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The Angband Ladder: Caranth, High-Elf Warrior by <rmcm1839@bigpond.net.au>

  [Angband 3.0.6 Character Dump]

 Name   Caranth                                  Self  RB  CB  EB   Best
 Sex    Male              Age       103   STR! 18/100  +1  +5  +8 18/240
 Race   High-Elf          Height     98   INT! 18/100  +3  -2  +0 18/110
 Class  Warrior           Weight    216   WIS! 18/100  -1  -2  +5 18/120
 Title  ***WINNER***      Status     54   DEX! 18/100  +3  +2  +8 18/230
 HP     1135/1135         Maximize    Y   CON! 18/100  +1  +2  +7 18/200
 SP     0/0               Preserve    Y   CHR! 18/100  +5  -1  +2 18/160

 Level           50       Armor    [47,+168]     Saving Throw     Heroic
 Cur Exp   11139439       Fight    (+47,+37)     Stealth            Good
 Max Exp   11139439       Melee    (+62,+56)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+57,+14)     Shooting      Legendary
 MaxDepth   5050 ft       Blows       6/turn     Disarming        Superb
 Gold      11841067       Shots       1/turn     Magic Device     Superb
 Burden   165.5 lbs                              Perception         Poor
 Speed          +46       Infra        40 ft     Searching          Poor

 You are one of several children of a Vanyarin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:*.....+...+.. Blind:.........+...
 Elec:......+...... Confu:......+..+...
 Fire:.+..+.+..+... Sound:......+..+...
 Cold:......+..+... Shard:.......+.....
 Pois:....+........ Nexus:......+......
 Fear:....+......++ Nethr:+............
 Lite:.....+..++..+ Chaos:.........+...
 Dark:.....+....... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.............
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:+........+... Tunn.:.............
Telep:............. Speed:.++++....+.+.
Invis:+....+...+..+ Blows:.............
FrAct:+.........+.. Shots:.............
HLife:+....+..+.... Might:.............


  [Last Messages]

> You drop The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (o).
> You no longer have the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (o).
> There is a wall in the way!
> You hit the Mean-looking mercenary.
> You have slain the Mean-looking mercenary.
> You have found 27 gold pieces worth of copper.
> Buying The Shield of Deflection of Gil-galad [10,+20] (+5) (g).
> You quickly agree upon the price.
> Agreed!
> You bought The Shield of Deflection of Gil-galad [10,+20] (+5) (g) for 80040
gold.
> You have The Shield of Deflection of Gil-galad [10,+20] (+5) (o).
> You drop The Shield of Deflection of Gil-galad [10,+20] (+5) (o).
> You no longer have the Shield of Deflection of Gil-galad [10,+20] (+5) (o).
> Entire inventory is shown.
> There is a wall in the way! <3x>


  [Character Equipment]

