The Angband Ladder: Robert, DeathMold Possessor by <a766non@hotmail.com>

  [ToME 2.2.1 Character Dump]

 Name  : Robert                 Age                 17       STR:     40       
 Sex   : Neuter                 Height              15       INT:     28       
 Race  : DeathMold              Weight              50       WIS:     40       
 Class : Possessor              Social Class         1       DEX!     40       
 Body  : The Watcher in the Water                            CON!     40       
 God   : Tulkas                                              CHR!     23       
                                                                               
 + To Melee Hit          79 Level             50    Max Hit Points      1160   
 + To Melee Damage       76 Experience  15659547    Cur Hit Points       -18   
 + To Ranged Hit         66 Max Exp     15659547    Max SP (Mana)         16   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)         16   
   AC                122+110Gold          907263    Piety              38811   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Fair         Blows/Round:  11        
 Bows/Throw  : Legendary[12]Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  55d5+836  
 Stealth     : Heroic       Magic Device: Fair         Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in pebbles, created by rotting flesh.  Since           
          then you have given life to hundreds of foul offspring.              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 71 (3550')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 16 (800')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        A lost temple: Level 5 (250')

 You have done something experimental.
 Your body was The Watcher in the Water.
 You have defeated 8450 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 70 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 53rd Yavie of the 2890th year of the third age.
 Your adventure lasted 10 days.

     Your Attributes:
You are dead, killed by an Eye druj on level 71 of Angband.
You cannot speak.
You are cold blooded.
You cannot open doors.
You cannot bash doors.
You are an animal.
You are inherently evil.
You are resistant to teleportation.
You are resistant to water.
You are resistant to nexus.
You are immune to fear.
You are immune to confusion.
You can breathe poison.
You can cast a ball of water.
You can cast a bolt of water.
You can cast a bolt of ice.
You can touch to paralyze.
You can go between places.
You are aquatic.
You can swim.
You are immortal.
You can breath fire.
You can switch locations with another being.
You can turn ordinary items to gold.
You can destroy walls.
You can cast magic missiles.
You are able to control the space/time continuum.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You can sense the presence of thunderlords.
You have normal luck.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon strikes at evil with extra force.

 Corruption list:
Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        26.500 [0.600]
	  . Weaponmastery                               50.000 [0.600]
	  . Archery                                     01.000 [0.400]
	  . Barehand-combat                             01.000 [0.300]
 - Sneakiness                                    03.100 [0.700]
	  . Stealth                                     01.000 [0.700]
	  . Disarming                                   04.000 [0.500]
 - Magic                                         01.800 [0.600]
	  . Magic-Device                                07.000 [1.000]
	  . Necromancy                                  00.000 [0.200]
 - Spirituality                                  40.000 [0.500]
	  . Prayer                                      02.500 [0.500]
	  . Music                                       00.000 [0.300]
 - Monster-lore                                  09.910 [1.100]
	  . Corpse-preservation                         35.200 [0.900]
	  . Possession                                  35.400 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Cutlass on level 1.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+21,+21) (+2 to speed)
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Whip 'Lasher' (1d6) (+1,+3) (+3)
    It increases your dexterity and attack
    speed by 3.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to poison.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Main Gauche of Anglos (1d5) (+17,+13) (+3 attacks)
    It increases your attack speed by 3.  
    It does extra damage from acid.  It poisons your foes.  It drains life
    from your foes.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll in the town of Gondolin .
e) The Ring of Reboros (+2 to stealth)
    
    It increases your intelligence and stealth by 2.  It sustains your 
    strength.  It provides resistance to fire, poison, dark, confusion and 
    shards.  It allows you to fly.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 65 of Erebor.
f) an Indestructible Ring of Speed (+10)
    It 
    increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 68 of Angband.
g) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
h) a Ring of Speed (+8)
i) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) a Ring of Speed (+8)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archlich on level 61 of Dol Guldur.
p) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Elder vampire on level 51 of Mordor.
q) The Small Metal Shield 'Fauril' [3,+17]
    
    It provides immunity to electricity, fire and cold.  It makes you
    completely fearless.  It provides resistance to cold, dark and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
r) The Large Leather Shield 'Tolar' [4,+17]
    
    It sustains your intelligence and dexterity.  It provides immunity to 
    acid and electricity.  It provides resistance to light, sound, nexus
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 64 of Erebor.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and shards.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7
    turns if it is being worn. It can be used to store a spell.  It 
    increases your constitution by 4.  It sustains your constitution.  It
    provides resistance to cold.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 30 of Mirkwood.
w) a Set of Leather Gloves of Thievery (+1,+1) [1,+10] (+3)
    
    It increases your dexterity and searching by 3.  It provides immunity
    to paralysis.  It allows you to levitate.  It cannot be harmed by
    acid.  
    It was given to you as a reward.
|) a Magical Pick of Digging (1d3) (+1,+5) (+6)
    It grants you the power of stone to mud
     if it is being worn.  It increases your ability to tunnel by 6.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Tome of Robert
    It cannot be harmed by acid, cold,
    lightning or fire.  
b) 2 Morphic Oils of Eagle
c) 2 Potions of Speed
d) 6 Potions of Healing
e) a Potion of *Healing*
f) 8 Potions of Restore Life Levels
    
g) a Potion of Resistance
h) 4 Potions of Curing
i) 12 Scrolls of Word of Recall
    
j) 10 Scrolls of Identify
    
k) 7 Scrolls of *Identify*
    
l) 2 Scrolls of Reset Recall
m) 10 Scrolls of Satisfy Hunger
    
n) a Scroll of Nothing
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Potions of Cure Light Insanity
b) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It increases your dexterity, constitution and 
    stealth by 2.  It makes you invisible.  It sustains your dexterity and 
    constitution.  It provides resistance to chaos.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Main Gauche of Maedhros (2d5) (+0,+2) (+3)
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Player corpse


