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The Angband Ladder: Veraya the Archer, High-Elf Ranger by will_asher

  [Angband 3.0.9 Character Dump]

 Name   Veraya the Archer                        Self  RB  CB  EB   Best
 Sex    Female            Age       113   STR:  18/92  +1  +2  +2 18/142
 Race   High-Elf          Height     81   INT:     18  +3  +2 +10 18/150
 Class  Ranger            Weight    162   WIS:     17  -1  +0  +2     18
 Title  Explorer          Status     69   Dex:  18/71  +3  +1  +2 18/131 18/126
 HP     -64/372           Maximize    Y   CON:  18/74  +1  +1  +0  18/94
 SP     191/200                           CHR:  18/93  +5  +1  +0 18/153

 Level           33       Armor    [32,+71]     Saving Throw      Heroic
 Cur Exp     599462       Fight   (+17,+10)     Stealth        Excellent
 Max Exp     599462       Melee   (+32,+25)     Fighting          Superb
 Adv Exp     632500       Shoot   (+26,+10)     Shooting       Legendary
 MaxDepth    Lev 42       Blows      5/turn     Disarming         Superb
 Turns      3555342       Shots      2/turn     Magic Device      Heroic
 Gold        545918       Infra       80 ft     Perception     Very Good
 Burden   166.1 lbs       Speed           4     Searching      Very Good

 You are the only child of a Telerin Warrior.  You have light grey
 eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:......+.+.... Confu:......+..+...
 Fire:+.....+.+.... Sound:......+......
 Cold:......+.+.... Shard:.......+.....
 Pois:...+......... Nexus:.............
 Fear:......+...... Nethr:.............
 Lite:+...........+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:+............ Sear.:.........+...
PLite:+............ Infra:+............
Regen:....+........ Tunn.:.............
Telep:............. Speed:+............
Invis:+....+...+..+ Blows:.............
FrAct:...........+. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> It was a great hit!
> The Great crystal drake claws you. <2x>
> The Great crystal drake bites you.
> The Great crystal drake claws you. <2x>
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Great crystal drake misses you.
> You miss the Great crystal drake. <4x>
> You hit the Great crystal drake.
> The Great crystal drake misses you.
> The Great crystal drake claws you.
> *** LOW HITPOINT WARNING! ***
> The Great crystal drake misses you.
> The Great crystal drake breathes shards.
> You die.


  [Character Equipment]

a) The Spear of Orome (4d6) (+15,+15) (+4) {@w0}
   It increases your intelligence by 4.  It increases your infravision 
   and speed by 4.  It slays animals and giants.  It is branded with 
   fire.  It provides resistance to fire and light.  It usually
   provides light of radius 4.  It is blessed by the gods and makes you
   fall like a feather.  It grants you the ability to see invisible
   things.  It activates for stone to mud every 5 turns.  It cannot be
   harmed by the elements.  
b) a Long Bow (x3) (+9,+10)
c) a Jade Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.
   
