The Angband Ladder: Quicken, High-Elf Ranger by Psi

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Quicken                                  Self  RB  CB  EB   Best
 Sex    Male         Age            104   STR:  18/63  +1  +2  +8 18/173
 Race   High-Elf     Height          74   INT:     18  +3  +2  +6 18/110
 Class  Ranger       Weight         196   WIS:     13  -1  +0  +7  18/10
 Title  Explorer     Social   Respected   DEX:     18  +3  +1  +4  18/80
 HP     -170/360     Maximize         Y   CON:     16  +1  +1  +2  18/20
 SP     91/133                            CHR:     12  +5  +1  +9  18/90


 Level               33   Armor    [64,+95]     Saving Throw         84%
 Cur Exp         579169   Fight   (+23,+23)     Stealth           Superb
 Max Exp         579169   Melee   (+29,+33)     Fighting          Superb
 Adv Exp         632500   Shoot   (+39,+14)     Shooting       Legendary
 MaxDepth   4200' (L84)   Blows      4/turn     Disarming            71%
 Turns           238462   Shots      2/turn     Magic Device      Heroic
 Gold            162119   Infra       40 ft     Perception       1 in 20
 Burden       171.8 lbs   Speed          19     Searching            27%

 You are the only child of a Telerin Archer.  You have light grey eyes,
 wavy blond hair, and a fair complexion.



rAcid:......+.+.+.. rConf:+............
rElec:......+.+.... Sound:.............
rFire:+...+.+...... Shard:.............
rCold:......+...... Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............+ Disen:......+.+....
rDark:......+.+.... S.Dig:.............
rBlnd:.........+... Feath:.............

PLite:........+.... Aggrv:.............
Regen:............. Stea.:+......+.....
  ESP:.........+... Sear.:.............
Invis:............+ Infra:............+
FrAct:..........+.. Tunn.:.............
HLife:.......+..... Speed:...+.......+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You have slain the Gnome mage.
> You burn the Zombified human.
> You have destroyed the Zombified human.
> You have no room for a Ring of Free Action.
> You have no room for a Scroll of Trap Detection.
> There is a wall in the way!
> You have disarmed the pit.
> There is a wall in the way!
> You feel yourself moving faster!
> You have 9 charges remaining.
> The wall turns into mud!
> Feagwath, the Undead Sorcerer invokes a mana storm.
> Adunaphel the Quiet grunts with pain.
> Quaker, Master of Earth grunts with pain.
> You die.

Killed by Feagwath, the Undead Sorcerer.

  [Character Equipment]

a) The Flail 'Totila' (3d6) (+6,+10) (+2 stealth)
     +2 stealth.
     Slays evil creatures.
     Branded with flames.
     Provides resistance to fire, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 56.9 vs. evil creatures, 68.4 vs. creatures
     not resistant to fire, and 45.5 vs. others.
     
b) a Long Bow of Power (x3) (+16,+14)
c) a Ring of Strength (+4)
     +4 strength.
     Sustains strength.
     
d) a Ring of Speed (+12)
     +12 speed.
     
e) The Amulet of Carlammas (+2)
     +2 constitution.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 3 light.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {!!}
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of the Magi [6,+9] (+4)
     +4 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Stops experience drain.  
     
i) The Mithril Shield of Gil-galad [10,+20] (+5)
     +5 wisdom, charisma.
     Provides resistance to acid, lightning, dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, dexterity, charisma.
     
     Radius 1 light.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4)
     +4 dexterity.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) a Pair of Steel Shod Boots of Speed [6,+7] (+7)
     +7 speed.
     


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
e) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 18 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
g) a Potion of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
h) a Potion of Life
     When drunk, it restores 5000 hit points, restores experience and s
     tats, heals cut damage, and cures stunning, poison, blindness, and 
     confusion.
     
     It can be thrown at creatures with damaging effect.
     
i) 4 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
j) 3 Scrolls of Teleport Level
     When read, it teleports you one level up or down.
     
k) 4 Scrolls of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
l) 2 Scrolls of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
     
m) 3 Rods of Treasure Location (1 charging) {!!}
     When activated, it detects gold and objects nearby.
     Takes 185 turns to recharge at your current speed.
     
n) a Rod of Teleport Other {!!}
     When aimed, it teleports a target monster away.
     Takes 92 turns to recharge at your current speed.
     
o) a Wand of Stone to Mud (5 charges)
     
     When aimed, it turns rock into mud.
     
p) 3 Wands of Teleport Other (10 charges)
     
     When aimed, it teleports a target monster away.
     
q) a Staff of *Destruction* (4 charges) {!*}
     
     When activated, it destroys an area around you in the shape of a c
     ircle radius 15, and blinds you for 1d10+10 turns.
     
