 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.
 You found 1 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 26th Quelle of the 2890th year of the third age.
 You have been adventuring for 40 days.

                    adefgklmnopstuxz{|@         
        Add Str   : ......3..........6+         
        Add Int   : ..2......2........+         
        Add Wis   : .........2........+         
        Add Dex   : .42...3...........+         
        Add Con   : ......3...........+         
        Add Chr   : ....2....2........+         
        Mul Mana  : .....+.............         
        Mul SPower: .....+............+         
        Add Stea. : ...4.....2.........         
        Add Sear. : ..24.............6.         
        Add Infra : ......3..........6.         
        Add Tun.. : .................6.         
        Add Speed : .4.4..33.2........+         
        Add Blows : ..2.2..............         
        Slay Orc  : .................+.         
        Slay Troll: .................+.         
        Slay Giant: .................+.         
        Slay Drag.: .................+.         
        Acid Brand: .................+.         
        Sust Str  : ..+.+.............+         
        Sust Int  : ...+..............+         
        Sust Wis  : ..................+         
        Sust Dex  : ..+...............+         
        Sust Con  : ..................+         
        Sust Chr  : ..................+         
        Invisible : .........+.........         
        Mul life  : .....+............+         
        Sens Fire : ...................         
        Reflect   : ..................+         
        Free Act  : ......+...........+         
        Hold Life : .......+...........         
        Imm Acid  : .+.......+.......+*         
        Imm Elec  : .+++..............*         
        Imm Fire  : .+.......+........*         
        Imm Cold  : .+.......+........*         
        Res Pois  : ....+.............+         
        Res Fear  : ..+...+............         
        Res Lite  : .......+..........+         
        Res Dark  : .......+.........+.         
        Res Blind : .........+........+         
        Res Conf  : ....+..+..........+         
        Res Sound : ..................+         
        Res Shard : ..................+         
        Imm Neth  : ..................*         
        Res Nexus : ..................+         
        Res Chaos : .......+..........+         
        Res Disen : ....+............++         
        Aura Fire : ..................+         
        WraithForm: ..................+         
        Levitate  : ....+.............+         
        Lite      : ..................+         
        See Invis : ...+..++..........+         
        Digestion : ..................+         
        Regen     : ...+.++...........+         
        Activate  : ..+++..+.+.......+.         
        Drain Exp : ..................+         
        Precogn.  : ..................+         
        Fly       : ..................+         
        Climb     : .................++         
        Orc.ESP   : .......+.........++         
        Troll.ESP : ..................+         
        Dragon.ESP: ..................+         
        Giant.ESP : ..................+         
        Demon.ESP : ..................+         
        Undead.ESP: ..................+         
        Evil.ESP  : ..................+         
        Animal.ESP: ..................+         
        TLord.ESP : ..................+         
        Good.ESP  : ..................+         
        Nlive.ESP : ..................+         
        Unique.ESP: ..................+         
        Full ESP  : ..................+         

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          . Weaponmastery                        01.000 [0.600]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      50.000 [0.900]
 - Sneakiness                                    25.590 [1.100]
          . Stealth                              50.000 [1.100]
          . Disarming                            02.000 [1.100]
          . Dodging                              50.000 [0.700]
 - Magic                                         08.084 [0.800]
          . Magic-Device                         50.000 [1.300]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
          . Demonology                           00.000 [1.500]
 - Spirituality                                  44.690 [0.900]
          . Prayer                               02.500 [0.500]
          . Mindcraft                            37.200 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
          . Symbiosis                            01.700 [0.500]


  [Fates]

You are fated to meet a Boar on level 1.
You may find a Potion of Resist Heat on level 16.
You may meet a Deer on level 12.
You may meet a Grey mold on level 9.


  [Character Equipment]

a) (nothing)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
        It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring of Lielor (+2 attacks)
    It can be activated for spinning
    around every 50+d25 turns if it is being worn. It increases your 
    intelligence, dexterity, searching and attack speed by 2.  It sustains 
    your strength and dexterity.  It makes you completely fearless.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death drake on level 60 of Dol Guldur.
f) The Ring of Hambar [+15] (+4 to speed)
    
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your stealth, searching
     and speed by 4.  It sustains your intelligence.  It provides
    resistance to electricity.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Halfling slinger in the town of Gondolin .
g) The Ring 'Celuiarch' (+2 attacks) {100% off}
    
