The Angband Ladder: Cronos II, Dunadan Ranger by <cronos@ntlworld.com>

  [Angband 3.0.5 Character Dump]

 Name   Cronos II                                Self  RB  CB  EB   Best
 Sex    Male              Age        55   STR:  18/53  +1  +2  +0  18/83
 Race   Dunadan           Height     80   INT! 18/100  +2  +2  +2 18/160
 Class  Ranger            Weight    203   WIS:     18  +2  +0  +2  18/40
 Title  Explorer          Status     19   DEX:  18/77  +2  +1  +0 18/107
 HP     380/380           Maximize    Y   CON:  18/59  +3  +1  +0  18/99
 SP     218/218           Preserve    Y   CHR:  18/65  +2  +1  +0  18/95

 Level           33       Armor     [11,+75]     Saving Throw     Superb
 Cur Exp     533397       Fight      (+9,+5)     Stealth          Superb
 Max Exp     533397       Melee    (+18,+14)     Fighting      Legendary
 Adv Exp     577500       Shoot    (+25,+16)     Shooting      Legendary
 MaxDepth    Lev 35       Blows       4/turn     Disarming        Superb
 Gold         37473       Shots       2/turn     Magic Device     Heroic
                                                 Perception       Superb
 Burden   158.3 lbs       Infra         0 ft     Searching        Superb

 You are one of several children of a Serf.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, and a very
 fair complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.+.... Blind:.........+...
 Elec:+.....+.+.... Confu:.............
 Fire:+.....+.+.... Sound:......+......
 Cold:+.....+.+.... Shard:.......+.....
 Pois:............. Nexus:.............
 Fear:............. Nethr:........+....
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:+.....+.+....
Feath:+............ Sear.:....+........
PLite:............. Infra:.............
Regen:+............ Tunn.:.............
Telep:.........+... Speed:.............
Invis:+............ Blows:.............
FrAct:+..........+. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a War Hammer (Defender) (3d3) (+9,+9) [+4] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your strength.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Long Bow of Power (x3) (+16,+16)
c) a Ruby Ring of Slow Digestion
   It slows your metabolism.  
d) a Quartzite Ring of Protection [+14]
e) a Dragon Tooth Amulet of Searching (+7)
   It increases your searching by 7.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) a Filthy Rag of Elvenkind [1,+10] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and sound.  It cannot be harmed by the elements.
   
h) a Cloak of Protection [1,+7]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) a Large Leather Shield of Elvenkind [4,+19] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) (nothing)
l) a Pair of Hard Leather Boots of Free Action [3,+5]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 6 Rations of Food {40% off}
g) 21 Oily Yellow Potions of Cure Critical Wounds {40% off}
h) 3 Azure Potions of Healing {!*}
i) 18 Scrolls titled "urdalf a" of Phase Door
j) 10 Scrolls titled "zunyerg nes" of Teleport Level {!*, 10% off}
k) 8 Scrolls titled "anoxy itsa" of Protection from Evil
l) a Steel Rod of Perception {!d!v!k}
   It cannot be harmed by electricity.  
m) a Rusty Rod of Recall {!*}
   It cannot be harmed by electricity.  
n) a Chromium Rod of Teleport Other {!*}
o) 78 Arrows (1d4) (+0,+0) {@f1, 40% off}
p) 80 Arrows (1d4) (+0,+0)
q) 84 Arrows (1d4) (+0,+0)
r) 13 Mithril Arrows (3d4) (+4,+6) {@f3}
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 5 Green Potions of Restore Mana
b) 25 Scrolls titled "zunyerg nes" of Teleport Level {!*, 10% off}
c) 9 Scrolls titled "sol er saala" of *Identify* {10% off}
d) 16 Scrolls titled "anoxy itsa" of Protection from Evil
e) a Chromium Rod of Teleport Other {!*}
f) a Hard Leather Cap of Infravision [2,+9] (+5)
   It increases your infravision by 5.  
g) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
h) a Metal Cap of Seeing [3,+12] (+5 to searching)
   It increases your searching by 5.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  
i) The Iron Helm 'Holhenneth' [5,+10] (+2) {Mim}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
j) The Dagger 'Nimthanc' (2d4) (+4,+6) {Mim}
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
k) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
   It increases your attack speed by 2.  It slays animals.  It is branded
   with poison.  It slows your metabolism and speeds your regeneration.  
   It cannot be harmed by the elements.  
l) a Long Sword of Westernesse (2d5) (+9,+11) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
m) a Bastard Sword (Defender) (3d4) (+9,+6) [+6] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your constitution.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
n) a Beaked Axe (Defender) (2d6) (+8,+7) [+6] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your strength.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
o) The Whip of Gothmog (6d3) (+13,+15) (-3) {cursed}
   It decreases your intelligence, wisdom, and dexterity by 3.  It slays 
   animals, trolls, and giants, and is especially deadly against dragons.  
   It is branded with fire.  It provides immunity to fire.  It provides
   resistance to lightning and dark.  It lights the dungeon around you.  
   It aggravates creatures around you and is heavily cursed.  It activates
   for large fire ball (120) every 15 turns.  It cannot be harmed by the
   elements.  
p) a Quarterstaff of Westernesse (1d9) (+13,+7) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
q) a War Hammer of *Slay Dragon* (3d3) (+12,+4) (+2)
   It increases your constitution by 2.  It is especially deadly against 
   dragons.  It provides resistance to fear.  
r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  
s) a Long Bow of Extra Shots (x3) (+10,+7) (+1)
   It increases your shooting speed by 1.  
t) a Long Bow of Accuracy (x3) (+15,+9)
u) 21 Arrows of Acid (1d4) (+7,+7) {@f3}
   It is branded with acid.  It cannot be harmed by acid.  
v) 11 Arrows of Slay Undead (1d4) (+6,+4) {@f3}
   It slays undead.  
w) 20 Arrows (1d4) (+6,+4) {@f2}
x) 15 Arrows (1d4) (+4,+5)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.6.2004 00:25

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4179. on the Angband Ladder (of 6484)
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On 22.6.2004 00:25 cronos@ntlworld.com wrote:
After a few early deaths I have managed to get as far as stat gain with this character. Seems quite promising at the moment.....

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