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The Angband Ladder: Ponto, Hobbit Ranger by <powerATiastate.edu>

  [Angband 3.0.4 beta 1 Character Dump]

 Name   Ponto                                    Self  RB  CB  EB   Best
 Sex    Male              Age        22   STR! 18/100  -2  +2  +4 18/140
 Race   Hobbit            Height     36   Int! 18/100  +2  +2  +6 18/200 18/170
 Class  Ranger            Weight     58   WIS! 18/100  +1  +0  +1 18/120
 Title  ***WINNER***      Status     52   DEX! 18/100  +3  +1  +4 18/180
 HP     934/934           Maximize    Y   CON! 18/100  +2  +1  +8 18/210
 SP     156/361           Preserve    Y   CHR! 18/100  +1  +1  +3 18/150

 Level           50       Armor     [49,+91]     Saving Throw     Heroic
 Cur Exp   12316761       Fight    (+19,+10)     Stealth          Superb
 Max Exp   12316761       Melee    (+33,+25)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+31,+22)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       5/turn     Disarming        Superb
 Gold       4468686       Shots       3/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   319.6 lbs       Infra        40 ft     Searching     Very Good

 You are one of several children of a Hobbit Archer.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.++*.. Blind:......+......
 Elec:......+...... Confu:......+......
 Fire:......+.+.... Sound:.+....+......
 Cold:......+...... Shard:......+.+....
 Pois:+.+..++...... Nexus:+.....+.+....
 Fear:............. Nethr:+.....+......
 Lite:......+.+.... Chaos:+....++......
 Dark:......+..++.. Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:........+.... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:.+........... Tunn.:.............
Telep:.........+... Speed:+..++......+.
Invis:........+.... Blows:.............
FrAct:..+.......... Shots:.............
HLife:............+ Might:.+...........


  [Character Equipment]

a) The Bastard Sword of Pelen (3d4) (+14,+15) (+5)
   It increases your speed by 5.  It slays animals and demons, and it is
   especially deadly against dragons.  It provides resistance to acid, 
   poison, nexus, nether, and chaos.  It sustains your constitution.  It
   cannot be harmed by the elements.  
b) The Long Bow 'Moron' (x3) (+12,+22) (+3) {LV 3200'}
   It increases your intelligence and charisma by 3.  It increases your 
   shooting power by 3.  It provides resistance to sound.  It sustains
   your constitution and charisma.  It speeds your regeneration.  It
   cannot be harmed by the elements.  
c) The Ring of Fingair (+2) {GV 2950'}
   It increases your strength by 2.  It provides resistance to poison.  It
   sustains your charisma.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
d) an Obsidian Ring of Speed (+13) {LV 4100'}
   It increases your speed by 13.  
e) The Necklace of Alith (+5) {Glaurung}
   It increases your constitution by 5.  It increases your speed by 5.  It
   sustains your strength and wisdom.  It cannot be harmed by the
   elements.  
f) The Palantir of Annan (+1) {GWoL 4050'}
   It increases your wisdom and dexterity by 1.  It provides resistance to 
   poison and chaos.  It sustains your dexterity and charisma.  It lights
   the dungeon around you.  It activates for clairvoyance every 50+d50
   turns.  It cannot be harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+22] {LV 4850'}
   It provides resistance to acid, lightning, fire, cold, poison, light, 
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) The Cloak of Arrion [1,+12] (+2) {LV 1750'}
   It increases your strength by 2.  It increases your stealth by 2.  It
   sustains your strength.  It activates for fire bolt (9d8) every 8+d8
   turns.  It cannot be harmed by the elements.  
i) The Large Leather Shield of Naron [4,+10]
   It provides resistance to acid, fire, light, shards, and nexus.  It
   sustains your charisma.  It slows your metabolism.  It grants you the
   ability to see invisible things.  It activates for drain life (120)
   every 40 turns.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Sernor [0,+10] (+3) {Telepathy}
   It increases your intelligence and constitution by 3.  It provides
   resistance to acid and dark.  It sustains your intelligence, 
   constitution, and charisma.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
k) The Set of Leather Gloves of Isilon [1,+9] (+3)
   It increases your dexterity by 3.  It provides immunity to acid.  It
   provides resistance to dark.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+15] (+8)
   It increases your speed by 8.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v}
c) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v, 75% off}
d) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!K!v}
   It cannot be harmed by the elements.  
e) 3 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6!d!k!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!d!k!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations] {G1600' @m8@b8@G8!d!k!v}
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!d!k!v}
   It cannot be harmed by the elements.  
i) 10 Light Green Potions of Healing {!*}
j) 6 Brown Potions of *Healing* {!*}
k) 6 Viscous Pink Potions of Restore Mana {!*}
l) 11 Scrolls titled "sehla sneerk" of *Destruction* {!*}
m) 4 Scrolls titled "yerg bitevs" of Banishment {!*}
n) 5 Scrolls titled "denme shuun" of Mass Banishment {!*}
o) an Obsidian Ring of Speed (+13)
   It increases your speed by 13.  
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
q) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
r) The Short Bow 'Heleglach' (x2) (+9,+2) (+2)
   It increases your shooting speed by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
s) The Heavy Crossbow 'Radhradar' (x4) (+10,+11) (+5)
   It increases your wisdom and dexterity by 5.  It cannot be harmed by
   the elements.  It might have hidden powers.
t) 10 Seeker Arrows of Flame (4d4) (+9,+7) {=g}
   It is branded with fire.  It cannot be harmed by fire.  
u) 19 Mithril Arrows of Venom (3d4) (+9,+9) {=g}
   It is branded with poison.  It cannot be harmed by acid and fire.  
v) 25 Mithril Arrows of Frost (3d4) (+9,+9) {=g}
   It is branded with frost.  It cannot be harmed by acid, fire, and cold.
   
