The Angband Ladder: Gulas, Dunadan Ranger by <jludwi2@comcast.net>

  [Angband 3.0.3 Character Dump]

 Name   Gulas                                    Self  RB  CB  EB   Best
 Sex    Female            Age        57   STR:  18/32  +1  +2  +0  18/62
 Race   Dunadan           Height     76   INT:     18  +2  +2  +0  18/40
 Class  Ranger            Weight    208   WIS:     15  +2  +0  +0     17
 Title  Explorer          Status     24   DEX:  18/95  +2  +1  +0 18/125
 HP     325/325           Maximize    Y   CON:     18  +3  +1  +3  18/70
 SP     47/47             Preserve    Y   CHR! 18/100  +2  +1  +0 18/130

 Level           33       Armor     [44,+49]     Saving Throw     Superb
 Cur Exp     530185       Fight     (+7,+15)     Stealth       Very Good
 Max Exp     530185       Melee    (+16,+24)     Fighting      Legendary
 Adv Exp     577500       Shoot    (+17,+11)     Shooting      Legendary
                          Blows       7/turn     Disarming        Superb
 Gold          5404       Shots       2/turn     Magic Device     Superb
                                                 Perception       Superb
 Burden   135.6 lbs       Infra         0 ft     Searching        Superb

 You are the illegitimate but acknowledged child of a Yeoman.  You are
 a credit to the family.  You have blue-gray eyes, straight black hair,
 and an average complexion.



  [Character Equipment]

a) a Short Sword of Extra Attacks (1d7) (+9,+9) (+2) {!*}
   It increases your attack speed by 2.  
b) a Long Bow of Accuracy (x3) (+10,+11) {!*}
c) a Ring of Constitution (+3) {!*}
   It increases your constitution by 3.  It sustains your constitution.  
d) a Ring of Damage (+12) {!*}
e) an Amulet of ESP (+5) {!*}
   It increases your searching by 5.  It grants you the power of telepathy
   .  It cannot be harmed by the elements.  
f) The Phial of Galadriel {!*}
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.  
g) Bronze Dragon Scale Mail (-2) [30,+7] {!k!v!d!t}
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  It cannot be harmed by the
   elements.  
h) a Cloak [1,+6]
i) The Large Leather Shield of Celegorm [4,+20] {!*}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) a Metal Cap of Seeing [3,+2] (+1 to searching) {!*, 75% off}
   It increases your searching by 1.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  
k) (nothing)
l) a Pair of Metal Shod Boots of Free Action [6,+6] {!*}
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 7 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks] {!k!v!d!t, 10% off}
c) 3 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Mordenkainen's Escapes] {!k!v!d!t}
   It cannot be harmed by the elements.  
f) 13 Potions of Cure Critical Wounds {25% off}
g) 5 Potions of Healing
h) a Potion of Restore Life Levels
i) a Potion of Enlightenment
j) 8 Scrolls of Word of Recall {40% off}
k) 2 Rods of Teleport Other {@4 !k!v!d!t, 10% off}
l) 2 Rods of Acid Balls {@2 !k!v!d!t}
m) a Rod of Fire Balls {!k!v!d!t @3}
n) a Staff of Teleportation (8 charges)
o) a Staff of Teleportation
p) 4 Arrows (1d4) (+5,+2) {@1 =g}
q) 2 Arrows (1d4) (+2,+5) {@1 =g}
r) 31 Arrows (1d4) (+0,+0) {@1 =g}


  [Home Inventory]

a) a Book of Magic Spells [Sorcery and Evocations]
b) 2 Books of Magic Spells [Resistances of Scarabtarices] {!k!v!d!t}
   It cannot be harmed by the elements.  
c) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
d) a Potion of Restore Mana
e) a Scroll of Remove Curse
f) 2 Wands of Clone Monster (7 charges)
g) 2 Wands of Clone Monster (4 charges)
h) a Wand of Annihilation (2 charges)
   It cannot be harmed by the elements.  
i) a Ring of Resist Poison {90% off}
   It provides resistance to poison.  
j) a Ring of Free Action
   It grants you immunity to paralysis.  
k) a Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.  
l) a Ring of Intelligence (+3) {!*}
   It increases your intelligence by 3.  It sustains your intelligence.  
m) a Ring of Dexterity (+2) {!*}
   It increases your dexterity by 2.  It sustains your dexterity.  
n) a Ring of Damage (+9)
o) Ribbed Plate Armour of Resistance (-3) [28,+16]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
p) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
q) a Pair of Soft Leather Boots of Stealth [2,+0] (+3)
   It increases your stealth by 3.  
r) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.  
s) a Short Sword of Westernesse (1d7) (+11,+7) (+1)
   It increases your strength, dexterity, and constitution by 1.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
t) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
   It increases your dexterity by 3.  It increases your stealth by 3.  It
   provides resistance to acid, lightning, fire, and cold.  It makes you
   fall like a feather and speeds your regeneration.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.  
v) a Great Axe (Defender) (4d4) (+8,+11) [+1] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  It
   might have hidden powers.  
w) 29 Arrows (1d4) (+0,+0) {@1 =g}


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.11.2005 09:28
Last updated on 5.12.2005 10:29

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10258. on the Ladder (of 18938)
4180. on the Angband Ladder (of 6484)
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Comments

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On 17.11.2005 09:28 jludwi2@comcast.net wrote:
Killed some rats.

On 23.11.2005 01:51 jludwi2@comcast.net wrote:
collecting money to by a ring of Invis+FA, and looking for farms for experience, found Escapes and 2 swords of Westense. Now ready to go to lvl 20 looking for normal resists.

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