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your charisma and attack speed by 2.  It
    sustains your strength.  It provides resistance to poison, confusion
     and disenchantment.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
k) a Sorcerous Amulet of Regeneration (+19,+9)(60%)(60%) (+3) {cursed}
    It increases your spell power by 3.
    It increases your mana capacity and hit points by 60%.  It speeds your
    regenerative powers.  It is cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Man of Harad on level 59 of Dol Guldur.
l) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) (nothing)
o) The Shadow Cloak of Luthien [Divine Aim] [6,+20] (+2)
    It can be activated
    for restore life levels every 450 turns if it is being worn. It has a
    spell stored inside.  It increases your intelligence, wisdom, charisma
    , stealth, speed and luck by 2.  It makes you invisible.  It provides
    resistance to acid, fire, cold and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
x) (nothing)
z) an Ultimate mimic (2929 hp)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated
    for stone to mud every 5 turns if it is being worn. It increases your 
    strength, searching, infravision and ability to tunnel by 6.  It does
    extra damage from acid.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.


  [Character Inventory]

a) The Crystal Ball of The Witch-King of Angmar
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 82 of Angband.
b) Radagast's Compendium of Strange Behaviour
    It can be
    activated for cure insanity every 200 turns.  
    You found it in the remains of a Faunungol on level 88 of Angband.
c) 6 Potions of Cure Insanity
d) a Potion of Life
e) a Scroll of *Identify*
f) a Scroll of Genocide
g) a Silver Rod of Capacity of Drain Life (200/200) {z@4}
    It
    can hold more mana.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
h) a Mithril Rod of Perception (160/160) {z@3}
i) a Mithril Rod of Recall (160/160) {z@0}
j) a Tilkal Rod of Restoration (200/200) {z@5}
k) a Tilkal Rod of Disarming (200/200) {z@1}
l) a Wand of Stone Prison[3|20]
m) a Wand of Strike[3|48] (7 charges)
n) a Staff of Remove Curses[5|42] (5 charges)
o) a Staff of Probability Travel[4|25] (3 charges)
p) a Staff of Recovery[4|23] (9 charges)
q) a Fireproof Staff of Healing[4|38] (4 charges)
r) a Staff of Identify[10|40] (11 charges)
s) a Staff of Genocide[1|11] of Plenty (0 charges)
t) a Staff of Genocide[1|15] (2 charges)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of Power of Ren the Unclean (+5 to speed)
    
    It increases your wisdom and speed by 5.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 49 of Moria.
b) The Ring of the Ironfists (+10,+10) (+3)
    It 
    increases your wisdom and ability to tunnel by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 71 of
    Angband.
c) a Dazzling Ring of Speed of the Elements (+9)
d) a Draconic Ring of Speed of the Elements (+1,+5) [+1] (+8)
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Durin (+2) {cursed}
    It grants you the
    power of midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Amulet of Cutuor (+4)
    It increases your dexterity, charisma and searching by 4
    .  It provides resistance to blindness, sound and nexus.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwing on level 70 of Dol Guldur.
i) The Blue Stone 'Coimir'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tevildo, Prince of Cats on level 63 of
    Barad-Dur.
k) a Lucky Amulet of Wisdom (+10) {100% off}
    It increases your wisdom and luck by 10.  It sustains your 
    wisdom.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
l) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It
    sustains your dexterity.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Silmaril of the Seas (+2) {cursed}
    It can be activated for word of recall
    every 200 turns if it is being worn. It grants you the power of banish
    evil if it is being worn.  It provides light (radius 5) forever.  It 
    increases your intelligence by 2.  It provides resistance to light, 
    dark, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It 
    drains life and experience.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 86 of Angband.
n) The Steel Helm of Hammerhand [6,+20] (+3)
o) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It
    can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 85 of Angband.
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 88 of Angband.
r) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 88 of Angband.
s) The Bolt of Baradure (1d5) (+19,+10) (+4)
    It 
    increases your intelligence, wisdom and constitution by 4.  It does
    extra damage from acid, electricity and frost.  It is especially
    deadly against orcs.  It is a great bane of demons.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Dol Guldur.


