The Angband Ladder: Tuoni, Half-Elf Necromancer by <strda221@student.otago.ac.nz>

  [ToME 2.3.3 Character Sheet]

 Name  : Tuoni                  Age                 37       STR!     34       
 Sex   : Male                   Height              54       INT!     40       
 Race  : Half-Elf               Weight             138       WIS!     40       
 Class : Necromancer            Social Class        36       DEX!     37       
 Body  : Player                                              CON!     34       
 God   : Manwe Sulimo                                        CHR!     35       
                                                                               
 + To Melee Hit          57 Level             50    Hit Points      790/   790 
 + To Melee Damage       74 Experience  19467570    Spell Points    499/   499 
 + To Ranged Hit         54 Max Exp     19467570    Sanity          930/   930 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety                55784 
   AC                35+149 Gold          128092    Speed           Fast (+29) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Bad          Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  36d8+666  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 20 feet   
                                                       Tactic:       berserker 
                                                       Explor:       very fast 
                         (Character Background)                                
          Your mother was of the Sindar.  You are one of several               
          children of a Serf.  You are a credit to the family.  You            
          have hazel eyes, wavy blond hair, and a dark complexion.             
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 11 (550')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 10900 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 46 princesses.
 You saved Arda and became a famed King.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Quelle of the 2890th year of the third age.
 You have been adventuring for 61 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..1.4....3......            
        Add Int   : ..1...42........            
        Add Wis   : ..1.4..25.......            
        Add Dex   : 441......3......            
        Add Con   : ..1...4..3......            
        Add Chr   : ..1.4..25.......            
        Add Stea. : ......42........            
        Add Sear. : ........5.......            
        Add Tun.. : ..............1.            
        Add Speed : .4144342...6...+            
        Slay Anim.: +...............            
        Slay Drag.: +...............            
        Sust Str  : ..+......+......            
        Sust Int  : ................            
        Sust Wis  : ..+.....+.......            
        Sust Dex  : ........++......            
        Sust Con  : ..+......++.....            
        Sust Chr  : ..+.....+.......            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.+.......+....+            
        Hold Life : +....+..........            
        Imm Acid  : *+....++++......            
        Res Elec  : .+....+.+.......            
        Imm Fire  : .+*.+.*+.......*            
        Res Cold  : .+.+..++.+......            
        Res Pois  : ...++...........            
        Res Fear  : ..+.+....+.....+            
        Res Light : .....+....+.....            
        Res Dark  : .....+..++......            
        Res Blind : ...+............            
        Res Conf  : .....+.........+            
        Res Sound : .......+........            
        Res Shard : ...+............            
        Res Neth  : +.+.............            
        Res Nexus : ...+..+..+......            
        Res Chaos : .....+..........            
        Res Disen : ....+...+.......            
        Aura Fire : ......+........+            
        Levitate  : ...............+            
        Lite      : ........+.+.....            
        See Invis : +.+..+..........            
        Digestion : +..+.....+......            
        Regen     : +.+............+            
        Activate  : +.+.++.++.+.....            
        Aggravate : ...............+            
        Blessed   : +...............            
        Cursed    : .+.......+....+.            
        Hvy Curse : .........+......            
        Fly       : ...+..+........+            
        Orc.ESP   : .....+..........            
        Troll.ESP : ...............+            
        TLord.ESP : ......+.........            
        Full ESP  : +...............            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        20.000 [0.400]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.600 [0.900]
          . Stealth                              01.000 [0.400]
          . Disarming                            00.200 [0.000]
 - Magic                                         26.884 [0.900]
          . Magic-Device                         24.100 [1.200]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.800]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           12.600 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Demonology                           50.000 [1.500]
          . Necromancy                           50.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  06.625 [0.550]
          . Prayer                               40.000 [0.500]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  05.000 [0.900]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Undead Form


  [Fates]

You may meet a Poltergeist on level 1.
You may meet a Mangy-looking leper on level 2.
You may meet a Tiger shark on level 1.
You are fated to meet a Green jelly on level 9.
You may meet an Agent of the black market on level 1.
You may meet a Wood spider on level 14.


