The Angband Ladder: Riawyn, Hobbit Ranger by <iridia@pakistanmail.com>

  [Angband 3.0.1 Character Dump]

 Name   Riawyn                                   Self  RB  CB  EB   Best
 Sex    Female            Age        32   STR! 18/100  -2  +2  +3 18/130
 Race   Hobbit            Height     32   INT! 18/100  +2  +2 +20 18/340
 Class  Ranger            Weight     50   WIS! 18/100  +1  +0  +3 18/140
 Title  ***WINNER***      Status     33   DEX! 18/100  +3  +1 +17 18/310
 HP     967/967           Maximize    Y   CON! 18/100  +2  +1  +8 18/210
 SP     385/385           Preserve    Y   CHR! 18/100  +1  +1  +5 18/170

 Level           50       Armor    [20,+135]     Saving Throw     Heroic
 Cur Exp    7717604       Fight     (+23,+9)     Stealth          Superb
 Max Exp    7717604       Melee    (+30,+13)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+43,+17)     Shooting      Legendary
                          Blows       5/turn     Disarming        Heroic
 Gold       2512562       Shots       3/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   189.8 lbs       Infra        40 ft     Searching     Very Good

 You are one of several children of a Hobbit Shirriff.  You are the
 black sheep of the family.  You have brown eyes, straight brown hair,
 and a dark complexion.



  [Character Equipment]

a) The Dwarven Shovel of Searim (1d3) (+7,+4) (+5) (charging)
   It can be activated for genocide every 500 turns if it is being worn.
   It affects your intelligence.
   It affects your dexterity.
   It affects your ability to tunnel.
   It strikes at undead with holy wrath.
   It strikes at demons with holy wrath.
   It sustains your dexterity.
   It provides immunity to acid.
   It provides resistance to light.
b) a Long Bow of Lothlorien (x3) (+20,+17) (+2) {GV 3600}
   It might have hidden powers.
c) a Rhodonite Ring of Speed (+10) {LV 3050}
d) The Ring 'Kelenath' (+4) {GV 3600}
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your intelligence.
   It affects your dexterity.
   It affects your speed.
   It sustains your intelligence.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to confusion.
   It provides resistance to disenchantment.
   It provides permanent light.
   It speeds your regenerative powers.
e) a Coral Amulet of Sustenance
f) The Palantir of Hathon (+1) {Wyrm off many colours}
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your constitution.
   It sustains your intelligence.
   It sustains your wisdom.
   It provides resistance to light.
   It provides resistance to sound.
   It speeds your regenerative powers.
g) The Robe of Gilpiol [2,+21] (+3) {Ar-Phar 3000}
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It sustains your intelligence.
   It sustains your wisdom.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to shards.
   It provides resistance to chaos.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
   It aggravates nearby creatures.
h) The Cloak of Vindel [1,+15] (+5) {Huan}
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It sustains your charisma.
   It provides resistance to electricity.
   It slows your metabolism.
i) The Shield of Deflection of Gilth [10,+19] (+4) {Ancalagon 4150}
   It affects your intelligence.
   It affects your constitution.
   It affects your speed.
   It sustains your charisma.
   It provides resistance to acid.
   It provides immunity to electricity.
   It provides resistance to fire.
   It induces feather falling.
j) The Golden Crown of Elebrie [0,+11] (+2) {Saruman 3100}
   It affects your dexterity.
   It sustains your wisdom.
   It sustains your dexterity.
   It provides resistance to acid.
   It provides resistance to blindness.
   It provides resistance to shards.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
k) The Set of Cesti of Aerethlu [5,+40] (+4) {Bile Wyrm 4150}
   It can be activated for heal (500) every 250 turns if it is being worn.
   It affects your intelligence.
   It affects your dexterity.
   It provides resistance to dark.
   It provides resistance to shards.
   It provides permanent light.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It aggravates nearby creatures.
l) The Pair of Soft Leather Boots 'Eleth' [2,+14] (+7) {!d!d!v!v!s!s LV 2600}
   It affects your speed.
   It provides immunity to cold.


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 5 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {!d!d!v!v!k!k!s!s}
f) a Book of Magic Spells [Mordenkainen's Escapes] {!d!d!s!s!v!v!k!k}
g) 2 Books of Magic Spells [Tenser's Transformations] {!d!d!s!s!v!v!k!k}
h) a Book of Magic Spells [Kelek's Grimoire of Power] {!d!d!v!v!s!s!k!k}
i) 20 Gold Speckled Potions of Healing {!q, 10% off}
j) 6 Cloudy Potions of *Healing* {!q}
k) 2 Purple Potions of Life {!q}
l) 20 Scrolls titled "nagankh ingaks" of Teleport Level {!r, 40% off}
m) 5 Scrolls titled "an crecos" of *Destruction* {!r, 40% off}
n) 3 Tungsten Rods of Detection {!d!d!v!v!s!s!k!k}
o) 9 Aluminum-Plated Rods of Teleport Other
p) 30 Arrows of Flame (1d4) (+10,+9) {@f0=g}
q) 25 Seeker Arrows of Venom (4d4) (+14,+15)
r) 65 Silver Arrows (3d4) (+10,+10)


