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The Angband Ladder: Renshaw, High-Elf Axemaster by <ethanhandelman@comcast.net>

  [ToME 2.3.1 Character Sheet]

 Name  : Renshaw                Age                120       STR! 18/***       
 Sex   : Male                   Height              62       INT! 18/210       
 Race  : High-Elf               Weight             179       WIS! 18/100       
 Class : Axemaster              Social Class        51       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/***       
                                                                               
 + To Melee Hit          96 Level             46    Max Hit Points      1112   
 + To Melee Damage       80 Experience   5943373    Cur Hit Points      1112   
 + To Ranged Hit         55 Max Exp      5943373    Max SP (Mana)        212   
 + To Ranged Damage      10 Exp to Adv.  6000000    Cur SP (Mana)        212   
   AC                35+118 Gold         4296179    Piety             111497   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Superb       Blows/Round:  10        
 Bows/Throw  : Legendary[42]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  20d5+800  
 Stealth     : Superb       Magic Device: Legendary[25]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Noldorin Archer.  You have               
          light grey eyes, straight black hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 56 (2800')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 20680 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 56 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Hrive of the 2890th year of the third age.
 You have been adventuring for 70 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..33....4......+            
        Add Int   : 3...4....3......            
        Add Dex   : ....4....34.....            
        Add Con   : ...3....4......+            
        Add Chr   : 3..34....3......            
        Mul SPower: .........+......            
        Add Stea. : ..3....4........            
        Add Sear. : ...3.4.4.3......            
        Add Tun.. : ..............1.            
        Add Speed : ..3........6....            
        Acid Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : +...............            
        Sust Con  : ..+.+...........            
        Sust Chr  : ................            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : ................            
        Imm Acid  : ..+...+.*++.....            
        Imm Elec  : ......*.........            
        Imm Fire  : ...*..*..+......            
        Imm Cold  : *...............            
        Res Pois  : ....+...........            
        Res Fear  : ...............+            
        Res Lite  : ..+...+........+            
        Res Dark  : ....+...........            
        Res Blind : ..+.....+.......            
        Res Conf  : ....+...+.......            
        Res Sound : ....+...+.......            
        Res Shard : .........+......            
        Res Neth  : ......+.........            
        Res Nexus : +...............            
        Res Chaos : ....+...+.......            
        Res Disen : ......+..+......            
        See Invis : ...+...........+            
        Digestion : ....+...........            
        Regen     : ..+.............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..++.+...++.....            
        Fly       : ..++............            
        Orc.ESP   : ........+.......            
        TLord.ESP : ...+............            

Skills (points left: 8)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 50.000 [0.700]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              50.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.750 [0.900]
          . Stealth                              04.000 [0.400]
          . Disarming                            11.300 [0.900]
 - Magic                                         04.047 [0.500]
          . Magic-Device                         49.000 [1.150]
          . Divination                           01.700 [0.500]
 - Spirituality                                  30.400 [0.500]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  02.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Great white shark on level 11.
You are fated to die on level 11.
You are fated to find a Wand of Ice Storm on level 9.
You are fated to meet a Fruit bat on level 7.
You may find a Potion of Cure Light Wounds on level 11.


  [Character Equipment]

a) The Light War Axe of Ice (2d5) (+6,+15) (+3)
        It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
d) a Heavy Crossbow of the Haradrim (x5) (+15,+10)
    It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
e) The Ring of Armandir [+8] (+3 to speed)
    It can be activated for ball of acid
    and resist acid every 50+d50 turns if it is being worn. It increases 
    your strength, stealth and speed by 3.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to acid, light and 
    blindness.  It allows you to fly.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 52 of Mordor.
f) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 60 of Erebor.
k) The Amulet of Agonuruma (+4)
    
    It can be used to store a spell.  It increases your intelligence, 
    dexterity and charisma by 4.  It sustains your constitution.  It
    provides resistance to poison, dark, sound and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of The Old Forest.
m) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) The Chain Mail of Nondim (-2 to accuracy) [14,+10]
    It provides immunity to electricity
     and fire.  It provides resistance to acid, light, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Law drake on level 61 of Erebor.
o) an Elven Cloak [4,+11] (+4 to stealth) {!d!k!v!s}
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to blindness, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 54 of Mordor.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {@4!d!k!v!s}
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 61 of
    Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+6)
z) a Death mold (1091 hp)
{) 21 Bolts of Acid (1d5) (+8,+18) {90% off}
    It does extra damage from acid.  It
    cannot be harmed by acid.  
    You made it yourself.
|) a Magical Pick (+1) {@9}
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 1.  
    You found it lying on the ground on level 13 of The Old Forest.


