The Angband Ladder: Prirectred, DeathMold Possessor by <fzpost@fangs.freeserve.co.uk>

  [ToME 2.1.0(CVS) Character Dump]

 Name  : Prirectred             Age                  9       STR: 18/***       
 Sex   : Neuter                 Height              15       INT: 18/113       
 Race  : DeathMold LostSoul     Weight              50       WIS: 18/***       
 Class : Possessor              Social Class         9       DEX: 18/***       
 Body  : The Watcher in the Water                            CON: 18/***       
 God   : Nobody                                              CHR:  18/93       
                                                                               
 + To Melee Hit         133 Level             50    Max Hit Points      1424   
 + To Melee Damage       98 Experience  13968193    Cur Hit Points      1424   
 + To Ranged Hit        111 Max Exp     13968193    Max SP (Mana)         32   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)          0   
   AC                128+48 Gold        10951583                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[72]Perception  : Very Bad     Blows/Round:  17        
 Bows/Throw  : Legendary[40]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  102d7+1666
 Stealth     : Heroic       Magic Device: Very Good    Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in dragon droppings, created by the Mutant             
          Breeders. Since then you have given life to two foul                 
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Angband: Level 102 (5100')
        Barrow-Downs: Level 3 (150')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 14 (700')
        The Old Forest: Level 16 (800')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 47 (2350')

 Your body was The Watcher in the Water.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 It now is 9 days that you are adventuring.

     Your Attributes:
You are dead, killed by Ripe Old Age.
You cannot speak.
You are cold blooded.
You cannot open doors.
You cannot bash doors.
You are an animal.
You are inherently evil.
You are resistant to teleportation.
You are resistant to water.
You are resistant to nexus.
You are immune to fear.
You are immune to confusion.
You can breathe poison.
You can cast a ball of water.
You can cast a bolt of water.
You can cast a bolt of ice.
You can touch to paralyze.
You can go between places.
You are aquatic.
You can swim.
You are immortal.
You can cast magic missiles.
You can wreck the world around you.
You aggravate monsters.
Your position is very uncertain.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breath underwater.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with electricity.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon burns your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against dragons.

 Corruption list:

Skills (points left: 0)
 - Combat                                        28.000 [0.600]
	  . Weaponmastery                               50.000 [0.600]
	  . Archery                                     01.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
	  . Stealth                                     01.000 [0.700]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         03.390 [0.600]
	  . Magic-Device                                16.000 [1.000]
	  . Necromancy                                  00.000 [0.200]
 - Spirituality                                  05.300 [0.500]
	  . Prayer                                      18.000 [0.500]
 - Monster-lore                                  12.220 [1.100]
	  . Corpse-preservation                         37.000 [0.900]
	  . Possession                                  50.000 [0.800]

 You felt under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You became a new force of darkness and enslaved all free people.

 You have defeated 5162 enemies.


  [Character Equipment]

a) The Dark Sword 'Mormegil' (E:3176371, L:41) (6d7) (+32,+12) [-20] (+4 to
speed)
    It generates an antimagic field.  It increases your charisma, speed 
    and attack speed by 4.  It does extra damage from fire.  It is especially
    deadly against dragons.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It makes you invisible.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to electricity, fire, cold, chaos and disenchantment.
    It allows you to sense the presence of giants.  It slows your metabolism.
    It produces an electric sheath.  It drains mana, life and experience.
    It induces random teleportation.  It aggravates nearby creatures. 
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
b) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures. 
    It provides immunity to paralysis.  It provides resistance to poison.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire
    on level 67 of Angband.
c) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for analyze monster every 500+d100 turns if it
    is being worn. It provides light (radius 1) forever.  It increases
    your speed by 10.  It provides resistance to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 95 of 
    Angband.
e) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You found it in the remains of an Ancient black dragon in the town
    of Gondolin .
f) an Indestructible Ring of Speed (+8)
    It increases your speed by 8.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying on the ground on level 78 of Angband.
g) an Indestructible Ring of Speed (+10)
    It increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level
    95 of Angband.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth, speed and luck by 2.  It sustains
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters. 
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs
    on level 98 of Angband.
i) The Ring of Tulkas (+4) (charging)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns 
    if it is being worn. It increases your strength, dexterity, constitution 
    and speed by 4.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mephistopheles, Lord of Hell on level
    95 of Angband.
j) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases
    your strength, intelligence, wisdom, dexterity, constitution, charisma,
    speed and spell power by 5.  It increases your mana capacity by 100%.
    It makes you invisible.  It sustains your strength, intelligence, wisdom,
    dexterity, constitution and charisma.  It provides immunity to acid,
    electricity, fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, blindness, nether and disenchantment.
    It allows you to see invisible monsters.  It gives telepathic powers.
    It speeds your regenerative powers.  It drains mana, life and experience.
    It is permanently cursed.  It cannot be dropped while cursed.  It 
    can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Large Metal Shield of Reflection [5,+8]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 3 of Barrow-Downs.
q) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and sound.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Zephyr Lord on level 75 of Angband.
r) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and poison.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nodens, Lord of the Great Abyss on 
    level 77 of Angband.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond 100+d200 turns if it 
    is being worn. It provides light (radius 1) forever.  It decreases
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Gauntlets 'Paurhach' [Charm Animal] [2,+14]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It has a spell stored inside.  It provides resistance to
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to levitate.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Paths of the Dead.
w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Brown Thunderlord in a plain of grass.
|) The Mattock of Brimrad (1d8) (+8,-2) (+3 attacks)
    It provides light (radius 1) forever.  It increases your wisdom, dexterity,
    ability to tunnel and attack speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [Character Inventory]

