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The Angband Ladder: vizel, Hobbit Ranger by <joe@xenotropic(dot)net>

  [Angband 3.0.1 Character Dump]

 Name   vizel                                    Self  RB  CB  EB   Best
 Sex    Male              Age        27   STR! 18/100  -2  +2 +11 18/210
 Race   Hobbit            Height     35   INT! 18/100  +2  +2  +5 18/190
 Class  Ranger            Weight     60   WIS! 18/100  +1  +0  +9 18/200
 Title  ***WINNER***      Status     98   DEX! 18/100  +3  +1 +11 18/250
 HP     914/914           Maximize    Y   CON! 18/100  +2  +1 +11 18/240
 SP     362/362           Preserve    Y   CHR! 18/100  +1  +1 +10 18/220

 Level           50       Armor    [63,+136]     Saving Throw  Legendary
 Cur Exp   16085363       Fight    (+40,+31)     Stealth          Superb
 Max Exp   16085363       Melee    (+45,+56)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+50,+14)     Shooting      Legendary
                          Blows       3/turn     Disarming        Heroic
 Gold      11554868       Shots       1/turn     Magic Device  Legendary
                                                 Perception       Superb
 Burden   282.4 lbs       Infra        60 ft     Searching        Superb

 You are one of several children of a Hobbit Clan Elder.  You are a
 well liked child.  You have brown eyes, curly blond hair, and an
 average complexion.



  [Last Messages]

> You have disarmed the chest.
> You feel something roll beneath your feet.
> You have found 139 gold pieces worth of emeralds.
> You have found 158 gold pieces worth of rubies.
> There is a wall in the way!
> You have found 102 gold pieces worth of gold.
> You have no room for a Small iron chest (empty).
> You have found 59 gold pieces worth of opals.
> You have no room for Metal Scale Mail [13].
> Looks like any other level.
> You are getting hungry.
> You are full!
> You feel yourself slow down.
> You have found 59 gold pieces worth of gold.
> You have no room for a Small iron chest (empty).


  [Character Equipment]

a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It is a great bane of demons.
   It is a great bane of the undead.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It induces earthquakes.
   It aggravates nearby creatures.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It can be activated for fire branding of bolts every 999 turns if it is
   being worn.
   It affects your speed.
   It provides resistance to fire.
c) a Silver Ring of Speed (+12)
d) The Ring of Tulkas (+4)
   It can be activated for haste self (75+d75 turns) every 150+d150 turns
   if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to fear.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
f) The Palantir of Westernesse (+2)
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+18] (+2)
   It can be activated for heal (1000) every 444 turns if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides resistance to life draining.
h) The Shadow Cloak of Tuor [6,+12] (+4)
   It affects your dexterity.
   It affects your stealth.
   It provides immunity to acid.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It can be activated for starlight (10d8) every 100 turns if it is being
   worn.
   It affects your wisdom.
   It affects your charisma.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to dark.
   It provides resistance to disenchantment.
   It provides permanent light.
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It affects your intelligence.
   It affects your dexterity.
   It affects your charisma.
   It affects your searching.
   It affects your speed.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to blindness.
   It provides resistance to sound.
   It provides resistance to shards.
   It provides permanent light.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
k) The Set of Leather Gloves 'Cambeleg' (+7,+6) [1,+14] (+2)
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
l) The Pair of Metal Shod Boots of Thror [6,+19] (+3)
   It affects your strength.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fear.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 4 Books of Magic Spells [Resistances of Scarabtarices]
f) a Book of Magic Spells [Raal's Tome of Destruction]
g) a Book of Magic Spells [Mordenkainen's Escapes]
h) a Book of Magic Spells [Tenser's Transformations]
i) 4 Books of Magic Spells [Kelek's Grimoire of Power]
j) 5 Dark Red Mushrooms of Restoring
k) 2 Pieces of Elvish Waybread
l) a Scroll titled "ishit poflit" of Identify
m) 7 Scrolls titled "wahder evsrol" of *Identify*
n) a Scroll titled "wunerk ab" of Door/Stair Location
o) an Obsidian Ring of Feather Falling
p) an Opal Ring of Searching (+1)
q) a Silver Ring of Speed (+6)
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It is permanently cursed.
s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It can be activated for frost ball (100) every 40 turns if it is being
   worn.
   It affects your speed.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to light.
   It slows your metabolism.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
t) The Short Bow of Amras (x2) (+11,+14) (+1 to speed)
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your speed.
   It affects your shooting speed.
   It affects your shooting power.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It slows your metabolism.
u) a Bolt (1d5) (+0,+0)
v) 14 Seeker Arrows of Lightning (4d4) (+11,+11)
w) 17 Seeker Arrows of Slay Evil (4d4) (+14,+9)