  [Character Inventory]

a) The Gem of Fire {@2food}
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Novice priest on level 21 of Mirkwood.
b) Mordekainen's Pocket Magician {destruct}
    
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Shade on level 51 of Mordor.
c) The Skull of Vecna {light bolt/80}
    It can be
    activated for light absorption every 80 turns.  
    You found it in the remains of a Gnome mage on level 22 of A lost temple.
d) a Parchment titled ''Immortality For Dummies'' {mass geno}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Death quasit on level 46 of Moria.
e) 21 Potions of Healing
f) 27 Potions of *Healing*
g) 25 Scrolls of Phase Door
h) 3 Fireproof Scrolls of Teleportation {!r}
i) 27 Scrolls of *Identify*
j) a Silver Rod of the Istari of Disarming (200/200) {@z7!d!k!v!s}
k) a Silver Rod of Cheapness of Recall (100/100) {!d!k!v!s}
l) a Golden Rod of the Istari of Detection (250/250) {@6!d!k!v!s}
m) a Golden Rod of Capacity of Perception (250/250) {@z1}
n) a Wand of Essence of Speed[1|10] of Plenty (2 charges)
o) The Anchor of Space-Time {!d!k!v!s}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 42 of Moria.
p) The Iron Helm of Knowledge [6,+20] (-6) {@4!d!k!v!s}
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) a Broad Axe of Westernesse (2d6) (+14,+9) (+1)
r) 21 Seeker Bolts of Flame (4d5) (+10,+12) {90% off}
    It does extra damage from fire.  It cannot be harmed by fire.  
    You made it yourself.
s) a Climbing Set {@9}
t) 44 Empty Bottles
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Impenetrable Earth
b) The Tome of Elven Household Magic {teleport level}
    It can be activated for teleport level every 50
    turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
c) The Clay Tablets of Antiquity {genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven mage on level 18 of A lost
    temple.
d) Agannazar's Altruistic Assassin {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Grave wight in the town of Bree .
e) 6 Sprigs of Athelas
f) 18 Potions of Cure Critical Insanity
g) a Potion of Life
h) a Potion of Restore Life Levels
i) 20 Potions of Enlightenment
j) 10 Potions of Resistance
k) 65 Scrolls of *Identify*
l) a Scroll of Mass Genocide {!r}
m) a Silver Rod of Simplicity of Nothing (100/100)
n) a Golden Rod of Detection (125/125)
o) a Rod Tip of Teleport Other (60 Mana to cast)
p) The Wand of Digging of Thrain (19 charges)
q) a Fireproof Staff of Remove Curses[3|28] (9 charges)
r) a Staff of Recovery[4|12] (10 charges)
s) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 50 of
    Mordor.
v) 15 Arrows (exploding) (1d4) (+3,+6) {fire}
w) 74 Elf Skeletons


  [Home Inventory - Gondolin ]

a) a Fireproof War Tome of Tulkas {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 10 of Barrow-Downs.
b) a Wand of Noxious Cloud[5|36] (0 charges)
c) a Dwarven Lantern of the Magi (+3)
    It grants
    you the power of magic map if it is being worn.  It provides light
    (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It provides resistance to sound.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
d) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can
    be activated for detect orcs every 10 turns if it is being worn. It 
    increases your dexterity and searching by 4.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of the Impenetrable Earth
b) 2 Sprigs of Athelas
c) 2 Potions of Enlightenment
d) a Wand of Noxious Cloud[1|26] (12 charges)
e) a Staff of Remove Curses[3|34] (9 charges)
f) a Staff of Remove Curses[2|25] (2 charges)
g) The Ring 'Erindaed' (+2)
    
    It increases your intelligence, wisdom, dexterity and attack speed by 
    2.  It provides resistance to acid, fire, cold, light and confusion.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelatinous cube on level 48 of Illusory
    Castle.
h) a Ring of Speed (+9)
    It increases your speed by 9.  
i) The Red Dragon Scale Mail of Hatar (-2 to accuracy) [30,+19]
    It can be activated for breathe
    fire (200) every 90+d90 turns if it is being worn. It sustains your 
    intelligence.  It provides immunity to cold.  It provides resistance 
    to fire, light and nether.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) The Rhino Hide Armour of Apangwil (-1 to accuracy) [8,+10]
    It provides immunity to 
    electricity, fire and cold.  It provides resistance to life draining, 
    cold and light.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hill troll Priest on level 53 of Mordor.
k) The Large Metal Shield 'Rhuatan' [5,+9]
    