r) 2 Staves of Speed (9 charges)
     
     When activated, it hastens you for 2d10+20 turns.
     
s) 3 Staves of Identify (1 charge)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
t) The Large Metal Shield of Anarion [5,+20]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     
u) 21 Arrows of Slay Demon (1d4) (+10,+11)
     Slays demons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 257.4 vs. demons, and 85.8 vs. others.
     35% chance of breaking upon contact.
     
v) 23 Arrows of Venom (1d4) (+18,+11)
     Branded with venom.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 257.4 vs. creatures not resistant to poison, 
     and 85.8 vs. others.
     35% chance of breaking upon contact.
     
w) 26 Seeker Arrows of Lightning (4d4) (+12,+13)
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 346.3 vs. creatures not resistant to
     electricity, and 115.4 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Books of Magic Spells [Sorcery and Evocations]
b) 2 Potions of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
c) a Potion of *Healing*
     When drunk, it restores 1200 hit points, heals cut damage, and cur
     es stunning, poisoning, blindness, and confusion.
     
     It can be thrown at creatures with damaging effect.
     
d) 3 Potions of Restore Mana
     When drunk, it restores your mana points to maximum.
     
e) 7 Scrolls of Enchant Weapon To-Hit
     When read, it attempts to magically enhance a weapon's to-hit bonu
     s.
     
f) 2 Scrolls of Banishment
     When read, it removes all non-unique monsters represented by a cho
     sen symbol from the level, dealing you damage in the process.
     
g) 4 Scrolls of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
     
h) a Rod of Recall
     Cannot be harmed by electricity.
     
     When activated, it returns you from the dungeon or takes you to th
     e dungeon after a short delay.
     Takes 222 turns to recharge at your current speed.
     
i) a Staff of *Destruction* (1 charge) {!*}
     
     When activated, it destroys an area around you in the shape of a c
     ircle radius 15, and blinds you for 1d10+10 turns.
     
j) 4 Staves of Identify (0 charges)
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
k) a Ring of Constitution (+4)
     +4 constitution.
     Sustains constitution.
     
l) a Ring of Acid [+11]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     When aimed, it grants acid resistance for d20+20 turns and creates 
     an acid ball of damage 70.
     Takes 188 to 370 turns to recharge at your current speed.
     
m) a Ring of Damage (+0,+11)
n) a Ring of Damage (+0,+9)
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) Augmented Chain Mail (Dwarven) (-2) [16,+13] (+2)
     +2 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
q) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
     +2 intelligence, wisdom.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
s) The Dagger 'Dethanc' (2d4) (+4,+7)
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 45.9 vs. creatures not resistant to
     electricity, and 35.5 vs. others.
     
t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {!*, cursed}
     Heavily cursed.
     +5 constitution.
     Slays evil creatures, demons, trolls.
     *Slays* dragons.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 70.3 vs. evil creatures, 83.4 vs. demons, 83.4
     vs. trolls, 109.7 vs. dragons, and 57.2 vs. others.
     
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) {!!}
     +4 wisdom, infravision.
     Slays orcs.
     Branded with frost.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Speeds regeneration.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 49 vs. orcs, 49 vs. creatures not resistant to
     cold, and 36.1 vs. others.
     
     Radius 1 light.


