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The Angband Ladder: Bomba, Hobbit Ranger by Mars

  [Angband 3.0.6 Character Dump]

 Name   Bomba                                    Self  RB  CB  EB   Best
 Sex    Male              Age        31   Str! 18/100  -2  +2 +16 18/260 18/250
 Race   Hobbit            Height     38   INT! 18/100  +2  +2  +4 18/180
 Class  Ranger            Weight     61   WIS! 18/100  +1  +0  +6 18/170
 Title  ***WINNER***      Status     82   Dex! 18/100  +3  +1  +6 18/200 18/190
 HP     829/919           Maximize    Y   Con! 18/100  +2  +1  +9 18/220 18/210
 SP     80/378            Preserve    Y   CHR! 18/100  +1  +1  +4 18/160

 Level           50       Armor    [39,+193]     Saving Throw  Legendary
 Cur Exp   19786508       Fight    (+76,+45)     Stealth       Excellent
 Max Exp   19786508       Melee    (+94,+63)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+88,+15)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming        Superb
 Gold      14108437       Shots       3/turn     Magic Device  Legendary
 Burden   352.9 lbs                              Perception         Good
 Speed          +26       Infra        40 ft     Searching     Very Good

 You are one of several children of a Hobbit Mayor.  You are a well
 liked child.  You have brown eyes, straight red hair, and a fair
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:...+.....+...
 Elec:.+....+...... Confu:......+......
 Fire:*+..+.+...... Sound:......+.+....
 Cold:.+.*..+...... Shard:.......+.....
 Pois:....+........ Nexus:......+....+.
 Fear:....+...+.... Nethr:.............
 Lite:.....+....... Chaos:+.......+....
 Dark:+....+....... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:...+......... Sear.:.............
PLite:............. Infra:.............
Regen:.+.+......... Tunn.:+............
Telep:...+.....+... Speed:..+++......+.
Invis:...+.+....... Blows:.............
FrAct:...+....+.+.. Shots:.............
HLife:...+.+......+ Might:.+...........


  [Last Messages]

> You see a Katana of *Slay Troll* (3d4) (+17,+11) (+2).
> You see 8 Arrows of Slay Evil (1d4) (+15,+15) {=g@f0}.
> You see 21 Mithril Shots (2d4) (+9,+12).
> You see 8 Arrows of Slay Evil (1d4) (+15,+15) {=g@f0}.
> You see a Staff of Teleportation (7 charges).
> You see a Wand of Teleport Other (2 charges).
> You activate it...
> Your Arkenstone of Thrain glows bright white...
> An image forms in your mind...
> You sense the presence of traps!
> You sense the presence of doors!
> You sense the presence of stairs!
> You sense the presence of buried treasure!
> You sense the presence of objects!
> You sense the presence of monsters!


  [Character Equipment]

a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) {Icewyrm 86}
   It increases your strength by 6.  It increases your tunneling by 6.  It
   slays animals, dragons, and all evil creatures, and is especially
   deadly against undead.  It is branded with fire.  It provides immunity
   to fire.  It provides resistance to dark, chaos, and disenchantment.  
   It aggravates creatures around you.  It cannot be harmed by the
   elements.  
b) The Short Bow of Amrod (x2) (+12,+15) (+2) {WKoAngmar 72}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Ring of Speed (+13)
   It increases your speed by 13.  
d) The Ring of Power 'Nenya' (+8,+8) (+2) {"U" 79}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain (charging) {GHWyrm 72}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1) {rBaseCfSdNx, troll pit 65}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Cloak of Protection [1,+14] {rSh}
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Small Metal Shield of Thorin [3,+25] (+4) {Saruman 50}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {Algroth 41 ^^}
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9}
   It cannot be harmed by the elements.  
j) 2 Potions of Healing
k) 7 Potions of *Healing*
l) 4 Potions of Life
m) 22 Potions of Restore Mana
n) a Scroll of Mass Banishment
o) 2 Staffs of Healing (5 charges)
p) 2 Staffs of the Magi (2 charges)
q) 2 Staffs of Power (8 charges)
r) a Staff of Banishment (2 charges)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
t) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
u) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {Sauron}
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays demons, undead, and all evil creatures, and is especially deadly
   against dragons.  It is branded with acid.  It provides resistance to 
   acid, lightning, fire, cold, fear, and nexus.  It grants you immunity
   to paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
w) 81 Seeker Arrows (4d4) (+10,+10) {=g@f1}


