The Angband Ladder: Slothrop, Hobbit Ranger by <octohalloffame@yahoo.com>

  [Angband 2.9.3 Character Dump]

 Name   Slothrop                                 Self  RB  CB  EB   Best
 Sex    Male              Age        31   STR! 18/100  -2  +2 +11 18/210
 Race   Hobbit            Height     33   INT! 18/100  +2  +2  +1 18/150
 Class  Ranger            Weight     61   WIS! 18/100  +1  +0  +4 18/150
 Title  Ranger Lord       Status     61   DEX! 18/100  +3  +1  +5 18/190
 HP     -127/913          Maximize    Y   CON! 18/100  +2  +1 +14 18/270
 SP     239/313           Preserve    Y   CHR! 18/100  +1  +1  +4 18/160

 Level           50       Armor    [15,+137]     Saving Throw  Legendary
 Cur Exp   14144242       Fight    (+36,+25)     Stealth       Excellent
 Max Exp   14144242       Melee    (+46,+45)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+51,+20)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold       2828479       Shots       3/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   167.7 lbs       Infra        70 ft     Searching     Very Good

     You are one of several children of a Hobbit Burglar.  You
     are a credit to the family.  You have brown eyes, straight
     red hair, and an average complexion.



  [Last Messages]

> You hit Cerberus, Guardian of Hades.
> You miss Cerberus, Guardian of Hades.
> You miss Cerberus, Guardian of Hades.
> You hit Cerberus, Guardian of Hades.
> Cerberus, Guardian of Hades invokes a darkness storm.
> The Dark elven warrior wakes up.
> The Green jelly is destroyed.
> Cerberus, Guardian of Hades shrugs off the attack.
> The Killer pink beetle shrieks in agony.
> The Killer pink beetle flees in terror!
> The Tengu screams in agony.
> The Chaos drake grunts with pain.
> Cerberus, Guardian of Hades breathes nether.
> You keep hold of your life force!
> You die.


  [Character Equipment]

a) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
     It affects your constitution.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It provides resistance to acid.
     It provides resistance to fire.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to confusion.
     It provides resistance to chaos.
     It provides immunity to paralysis.
b) a Long Bow of Extra Might (x3) (+15,+20) (+2)
c) The Ring of Power (Narya) (+1)
     It can be activated for...
     large fire ball (120)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your strength.
     It sustains your dexterity.
     It provides immunity to fire.
     It slows your metabolism.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
d) a Ring of Speed (+13)
e) The Amulet of Ingwe (+3)
     It can be activated for...
     dispel evil (x5)
     ...if it is being worn.
     It affects your wisdom.
     It affects your charisma.
     It affects your infravision.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to cold.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
f) The Arkenstone of Thrain
     It can be activated for...
     clairvoyance
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) a Robe of Permanence [2,+14] {disenchantment}
     It provides resistance to disenchantment.
h) The Cloak 'Colluin' [1,+15]
     It can be activated for...
     resistance (20+d20 turns)
     ...if it is being worn.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
i) The Small Metal Shield of Thorin [3,+25] (+4)
     It affects your strength.
     It affects your constitution.
     It provides immunity to acid.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to chaos.
     It provides immunity to paralysis.
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to blindness.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
     It affects your strength.
     It affects your constitution.
     It provides immunity to paralysis.
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed)
     It can be activated for...
     haste self (20+d20 turns)
     ...if it is being worn.
     It affects your speed.
     It provides resistance to nexus.


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistance of Scarabtarices]
f) a Book of Magic Spells [Mordenkainen's Escapes]
g) a Book of Magic Spells [Tenser's Transformations]
h) a Book of Magic Spells [Raal's Tome of Destruction]
i) a Holy Book of Prayers [Purifications and Healing]
j) 12 Potions of Cure Critical Wounds
k) 8 Potions of Healing
l) 8 Potions of Restore Life Levels
m) 2 Rods of Detection
n) a Rod of Probing
o) a Rod of Healing
p) 4 Rods of Teleport Other
q) a Staff of Teleportation (3 charges)
r) a Ring of Flames [+11]
s) a Golden Crown [0,+8]
t) The Glaive of Pain (9d6) (+0,+30)
u) 22 Arrows (1d4) (+6,+8)
v) 22 Arrows (1d4) (+7,+5)
w) 24 Arrows (1d4) (+8,+3)


