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The Angband Ladder: Clarence, Dunadan Ranger by ItBreathes

  [Angband 3.1.1 dev Character Dump]

 Name   Clarence                                 Self  RB  CB  EB   Best
 Sex    Male         Age             66   STR:  18/22  +1  +2  +2  18/72
 Race   Dunadan      Height          80   INT:  18/44  +2  +2  +0  18/84
 Class  Ranger       Weight         172   WIS:     14  +2  +0  +0     16
 Title  Explorer     Social       Liked   DEX:     17  +2  +1  +3  18/50
 HP     -14/375      Maximize         Y   CON:  18/37  +3  +1  +2  18/97
 SP     94/94                             CHR:  18/75  +2  +1  +3 18/135


 Level               33   Armor    [21,+77]     Saving Throw         68%
 Cur Exp         485805   Fight    (+4,+28)     Stealth        Very Good
 Max Exp         485805   Melee   (+11,+38)     Fighting          Heroic
 Adv Exp         577500   Shoot   (+16,+15)     Shooting       Legendary
 MaxDepth   1950' (L39)   Blows      6/turn     Disarming            68%
 Turns          1772072   Shots      2/turn     Magic Device      Superb
 Gold            275909   Infra        0 ft     Perception        1 in 1
 Burden       154.6 lbs   Speed           9     Searching            47%

 You are the illegitimate and unacknowledged child of a Townsman.  You
 are a credit to the family.  You have green eyes, straight brown hair,
 and an average complexion.


rAcid:......+++.... rConf:.............
rElec:.+....+.+.... Sound:.............
rFire:.+....+++.... Shard:.............
rCold:.+....+++.... Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:........+.... Disen:.............
rDark:........+.... S.Dig:.............
rBlnd:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:.+........... Stea.:.............
  ESP:............. Sear.:.........+...
Invis:.........+... Infra:.............
FrAct:.......+..... Tunn.:.............
HLife:............. Speed:...........+.
ImpHP:............. Blows:+............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> It sounds REALLY healthy!
> You hit the Zombified orc.
> You have destroyed the Zombified orc.
> It concentrates on its body.
> It starts moving faster.
> The Death knight casts a fearful illusion.
> You refuse to be frightened.
> It commands you to return.
> It casts a spell, burning your eyes!
> You are unaffected!
> It points at you, incanting terribly!
> You resist the effects!
> It blinks away.
> It breathes gas.
> You die.

Killed by an Ancient green dragon.

  [Character Equipment]

a) a Whip of Extra Attacks (1d3) (+7,+10) (+2)
     +2 attack speed.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 40.4.
     
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
c) a Ring of Damage (+0,+11)
d) a Ring of Damage (+0,+13)
e) (nothing)
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 3 light.
g) Metal Scale Mail of Resistance (-2) [12,+17]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Cloak of Thingol [1,+18] (+3)
     +3 dexterity, charisma.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Hard Leather Cap of Seeing [2,+16] (+4 searching)
     +20% to searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.  
     
k) (nothing)
l) a Pair of Leather Boots of Speed [2,+3] (+9)
     +9 speed.
     


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 27 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
h) a Potion of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
i) 7 Scrolls of Teleport Level
     When read, it teleports you one level up or down.
     
j) 7 Scrolls of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
k) 2 Rods of Probing
     When activated, it gives you information on the health and abiliti
     es of monsters you can see.
     Takes 190 turns to recharge at your current speed.
     
l) a Rod of Light {squelch}
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 17 turns to recharge at your current speed.
     
m) 2 Wands of Teleport Other (15 charges)
     
     When aimed, it teleports a target monster away.
     
n) 3 Staves of Teleportation (20 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
o) a Staff of Speed (6 charges)
     
     When activated, it hastens you for 2d10+20 turns.
     
p) 3 Staves of Identify (5 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
q) 91 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 70.7.
     35% chance of breaking upon contact.
     
r) 11 Arrows of Slay Animal (1d4) (+8,+5)
     Slays animals.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 183.6 vs. animals, and 91.8 vs. others.
     35% chance of breaking upon contact.
     