w) 18 Mithril Arrows of Flame (3d4) (+8,+6) {=g}
   It is branded with fire.  It cannot be harmed by acid and fire.  


  [Home Inventory]

a) 8 Light Green Potions of Healing {!*}
b) 4 Grey Speckled Potions of Life {!*}
c) 4 Viscous Pink Potions of Restore Mana {!*}
d) 5 Scrolls titled "yerg bitevs" of Banishment
e) a Spruce Staff of the Magi (4 charges)
f) an Azurite Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
g) an Obsidian Ring of Speed (+10) {LV 4500'}
   It increases your speed by 10.  
h) The Ring 'Apante' (+4) {LV 4850'}
   It increases your wisdom, dexterity, constitution, and charisma by 4.  
   It provides immunity to cold.  It provides resistance to acid, fire, 
   shards, nether, and chaos.  It sustains your dexterity, constitution,
   and charisma.  It lights the dungeon around you.  It aggravates
   creatures around you.  It activates for large frost ball (200) every
   20+d20 turns.  It cannot be harmed by the elements.  
i) The Ring of Gulinor (+4) {Lungorthin}
   It increases your intelligence, dexterity, and charisma by 4.  It
   increases your searching and speed by 4.  It provides resistance to 
   acid, lightning, fire, dark, blindness, shards, nexus, nether, and life
   draining.  It sustains your intelligence, dexterity, and charisma.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It activates for large lightning ball (250) every 20+d20
   turns.  It cannot be harmed by the elements.  
j) a Dragon Tooth Amulet of the Magi [+6] (+4)
   It increases your intelligence by 4.  It increases your searching by 4.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
k) The Elfstone 'Beorgul' {GSW3250'}
   It provides resistance to fire, light, shards, and nether.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
l) a Bronze Amulet of Weaponmastery (+4,+4) (+3)
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
m) The Hard Leather Armour of Vanth (-1) [6,+12]
   It provides immunity to cold.  It provides resistance to acid, 
   lightning, fire, shards, and nexus.  It activates for identify every 10
   turns.  It cannot be harmed by the elements.  
n) a Small Leather Shield of Elvenkind [2,+14] (+2 to stealth) {Ground 1150' P}
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It cannot be harmed by the
   elements.  
o) a Jewel Encrusted Crown of Might [0,+3] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
p) The Metal Cap of Machor [3,+16] {Ground 3100'}
   It provides resistance to blindness, nexus, and disenchantment.  It
   activates for protection from evil every 100+d100 turns.  It cannot be
   harmed by the elements.  
q) The Iron Helm of Celeb [5,+10] (+1)
   It increases your searching by 1.  It provides resistance to lightning
   and blindness.  It grants you the power of telepathy and the ability to
   see invisible things.  It cannot be harmed by the elements.  
r) The Set of Cesti 'Norimar' (+7,+8) [5,+13] (+5) {GWoL3850' FreeAct}