  [Home Inventory]

a) 8 Scrolls of Banishment
b) 2 Staffs of Holiness (5 charges)
c) The Ring of Barahir (+1) {rPoi}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
e) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
f) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
g) an Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
h) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
i) The Chain Mail of Arvedui (-2) [14,+15] (+2) {rBaseShNx}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {rBaseCfSd}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {rBaseDkDi}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
l) The Cloak 'Colannon' [1,+15] (+3) {rNx}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
m) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
n) The Large Leather Shield of Celegorm [4,+20] {rBaseLiDk}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
o) The Large Metal Shield of Anarion [5,+20] {rBase Sust}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {rShDi}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
q) The Metal Cap of Thengel [3,+12] (+3) {rCf, sell?}
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
r) The Main Gauche of Azaghal (2d5) (+12,+14) {xDrag,immFire}
   It is especially deadly against dragons.  It provides immunity to fire.
   It provides resistance to acid and fear.  It cannot be harmed by the
   elements.  
s) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded with 
   poison.  It provides resistance to light and dark.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
t) The Mace 'Taratol' (3d4) (+12,+12) {Mystic 65}
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.8.2006 23:19
Last updated on 7.9.2006 15:33

Download this dump

1386. on the Ladder (of 12685)
259. on the Angband Ladder (of 3737)
10. for this player (out of 52)

Comments

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On 15.8.2006 23:19 Mars wrote:
[clev 37, dlev 41] Not having played for a while (still two Heng chars on the shelf) I pulled the borg from somewhere, which got me into making a V char for myself. After a pair of speed boots (+10) from an orc, this Algroth I just beheaded was so kind to carry Feanor. Reason enough to post methinks. Wee!

(Note to self: Be vewy, vewy, careful)

On 16.8.2006 16:38 jmiddendorf@hmc.edu wrote:
Why not swap out hithlomir for GDSM or elvenkind of resist confusion. GDSM lets you swap in a ring (con+4 maybe?). I would think that the heavyness of the armor wouldn't even matter that much.

Also, the defender isn't doing much, is it? Why not use westernesse? And swap in regen amulet too.

On 17.8.2006 14:09 Mars wrote:
[clev 44, dlev 57] More loot, could use some more *id* to sort out stuff. I had a lot of fun in a GV earlier on, with a staff of the Magi and staff of Holiness, recharging both all the time and LoS killing evil baddies (I guess it is kinda overpowered not to have stuff explode sometimes when recharging). Too bad both staffs got burned away :p.

On 23.8.2006 17:00 Mars wrote:
[dlev 71] Made level 50 on the way down, pummeled a few uniques too, fun to take on Azriel without nether resistance, but he was no match for my anti summoning-LoS-abuse glyph-of-warding premade battle area :P. Need to do some cleaning as well.

On 24.8.2006 17:40 Mars wrote:
75 uniques down. Nothing really nasty happening.

On 24.8.2006 22:54 jmiddendorf@hmc.edu wrote:
Hmmm... you want Narya. Swap it in for barahir and replace weaponmastery with elessar.

Honestly, though, you're pretty much end-game stron right now. Clear the uniques if you want to, and save up consumables (healing mostly).

How does Hurin work as a melee weapon?

On 25.8.2006 01:49 Mars wrote:
I wouldn't know, didn't wear it yet. Most tougher enemies I try to take on with my bow while on a rune and/or in anti summoning corridor. Fire immunity from Azaghal protects my ammo and my staffs, most importantly the magi one for quick branding/enchanting.
Funny thing, I just found Narya while typing this multitasking =).

On 31.8.2006 22:21 Mars wrote:
[dlev 79] Last dive I had a close call, when Kronos summoned the Tarrasque. I happily started fighting without rDisen, conveniently forgetting the tarrasque breathes that kinda stuff too. Oops, got me down to ~100ish HP in one breath at some point! Bailed out and bashed him up later bringing him down quickly with arrows. Nice finds on that level: Kelek's, Nenya, and a nice Mace of Disruption of Slay Evil that looks like the best Morgy basher so far. Uniques down: 83.

On 6.9.2006 01:45 Mars wrote:
[dlev 85] Still slowly cruising down.

On 6.9.2006 11:59 Mars wrote:
Deathwreaker!

On 7.9.2006 11:55 Mars wrote:
Deathwreaker is sweet. Vecna down in 6, Huan in 10, Gothmog in 15 melee rounds. I think only Atlas and Omarax remain of the 'normal' uniques.

On 7.9.2006 15:33 Mars wrote:
Well that's that. Sauron went down fast, tp'ed away a few times near the end. Switched to a slightly different gear after that, most importantly swapping out Narya for Nenya, losing rNether but gaining immCold for potion protection.

Morgoth was a bit more of a pain, set up some runes and Atlas and Omarax got summoned. So went to another dungeon spot to do the fight; first half using my slay evil arrows, and when I ran out mashed him up real good with Deathwreaker. Used 5 *Healing*, ~7 !Healing, a few shots from _oHealing and 5 ?MassBanish + some banishes from staff. Decided to leave Atlas and Omarax for what they were. Oh merciful me :P.

On 7.9.2006 19:56 djabanete@gmail.com wrote:
Looks like you won pretty fast.

Congratulations! =)

On 8.9.2006 00:36 Mars wrote:
Somewhere in the 2.8M turns iirc. Finding the speed boots and later Feanor pretty early helped conserve turn count a lot, as well as not having to rest for mana replenishing with staff of the magi and recharging spells. Fun to play tho, my first serious ranger i think.

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