  [Home Inventory]

a) 37 Scrolls titled "nagankh ingaks" of Teleport Level {!r, 40% off}
b) a Rhodonite Ring of Speed (+10)
c) The Ring of Saegon {Gabriel 4700}
   It can be activated for haste self (75+d75 turns) every 150+d150 turns
   if it is being worn.
   It provides resistance to dark.
   It provides resistance to shards.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
d) The Ring 'Gorth' (+3) {Lungorthin 4400}
   It can be activated for large frost ball (200) every 20+d20 turns if it
   is being worn.
   It affects your intelligence.
   It affects your charisma.
   It affects your searching.
   It affects your speed.
   It sustains your constitution.
   It provides immunity to cold.
   It provides resistance to blindness.
   It provides resistance to sound.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It slows your metabolism.
   It provides permanent light.
   It speeds your regenerative powers.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
e) The Amulet of Agonwe {Azriel 3500}
   It can be activated for dispel evil (x5) every 50+d50 turns if it is
   being worn.
   It provides resistance to acid.
   It provides resistance to dark.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides resistance to chaos.
f) The Elfstone 'Mothir' (+3) {GV 3600}
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to confusion.
   It provides resistance to chaos.
g) The Jewel 'Beloth' (+1) {Storm Wyrm 3600}
   It can be activated for restore life levels every 150 turns if it is
   being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to dark.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
h) a Mithril Amulet of Trickery (+2) {LV 2100}
i) The Arkenstone of Ardar (+3)
   It can be activated for detection every 30+d30 turns if it is being
   worn.
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It sustains your wisdom.
   It sustains your dexterity.
   It speeds your regenerative powers.
j) The Robe of Tirchar [2,+10] (+4) {GV 3600}
   It can be activated for teleport away every 50 turns if it is being
   worn.
   It affects your wisdom.
   It affects your dexterity.
   It affects your infravision.
   It sustains your wisdom.
   It sustains your dexterity.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to blindness.
   It provides resistance to sound.
   It provides resistance to nether.
   It slows your metabolism.
   It gives telepathic powers.
   It aggravates nearby creatures.
k) The Soft Leather Armour of Elvanna [4,+26] (+6) {Ancalagon 4150}
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to life draining.
   It aggravates nearby creatures.
l) The Soft Leather Armour 'Celen' [4,+13] (+4) {AMHD 3600}
   It affects your infravision.
   It sustains your intelligence.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to sound.
   It provides resistance to shards.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It provides resistance to life draining.
   It aggravates nearby creatures.
m) The Leather Scale Mail of Gunde (-1) [11,+11] (+6) {GV 3600}
   It can be activated for fire ball (72) every 40 turns if it is being
   worn.
   It affects your intelligence.
   It affects your searching.
   It affects your speed.
   It sustains your intelligence.
   It sustains your wisdom.
   It provides resistance to electricity.
   It provides immunity to fire.
   It provides resistance to cold.
   It provides resistance to nexus.
   It provides permanent light.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It aggravates nearby creatures.
n) The Leather Scale Mail of Mahtarch (-1) [11,+13] (+4)
   It can be activated for probing every 20 turns if it is being worn.
   It affects your dexterity.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to dark.
   It provides resistance to sound.
   It provides resistance to shards.
   It provides resistance to nexus.
   It provides permanent light.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It aggravates nearby creatures.
o) a Shadow Cloak of the Magi [6,+17] (+2)
   It might have hidden powers.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It is cursed.
   It might have hidden powers.
q) The Iron Helm 'Meldangil' [5,+11] (+6) {Floor 2350}
   It affects your searching.
   It affects your speed.
   It gives telepathic powers.
r) The Set of Cesti of Aegil (+4,+4) [5,+25] (+4) {Swamp Wyrm 3700}
   It can be activated for phase door every 2 turns if it is being worn.
   It affects your dexterity.
   It affects your charisma.
   It provides permanent light.
   It provides immunity to paralysis.
   It provides resistance to life draining.
s) The Pair of Soft Leather Boots of Rathil [2,+14] (+2) {Morgoth}
   It might have hidden powers.
t) The Dagger of Mendir (1d4) (-10,-9) {Morgoth, cursed}
   It provides resistance to chaos.
   It induces random teleportation.
   It aggravates nearby creatures.
   It drains experience.
   It is heavily cursed.
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It might have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.4.2003 02:32

Download this dump

4683. on the Ladder (of 18938)
1691. on the Angband Ladder (of 6484)
10. for this player (

Comments

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On 22.4.2003 03:33 skadabra65@hotmail.com wrote:
Winning with a shovel....priceless. Did you actually whack Morgoth once or twice with it? :) Or did you just shoot all enemies?

On 23.4.2003 22:43 iridia@pakistanmail.com wrote:
I shot all enemies, the showel used for im_acid and the activation.

On 11.7.2003 23:23 aenriquez@hmc.edu wrote:
Wow, nice randart win. Unless I'm really mistaken it looks like you've got more folks on the ladder than anyone else (6 winners, plus at least that many goobers). I admire you, nice job!

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