s) 3 Arrows of Slay Undead (1d4) (+8,+5)
     Slays undead.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 275.4 vs. undead, and 91.8 vs. others.
     35% chance of breaking upon contact.
     
t) 20 Arrows of Slay Demon (1d4) (+8,+6)
     Slays demons.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 287.6 vs. demons, and 95.8 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 7 Books of Magic Spells [Conjurings and Tricks]
c) 8 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 6 Potions of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
f) 6 Potions of Restore Mana
     When drunk, it restores your mana points to maximum.
     
g) 4 Potions of Restore Strength {squelch}
     When drunk, it restores your strength.
     
h) 6 Potions of Restore Intelligence
     When drunk, it restores your intelligence.
     
i) a Potion of Restore Wisdom
     When drunk, it restores your wisdom.
     
j) 3 Potions of Restore Dexterity
     When drunk, it restores your dexterity.
     
k) 3 Potions of Restore Charisma
     When drunk, it restores your charisma.
     
l) 7 Potions of Restore Life Levels
     When drunk, it restores your experience.
     
m) a Rod of Teleport Other
     When aimed, it teleports a target monster away.
     Takes 47 turns to recharge at your current speed.
     
n) a Ring of Strength (+4)
     +4 strength.
     Sustains strength.
     
o) 2 Rings of Intelligence (+5)
     +5 intelligence.
     Sustains intelligence.
     
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
q) The Pair of Steel Shod Boots of Thror [6,+20] (+3)
     +3 strength, constitution, speed.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) The Dagger 'Dethanc' (2d4) (+4,+6)
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 49.6 vs. creatures not resistant to
     electricity, and 39.3 vs. others.
     
s) The Dagger 'Narthanc' (2d4) (+4,+6)
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 49.6 vs. creatures not resistant to fire, and 
     39.3 vs. others.
     
t) The Dagger 'Nimthanc' (2d4) (+4,+6)
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 49.6 vs. creatures not resistant to cold, and 
     39.3 vs. others.
     
u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
     +15% to searching.
     Slays evil creatures, orcs, dragons.
     Branded with frost.
     Provides resistance to cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  
     
     Combat info:
     2 blows/round.
     Average damage/hit: 57 vs. evil creatures, 63.4 vs. orcs, 63.4 vs.
     dragons, 63.4 vs. creatures not resistant to cold, and 50.6 vs.
     others.
     
     Radius 1 light.
v) a Whip (Blessed) (1d3) (+8,+8) (+3)
     +3 wisdom.
     Blessed by the gods.  Grants telepathy.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 38.3.
     
w) The Flail 'Totila' (3d6) (+6,+8) (+2 stealth)
     +2 stealth.
     Slays evil creatures.
     Branded with flames.
     Provides resistance to fire, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 58.8 vs. evil creatures, 70 vs. creatures not
     resistant to fire, and 47.7 vs. others.
     