  [Home Inventory]

a) 55 Mushrooms of Restoring
b) 96 Potions of Speed
c) 36 Potions of Healing
d) 12 Potions of *Healing* {!q}
e) 3 Potions of Life {!q}
f) 54 Potions of Restore Mana
g) 28 Scrolls of *Identify*
h) 12 Scrolls of *Remove Curse*
i) 6 Scrolls of Rune of Protection
j) The Ring of Barahir (+1)
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your stealth.
     It provides resistance to poison.
k) The Phial of Galadriel
     It can be activated for...
     illumination
     ...if it is being worn.
     It provides light (radius 3) forever.
l) Balance Dragon Scale Mail (-2) [30,+16]
m) Bar Chain Mail of Elvenkind (-2) [18,+22] (+2 to stealth) {nether}
     It provides resistance to nether.
n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
     It can be activated for...
     phase door
     ...if it is being worn.
     It affects your stealth.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     It can be activated for...
     genocide
     ...if it is being worn.
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to disenchantment.
p) a Robe of Permanence [2,+13] {chaos}
     It provides resistance to chaos.
q) The Large Leather Shield of Celegorm [4,+20]
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to dark.
r) The Large Metal Shield of Anarion [5,+19]
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
     It affects your intelligence.
     It affects your wisdom.
     It provides resistance to blindness.
     It gives telepathic powers.
t) The Small Sword 'Sting' (1d6) (+9,+9) (+2 attacks)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It affects your attack speed.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It is especially deadly against orcs.
     It provides resistance to light.
     It provides permanent light.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
u) The Long Sword 'Anduril' (2d5) (+10,+15) [+5] (+4)
     It can be activated for...
     fire ball (72)
     ...if it is being worn.
     It affects your strength.
     It fights against evil with holy fury.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It does extra damage from fire.
     It sustains your dexterity.
     It provides resistance to fire.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
     It affects your dexterity.
     It affects your attack speed.
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It allows you to see invisible monsters.
w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
     It affects your strength.
     It affects your constitution.
     It affects your stealth.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to blindness.
     It induces feather falling.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10 to speed)
     It can be activated for...
     fire branding of bolts
     ...if it is being worn.
     It affects your speed.
     It provides resistance to fire.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.9.2003 06:49
Last updated on 19.9.2003 04:46

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2860. on the Ladder (of 18915)
683. on the Angband Ladder (of 6466)

Comments

Jump to latest

On 17.9.2003 07:08 octohalloffame@yahoo.com wrote:
Personal best so far: 4100'. Just got Feanor; was swapping Narya and RoS+9 before that. Been living without nether resist, and so far hasn't gotten me into trouble (knock wood). Uniques I can't handle yet: Cantoras, Tarrasque.

On 17.9.2003 20:51 loefftj@yahoo.com wrote:
Why are you wearing the permanance robe instead of Celeborn? Doesn't a ranger get an extra shot with a bow? I would swap to Celeborn and the longbow of extra might and whoop Tarrasque's butt. Even without Cubragol you still have about 15+13+1 ... +29 speed. + immunity to fire. Find a !oSp and go to work.

I didn't think Cantoras was that bad but I usually play mages. So I am used to doing the anti-summon and mana storm job on uniques.

On 18.9.2003 01:18 octohalloffame@yahoo.com wrote:
Thanks for the advice. I rarely used missiles even before I found Cubragol, although I've kept the bow for the endgame. I also didn't have Feanor until now, so I'll consider the switch. As for the robe, I despise stat/xp drain, even if it's easily remedied, but I don't want to swap Thorin for Anarion since I'd lose the immunity.

Tarrasque's breath is way too heavy, even with disench resist. Cantoras I got close to killing a couple of times. My biggest problem seems to be damage output; things don't die rapidly enough for my liking, and even uniques like Gabriel took a lot of fleeing before I got them. We'll see if the new booties help any.


On 19.9.2003 04:52 octohalloffame@yahoo.com wrote:
Grr, dumb dog. Not having nether resist came back to haunt me, clearly. I had just obtained the Glaive of Pain via Acquirement at 4650', and was contemplating recalling back to town to recast my outfit when I saw Cerberus. Not shown in the last messages: me casting phase door like a chump. :)

Does "You keep hold of your life force! You die." count as YAFM?


On 19.9.2003 15:15 loefftj@yahoo.com wrote:
That sucks! Tough to lose a character with equipment like Feanor. Not often that comes up.

Solas

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