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The Angband Ladder: Ludvig, RohanKnight Possessor by <ludvig@e-mail.dk>

  [ToME 2.2.5 Character Dump]

 Name  : Ludvig                 Age                 21       STR! 18/180       
 Sex   : Neuter                 Height              60       INT!  18/60       
 Race  : RohanKnight            Weight              77       WIS: 18/124       
 Class : Possessor              Social Class         1       DEX: 18/118       
 Body  : Lost soul                                           CON! 18/170       
 God   : Tulkas                                              CHR: 18/125       
                                                                               
 + To Melee Hit          28 Level             47    Max Hit Points         1   
 + To Melee Damage       33 Experience   8981832    Cur Hit Points       -12   
 + To Ranged Hit         28 Max Exp      8981832    Max SP (Mana)        121   
 + To Ranged Damage       0 Exp to Adv.  9100000    Cur SP (Mana)         -1   
   AC                 0+-18 Gold         2969586    Piety             103170   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Bad     Blows/Round:  2         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  35-37     
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have hazel eyes, straight brown hair, and a dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 59 (2950')
        Angband: Level 68 (3400')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        Erebor: Level 65 (3250')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 28 (1400')

 Your body was a Lost soul.
 You have defeated 13151 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 58 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 23rd Quelle of the 2890th year of the third age.
 Your adventure lasted 37 days.

     Your Attributes:
You are dead, killed by a Vampire lord on level 65 of Erebor.
You move somewhat erratically.
You cannot speak.
You are cold blooded.
You cannot open doors.
You cannot bash doors.
You can pass walls.
You are an undead.
You are inherently evil.
You cannot be slept.
You are immune to confusion.
You are immune to sleep.
You can drain mana.
You can teleport.
You can fly.
You are immortal.
You can incarnate into a body.
You are lucky.
You are incorporeal.

Skills (points left: 5)
 - Combat                                        38.500 [0.600]
          . Weaponmastery                        32.200 [0.800]
          . Archery                              01.000 [0.400]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    03.240 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            05.000 [0.500]
 - Magic                                         00.798 [0.600]
          . Magic-Device                         26.000 [1.000]
          . Conveyance                           01.000 [0.300]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  02.500 [0.500]
          . Prayer                               02.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  15.740 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]
          . Symbiosis                            05.300 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)


  [Fates]

You may find a Book of Beginner Cantrips on level 1.
You may meet a Large kobold on level 16.
You are fated to find an Essence of Cold on level 54.


  [Character Inventory]

a) a Tome of Translocation {@m2@b2 !k!v!d!s}
b) The Gem of Knowledge {mass geno}
        It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Half-orc Archer on level 21 of Orc Cave.
c) Benetar's Death Ray Experiment {Heal}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Grand master mystic on level 49 of Mordor.
d) Jor's Compendium of Strange Behaviour {cure}
    
    It can be activated for curing.  
    You found it in the remains of a Ghoulking on level 33 of Mirkwood.
e) a Potion of Healing {@q1}
    
f) 24 Scrolls of Teleportation
    
g) 3 Scrolls of Satisfy Hunger {@r0}
    
h) a Copper Rod of Trap Location (20/20) {@z1}
    
i) a Mithril Rod of Cheapness of Perception (160/160) {@z3}
    It
    can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
j) an Adamantite Rod of Recall (200/200) {!*!*}
    
k) The Ring of Tharad (+2% of critical hits) {cursed}
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Baalzebub's Tormented Box {geno}
    It can be activated for genocide
    every 500 turns.  
    You found it in the remains of a Hezrou on level 57 of Mordor.
b) 2 Sprigs of Athelas
c) a Potion of Cure Serious Insanity
    
d) 3 Potions of Speed
e) 2 Potions of Curing
f) 12 Scrolls of Word of Recall {!*!*}
    