  [Character Equipment]

a) The Trident of Ulmo (4d8) (+11,+14) (+4)
    
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 74 of Angband.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500)
    every 200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Ring of Isserann (+19 to damage) (+4)
    It increases your 
    speed by 4.  It provides resistance to cold, poison, blindness, shards
     and nexus.  It allows you to fly.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 88 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Blue Thunderlord in the town of Bree .
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 70 of The Sacred Land
    Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3) {cursed}
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Speed [3,+10] (+6) {100% off}
    It increases your 
    speed by 6.  
    You stole it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Magical Shovel (+1) {cursed}
    It grants you the power of stone
    to mud if it is being worn.  It increases your ability to tunnel by 1.
    It is cursed.  
    It was given to you as a reward.


  [Character Inventory]

a) a Demonblade of Extra Attacks (4d6) (+9,+12) (+1 attack)
    It increases your attack speed by 1.  
    It strikes at demons with holy wrath.  
    You bought it from the Library.
b) a Tome of the Blowing Wind {!d!d!d!}
c) a Tome of Translocation {!d!d!d!}
d) 2 Tomes of Knowledge {!d!d!d!}
e) a Holy Tome of Manwe Sulimo {!d!d!d!}
f) 8 Morphic Oils of Spider
g) 17 Potions of Cure Critical Wounds
h) 5 Potions of Restore Mana
i) 7 Potions of Resistance
j) 25 Scrolls of Teleportation
k) 17 Scrolls of Satisfy Hunger
l) a Fireproof Scroll of Genocide
    It cannot be harmed by fire.  
    You bought it from the Black Market.
m) a Silver Rod of Enlightenment (100/100)
n) a Mithril Rod of Simplicity of Recall (140/160)
o) an Adamantite Rod of Charging of Speed (200/200)
    It regenerates its mana faster.  
    You found it in the remains of Ungoliant, the Unlight on level 81 of
    Angband.
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 47 of Mordor.
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
s) The Steel Helm 'Firya' [6,+13] {cursed}
    It sustains your dexterity and charisma.  It provides
    resistance to chaos.  It induces random teleportation.  It aggravates
    nearby creatures.  It fills you with the Black Breath.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
u) The Dark Sword 'Mormegil' (E:5333288, L:44) (6d7) (+38,+14) [-20] (+5 to
speed)
    It generates an antimagic field.  It increases your ability to
    tunnel, speed and attack speed by 5.  It does extra damage from 
    electricity and fire.  It can cause earthquakes.  It is especially
    deadly against dragons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It makes you invisible.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to acid, electricity, chaos and disenchantment.  
    It produces an electric sheath.  It drains mana, life and experience.  
    It induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonblade (4d6) (+5,+5)
b) a Demonshield [5,+5]
c) a Parchment titled ''Famous Last Words''
    It can be activated for gain corruption every 10
    turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
d) a Blackened Figurine
e) a Potion of Cure Light Insanity
f) a Rod Tip of Detection (80 Mana to cast)
g) 2 Rod Tips of Disarming (50 Mana to cast)
h) The Ring of Elorond (-3)
    It 
    decreases your intelligence, wisdom and stealth by 3.  It provides
    resistance to cold, dark and chaos.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 70 of Dol Guldur.
i) The Ring of Power of Uvatha the Horseman (+1 to stealth)
    
    It increases your strength, dexterity, constitution and stealth by 1.  
    It makes you invisible.  It sustains your strength, wisdom and 
    dexterity.  It provides resistance to acid, electricity, light, sound, 
    shards and nexus.  It allows you to see invisible monsters.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) The Ring of Power of Adunaphel the Quiet (+2)
    