x) a Long Bow of Extra Shots (x3) (+10,+10) (+1)
     +1 shooting speed.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2941     50'    2   Reached level 2
     15807     50'    3   Reached level 3
     38315     50'    4   Reached level 4
     44348    100'    5   Reached level 5
     48216    100'    5   Killed Fang, Farmer Maggot's dog
     61875    100'    6   Reached level 6
    109294    100'    7   Reached level 7
    110535    100'    7   Killed Grip, Farmer Maggot's dog
    159555    150'    8   Reached level 8
    178040      0'    8   Killed Farmer Maggot
    236046    150'    9   Reached level 9
    292077    250'   10   Reached level 10
    351209    300'   11   Reached level 11
    416516    400'   12   Reached level 12
    426264    400'   12   Killed Mughash the Kobold Lord
    434881    400'   13   Reached level 13
    465434    450'   14   Reached level 14
    489128    500'   14   Killed Wormtongue, Agent of Saruman
    498254    500'   15   Reached level 15
    530317    550'   16   Reached level 16
    551667    600'   17   Reached level 17
    568442    650'   17   Killed Brodda, the Easterling
    574432    700'   18   Reached level 18
    574632    700'   18   Killed Ufthak of Cirith Ungol
    589851    700'   18   Found The Dagger 'Narthanc'
    590106    700'   18   Found The Cloak of Thingol
    595676    750'   19   Reached level 19
    596097    750'   19   Killed Smeagol
    601559    750'   20   Reached level 20
    619687    800'   20   Killed Ulfast, Son of Ulfang
    640468    800'   21   Reached level 21
    643851    800'   21   Killed Bullroarer the Hobbit
    674273    900'   22   Reached level 22
    680722    900'   22   Killed Orfax, Son of Boldor
    696581    950'   23   Reached level 23
    723473    950'   23   Killed Golfimbul, the Hill Orc Chief
    729476    950'   24   Reached level 24
    738215    950'   24   Killed Lugdush, the Uruk
    743958    950'   24   Found The Broad Sword 'Orcrist'
    747459    950'   24   Killed Nar, the Dwarf
    785499   1000'   25   Reached level 25
    800320   1000'   25   Killed Lagduf, the Snaga
    877374   1100'   25   Killed Shagrat, the Orc Captain
    888546   1100'   26   Reached level 26
    906309   1150'   26   Killed Azog, King of the Uruk-Hai
    938580   1150'   26   Killed Gorbag, the Orc Captain
    939544   1150'   26   Killed Boldor, King of the Yeeks
    940412   1150'   26   Found The Dagger 'Nimthanc'
    959833   1150'   26   Found The Set of Gauntlets 'Paurnimmen' (LOST)
    973172   1150'   26   Killed Ugluk, the Uruk
    997132   1150'   27   Reached level 27
   1008785   1200'   27   Killed Angamaite of Umbar
   1010286   1200'   27   Killed Khim, Son of Mim
   1010301   1200'   27   Found The Phial of Galadriel
   1010574   1200'   27   Killed Ibun, Son of Mim
   1047330   1200'   27   Found The Pair of Leather Boots of Wormtongue (LOST)
   1109863   1200'   27   Killed Sangahyando of Umbar
   1171304   1200'   28   Reached level 28
   1293724   1450'   29   Reached level 29
   1314344   1500'   29   Found The Quarterstaff 'Eriril' (LOST)
   1348348   1500'   29   Found The Dagger 'Dethanc'
   1434536   1600'   29   Killed Bolg, Son of Azog
   1456961   1600'   29   Killed Uldor the Accursed
   1464312   1650'   30   Reached level 30
   1489192   1700'   30   Killed Draebor, the Imp
   1490342   1700'   30   Found The Flail 'Totila'
   1498046   1700'   30   Found The Short Bow of Amrod
   1548745   1750'   31   Reached level 31
   1586361   1850'   31   Killed Lorgan, Chief of the Easterlings
   1644415   1850'   31   Found The Leather Shield of Celegorm
   1663000   1900'   32   Reached level 32
   1667052   1900'   32   Killed Grishnakh, the Hill Orc
   1681232   1900'   32   Killed Bert the Stone Troll
   1702999   1950'   32   Killed Mim, Betrayer of Turin
   1727501   1950'   32   Found The Pair of Steel Shod Boots of Thror
   1731699   1950'   33   Reached level 33
   1741716   1950'   33   Found The Hard Leather Cap of Thranduil


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.5.2011 05:58
Last updated on 15.5.2011 17:15

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6562. on the Ladder (of 12621)
2134. on the Angband Ladder (of 3715)

Comments

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On 12.5.2011 04:00 ItBreathes wrote:
I now officially hate cherubs. Detected one for the first time on dlvl 38 and pictured a little, rosy-cheeked thing I could happily whip to death.

Then it summoned a herd of elephants, hasted itself, started burning my shit and summoning undead and demons I'd never seen before. Summoned a dark elven mage that then started its own summoning, teleporting me around, and generally pissing me off.

Did finally manage to whip that baby-faced killer into submission, along with all its spawn (and spawn's spawn), but if I come across some animal in this game called Cute Pink Unicorn, I am teleporting away as fast as I can.

On 15.5.2011 17:15 ItBreathes wrote:
#$$%%^^&##@!!@#$
Didn't even see the ancient green before it torched me--too busy running away from a room full of summons. YASD.

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