  [Home Inventory - Gondolin ]

a) The Demonhorn of Shelin [2,+12] {100% off}
    It provides light (radius 2) forever.  It sustains your 
    wisdom.  It provides resistance to electricity, cold, blindness and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
b) a Rod Tip of Curing (35 Mana to cast)
c) a Rod Tip of Healing (120 Mana to cast)
d) The Ring of Power of Hoarmurath of Dir (+4 to infravision)
    It increases your charisma and 
    infravision by 4.  It makes you invisible.  It sustains your dexterity
     and constitution.  It provides resistance to acid and confusion.  It
    allows you to see invisible monsters.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 96 of Angband.
e) The Ring of Eldorfin [+14] (+2) {100% off}
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your intelligence and constitution
     by 2.  It provides resistance to electricity, fire and shards.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Jewelry Shop.
f) The Ring of Menyar (+3)
    It increases your intelligence, 
    dexterity and ability to score critical hits by 3.  It sustains your 
    strength, intelligence and constitution.  It provides resistance to 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fire-drake on level 95 of Angband.
g) The Ring 'Eoron' (+13 to accuracy) (+3) {100% off}
    It
    can be activated for whirlwind attack every 250 turns if it is being
    worn. It increases your constitution by 3.  It makes you completely
    fearless.  It provides resistance to blindness and shards.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
h) a Draconic Ring of Speed of the Elements (+2,+2) [+4] (+12)
i) a Glowing Ring of Speed of the Elements (+11)
    It provides light (radius 1)
    forever.  It increases your speed by 11.  It provides resistance to 
    acid, electricity, fire, cold and poison.  It renders you especially
    vulnerable to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) a Ring of Speed (+12)
k) a Rohirric Ring of Critical Hits (+5 to speed)
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats
    and life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Amulet 'Agured' (+3)
    It increases your dexterity, charisma, 
    stealth, searching, infravision and speed by 3.  It sustains your 
    dexterity.  It provides resistance to poison, nether, nexus and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 95 of Angband.
n) The Anchor of Space-Time
o) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) an Ethereal Elven Cloak [4,+18] (+2 to stealth)
    It can be activated
    for wraith-form every 50+d50 turns if it is being worn. It increases 
    your stealth, searching and luck by 2.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
q) a Set of Leather Gloves of Charming [1,+10] (+5)
    It increases your 
    charisma by 5.  
    You found it in the remains of a Cave orc on level 91 of Angband.
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    It can be activated for cure insanity
    every 200 turns if it is being worn. It increases your intelligence by 
    2.  It is very sharp and can cut your foes.  It provides immunity to
    paralysis.  It provides resistance to dark and confusion.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 95 of
    Angband.
t) The Bolt 'Elfal' (1d5) (+1,+2) (+1 to speed)
    It provides light (radius 1) forever.  It increases your 
    intelligence, constitution and speed by 1.  It produces chaotic
    effects.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Rod of Annuminas (+4)
    It can be activated for rune of
    protection every 400 turns if it is being worn. It can be used to
    store a spell.  It increases your charisma and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Balrog on level 61 of Barad-Dur.
v) a Piece of the Relic of Tulkas {quest}


  [Home Inventory - Minas Anor ]

a) The Ring of Power of Ren the Unclean (+2 attacks)
    
