The Angband Ladder: Brerib, Ent Possessor by <canadianbedsprings@gmail.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Brerib                 Age                290       STR:     40       
 Sex   : Neuter                 Height              76       INT:     26       
 Race  : Ent LostSoul           Weight              71       WIS:     34       
 Class : Possessor              Social Class        31       DEX:     26       
 Body  : Great Wyrm of Power                                 CON:     40       
 God   : Nobody                                              CHR:     24       
                                                                               
 + To Melee Hit          48 Level             47    Hit Points     4683/  4683 
 + To Melee Damage       22 Experience   8668416    Spell Points     17/    17 
 + To Ranged Hit         48 Max Exp      8668416    Sanity          616/   616 
 + To Ranged Damage       0 Exp to Adv.  8750000                               
   AC                187+87 Gold          388835    Speed           Fast (+27) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Poor         Mel.dmg/Rnd:  58-494    
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and inflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        The Old Forest: Level 13 (650')

 Your body is a Great Wyrm of Power.
 You are currently on level 13 of The Old Forest.
 You have defeated 718 enemies.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 3 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 45th Yavie of the 2890th year of the third age.
 You have been adventuring for 2 days.

                    efghijkmnosz{@              
        Add Str   : ..........2...              
        Add Int   : ..4...........              
        Add Wis   : ......4.......              
        Add Dex   : ..4.......2...              
        Add Con   : ..........2...              
        Add Chr   : ......4.......              
        Add Stea. : .........2....              
        Add Sear. : .......4.2....              
        Add Speed : ..4..3........              
        Sust Str  : ........+.+...              
        Sust Int  : ..............              
        Sust Wis  : ..+...+.......              
        Sust Dex  : ..........+...              
        Sust Con  : .....+....+...              
        Sust Chr  : ......+.+.....              
        Invisible : ..............              
        Mul life  : ........+....+              
        Sens Fire : ..............              
        Reflect   : .............+              
        Free Act  : ...+......+..+              
        Hold Life : ...+..+.......              
        Imm Acid  : .....+..*....+              
        Res Elec  : .............+              
        Res Fire  : ..+...+......+              
        Res Cold  : .............+              
        Res Pois  : ...+......+..+              
        Res Fear  : ..+...........              
        Res Light : ......+.......              
        Res Dark  : ......+.+.....              
        Res Blind : ..............              
        Res Conf  : .....+..+....+              
        Res Sound : ..............              
        Res Shard : ...+..........              
        Res Neth  : .............+              
        Res Nexus : .............+              
        Res Chaos : .....+........              
        Res Disen : ...+.........+              
        Aura Fire : .............+              
        Aura Elec : .............+              
        Levitate  : .....+.......+              
        Lite      : ......+.......              
        Digestion : ..+...........              
        Activate  : .......+......              

Skills (points left: 0)
 - Combat                                        21.160 [0.600]
          . Weaponmastery                        00.700 [0.600]
          . Archery                              00.800 [0.400]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     50.000 [0.600]
 - Sneakiness                                    04.755 [0.700]
          . Stealth                              16.700 [0.700]
          . Disarming                            01.500 [0.500]
 - Magic                                         01.176 [0.600]
          . Magic-Device                         29.500 [1.000]
 - Spirituality                                  22.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  41.920 [1.100]
          . Corpse-preservation                  19.000 [0.900]
          . Possession                           50.000 [0.800]

Abilities
 * Tree walking

 11 of your companions have been killed.

  [Character Equipment]

e) an Indestructible Ring of Slaying (+13,+9)
        It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 58 of
    Halls of Mandos.
f) a Ring of Slaying (+10,+10)
    