    It sustains your charisma.  It provides immunity to electricity.  It
    provides resistance to life draining and nether.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
l) a Dragon Shield of Preservation (-2,-4) [8,+15]
    It
    sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to life draining, 
    electricity, poison, sound, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    Erebor.
m) The Iron Helm 'Holhenneth' [5,+10] (+2) {@4!d!k!v!s}
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 21 of The Old Forest.
n) The Set of Gauntlets 'Paurnen' [Sense Monsters] [2,+15]
    It can be
    activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It
    has a spell stored inside.  It provides resistance to acid.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Archer on level 20 of Orc Cave.
o) a Light War Axe of Gondolin (2d5) (+10,+14) (+2)
    
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 2.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, dark and nexus.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Death quasit on level 42 of Moria.
p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It
    can be wielded two-handed.  It increases your constitution by 3.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
q) The Great Axe of Mirien (4d4) (+19,+13) (+3)
    It
    must be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your charisma by 3.  It does extra damage from frost.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    Erebor.
r) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is
    being worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Monastic lich on level 36 of Mordor.
s) The Long Bow of Maregindi (x3) (+9,+11) (+5)
    
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity, constitution and charisma by 5.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) 19 Bolts of Lightning (1d5) (+12,+9)
u) 26 Arrows of Venom (1d4) (+12,+8)
v) 15 Arrows of Ramalen (1d4) (+18,+7) {!d!k!v!s}
    It does extra damage from acid, 
    electricity and frost.  It poisons your foes.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Lothlorien ]

a) The Wand Construction Kit {genocide}
    It can be activated for genocide every 500 turns.
    
    You found it in the remains of a Revenant on level 36 of Moria.
b) The Crystal Ball of The Witch-King of Angmar {cure insanity}
    It can
    be activated for cure insanity every 200 turns.  
    You found it in the remains of a Monastic lich on level 46 of Mordor.
c) 80 Potions of Cure Insanity
d) 24 Potions of *Healing*
e) 8 Potions of Self Knowledge
f) a Fireproof Scroll of Teleport Level {!r}
g) a Scroll of *Remove Curse*
h) a Scroll of Genocide
i) 2 Scrolls of Mass Genocide
j) a Rod Tip of Recall (80 Mana to cast)
k) a Wand of Stone Prison[1|5] of Plenty (12 charges)
    
    You bought it from the Black Market.
l) a Staff of Shake[1|14] (13 charges)
m) The Jewel 'Evenstar' (+3)
    It can be activated for restore
    stats and life levels every 750 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your constitution by 3.  It
    sustains your intelligence, wisdom and constitution.  It provides
    resistance to life draining, cold, dark and nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    Erebor.
n) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 61 of
    Erebor.
o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, blindness and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cyclops on level 45 of Moria.
p) The Mouse Fur of Ereth [1,+9] {!d!k!v!s}
    It
    sustains your charisma.  It provides resistance to life draining, acid
    , electricity and fire.  It produces a fiery sheath.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 18 of Orc Cave.
q) The Large Metal Shield of Anarion [5,+20]
    It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Uruk on level 45 of Moria.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and disenchantment.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 44 of Moria.
s) The Pair of Hard Leather Boots of Balieleth [3,+15]
    
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to acid, fire, light and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Footwear Shop.
t) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your 
    intelligence, ability to tunnel and speed by 3.  It provides
    resistance to confusion, shards and chaos.  It allows you to sense the
    presence of non-living things.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) 40 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) 19 Mushrooms of Cure Serious Wounds {100% off}
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 25.6.2005 04:21
Last updated on 21.7.2005 03:46

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4061. on the Ladder (of 12674)
1095. on the ToME Ladder (of 2973)
32. for this player (out of 36)

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On 25.6.2005 04:21 ethanhandelman@comcast.net wrote:
Somehow, my High-Elven Warrior ran across the Blood of Life on level 25 of Mirkwood. Can't wait to see what the RNG has in store for him next.

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