g) The Crumpled Scroll of Mass Resurrection {!*!*!*!*!*}
h) a Rod Tip of Recall (80 Mana to cast) {!*!*}
i) a Rod Tip of Trap Location (8 Mana to cast)
j) The Wand of Digging of Thrain (19 charges)
k) a Ring of Confusion Resistance
l) an Amulet of Reflection
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
m) The Leather Scale Mail of Haliantil (-29,-13) [11,+6](20%)
    It increases your hit points by 
    20%.  It sustains your strength.  It provides immunity to fire.  It
    provides resistance to fire, cold, confusion and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mughash, the Kobold Lord on level 17 of Orc
    Cave.
n) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly
    against natural creatures.  It provides resistance to disenchantment.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 19 of
    The Old Forest.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases 
    your searching by 1.  It does extra damage from fire.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It provides resistance to fire
     and light.  It allows you to sense the presence of orcs.  It slows
    your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Gondolin ]

a) The Tome of Ludvig
    It cannot be harmed by acid,
    cold, lightning or fire.  
b) a Potion of Cure Insanity
    
c) 7 Potions of Resistance
    It cannot be harmed by acid, cold, lightning
    or fire.  
d) a Scroll of *Remove Curse*
    
e) a Moonstone Rod of the Istari of Enlightenment (150/150) {@z2}
f) an Indestructible Ring of Speed (+11) {100% off}
    It increases your speed by 11.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
g) The Amulet of Carlammas (+2)
    It can be activated for protect
    evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 51 of Mordor.
h) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+2 to stealth)
    It
    can be activated for breathe lightning (100) every 90+d90 turns if it
    is being worn. It increases your stealth by 2.  It provides resistance 
    to acid, electricity, fire, cold, poison and blindness.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) Polished White Dragon Scale Mail of Defense (-2 to accuracy) [30,+25]
    It can be activated for breathe frost
    (110) every 90+d90 turns if it is being worn. It sustains your wisdom.
    It provides resistance to cold.  It allows you to fly.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Scatha the Worm on level 48 of Illusory
    Castle.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 51 of Mordor.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 70 of The Sacred Land
    Of Mountains.
m) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism
    every 300 turns if it is being worn. It increases your intelligence, 
    wisdom and stealth by 4.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and dark.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 48 of Mordor.
n) The Paper Armour 'Amrandil' (-59,-34) [4,+11](40%)
    It
    increases your hit points by 40%.  It sustains your strength and 
    dexterity.  It provides immunity to acid.  It makes you completely
    fearless.  It provides resistance to nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 51 of Mordor.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being
    worn.  It increases your searching, infravision and ability to tunnel
     by 4.  It allows you to climb mountains.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 70 of The Sacred Land
    Of Mountains.
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It provides light (radius
    1) forever.  It increases your strength by 2.  It does extra damage 
    from fire.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It provides immunity to paralysis.  It provides resistance to 
    fire and poison.  It allows you to sense the presence of dragons.  It
    slows your metabolism.  It speeds your regenerative powers.  It drains 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of The Sacred Land
    Of Mountains.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for 
    word of recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 70 of The Sacred Land
    Of Mountains.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your 
    searching, infravision and ability to tunnel by 10.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 70 of The Sacred Land
    Of Mountains.
v) The Player corpse
w) Durin's Bane's corpse
x) Fundin Bluecloak's corpse


  [Home Inventory - Minas Anor ]

