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The Angband Ladder: Diver, High-Elf Ranger by evariste

  [Angband 3.0.9b Character Dump]

 Name   Diver                                    Self  RB  CB  EB   Best
 Sex    Male              Age       110   STR:  18/82  +1  +2  +0 18/112
 Race   High-Elf          Height     96   INT:  18/82  +3  +2  +2 18/152
 Class  Ranger            Weight    221   WIS:  18/83  -1  +0  +0  18/73
 Title  Explorer          Status     81   DEX:  18/88  +3  +1  +3 18/158
 HP     -44/490           Maximize    Y   CON:  18/88  +1  +1  +6 18/168
 SP     29/191                            CHR:  18/23  +5  +1  +0  18/83

 Level           33       Armor    [36,+78]     Saving Throw      Heroic
 Cur Exp     528589       Fight    (+16,+7)     Stealth           Superb
 Max Exp     528589       Melee   (+28,+26)     Fighting          Superb
 Adv Exp     632500       Shoot    (+26,+9)     Shooting       Legendary
 MaxDepth    Lev 99       Blows      5/turn     Disarming         Superb
 Turns       273386       Shots      3/turn     Magic Device      Heroic
 Gold         80473       Infra       40 ft     Perception          Good
 Burden   162.7 lbs       Speed           8     Searching           Fair

 You are one of several children of a Noldorin Mage.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.++... Blind:.............
 Elec:......+.++... Confu:......+......
 Fire:....+.+.++... Sound:......+......
 Cold:+.....+.++... Shard:.............
 Pois:............. Nexus:......+......
 Fear:............. Nethr:.............
 Lite:+...........+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:+............ Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:...+.........
Invis:............+ Blows:.............
FrAct:.........+... Shots:.+...........
HLife:............. Might:.............


  [Last Messages]

> You have 2 Scrolls titled "pra felus" of Teleport Level {!*} (i).
> Looks like any other level.
> You sense the presence of monsters!
> You have 13 Scrolls titled "infecus queus" of Magic Mapping (l).
> You sense the presence of traps!
> You sense the presence of doors!
> You sense the presence of objects!
> You have 1 charge remaining.
> You feel yourself moving faster!
> You have 4 charges remaining.
> You sense the presence of monsters!
> Gothmog, the High Captain of Balrogs breathes fire.
> You die.


  [Character Equipment]

a) The Rapier 'Forasgil' (1d6) (+12,+19)
   It slays animals.  It is branded with frost.  It provides resistance
   to cold and light.  It usually provides light of radius 4.  It
   cannot be harmed by the elements.  
b) a Long Bow of Extra Shots (x3) (+10,+9) (+1)
   It increases your shooting speed by 1.  
c) a Pearl Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.
   
d) an Adamantite Ring of Speed (+8)
   It increases your speed by 8.  
e) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Cloak of Stealth [1,+12] (+3 to stealth)
   It increases your stealth by 3.  
i) a Large Metal Shield of Resistance [5,+10]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
j) an Iron Crown of the Magi [0,+9] (+2)
   It increases your intelligence by 2.  It provides resistance to acid,
   lightning, fire, and cold.  It sustains your intelligence.  It
   grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
k) a Set of Gauntlets of Agility [2,+5] (+3)
   It increases your dexterity by 3.  
l) a Pair of Hard Leather Boots [3,+7]


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) 20 Blue Speckled Potions of Cure Critical Wounds
h) 7 Scrolls titled "quer teas" of Teleportation {!*}
i) 2 Scrolls titled "pra felus" of Teleport Level {!*}
j) 4 Scrolls titled "proger morigo" of Word of Recall
k) 18 Scrolls titled "lecus nor arum" of Recharging
l) 12 Scrolls titled "infecus queus" of Magic Mapping
m) a Zinc Rod of Perception {a@1 !!}
   It cannot be harmed by electricity.  
n) a Tungsten Rod of Teleport Other (charging) {!!}
o) 4 Silver-Plated Wands of Teleport Other (29 charges)
p) an Ironwood Staff of Object Location (1 charge)
q) a Locust Staff of the Magi (3 charges)
r) a Silver Staff of Speed (4 charges)
s) an Eucalyptus Staff of *Destruction* (3 charges) {!*}
t) 16 Arrows of Wounding (1d4) (+11,+14)
u) 31 Arrows (1d4) (+9,+4)
v) 4 Seeker Arrows of Venom (4d4) (+9,+9)
   It is branded with poison.  
w) 24 Seeker Arrows of Venom (4d4) (+6,+9)
   It is branded with poison.  


  [Home Inventory]

a) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
b) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
c) 10 Blue Speckled Potions of Cure Critical Wounds
d) 8 Grey Potions of Healing
e) 4 Pink Speckled Potions of Restore Mana
f) 8 Scrolls titled "quer teas" of Teleportation {!*}
g) 2 Scrolls titled "contu exto ins" of *Identify*
h) a Scroll titled "prum cortia" of *Remove Curse*
i) 39 Scrolls titled "lecus nor arum" of Recharging
j) 14 Scrolls titled "infecus queus" of Magic Mapping
k) 4 Scrolls titled "cus horus" of Banishment {!*}
l) a Locust Staff of the Magi (3 charges)
m) a Mulberry Staff of Banishment (3 charges) {!*}
n) 2 Eucalyptus Staffs of *Destruction* (7 charges) {!*}
o) a Pearl Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.
   
p) an Adamantite Ring of Speed (+6)
   It increases your speed by 6.  
q) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
s) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
t) a Set of Leather Gloves of Free Action [1,+2]
   It grants you immunity to paralysis.  
u) a Two-Handed Sword of Fury (3d6) (+11,+12) (+2)
   It increases your strength by 2.  It increases your attack speed by
   2.  It provides resistance to fear.  It aggravates creatures around
   you.  It cannot be harmed by acid or fire.  
v) a Lochaber Axe of Acid (3d8) (+11,+13)
   It is branded with acid.  It provides resistance to acid.  It cannot
   be harmed by acid.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.7.2008 03:28
Last updated on 12.7.2008 05:58

Download this dump

8132. on the Ladder (of 15790)
2995. on the Angband Ladder (of 4961)
10. for this player (out of 13)

Comments

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On 11.7.2008 15:26 evariste wrote:
A fairly successful diving attempt; I hadn't played rangers in a while and had forgotten how useful it is to have 3 shots/turn. Isildur and Hammerhand (and Osondir, which I sold) were in a greater vault that I just cleared. I didn't realize until after posting here that Hammerhand now aggravates (haven't played V with standard artifacts in a while), so I should probably take it off...

On 11.7.2008 21:42 evariste wrote:
The last 15 dungeon levels were slower and involved a lot of teleport other, but the speed ring (just found in a lesser vault moments after Wormtongue disappointed by only dropping Resistances) should help a lot. I still need either a better bow/arrows or more hit points to think about killing wyrms, though.

On 12.7.2008 06:02 evariste wrote:
A suitable death for a diver -- perhaps I could have avoided it by being more careful about approaches from offscreen while detecting, but I had been feeling the lack of sufficient HP for quite a while.

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