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The Angband Ladder: Ibuprofin, High-Elf Ranger by aeneas

  [Angband 3.0.6 Character Dump]

 Name   Ibuprofin                                Self  RB  CB  EB   Best
 Sex    Male              Age       112   Str:  18/98  +1  +2  +2 18/148 18/138
 Race   High-Elf          Height     82   Int:  18/90  +3  +2  +2 18/160 18/155
 Class  Ranger            Weight    190   Wis:     17  -1  +0  +2     18     17
 Title  Explorer          Status     32   DEX:  18/73  +3  +1  +2 18/133
 HP     446/446           Maximize    Y   CON:  18/98  +1  +1  +0 18/118
 SP     200/200           Preserve    Y   Chr:     15  +5  +1  +0  18/30     15

 Level           33       Armor     [32,+58]     Saving Throw     Superb
 Cur Exp     540621       Fight    (+17,+20)     Stealth       Excellent
 Max Exp     551757       Melee    (+28,+36)     Fighting      Legendary
 Adv Exp     632500       Shoot    (+25,+21)     Shooting      Legendary
 MaxDepth    Lev 84       Blows       5/turn     Disarming        Superb
 Gold        291298       Shots       2/turn     Magic Device     Heroic
 Burden   150.9 lbs                              Perception    Very Good
 Speed       Normal       Infra        40 ft     Searching     Very Good

 You are one of several children of a Telerin Ranger.  You have light
 blue eyes, wavy silver hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:........+.... Blind:.............
 Elec:........+.... Confu:.............
 Fire:........+.... Sound:.............
 Cold:........+.... Shard:.............
 Pois:..+.......... Nexus:...........+.
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:+............ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:...........+. Sear.:.........+...
PLite:+............ Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:.............
Invis:+...........+ Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a Long Sword of Gondolin (2d5) (+11,+16)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by acid or fire.  It might have hidden powers.
b) a Long Bow of Power (x3) (+8,+21)
c) a Malachite Ring of Resist Poison
   It provides resistance to poison.  
d) a Carnelian Ring of Damage (+11)
e) a Sea Shell Amulet of Regeneration
   It speeds your regeneration.  
f) The Star of Elendil {small vault, 2000'}
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {floor, 1950'}
   It increases your strength and dexterity by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
h) The Cloak of Thorongil [1,+10]
   It cannot be harmed by the elements.  It might have hidden powers.
i) a Large Metal Shield of Resistance [5,+12]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {Mim, 3850'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
k) (nothing)
l) a Pair of Soft Leather Boots of Stability [2,+2]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3}
d) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5}
   It cannot be harmed by the elements.  
e) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
g) 2 Red Speckled Potions of Speed
h) 9 Dark Blue Potions of Cure Critical Wounds {25% off}
i) 6 Scrolls titled "oxy eepsno" of Teleport Level
j) 25 Scrolls titled "uniski arze" of Identify {@r1}
k) a Scroll titled "ancos erex" of Object Detection
l) a Scroll titled "aberk bin ihe" of *Destruction*
m) a Tin-Plated Rod of Perception
   It cannot be harmed by electricity.  
n) a Brass Rod of Recall (charging)
   It cannot be harmed by electricity.  
o) a Gold-Plated Rod of Teleport Other
p) 5 Molybdenum Rods of Light {@z1}
q) 5 Steel Wands of Teleport Other (21 charges)
r) 2 Rosewood Staffs of Teleportation (7 charges)
s) an Agate Amulet of Weaponmastery (+4,+3) (+1)
   It increases your strength by 1.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
t) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Stone Troll, 3150}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It cannot be harmed by the elements.  
   It might have hidden powers.
u) 16 Arrows of Frost (1d4) (+8,+9) {@f3=g}
   It is branded with frost.  It cannot be harmed by cold.  
v) 18 Arrows of Flame (1d4) (+3,+3) {@f1=g}
   It is branded with fire.  It cannot be harmed by fire.  
w) 31 Arrows of Venom (1d4) (+2,+2) {@f3=g}
   It is branded with poison.  