    You found it in the remains of a Spectral Ancient bronze dragon on level
    96 of Halls of Mandos.
g) The Ring of Ruiathil (+4)
    It increases your intelligence, dexterity and 
    speed by 4.  It sustains your wisdom.  It makes you completely
    fearless.  It provides resistance to fire.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 97 of Halls of
    Mandos.
h) a Ring of Lordly Protection [+24] {100% off}
    It provides immunity to paralysis.  It provides resistance to 
    life draining, poison, shards and disenchantment.  
    You stole it from the Jewelry Shop.
i) an Indestructible Ring of Slaying (+6,+12)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 58 of
    Halls of Mandos.
j) The Ring of Nurtan (+12 to accuracy) (+3)
    It increases your speed by 3.  It sustains your 
    constitution.  It provides resistance to acid and chaos.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 96 of
    Halls of Mandos.
k) an Amulet of Devotion (+4)
    It provides light (radius 1) forever.  It increases 
    your wisdom and charisma by 4.  It sustains your wisdom and charisma.  
    It provides resistance to life draining, fire, light and dark.  
    You found it lying on the ground on level 98 of Halls of Mandos.
m) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 96 of Halls of
    Mandos.
n) The Metal Lamellar Armour of Aldor (-13,-33) [23,+9](20%)
    It increases your hit points by 20%.  It sustains your strength
     and charisma.  It provides immunity to acid.  It provides resistance 
    to dark and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great crystal drake on level 97 of Halls
    of Mandos.
o) an Elven Cloak [4,+10] (+2 to stealth)
s) an Iron Crown of Might [0,+11] (+2)
    It increases your strength, dexterity and constitution by 2.
    It sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to poison.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Halls of
    Mandos.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) Gamenlon's Summoning Manual
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dreadmaster on level 64 of Halls of
    Mandos.
b) The Hand of Vecna
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 97 of Halls of Mandos.
c) 6 Sprigs of Athelas
d) a Potion of Restore Mana
e) 4 Scrolls of Word of Recall
f) 20 Scrolls of Identify
g) a Scroll of Recharging
h) a Staff of Remove Curses[1|15] (10 charges)
i) a Staff of Identify[1|15] (11 charges) {75% off}
j) a Dwarven Lantern of the Magi (+3)
k) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 97 of Halls of
    Mandos.
l) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if
    it is being worn. It increases your intelligence, wisdom, stealth and 
    speed by 2.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 16 Mushrooms of Cure Serious Wounds {100% off}
b) 3 Potions of Speed
c) a Potion of Life
d) The Ring of Power of Uvatha the Horseman (+2)
e) an Amulet of Anti-Teleportation
f) The Amulet 'Mogrin' (+1)
    It increases your strength and wisdom
     by 1.  It provides resistance to acid, electricity, blindness and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich in the town of Gondolin .
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
i) The Full Plate Armour of Isildur [25,+25] (+1)
j) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm in the town of Bree .
k) The Main Gauche of Azaghal (2d5) (+12,+14)
l) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm in the town of Bree .
o) The Claymore 'Luvalvar' (2d8) (+7,+15) (+4)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your wisdom by 4.  It does extra damage from electricity.
    It produces chaotic effects.  It is especially deadly against dragons.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich in the town of Bree .
p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm in the town of Bree .


  [Home Inventory - Gondolin ]

a) a Mithril Rod of Nothing (160/160)
b) a Ring of Speed (+13)
    
    It increases your speed by 13.  
    You found it in the remains of a Great Ice Wyrm on level 97 of Halls of
    Mandos.
c) a Ring of Speed (+12)
    It increases your speed by 12.  
    You found it in the remains of a Great Wyrm of Law on level 98 of Halls of
    Mandos.
d) an Indestructible Ring of Speed (+10)
    It increases your speed by 10.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 97 of
    Halls of Mandos.
e) a Ring of Speed (+9)
    It increases your speed by 9.  
    You found it in the remains of a Great Wyrm of Balance on level 97 of
    Halls of Mandos.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns
     if it is being worn. It grants you the power of swap position if it
    is being worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 98 of Halls of
    Mandos.
g) The Amulet 'Ninar' (+7) {100% off}
    It increases your wisdom and searching by 7.  It sustains your 
    constitution and charisma.  It provides resistance to electricity, 
    fire and nether.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
h) The Amulet of Carlammas (+2)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 96 of
    Halls of Mandos.
i) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 97 of Halls of Mandos.
j) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
k) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
l) an Elven Filthy Rag of Resist Cold [1,+13] (+3 to stealth)
m) an Elven Padded Armour [4,+19] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 98 of
    Halls of Mandos.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest troll on level 96 of Halls of
    Mandos.
o) The Large Leather Shield of Celegorm [4,+20]
p) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Balance drake on level 97 of Halls of
    Mandos.
q) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 41 of Halls of
    Mandos.
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it
    is being worn. It increases your dexterity, speed and attack speed by 
    2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of Halls of Mandos.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 98 of Halls of
    Mandos.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
u) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and wisdom by 4.  It fights against evil with holy fury.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 98 of Halls of
    Mandos.
v) a Player corpse
w) Eol, the Dark Elf's corpse



Posted on 25.7.2006 20:48
Last updated on 26.7.2006 03:32

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6288. on the Ladder (of 18915)
1146. on the ToME Ladder (of 3145)
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On 25.7.2006 20:48 canadianbedsprings@gmail.com wrote:
this is my best one so far.

On 26.7.2006 03:32 canadianbedsprings@gmail.com wrote:
update.

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