d) a Carnelian Ring of Resist Poison
   It provides resistance to poison.  
e) a Sea Shell Amulet of Regeneration
   It speeds your regeneration.  
f) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
h) a Cloak of Protection [1,+12]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) a Large Leather Shield of Resistance [4,+17]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {floor L22}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
k) (nothing)
l) a Pair of Hard Leather Boots of Free Action [3,+9]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 6 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 5 Bubbling Potions of Speed {@q7=g}
g) 15 Chartreuse Potions of Cure Critical Wounds {@q1=g}
h) 2 Pink Potions of Healing {@q9=g}
i) 2 Red Potions of Restore Life Levels
j) 6 Scrolls titled "quis aliquot" of Phase Door {@r1=g}
k) 3 Scrolls titled "vadium lestimo" of Teleportation {@r9=g}
l) 2 Scrolls titled "frum atus izzy" of Teleport Level {@r8=g}
m) 6 Scrolls titled "ca comitus" of Word of Recall {@r3=g}
n) a Tin Rod of Detection (charging) {@z3}
   It cannot be harmed by electricity.  
o) 2 Tin-Plated Rods of Acid Balls {@z6}
p) an Aluminum-Plated Wand of Teleport Other (9 charges)
q) 33 Arrows (1d4) (+6,+7) {@f3=g}
r) 60 Arrows (1d4) (+6,+4) {@f2=g}
s) 86 Arrows (1d4) (+0,+0) {@f1=g}
t) 15 Mithril Arrows (3d4) (+6,+7) {@f3=g}
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 4 Books of Magic Spells [Conjurings and Tricks]
b) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
c) 40 Bubbling Potions of Speed {@q7=g}
d) 8 Pink Potions of Healing {@q9=g}
e) 2 Vermilion Potions of *Healing*
f) 7 Metallic Purple Potions of Restore Mana
g) 26 Scrolls titled "vadium lestimo" of Teleportation {@r9=g}
h) 26 Scrolls titled "frum atus izzy" of Teleport Level {@r8=g}
i) 12 Scrolls titled "sactus" of *Identify*
j) a Nickel-Plated Rod of Recall {@z2}
   It cannot be harmed by electricity.  
k) 12 Aluminum-Plated Wands of Teleport Other (102 charges)
l) 8 Runed Staffs of Teleportation (58 charges) {@u9}
m) 2 Hemlock Staffs of Speed (12 charges) {@u7}
n) an Eucalyptus Staff of Power (2 charges)
o) a Gold Ring of Free Action
   It grants you immunity to paralysis.  
p) a Granite Ring of Damage (+12)
q) Double Chain Mail of Elvenkind (-2) [16,+15] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and chaos.  It cannot be harmed by the
   elements.  
r) The Short Sword 'Dagmor' (1d7) (+3,+7) (+2)
   It increases your attack speed by 2.  It slays animals.  It is
   branded with poison.  It slows your metabolism and speeds your
   regeneration.  It cannot be harmed by the elements.  
s) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed
   by the elements.  
t) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It slays orcs, dragons, and all
   evil creatures.  It is branded with frost.  It provides resistance
   to cold and dark.  It usually provides light of radius 4.  It is
   blessed by the gods and slows your metabolism.  It cannot be harmed
   by the elements.  
u) 34 Arrows of Flame (1d4) (+7,+8)
   It is branded with fire.  It cannot be harmed by fire.  
v) 79 Arrows (1d4) (+9,+8) {@f3=g}
w) 90 Arrows (1d4) (+6,+7) {@f3=g}
x) 24 Mithril Arrows (3d4) (+6,+7)
   It cannot be harmed by acid or fire.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.10.2007 21:59
Last updated on 27.10.2007 20:24

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7805. on the Ladder (of 15376)
2828. on the Angband Ladder (of 4775)
11. for this player (out of 101)

Comments

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On 22.10.2007 21:59 will_asher wrote:
My third good game with a high elf ranger. Not sure if the short bow is worth weilding or not since I already have an extra shot.

On 22.10.2007 22:57 Nick wrote:
Not much difference - 3 shots at x2 against 2 shots at x3 is about the same. The short bow has better to-hit, but you use more arrows.

On 24.10.2007 17:34 daven_26d1 wrote:
If you want to knock out smaller monsters, the short bow will give you more space to move because you'll kill one in a third of a turn, not a half, and won't use an extra arrow if you only need one. Similar for shooting down fleeing monsters.

On the whole though, I'd favour the longbow, especially when using decent ammo.

On 27.10.2007 20:24 will_asher wrote:
lesson: never phase to escape.
And I already knew that, I mean this is the only time I can remember when I used phase door to escape.

On 27.10.2007 20:26 will_asher wrote:
Also I attacked again after getting the low HP warning, that wasn't a good idea either..

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