  [Home Inventory]

a) The Amulet of Ingwe (+3) (charging)
   It can be activated for dispel evil (x5) every 50+d50 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
b) The Jewel 'Evenstar' (charging)
   It can be activated for restore life levels every 150 turns if it is
   being worn.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to life draining.
c) a Carved Oak Amulet of Weaponmastery (+2,+3) (+2)
d) The Phial of Galadriel
   It can be activated for illumination every 10+d10 turns if it is being
   worn.
e) The Star of Elendil
   It can be activated for magic mapping every 50+d50 turns if it is being
   worn.
   It allows you to see invisible monsters.
f) The Arkenstone of Thrain (charging)
   It can be activated for detection every 30+d30 turns if it is being
   worn.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
g) Chaos Dragon Scale Mail (-2) [30,+17]
h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It can be activated for phase door every 2 turns if it is being worn.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
   It can be activated for genocide every 500 turns if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to disenchantment.
j) The Large Metal Shield of Anarion [5,+18]
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
k) The Hard Leather Cap of Thranduil [2,+9] (+2)
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It gives telepathic powers.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It can be activated for detection every 55+d55 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It can be activated for magic missile (2d6) every 2 turns if it is being
   worn.
   It sustains your constitution.
   It provides resistance to light.
   It provides permanent light.
   It provides immunity to paralysis.
n) The Set of Gauntlets 'Paurnimmen' [2,+15]
   It can be activated for frost bolt (6d8) every 7+d7 turns if it is being
   worn.
   It provides resistance to cold.
o) The Set of Gauntlets 'Pauraegen' [2,+15]
   It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
   being worn.
   It provides resistance to electricity.
p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It can be activated for a magical arrow (150) every 30+d30 turns if it
   is being worn.
   It affects your dexterity.
   It provides resistance to acid.
   It provides immunity to paralysis.
q) a Pair of Hard Leather Boots of Speed [3,+9] (+6)
r) The Small Sword 'Sting' (1d6) (+9,+9) (+2)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It provides resistance to fear.
   It provides resistance to light.
   It provides permanent light.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
s) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It can be activated for frost bolt (12d8) every 50 turns if it is being
   worn.
   It affects your dexterity.
   It strikes at demons with holy wrath.
   It is especially deadly against orcs.
   It provides resistance to cold.
   It slows your metabolism.
   It induces feather falling.
   It provides immunity to paralysis.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It affects your strength.
   It affects your constitution.
   It affects your speed.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It does extra damage from poison.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to dark.
   It provides permanent light.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It does extra damage from frost.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   It can be activated for drain life (90) every 40 turns if it is being
   worn.
   It affects your wisdom.
   It affects your infravision.
   It is especially deadly against orcs.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to light.
   It provides permanent light.
   It speeds your regenerative powers.
w) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It can be activated for stone to mud every 2 turns if it is being worn.
   It affects your strength.
   It affects your searching.
   It affects your infravision.
   It affects your ability to tunnel.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is especially deadly against dragons.
   It provides resistance to dark.
   It provides resistance to disenchantment.
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It can be activated for a magical arrow (150) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your shooting power.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to blindness.
   It aggravates nearby creatures.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.6.2003 05:56

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