    It increases your intelligence by 2.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to poison, 
    confusion, nexus and disenchantment.  It allows you to levitate.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Dol
    Guldur.
k) The Ring of Power of Ren the Unclean
    It makes you invisible.  It sustains your strength.  It
    provides resistance to electricity and cold.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Dol Guldur.
l) a Ring of Constitution (+3)
    
    It increases your constitution by 3.  
    You bought it from the Jewelry Shop.
m) a Ring of Slaying (+12,+8)
    
    You bought it from the Black Market.
n) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) 2 Rings of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You bought it from the Rare Jewelry Shop.
p) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed
     by 3.  
    You stole it from the Rare Jewelry Shop.
q) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Dol
    Guldur.
r) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 80 of Angband.
s) an Amulet of Trickery (+3) {100% off}
    
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You stole it from the Rare Jewelry Shop.
t) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, 
    stealth, infravision and ability to tunnel by 5.  It provides
    resistance to acid, electricity, fire and poison.  It allows you to
    sense the presence of animals.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
u) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50
    turns if it is being worn. It increases your strength and constitution
     by 2.  It sustains your strength and constitution.  It makes you
    completely fearless.  It provides resistance to poison and blindness.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of Moria.
v) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 70 of Dol Guldur.
w) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+3] (+6 to infravision)
    
    It increases your constitution and infravision by 6.  It provides
    resistance to dark.  
    You bought it from the Footwear Shop.
x) a Dwarven Pick of Digging (+7)
    It increases your ability to
    tunnel by 7.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) a Demonshield of Reflection [5,+9]
    It speeds your regenerative
    powers.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Library.
b) The Ebon Cube of Darkness
    It can be activated for aggravate.  
    You found it in the remains of a Dark elven warlock on level 48 of Moria.
c) Gamenlon's Summoning Manual
d) The Wand Construction Kit
    
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Ranger chieftain on level 49 of Mordor.
e) The Clay Tablets of Antiquity
    
    It can be activated for aggravate.  
    You found it in the remains of a Hezrou on level 48 of Mordor.
f) Raal's Tormented Spirits {Heal 700}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Hezrou on level 48 of Mordor.
g) 8 Potions of Cure Serious Insanity
h) a Silver Rod of Nothing (100/100)
i) a Rod Tip of Trap Location (8 Mana to cast)
j) The Wand of Digging of Thrain (162 charges)
k) a Ring of Constitution (+5)
l) The Ring of Durin (+2)
    It
    grants you the power of Midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) The Amulet of Iladh (+3 to stealth)
    It increases your stealth and infravision by 3.  It
    provides resistance to electricity, cold and nether.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It 
    increases your strength, dexterity, constitution, infravision and 
    speed by 3.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 84 of Angband.
o) an Indestructible Amulet of the Serpents [+3] (+2)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 2.  It provides resistance 
    to poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
p) an Amulet of Trickery (+3)
    It increases your dexterity, 
    stealth, infravision and speed by 3.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You found it in the remains of Kavlax the Many-Headed on level 83 of
    Angband.
q) The Phial of Undeath (-5)
r) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5
    .  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, blindness, confusion and nexus.  It allows you to sense
    the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It drains mana.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) a Dragon Helm of Water Breathing [8,+19]
t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if
    it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
w) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your 
    strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and dark.  
    It allows you to see invisible monsters.  It aggravates nearby
    creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
x) a Parchment - Nandorin for Dummies


  [Home Inventory - Minas Anor ]