a) The Trident of Ulmo (4d8) (+15,+19) (+4) {Dreadlord, 3450'}
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and life
   draining.  It is blessed by the gods, slows your metabolism, and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It activates for teleport away every 50 turns.
   It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Lesser Balrog, 2900'}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Jade Ring of Speed (+10) {Lesser vault, 2900'}
   It increases your speed by 10.  
d) a Jade Ring of Speed (+18) {Lesser vault, 4400'}
   It increases your speed by 18.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Nightwalker, 4550'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {Great Bile Wyrm, 3900'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Shadow Cloak of Protection [6,+30] {Feagwath, 4450'}
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) a Large Metal Shield of Preservation [5,+33] {Great ice wyrm, 3350'}
   It provides resistance to light, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) {AMHD, 2750'}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Giant pit, 3250'}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Witch-King, 4400'}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 3 White Mushrooms of Restoring
b) 5 Pieces of Elvish Waybread {10% off}
c) 6 Azure Potions of Speed
d) a Shimmering Potion of Healing
e) 6 Magenta Potions of *Healing*
f) 2 Misty Potions of Life
g) 2 Violet Speckled Potions of Enlightenment {10% off}
h) 4 Scrolls titled "sun biesa ro" of Phase Door {10% off}
i) 8 Scrolls titled "tursnag budoe" of Teleportation {!r!d!k, 50% off}
j) 6 Scrolls titled "nep tabbar ri" of Teleport Level {!r!d!k}
k) 4 Bronze Rods of Perception
   It cannot be harmed by electricity.  
l) 2 Copper-Plated Rods of Recall {!*}
   It cannot be harmed by electricity.  
m) 5 Steel-Plated Rods of Detection (1 charging)
   It cannot be harmed by electricity.  
n) 8 Mithril Rods of Teleport Other
o) 16 Seeker Bolts of Acid (4d5) (+15,+13)
   It is branded with acid.  It cannot be harmed by acid.  
p) 13 Seeker Bolts of Slay Demon (4d5) (+15,+9)
   It slays demons.  
q) 32 Seeker Bolts of Acid (4d5) (+8,+11)
   It is branded with acid.  It cannot be harmed by acid.  
r) 19 Seeker Bolts of Acid (4d5) (+9,+9)
   It is branded with acid.  It cannot be harmed by acid.  
s) 21 Seeker Bolts of Flame (4d5) (+9,+9)
   It is branded with fire.  It cannot be harmed by fire.  
t) 32 Seeker Bolts of Flame (4d5) (+8,+9)
   It is branded with fire.  It cannot be harmed by fire.  
u) 14 Mithril Bolts of Flame (3d5) (+9,+7)
   It is branded with fire.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 36 White Mushrooms of Restoring
b) 28 Pieces of Elvish Waybread {10% off}
c) 13 Azure Potions of Speed
d) 78 Scrolls titled "nep tabbar ri" of Teleport Level {!r!d!k}
e) 16 Scrolls titled "nihbjor fidfa" of *Identify* {25% off}
f) The Ring of Barahir (+1) {Itangast, 2650'}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
g) an Ivory Amulet of Sustenance {Lesser vault, 3050'}
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
h) The Necklace of the Dwarves (+3) {Lesser vault, 3550'}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
i) a Mother-of-Pearl Amulet of Weaponmastery (+3,+3) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
j) an Azure Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
k) Chain Mail of Elvenkind (-2) [14,+18] (+3 to stealth) {Black Market}
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
n) The Cloak 'Colluin' [1,+15] {Feagwath, 4450'}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
o) The Small Metal Shield of Thorin [3,+24] (+4) {Archlich, 2950'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
s) The Iron Helm of Dor-Lomin [5,+20] (+4) {Ogre, 2500'}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
t) The Two-Handed Sword 'Gurthang' (3d6) (+10,+15) (+2) {Dread, 2850'}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
u) The Spear of Orome (4d6) (+14,+14) (+4) {Greater vault, 2900'}
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It slays animals and giants.  It is branded with fire.  It
   provides resistance to fire and light.  It is blessed by the gods, 
   makes you fall like a feather, and lights the dungeon around you.  It
   grants you the ability to see invisible things.  It activates for stone
   to mud every 5 turns.  It cannot be harmed by the elements.  
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
w) The Dwarven Pick of Erebor (3d4) (+9,+20) (+5) {Greater vault, 2900'}
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.12.2005 09:26

Download this dump

3479. on the Ladder (of 18067)
998. on the Angband Ladder (of 6022)

Comments

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On 10.12.2005 09:26 rmcm1839@bigpond.net.au wrote:
The first time I've ever won Angband without cheating. My character as you see him is in pretty much exactly the state he was in when Morgoth fell: I went in with 18 Healing, 13 *Healing* and 2 Life potions. Fortunately the fight went smoothly enough -- teleported away Vecna and a couple of other nasties that were summoned during the fight, and used Phase Door a couple of times to get myself into a more favourable position, but beyond that it was pretty straightforward.

On 10.12.2005 10:57 nckmccnnll@yahoo.com.au wrote:
Cool. Nice to see that you resisted hitting the MLM with Grond :)

On 10.12.2005 11:13 rmcm1839@bigpond.net.au wrote:
Wish I'd thought of that, actually. :)

The MLM just happened to be in the way as I went to the armory to see if the artifacts Sauron had dropped (and which I'd sold, for lack of any use for them or anywhere to store them) were still there. Gil-galad was, Celeborn wasn't. Not that it made any difference at that point, of course. :)

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