    It increases your dexterity and attack speed by 2.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to fire, poison, shards and disenchantment.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 58 of Dol Guldur.
b) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
c) The Key of Orthanc
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Gold Dragon Scale Mail of Gathor (-2 to accuracy) [30,+23]
    It can be activated
    for breathe sound (130) every 90+d90 turns if it is being worn. It
    sustains your intelligence and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, dark, confusion, sound and shards.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 79 of Angband.
e) The Double Ring Mail of Nilin (-19,-43) [15,+0](20%)
    It increases
     your hit points by 20%.  It sustains your strength.  It provides
    immunity to electricity.  It provides resistance to acid and fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
f) The Partial Plate Armour 'Melebrist' (-3 to accuracy) [22,+17]
    It sustains your constitution.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
g) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be activated for ball of lightning (100) every 500
    turns if it is being worn. It can be used to store a spell.  It 
    increases your speed by 10.  It sustains your strength, intelligence, 
    dexterity, constitution and charisma.  It provides immunity to 
    electricity and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Robe of Belegaer [2,+20] (+5)
    It provides light (radius 1) forever.  It 
    increases your stealth, searching and luck by 5.  It provides immunity 
    to acid, electricity and cold.  It provides immunity to paralysis.  It
    provides resistance to dark and blindness.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, 
    light, dark and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in
    every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and constitution by 4.
    It provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Pair of Metal Shod Boots 'Beluch' [6,+0]
    It sustains your intelligence.  It
    makes you completely fearless.  It provides resistance to acid, cold, 
    sound, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly
    against natural creatures.  It provides resistance to disenchantment.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 68 of Erebor.
n) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 52 of Illusory
    Castle.
o) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater basilisk on level 67 of Erebor.
p) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
q) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 70 of Erebor.
r) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
s) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 99 of
    Orodruin.
t) The Sceptre of Numenor (-3 to speed)
    It can be activated for dispel good (level*5) every 300+d300
    turns if it is being worn. It can be used to store a spell.  It 
    decreases your strength, constitution, charisma, speed and luck by 3.  
    It renders you incorporeal.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 70 of Erebor.
u) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Cup of Thror
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
w) The Red Arrow of Gondor
    It can be activated
    for mass human summoning every 1000 turns.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
x) The Parchment - Map of Thror
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Tome of Etelawyr II
d) The Ring of Barahir (+1)
    It can be activated
    for dispel small life every 55+d55 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth and searching by 1.  It provides resistance to 
    poison and dark.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Radagast the Brown on level 60 of Emyn Luin.
e) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
f) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
g) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
h) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
i) The Silmaril of Flames (+2)
    It can be activated for invulnerability (dur 8+d8) every 1000
    turns if it is being worn. It grants you the power of banish evil if
    it is being worn.  It provides light (radius 5) forever.  It increases 
    your strength by 2.  It provides resistance to fire, light, dark, 
    shards, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It 
    drains mana and experience.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 79 of Angband.
j) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snow-troll on level 64 of Dol Guldur.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
m) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amlach, son of Imlach on level 85 of
    Angband.
n) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    cold, light, blindness, confusion, sound and chaos.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 80 of
    Angband.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
q) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 85 of
    Angband.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your wisdom and dexterity by 4.  It does extra damage from 
    electricity and frost.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of undead.  It provides immunity to
    paralysis.  It provides resistance to electricity, cold and light.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Worm of Chaos on level 85 of
    Angband.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Harp of Thorin (+2 to stealth)
    It can be activated
    for mass charm every 750 turns if it is being worn. It grants you the
    power of remove fear if it is being worn.  It increases your charisma, 
    stealth, infravision, ability to tunnel and luck by 2.  It sustains 
    your charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [The Museum Inventory - Bree ]

a) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) The Ring of Power of Akhorahil the Blind (+4 to stealth)
    It increases your strength, dexterity and stealth by 4.  It
    makes you invisible.  It sustains your constitution.  It provides
    resistance to sound.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 52 of
    Barad-Dur.
c) The Ring of Power of Akhorahil the Blind (+2)
    It provides light (radius 4) forever.  It increases your 
    strength, intelligence and wisdom by 2.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to fire, poison and 
    sound.  It allows you to fly.  It produces a fiery sheath.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 85 of Angband.
d) The Ring of Power of Ren the Unclean (+4)
    
    It increases your strength by 4.  It makes you invisible.  It sustains 
    your charisma.  It provides immunity to paralysis.  It provides
    resistance to nexus and chaos.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 61 of Barad-Dur.
e) The Ring of Power of Ji Indur Dawndeath (+3)
    
    It increases your strength by 3.  It makes you invisible.  It sustains 
    your wisdom.  It provides resistance to confusion, sound, shards and 
    nether.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 85 of Angband.
f) The Ring of Power of Uvatha the Horseman (+2 to infravision)
    
    It increases your dexterity and infravision by 2.  It makes you
    invisible.  It sustains your strength.  It provides resistance to 
    confusion and nether.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of the Blacklocks (+3)
    
    It increases your dexterity, ability to tunnel and luck by 3.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
h) The Ring of the Stonefoots [+6] (+3)
    
    It provides light (radius 3) forever.  It increases your charisma and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to shards.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
i) The Ring of the Firebeards (+5,+10) (+3)
    
    It increases your strength and ability to tunnel by 3.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord in the town of Minas
    Anor .
j) The Ring of the Broadbeams [+10] (+3)
    It increases your intelligence and ability to tunnel by 3.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of non-living things.  It drains experience.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your constitution and ability to tunnel
     by 3.  It makes you invisible.  It sustains your constitution.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of undead.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if
    it is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 26 of
    Mirkwood.
m) The Amulet of Cardandir (+5) {100% off}
    It increases your dexterity by 5.  It makes you completely
    fearless.  It provides resistance to poison, dark, blindness and chaos
    .  It speeds your regenerative powers.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
n) The Black Banner of Gondor (-3)
    It can be activated for summon
    undead every 666+d333 turns if it is being worn. It provides light
    (radius 1) forever.  It decreases your stealth by 3.  It makes you
    invisible.  It provides resistance to dark, nether and chaos.  It
    allows you to sense the presence of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if
    it is being worn.  It provides light (radius 3) forever.  It increases 
    your searching and infravision by 1.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 66 of
    Erebor.
r) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
s) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
t) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 85 of Angband.
u) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
v) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, shards and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you the
    power of teleport if it is being worn.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 1.  It
    provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
x) The Cloak of Thingol [1,+18] (+3)
    