a) a Tome of the Tree
    
b) 3 Sprigs of Athelas
    
c) 32 Potions of Heroism
    
d) a Potion of Healing
    
e) a Potion of Life
    
f) 31 Scrolls of Teleportation {50% off}
    
g) 43 Scrolls of Word of Recall
    
h) a Scroll of *Identify*
    
i) a Scroll of *Remove Curse*
j) 24 Scrolls of Satisfy Hunger {25% off}
    
k) a Scroll of Mass Genocide
l) a Silver Rod of the Istari of Trap Location (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of The Mouth of Sauron on level 45 of 
    The Sacred Land Of Mountains.
m) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of an Archlich on level 70 of Dol Guldur.
n) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
o) The Hard Leather Armour of Himring [6,+15]
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d100 turns if it
    is being worn. It provides light (radius 1) forever.  It increases
    your intelligence, dexterity, charisma, searching and speed by 3. 
    It provides immunity to paralysis.  It provides resistance to cold,
    light, dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 67 of Angband.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    101 of Angband.
r) The Main Gauche of Azaghal (2d5) (+12,+14) {@w0}
    It is a great bane of dragons.  It provides immunity to fire.  It 
    makes you completely fearless.  It allows you to sense the presence
    of dragons.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 77 of Angband.
s) The Spear of Orome (4d6) (+15,+15) (+4)
t) The Heavy Lance of Atalach (4d8) (+18,+13) (+2)
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It
    is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic 
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
v) a Player corpse
    
w) (nothing)


  [Home Inventory - Bree ]

a) a Ring of Slow Digestion
b) Orfax, Son of Boldor's corpse


  [Home Inventory - Gondolin ]

a) The Gem of Fire
    It can be activated for curing.  
    You found it lying in a vault on level 77 of Angband.
b) The Bottomless Bottle (charging)
    It can be activated for acquirement.  
    You found it in the remains of an Emperor wight on level 47 of The
    Sacred Land Of Mountains.
c) The Ring of Dirien (+9) {cursed}
    It increases your strength and speed by 9.  It makes you invisible.
    It provides resistance to acid.  It slows your metabolism.  It fills
    you with the Black Breath.  It is heavily cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 77 of Angband.
e) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Keeper of Secrets on level 67 of 
    Angband.
f) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Wyrm of Chaos on level 77 of
    Angband.
g) The Thunderlord Coat of Marda [9,+25] (+5 to stealth)
    It increases your intelligence, constitution, charisma and stealth 
    by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid,
electricity,
    cold, blindness, confusion and nexus.  It allows you to sense the 
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 77 of Angband.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to dark and blindness.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 77 of Angband.
i) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
j) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It increases
    your intelligence, dexterity, charisma, stealth, searching and speed 
    by 3.  It provides immunity to paralysis.  It provides resistance to
    light and dark.  It allows you to levitate.  It allows you to sense
    the presence of good beings and unique beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
k) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is 
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the presence
    of undead and evil beings.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
l) a Lochaber Axe of Life (3d8) (+17,+18)(20%)
    It can be wielded two-handed.  It increases your hit points by 20%.
    It provides resistance to life draining.  
    You found it lying in a vault on level 77 of Angband.
m) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it
    is being worn. It decreases your charisma by 4.  It does extra damage
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 67 of Angband.
n) The Dagger 'Belangil' (2d4) (+8,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is 
    being worn. It increases your dexterity, speed and attack speed by
    2.  It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It 
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 12 of Orc Cave.
o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It 
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it lying in a vault on level 67 of Angband.
q) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It provides resistance to fire 
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
r) The Lucerne Hammer of Glirhur (2d5) (+23,+10) (+3 attacks)
    It can be wielded two-handed.  It increases your attack speed by 3.
    It produces chaotic effects.  It strikes at demons with holy wrath.
    It is a great bane of undead.  It fights against evil with holy fury.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
s) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength,
    infravision and ability to tunnel by 5.  It does extra damage from
    electricity.  It poisons your foes.  It is a great bane of dragons.
    It is especially deadly against natural creatures.  It provides resistance
    to blindness, sound and nexus.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient blue dragon on level 47 
    of The Sacred Land Of Mountains.
t) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment. 
    It allows you to climb mountains.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
u) The Arrow of Legalch (1d4) (+25,+14)
    It does extra damage from acid, electricity and frost.  It poisons
    your foes.  It is a great bane of demons.  It is a great bane of undead.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk in the town of Gondolin
    .
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
w) Artsi, the Champion of Chaos's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Artsi, the Champion of Chaos on level
    67 of Angband.
x) Jormungand the Midgard Serpent's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jormungand the Midgard Serpent on level
    77 of Angband.