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Shade in the town of Gondolin .
b) 8 Sprigs of Athelas
c) 6 Potions of Healing
d) 2 Potions of *Healing*
e) a Potion of Life
    
f) 12 Potions of Curing
    
g) a Potion of New Life {100% off}
    
h) 18 Scrolls of *Identify*
    
i) 12 Scrolls of Remove Curse
    
j) 15 Scrolls of *Remove Curse*
    
k) The Ring of Power of Ren the Unclean (+3 to speed)
    It 
    increases your charisma and speed by 3.  It makes you invisible.  It
    makes you completely fearless.  It provides resistance to electricity
     and dark.  It allows you to levitate.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 57 of Mordor.
l) a Ring of Slaying (+9,+9)
m) The Amulet 'Arsin' (+2 to infravision)
    
    It can be used to store a spell.  It increases your infravision by 2.  
    It sustains your intelligence and charisma.  It provides immunity to
    paralysis.  It provides resistance to acid, poison, light and shards.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 37 of
    Moria.
n) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Dragon Shield of Elcar [8,+24]
    
    It sustains your strength and charisma.  It provides immunity to acid, 
    fire and cold.  It makes you completely fearless.  It provides
    resistance to cold, light, dark, blindness, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 68 of
    Angband.
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
r) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 68 of
    Angband.
s) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your
    foes.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 68 of
    Angband.


  [Home Inventory - Minas Anor ]

a) 2 Potions of Cure Critical Insanity
b) 2 Potions of Cure Insanity
c) 5 Potions of Healing
d) a Potion of *Enlightenment*
e) 2 Potions of Self Knowledge
f) 6 Scrolls of Reset Recall
g) The Ring of Urund (+4% of critical hits)
    It increases your strength, intelligence, stealth, infravision
     and ability to score critical hits by 4.  It makes you invisible.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, dark, sound, shards, nether and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 68 of
    Angband.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
i) The Star of Elendil (+1)
j) The Arkenstone of Thrain (+3)
k) The Golden Crown 'Minath' [0,+16]
    
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to life draining, sound, shards and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
    be used to store a spell.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
n) The Great Axe of Eonwe (4d4) (+1,+4) (+2)
    
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 51 of Mordor.
o) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
p) The Sabre 'Careth Asdriag' (2d7) (+2,+4) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
r) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the
    Legion of the Dawn every 500+d500 turns if it is being worn. It 
    increases your charisma and infravision by 3.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your charisma.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to fire, 
    light and blindness.  It gives telepathic powers.  It speeds your
    regenerative powers.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, dexterity and luck by 4.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
v) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 36 of Mordor.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 44 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Fireproof War Tome of Tulkas
b) The Gem of Venom {mass gen}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Phantom on level 29 of Mirkwood.
c) 3 Morphic Oils of Eagle
d) a Scroll of *Identify*
    
e) 2 Scrolls of Remove Curse
    
f) 4 Scrolls of *Remove Curse*
    
g) The Golden Horn of the Thunderlords (5 charges) {100% off}
h) The Ring of Power of Ren the Unclean (+4 to speed)
    It 
    increases your wisdom, searching, speed and ability to score critical
    hits by 4.  It makes you invisible.  It provides resistance to poison, 
    dark and blindness.  It slows your metabolism.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Angband.
i) The Ring of Power of Dwar, Dog Lord of Waw (+4% of critical hits)
    
    It increases your stealth and ability to score critical hits by 4.  It
    makes you invisible.  It sustains your charisma.  It provides
    resistance to fire, confusion and nexus.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
    Guldur.
j) The Ring 'Elenduan' (+5)
    It increases your intelligence by 5.  It sustains your 
    dexterity.  It provides resistance to fire and cold.  It allows you to
    fly.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 72 of
    Erebor.
k) The Ring 'Armorel' (+0,+0) (+3% of critical hits)
    It increases your infravision and ability to score critical hits
     by 3.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to poison.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Atlas, the Titan on level 69 of Dol Guldur.
m) an Indestructible Ring of Nether Resistance
n) a Ring of Extra Attacks (+2 attacks)
o) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archlich on level 61 of Dol Guldur.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
q) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if
    it is being worn. It decreases your intelligence, wisdom and searching
     by 5.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, poison and disenchantment.  It allows you to see
    invisible monsters.  It produces an anti-magic shell.  It drains life.
    It induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hezrou on level 70 of Dol Guldur.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 69 of Dol Guldur.
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Dark Sword of Galantar (3d7) (+4,+0) (+3 attacks)
    It generates an antimagic field.  It 
    increases your charisma and attack speed by 3.  It does extra damage 
    from electricity.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 27.8.2003 11:47
Last updated on 28.8.2003 14:35

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2542. on the Ladder (of 18940)
801. on the ToME Ladder (of 3146)
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On 27.8.2003 11:47 a766non@hotmail.com wrote:
Just hanging around Erebor for more goodies. First scumming I'm doing this game actually.
Stopped investing in Corpse&poss since I already have the coolest body around. Trying to get a decent saving throw now.
Wish-list: decent speed rings, extra weapons (duh!) and gettong rid of that ag.. corruption. It's really starting to bug me. I have no idea how though, docs are a bit sketchy on whether a _potion_ of corruption can also 1-in-3 remove. Musn't grumble, really.

On 28.8.2003 14:35 a766non@hotmail.com wrote:
In the immortal words of Homer J. (Jay) Simpson: "D'Oh!"
Mana-storm sucks.
Pretty much had all the resists (little shuffling would really have given them all), but still water near fatal. And mana really fatal. Stupid princess!

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