a) The Lost Works of Kenault {corrupts}
    It can be activated for gain corruption.  
    You found it in the remains of a Dreadlord on level 55 of Mordor.
b) a Potion of Speed
c) 2 Potions of Resistance
d) a Potion of Curing
e) an Indestructible Amulet of Anti-Magic
f) The Thunderlord Coat 'Taras' (-65,-39) [9,+11](20%)
    It
    increases your hit points by 20%.  It sustains your strength and 
    charisma.  It provides immunity to fire.  It provides resistance to 
    fire, cold, dark, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
g) a Golden Crown of Telepathy [0,+8]
    It gives telepathic powers.  It cannot
    be harmed by acid.  
    It was given to you as a reward.
h) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Main Gauche of Maedhros (2d5) (+10,+13) (+3)
    It provides light (radius 1) forever.  
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
j) The Bastard Sword of Barmen (3d4) (+12,+15) (+3)
    It can be wielded
    two-handed.  It increases your intelligence by 3.  It does extra
    damage from frost.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 52 of Mordor.
k) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It
    must be wielded two-handed.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 47 of
    The Sacred Land Of Mountains.
l) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of
    bolts every 999 turns if it is being worn. It increases your speed by 
    10.  It provides resistance to fire and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 52 of Mordor.
m) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 52 of Mordor.
n) The Horn of Rohan (+2)
    It
    can be activated for heroism, berserker, haste every 250 turns if it
    is being worn. It increases your wisdom and charisma by 2.  It allows
    you to sense the presence of dragons.  It cannot be harmed by acid,
    cold, lightning or fire.  
o) a Beholder corpse
p) Gorlim, Betrayer of Barahir's corpse


  [Home Inventory - Lothlorien ]

a) Jor's Buckler of Missile Attraction {something wierd}
    It can be activated for something weird.  
    You found it in the remains of an Emperor wight on level 70 of Dol Guldur.
b) 4 Sprigs of Athelas
    
c) 2 Potions of Restore Mana
d) 4 Potions of Resistance
    
    It cannot be harmed by acid, cold, lightning or fire.  
e) a Potion of Curing
f) an Adamantite Rod of Nothing (200/200)
g) a Rod Tip of Door/Stair Location (10 Mana to cast)
h) a Rod Tip of Light (15 Mana to cast)
i) 2 Staffs of Identify[1|15] (17 charges) {25% off}
    
j) The Ring of Power of Uvatha the Horseman (+4)
    It increases 
    your charisma by 4.  It makes you invisible.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to confusion.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Ring of Power of Akhorahil the Blind (+2)
    
    It increases your wisdom by 2.  It makes you invisible.  It provides
    resistance to cold, poison and nexus.  It allows you to levitate.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 35 of Moria.
l) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
n) The Phial of Undeath (-5) {cursed}
o) The Stone of Lore
    It can be activated for perilous identify every turn
     if it is being worn. It provides light (radius 1) forever.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 25 of The
    Old Forest.
q) The Hard Studded Leather 'Arweth' (-1 to accuracy) [7,+0]
    It sustains your charisma.  It provides immunity to 
    electricity and cold.  It provides resistance to poison, confusion and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
r) The Thunderlord Coat 'Halduiath' (-46,-7) [9,+8](40%)
    It increases your hit points by 40%.  It sustains 
    your wisdom.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity, fire, cold, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
s) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 70 of Dol Guldur.
v) The Awl-Pike of Nelkaraxe (1d8) (+6,+2) (+3 attacks)
    
    It can be wielded two-handed.  It increases your intelligence and 
    attack speed by 3.  It does extra damage from acid and electricity.  
    It produces chaotic effects.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
w) The Watcher in the Water's corpse



Posted on 6.1.2004 11:53
Last updated on 12.1.2004 20:38

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Comments

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On 6.1.2004 11:53 ludvig@e-mail.dk wrote:
any suggestions on how to spend the skills?

On 6.1.2004 18:21 ludvig@e-mail.dk wrote:
RoS +10 ... nice find

On 7.1.2004 05:47 ludvig@e-mail.dk wrote:
Just killed off the blind ringwrath, but the ancient multihued dragon that he summoned almost got me. To get rid of Black Breath I took the quest in Bree to kill the horseman

On 7.1.2004 15:36 spitfyr@gmx.net wrote:
I would increase Weaponmastery.

On 12.1.2004 20:37 ludvig@e-mail.dk wrote:
Sadly I forgot to keep an eye on my mana... Goodbye cruel world

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