   It increases your dexterity by 5.  It increases your infravision by 5.  
   It sustains your charisma.  It slows your metabolism and lights the
   dungeon around you.  It grants you immunity to paralysis.  It activates
   for phase door every 2 turns.  It cannot be harmed by the elements.  
s) The Scimitar 'Sulan' (2d5) (+8,+12) [+4]
   It cannot be harmed by the elements.  It might have hidden powers.
t) The Two-Handed Sword of Landor (3d6) (+12,+17) {ACQ 1050'}
   It provides immunity to acid.  It provides resistance to sound, shards,
   and nether.  It cannot be harmed by the elements.  
u) The Ball-and-Chain of Felen (3d4) (+8,+10) (+4) {GWoMC 4200'}
   It increases your wisdom, dexterity, and constitution by 4.  It slays 
   orcs, trolls, and dragons.  It is branded with acid.  It provides
   resistance to acid, lightning, fire, and nether.  It sustains your 
   wisdom and constitution.  It lights the dungeon around you.  It
   activates for heal (500) every 250 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.2.2004 18:49
Last updated on 10.2.2004 06:30

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2795. on the Ladder (of 15994)
757. on the Angband Ladder (of 5042)

Comments

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On 8.2.2004 18:49 powerATiastate.edu wrote:
Some points of note:

1) 2 early DSMs, gold at 450 and black at 550.
2) Was wielding a Short Bow of Extra Might (+12 to-dam) until I found Moron. I'd have to be a moron NOT to wear it.
3) Gauntlets of Power (+4) at 700' helped a lot, but killed spellcasting until stat-gain.
4) Very nice test-reading a ?oACQ, and getting a sword with IMM-ACID.

On 8.2.2004 18:49 powerATiastate.edu wrote:
Some points of note:

1) 2 early DSMs, gold at 450 and black at 550.
2) Was wielding a Short Bow of Extra Might (+12 to-dam) until I found Moron. I'd have to be a moron NOT to wear it.
3) Gauntlets of Power (+4) at 700' helped a lot, but killed spellcasting until stat-gain.
4) Very nice test-reading a ?oACQ, and getting a sword with IMM-ACID.

On 9.2.2004 10:01 powerATiastate.edu wrote:
Got some more artifacts, and currently at 4700'. Managed to get Azrael, but Uriel and Gabriel are still out there, as well as my personal bane, The Mouth of Sauron. Thuringwethil somehow hasn't died yet, but all other uniques up to Atlas (+Maeglin, Pazuzu, Draugluin, Tarrasque, Huan) are dead. I love 3 shots with a x6 longbow per round, and a x3 brand as well. I am still looking for how to get R_DISEN, I think that my new weapon 'Felen' may allow me to use an amulet of weaponmastery, but that would leave me at only +21. I'd love to pick up an Elven Ring (pref. non-aggravate), but most artifacts (save Cloaks and Gloves) have been good.

On 10.2.2004 06:30 powerATiastate.edu wrote:
PDSM at 4850' made it easy to cover everything, and Sauron and Morgoth went down before a flurry of arrows.

On 28.12.2004 20:19 Atriel wrote:
godly bow!

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