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4963     50'    2   Reached level 2
      7554    100'    2   Killed Grip, Farmer Maggot's dog
      7554    100'    3   Reached level 3
     10137    150'    3   Killed Fang, Farmer Maggot's dog
     10137    150'    4   Reached level 4
     14704    200'    5   Reached level 5
     20277    250'    6   Reached level 6
     23660    400'    7   Reached level 7
     29529    550'    8   Reached level 8
     30963    550'    9   Reached level 9
     34708    600'   10   Reached level 10
     35243    600'   11   Reached level 11
     35286    600'   11   -dObj - Lagduf escort
     35936    600'   11   Killed Lagduf, the Snaga
     35961    600'   11   Phial from Lagduf
     40442    650'   12   Reached level 12
     44956    750'   13   Reached level 13
     46948    800'   14   Reached level 14
     48075    800'   14   !Contemplation -int
     51240      0'   14   Bought _Teleportation
     58735    850'   14   Westernesse from Orc Shaman
     63690   1000'   15   Reached level 15
     73533   1200'   16   Reached level 16
     77680      0'   16   Sold westernesse - bought _*Destruct*
     78110      0'   16   Killed Farmer Maggot
     80302   1250'   16   _Teleportation destroyed by water v
     80922   1250'   17   Reached level 17
     83049   1250'   17   Killed Brodda, the Easterling
     87140      0'   17   Bought _Tele
     87650   1300'   18   Reached level 18
     88409   1300'   18   !Wis from vault
     88628   1300'   18   Found The Lucerne Hammer 'Turmil'
     88638   1300'   18   Turmil in vault
     88693   1300'   18   =Dam +9 in vault
     91534   1350'   19   Reached level 19
     98302   1400'   19   Dethanc on floor
    100741   1450'   19   -to - dark elven priest
    101447   1450'   20   Reached level 20
    101647   1450'   21   Reached level 21
    102251   1450'   21   Found The Hard Leather Cap of Thranduil
    102488   1450'   21   Thranduil !
    103078   1450'   21   I hoped it would be worth battling through the water
hounds...
    103435   1500'   21   Found The Dagger 'Dethanc'
    104272   1500'   21   Found The Iron Helm 'Holhenneth'
    105518   1500'   21   Quaffed !Healing
    105999   1500'   21   BoS +7 - yeeha!
    108884   1550'   22   Reached level 22
    109078   1550'   22   Killed Gorbag, the Orc Captain
    114212   1750'   23   Reached level 23
    116407   1800'   24   Reached level 24
    118673   1850'   24   Celegorm on floor
    121327   1950'   24   I'd really like a perm source of FA rather than a
swap...
    123043   2000'   25   Reached level 25
    125932   2050'   25   =Str +2 from orc pit
    126139   2050'   25   =Dam +11 from orc pit
    126622   2050'   25   Killed Wormtongue, Agent of Saruman
    126648   2050'   25   Found The Flail 'Totila'
    126730   2050'   25   Totila from Wormy
    130303   2050'   25   Found The Soft Leather Armour 'Hithlomir' (LOST)
    130528   2050'   25   Hith from vault
    133310   2050'   25   Found The Bastard Sword 'Calris'
    133476   2050'   25   Calris from Orc Captain
    133505   2050'   25   Dwarven armour replace Hith for FA
    137264   2100'   26   Reached level 26
    138983   2100'   27   Reached level 27
    139265   2100'   27   Troll pit - yields nothing
    144048   2150'   27   Killed Shagrat, the Orc Captain
    145929      0'   27   Found The Leather Shield of Celegorm
    147591   2300'   27   !Con
    150859   2350'   28   Reached level 28
    151536   2350'   28   !*Healing* from troll pit
    158503   2550'   29   Reached level 29
    159616   2550'   29   +3 cloak of stealth
    161282   2600'   29   Found Raal's - discarded
    162456   2600'   29   Res&Sca
    168564   2700'   29   Killed Bullroarer the Hobbit
    169460   2700'   29   !Int
    169460   2700'   29   First ego arrows...
    170185   2700'   29   Found The Iron Helm of Gorlim (LOST)
    173345   2800'   29   Found The Scythe 'Avavir' (LOST)
    174898   2850'   29   Avavir in vault on prev level
    176550   2850'   29   Long bow of acc (+20,+10) from Ice troll
    181774   2950'   29   !Con
    182003   2950'   29   Found The Chain Mail of Arvedui
    182363   2950'   29   Arvedui from Troll priest. Need FA before I can use
it.
    183275   2950'   30   Reached level 30
    183781   2950'   30   Troll pit
    185372   3050'   30   !Con - nov priest
    186139   3050'   30   Killed Bolg, Son of Azog
    186151   3050'   30   *Acq* from orc. ego long sword. boo.
    191238   3100'   29   Got into a mess with choas vortex and Saruman...
    194663   3100'   30   Elven cloak of Magi +4 - HoldLife
    197769   3150'   30   Found The Beaked Axe of Theoden
    197989   3150'   30   !Chr - vault 
    198043   3150'   30   Theoden - vault
    198618   3150'   30   Found The Set of Gauntlets 'Paurhach' (LOST)
    198880   3150'   30   Paur{fire} - regen despite SP loss?
    202975   3300'   30   Killed Rogrog the Black Troll
    209592   3450'   31   Reached level 31
    210374   3450'   31   Troll pit - nothing
    210597   3450'   31   Found The Mithril Plate Mail of Celeborn
    210766   3450'   31   Celeborn - but FA still only on my armour...
    211013   3450'   31   Fingolfin too - bye bye Paur
    211319      0'   31   Found The Set of Caestus of Fingolfin
    211596      0'   31   Bought !Dex in BM
    212120      0'   31   With FA from Fingolfin, I can swap in Celeborn and
Totila.
    213289   3450'   31   Killed Angamaite of Umbar
    213323   3450'   31   RoS +14 from Angamite !
    214630   3500'   31   Killed Grishnakh, the Hill Orc
    219528   3500'   32   Reached level 32
    219531   3500'   32   !Exp
    221793   3650'   32   Found The Mithril Shield of Gil-galad
    222632   3650'   32   Gilgalad from Olog
    223472   3650'   32   Seeker arrows of lightning - nice
    223771   3700'   32   Killed Uvatha the Horseman
    224206   3700'   32   !Int - black orc
    224340   3700'   32   Found The Cutlass 'Gondricam' (LOST)
    224421   3700'   32   -TO in vault. It was {tried} so I must have missed one
before..
    224929   3700'   32   Killed Golfimbul, the Hill Orc Chief
    225030   3700'   32   !Str - vault
    225052   3700'   32   !Con - vault
    225186   3700'   32   Found The Rapier 'Forasgil' (LOST)
    228774   3900'   32   "Sustenance from Troll pit
    230092   4000'   32   Killed Tom the Stone Troll
    230213   4000'   32   Found The Broad Sword 'Arunruth'
    230324   4000'   32   Killed Nar, the Dwarf
    230331   4000'   32   Found The Amulet of Carlammas
    230338   4000'   32   Carlammas from Nar
    231494   4000'   32   Longbow of power
    231494   4000'   32   Arrows of venom - nov warrior
    232315   4050'   32   Tenser's from a dread
    234175   4200'   33   Reached level 33
    236818   4200'   33   !Life
    236818   4200'   33   Now stood outside first huge vault. Gothmog et al
inside
    237071   4200'   33   Killed Lokkak, the Ogre Chieftain
    237413   4200'   33   !Aug - vault
    237516   4200'   33   !Str - vault. 4 blows with Totila
    237570   4200'   33   Found The Large Metal Shield of Anarion
    237583   4200'   33   Anarion - vault
    237760   4200'   33   !Dex - vault
    238127   4200'   33   !Exp - vault