  [Home Inventory]

a) 3 Dark Blue Mushrooms of Restoring
b) 8 Pink Potions of Healing {10% off}
c) a Light Blue Potion of *Healing*
d) 22 Scrolls titled "x snenin manyp" of Teleportation
e) 2 Scrolls titled "apptue rerog" of *Identify*
f) 15 Scrolls titled "ancos erex" of Object Detection
g) a Scroll titled "nag hyd tapay" of Banishment
h) 7 Ashen Staffs of Perception (93 charges)
i) a Cedar Staff of Healing (2 charges)
j) a Cottonwood Staff of the Magi (4 charges)
k) a Calcite Ring of Free Action
   It grants you immunity to paralysis.  
l) a Mithril Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.  
m) a Carnelian Ring of Damage (+9)
n) The Phial of Galadriel
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
o) a Cloak of Stealth [1,+5] (+2 to stealth)
   It increases your stealth by 2.  
p) The Metal Cap of Thengel [3,+12] (+3) {floor, 1950'}
   It increases your wisdom and charisma by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
q) a Dagger of Westernesse (1d4) (+13,+18) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
r) a Pike (Defender) (2d5) (+15,+14) [+6] (+4 to stealth)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  It
   might have hidden powers.
s) 27 Arrows of Frost (1d4) (+8,+6)
   It is branded with frost.  It cannot be harmed by cold.  
t) 23 Arrows (1d4) (+9,+6)
u) 17 Arrows (1d4) (+2,+3)
v) 84 Arrows (1d4) (+0,+0)
w) 53 Arrows (1d4) (+0,+0)


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.9.2008 03:17
Last updated on 15.9.2008 23:28

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8234. on the Ladder (of 15989)
3049. on the Angband Ladder (of 5040)
4. for this player (out of 7)

Comments

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On 5.9.2008 05:37 aeneas wrote:
This guy is a slow game so far. HP are a bit low, but so far it has been a very relaxed game- hp have fallen below the comfort threshold a few times, but I have yet to fear for Ibuprofin's life. Basically avoiding everything dangerous until I get speed. I'll get to speed ring depth on the next trip.

On 5.9.2008 06:20 aeneas wrote:
The oddest thing just happened. I went down some stairs and wound up in a room just big enough to hold the square I was in. OK, I thought, that's a great way to enter a level, and when I cast detect doors I'll find the secret door here. No dice. No door.

I didn't think V could generate a starting position like that. I have plenty of ways of escaping it, given that I'm at 4000'. But that could be fatal for a weak character with a light weapon.


On 5.9.2008 06:41 aeneas wrote:
At 4100' I got scared for the first time. An unidentifeid ring was off in a corner but I had to run past a a corridor leading to a room with Earth hounds and an Osyluth. I think I positioned myself wrong- more for the hounds than the Demon. Had I been one space back I would have been able to TA the Osyluth with an earth hound interposed. Instead it popped out and did ~300 hp damage in one round.

No choice at that point- I wanted to use my wand of TA, but if it failed I would die. Read ?tele_level.

On 5.9.2008 07:19 aeneas wrote:
Once again I am denied the fabled Alexandrite Ring at 4150. I really hope that's not Speed, though I have a sneaking suspicion it is. At any rate, I'm not going to try to deal with more than a dozen Chaos hounds right now.

On 5.9.2008 19:20 awldune wrote:
How do you stay alive at this depth with 400hp and without RBase? Do you detect absolutely constantly and teleport almost everything away?

On 5.9.2008 23:22 aeneas wrote:
I have rBase from Rohirrim. I just haven't bothered *iding* it yet. You can get this deep without it, if you are very careful and have Scarabtarices, but it is very risky. Also, even with rBase, I die a lot ;). This guy is actually tougher than some of my characters are at this point, due to having spent a fair number of turns at shallow levels. It is interesting to note how small a difference it actually makes though, for the number of turns.