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to life draining, acid, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
a) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
b) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Man of Harad on level 67 of Dol
    Guldur.
c) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 68 of
    Angband.
d) The Pair of Hard Leather Boots 'Galma' [3,+8]
    It sustains your intelligence, constitution and charisma.  It
    provides resistance to shards.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It 
    increases your strength, constitution and ability to tunnel by 3.  It
    does extra damage from acid and fire.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, light, dark and chaos.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
f) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3,
    every 4+d4 turns if it is being worn. It poisons your foes.  It is
    especially deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dagorrog on level 75 of Angband.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cold-drake on level 35 of The Helcaraxe.
i) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Long Sword 'Aldung' (2d5) (+3,-3)
    It does extra damage from electricity.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It is especially deadly
    against giants.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
l) The Spear of Caradhras (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your intelligence, wisdom, searching, 
    infravision, ability to tunnel and speed by 4.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    life draining, fire and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 85 of Angband.
m) The Lochaber Axe of Arginden (3d8) (+17,+10) (+1)
    
    It can be wielded two-handed.  It increases your intelligence and 
    constitution by 1.  It does extra damage from frost.  It drains life
    from your foes.  It is especially deadly against dragons.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
n) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
o) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune
    every 200 turns if it is being worn. It increases your stealth by 10.  
    It provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 85 of
    Angband.
q) The Arrow of Nivrim (1d4) (+16,+11)
    It does extra damage from acid, electricity and fire.  It 
    poisons your foes.  It is especially deadly against orcs.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold
    (48) every 400 turns if it is being worn. It grants you the power of 
    weigh magic if it is being worn.  It can be used to store a spell.  It 
    increases your intelligence, speed and spell power by 4.  It increases
     your mana capacity by 80%.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.


  [The Museum Inventory - Caras Galadhon ]

a) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Utumno.
b) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it
    is being worn. It increases your dexterity, speed and attack speed by 
    2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Utumno.
c) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    It provides light (radius 1) forever.  It increases your 
    stealth, speed and luck by 5.  It is very sharp and can cut your foes.
    It is very sharp and can make your foes bleed.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and disenchantment.  It allows you to see
    invisible monsters.  It allows you to sense the presence of unique
    beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
d) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
e) The Arrow of Emmor (1d4) (+29,+20)
    It does extra damage from 
    acid, electricity and fire.  It poisons your foes.  It is a great bane
    of dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Utumno.



Posted on 16.6.2005 06:59
Last updated on 24.6.2005 06:02

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733. on the Ladder (of 18938)
314. on the ToME Ladder (of 3146)
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On 16.6.2005 07:00 josh_sanders@hotmail.com wrote:
It appears the god quest is broken (?) check out tulkas relic.

On 18.6.2005 02:24 wrote:
any suggestions for getting rid of some of these corruptions...other than leveling..or starting from scratch?

On 18.6.2005 03:20 josh_sanders@hotmail.com wrote:
space time is under my control....but it doesn't seem to be working....on a related topic i have WAY too many corruptions i went crazy....

On 18.6.2005 05:17 wrote:
I figured out the space time...man....controlling it lasts a LONG time....coulda helped with those time hounds...anyway...i need to get rid of some of these crappy corruptions

On 18.6.2005 05:32 wrote:
i've been fooling around with polymorph and holy #$$ -- it is weird....it can polymorph your race?!?!?! wow...esp interesting bc lygrog is a subrace that remains even after i turn into a hobbit....now if i could only become a lygrog eagle

On 18.6.2005 06:04 wrote:
one other question....does the extra blow ability work with monks?

On 18.6.2005 23:01 josh_sanders@hotmail.com wrote:
for some reason i lost the iron helm of knowledge

On 24.6.2005 19:15 wrote:
Wait, WHAT!? Calas Galadhon? That's not a ToME city, at least not in the 2.3.1 that I have.. Weird dungeons like Angar and Utumno too. What is this?

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