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.11.2009 00:43
Last updated on 19.11.2009 21:42

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10219. on the Ladder (of 18940)
4169. on the Angband Ladder (of 6485)
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Comments

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On 18.11.2009 00:43 Psi wrote:
After the string of randart ironman games of varying degrees of failure, I'm trying my hand at a standard game.

I'm attempting to dive - seems to be going ok so far. Shops make such a difference too after playing ironman.

On 18.11.2009 10:35 Psi wrote:
Plan so far has been to take staircases down at (almost) the first opportunity, only going out of my way for objects and packs of orcs, trolls, giants and the like. I've made qute a few trips back to town to dump stuff I might/will need later and free up slots.

I was using a rapier I'd enchanted up to (+0,+7) until 1400' and struggling to kill much. Finding Dethanc, Thranduil and then BoS (+7) on consecutive levels completely changed the game. No idea why the 'thancs get such a bad press. The dwarven armour meant I could finally ditch the 1 blow westernesse weapon I was using as a swap in source of FA.

I've not tried using Calris before. I guess when I can get a few more blows (and have broken the curse) I should learn how to use it effectively - I hate aggravation.

I assume it is a known bug, but the gloves I'm not wearing appear to grant telepathy.

On 18.11.2009 22:43 Psi wrote:
Could really do with a weapon upgrade now (but really need !Str & !Dex first).

On 19.11.2009 09:59 Psi wrote:
Fingolfin and Celeborn have lead to a bit of a rejig: Dethanc has finally been retired to be replaced by Totila. Then the unexpected present of a =Speed(+12) from Angamite (not the +14 I put in the notes) has left me a point off endgame speed.

Big problem at the moment is that I have found a total of 5 stat potions all game (and one !Dex from BM). I really need to get my stats up...

On 19.11.2009 18:57 PowerDiver wrote:
Perhaps you should start saving wands of clone monster for death quasits. My wife tells me that is cheating, but it's better than scumming endlessly for stat potions if you don't find enough. Save a few at home as a last resort.

On 19.11.2009 21:42 Psi wrote:
Too late I'm afraid.

Another death to learn from.

1. I should have checked who was awake before opening the wall.
2. I didn't know Faegwath could manastorm anyway.

I'm so annoyed with myself. I was just too eager to clear the last bit of the vault.

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4167th in Angband (3.5.1) by <negevsn@gmail.com> (95%)

Ilindon, L33 High-Elf Ranger
4212th in Angband (4.2.3) by LordL (95%)

rrr, L33 Dunadan Ranger
4176th in Angband (3.0.1) by <sopranobugger@hotmail.com> (71%)

Cronos II, L33 Dunadan Ranger
4180th in Angband (3.0.5) by <cronos@ntlworld.com> (71%)

Thudface, L33 Half-Troll Ranger
4211th in Angband (3.0.5) by <conrad_zaar@yahoo.ca> (71%)



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