I really need Speed- sooner or later I will get killed if I can't find it. I'm also thinking about adjusting my kit for more Con. At the point of this dump 427 hp was still basically OK, but I've gone down another 400' or so, and it is getting a bit hectic. I have had a much harder time finding speed than I usually do at 4000'. If I'd been playing solely for a win I might have waited in the 40s to be able to cast haste, but that would have taken a while, giving me a lot of opportunities to mess up. I'd rather die at 4200' than at 2200'.

On 5.9.2008 23:31 awldune wrote:
Seems scary, but I agree if you are surviving at 2200 might as well dive. It's the suriving at 2200 part I have trouble with for mages.

In V306, is Raal's the rare one? It's been a while since I played V, and it's hard sorting out my pre/post JLE memories.

On 6.9.2008 04:21 aeneas wrote:
Yeah, mages definitely have their own set of issues. I haven't played them as much as I have the other classes, but Eddie's recent Mage win shows what's possible with them. But he's a pretty exceptional player- they're tricky for us mortals ;). Getting haste early is the biggest point in their favor, IMHO.

And it's certainly scary the first time you take the plunge and decide to just drop straight to 4000'. It gets less so once you've done it a few times, but it still remains a bit thrilling, which is a good thing IMHO. It's more fun that way, and that's worth losing some characters, for me.

One thing about it is that it's very quick- basically just smash and grab and then take some stairs. I went after anything close to where I came down that could drop a stat potion, as long as everything seemed safe. If I saw anything that was really likely to kill me I just went down as soon as I could. Once I found Mordenkainen's it went a lot faster. That's why it's not really _that_ dangerous. If I had been exploring every level I would have probably died at some point. _Now_ it's getting dangerous, but I won't have to stay alive that long to get strong enough to be pretty safe.

In 306 Kelek's is the deepest book. Raals is the second dungeon book- I've seen a fair number of them.

On 15.9.2008 23:31 aeneas wrote:
Haven't had much chance tio play this last week, so I thought I'd upload an update. I'm in town now. Up to this point I valued damage over hp, as I wanted to be able to kill packs as fast as possible, so I could get off the level as fast as possible. Now I think I need to prioritize hp and stealth. Thinking about swapping in the ring of con and westernesse, and the cloak of stealth. That or maybe the defender for more stealth- any advice?

On 15.9.2008 23:55 awldune wrote:
Definitely swap the cloak.

CON ring and Westernesse might be a good plan.

Do you know the hidden ability/resist of your Gondolin weapon? Might be worthwhile to townscum the Black Market for *Identify*, if you aren't going for a low turncount.

On 16.9.2008 01:36 PowerDiver wrote:
Stealth reaches diminishing returns pretty fast for a high-elf. I would not give up hp to boost it. However, regen from the defender would allow you to swap in weaponmastery.

On 16.9.2008 10:05 Pete Mack wrote:
Why the Ring of Damage, and does the Gondolin weapon give ESP? Assuming it doesn't, I think I'd go with HP here, with both Westernesse and RoCON. You have Tenser's, so even with a medium-power bow you are doing much more damage with the bow than in melee.

Also, maybe stash a Ring of Intelligence at home to improve ammo-brand failure, both in fail rate and in number of attempts/mana recovery. It makes a significant difference until cl 40+.

On 20.9.2008 22:47 aeneas wrote:
No, wish it gave ESP, no ESP found so far. It sustains... must be Dex, as I would remember if it were Con, and everything else is drained. I was prioritizing damage for a while because I wanted to be able to cut through the nearest pack of Trolls/Ghouls/etc as fast as possible while taking as little damage as possible, so I could go down before something nasty found me, and I didn't want to burn up lots of stacks of ammo killing trolls. For a long time I didn't have enough Con for a few extra points to matter much. That's why I am thinking about reconfiguring now- I probably should have done it before my last trip, which started at dlvl 77. Definitely should have dumped Thorongil a while back- I guess I got a bit sentimental about it. And you're right about the Int ring- I haven't bothered to enchant stuff up much so far, but it's time to switch to the bow and some bigger targets.

Good point about the regen. I've always felt that you can't have too much stealth, but you also can't have too many hp.... of course what I really need right now is speed.

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