a) a Holy Tome of Manwe Sulimo
b) The Gem of Fire
    
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Hell knight on level 56 of Mordor.
c) The Tome of Collected Weird Magic
    It
    can be activated for summon monster.  
    You found it in the remains of a Hell knight on level 40 of Mordor.
d) a Parchment titled ``Tenser's Last Words''
    It
    can be activated for cure stun every 100 turns.  
    You found it in the remains of a Vampire on level 68 of Angband.
e) 4 Scrolls of Word of Recall
f) a Silver Rod of Simplicity of Nothing (100/100)
g) a Golden Rod of Charging of Nothing (125/125)
h) a Golden Rod of Nothing (125/125)
i) a Mithril Rod of Nothing (160/160)
j) a Rod Tip of Door/Stair Location (10 Mana to cast)
k) The Golden Horn of the Thunderlords (5 charges) {100% off}
l) The Amulet of Carlammas (+2)
m) The Amulet of Ingwe (+3)
    It can
    be activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of Angband.
n) an Amulet of Weaponmastery (+5,+5) [+4] (+2)
    It 
    increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
o) a Dwarven Lantern of the Magi (+1)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and charisma by 1.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
p) The Phial of Galadriel (+4)
q) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 56 of Mordor.
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
s) a Fur Cloak of Protection [3,+12]
    It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can
    be activated for berserker and +10 to speed (50) every 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength and constitution by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It provides
    resistance to acid.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.
    It provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Blue Thunderlord in the town of
    Bree .
w) a Dragon Horn (+1)
    It can be activated for large acid ball (300) every 100 turns if
    it is being worn. It increases your constitution by 1.  It provides
    resistance to sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.


  [Home Inventory - Lothlorien ]

a) a Demonhorn [2,-1]
b) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
c) The Tome of Tuoni
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Hand of Vecna
    It can be activated for gain
    corruption every 10 turns.  
    You found it lying on the ground on level 5 of A lost temple.
e) a Potion of Cure Light Insanity
f) a Moonstone Rod of Nothing (75/75)
g) a Golden Rod of Capacity of Nothing (250/250)
h) The Ring of Power of Ren the Unclean (+5)
    It 
    increases your constitution by 5.  It makes you invisible.  It
    sustains your strength and charisma.  It provides resistance to shards
     and nexus.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 74 of Angband.
i) The Amulet of Amron
    
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to cold and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 60 of
    Erebor.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 74 of Angband.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, confusion and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated
    for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 74 of Angband.
m) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every
    6+d6 turns if it is being worn. It can be used to store a spell.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 74 of Angband.
n) The Two-Handed Sword of Ivrimarin (3d6) (+5,+10) (+1 attack)
    It must be wielded two-handed.  It provides light
    (radius 1) forever.  It increases your attack speed by 1.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
o) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Blade of Chaos 'Doomcaller' (6d5) (+7,+16) [-50]
    It does extra damage from fire and 
    frost.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Lucerne Hammer of Taldacir (2d5) (+18,+15) (+3)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It increases your strength by 3.  It does extra
    damage from fire.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Mage Staff of Harainume (1d4) (-6,-13)(100%) (+5)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your intelligence and 
    spell power by 5.  It increases your mana capacity by 100%.  It
    sustains your intelligence.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Skull of Vecna
    It can be activated for confusion.  
    You found it in the remains of a Skeleton Half-orc on level 35 of Moria.
b) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 90 of Angband.
c) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 88 of
    Angband.
e) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature gold dragon on level 38 of Mordor.



Posted on 4.9.2006 06:10

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On 4.9.2006 06:10 strda221@student.otago.ac.nz wrote:
A melee Necro-Demonologist via corruptions, with boosts from Balrog form and Manwe Prayer along the way. Since I wasn't playing a Troll, I ended up with the Troll's Blood corruption for most of the game (I found a junkart of gain corruption on level one of the Barrow Downs), but this wasn't too much of a problem, since I don't really play summoning demonologists, and just used the Demon Blade spell (which in conjunction with a levelled Mormegil was really, really nice).

I used the Death necromancy spell against Morgoth, which was the first time I'd tried it out. I'd long been paranoid about having to kill so-and-so many critters to return to life, but in the event a bunch of Giant Fleas made it easy.

This character had a really nerve racking time in Mount Doom though. At one point I had 20 HP left, no healing potions left, and was facing a Zombie GWoP (so no vampirism). The lack of teleport on the special level would have made Undead Form useless. After a bit of panicking I then noticed I could activate Narya for 500 HP worth of healing. Phew.

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