  [Home Inventory - Minas Anor ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Angband.
b) 99 Potions of Water Curing
c) a Staff of Holy Fire of Mithrandir[1|35] (6 charges)
    
d) The Ring 'Mataroth' (+2 to infravision)
    It increases your infravision by 2.  It sustains your strength, constitution

    and charisma.  It makes you completely fearless.  It provides resistance
    to dark and nexus.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34
    of The Small Water Cave.
e) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You found it in the remains of an Ancient black dragon in the town
    of Gondolin .
f) an Amulet of Weaponmastery (+3,+1) [+2] (+2)
    It increases your strength and constitution by 2.  It sustains your
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to disenchantment.
    
    You found it in the remains of a Great unclean one on level 70 of 
    Dol Guldur.
g) The Amulet 'Telwinde'
    It sustains your charisma.  It provides resistance to fire and cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level
    50 of Cirith Ungol.
h) a Dwarven Lantern of the Magi (+2)
i) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 75 of Angband.
j) The Chain Mail of Iryaron (-2) [14,+12]
    It sustains your strength, dexterity and charisma.  It provides immunity
    to acid and electricity.  It provides immunity to paralysis.  It provides
    resistance to fire and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 47 of
    The Sacred Land Of Mountains.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, poison, dark and disenchantment.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
l) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns if 
    it is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It drains
    experience.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Death drake on level 45 of The Sacred
    Land Of Mountains.
m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 97 of 
    Angband.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 97 of Angband.
p) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.
    It provides resistance to acid, electricity, fire, cold and poison.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Angband.
q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching 
    by 4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It makes you completely fearless.  It provides
    resistance to electricity, fire and blindness.  It allows you to sense
    the presence of orcs, trolls and giants.  It slows your metabolism.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching 
    by 3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to cold and dark.  It allows you to sense the presence of
    orcs and dragons.  It slows your metabolism.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 97 of Angband.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your
dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, confusion,
    nether, nexus and chaos.  It prevents teleportation.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Stormbringer on level 76 of Angband.
u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
v) Smaug the Golden's corpse
w) Fangorn the Treebeard, Lord of the Ents's corpse


  [Home Inventory - Lothlorien ]

a) a Moonstone Rod of Simplicity of Probing (75/75)
b) The Ring of Heltanwe (+1 to stealth)
    It increases your intelligence and stealth by 1.  It makes you invisible.
    It sustains your wisdom and dexterity.  It provides resistance to acid,
    electricity, blindness, nether and chaos.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of a Paladin on level 32 of The Small 
    Water Cave.
c) a Ring of Extra Attacks (+1 attack)
d) a Ring of Lightning [+15]
    It can be activated for ball of lightning and resist lightning if 
    it is being worn. It provides resistance to electricity.  It cannot
    be harmed by electricity.  
    You found it lying on the ground on level 49 of Cirith Ungol.
e) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Atlach-Nacha, the Spider God on level
    70 of Dol Guldur.
f) The Phial of Galadriel (+4)
g) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 70 of Dol Guldur.
i) Double Chain Mail of Resistance (-2) [16,+13]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
j) an Elven Cloak [4,+10] (+2 to stealth)
    It increases your stealth, searching and luck by 2.  It cannot be 
    harmed by acid, cold, lightning or fire.  
k) a Cloak of Mimicry [Cold cloud] of Aman [1,+20] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to poison.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 10 of Orc Cave.
l) The Cloak of Mimicry [Ghost] of Finor [1,+7]
    It provides immunity to acid.  It makes you completely fearless.  It
    provides resistance to dark, nexus and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Nyarlathotep, the Crawling Chaos on
    level 70 of Dol Guldur.
n) a Pair of Hard Leather Boots of Speed [3,+10] (+9)
o) a Cutlass of Gondolin (1d7) (+14,+13) (+1)
    It provides light (radius 1) forever.  It increases your strength 
    and constitution by 1.  It is especially deadly against dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides resistance
    to life draining and dark.  It allows you to see invisible monsters.
    It allows you to sense the presence of evil beings.  It speeds your
    regenerative powers.  It cannot be harmed by acid.  It cannot be harmed
    by fire.  
    You found it in the remains of The Watcher in the Water on level 34
    of The Small Water Cave.
p) The Bastard Sword 'Calris' (5d4) (-20,+13) (+5)
    It can be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It 
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It provides
    resistance to fire and cold.  It allows you to sense the presence of
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 48 of Cirith Ungol.
r) The Short Bow of Amrod (x4) (+12,+15) (+2)
s) The Bolt of Luilion (1d5) (+13,+10) (+3 attacks)
t) 2 Rounded Pebbles (exploding) (1d2) (+2,+3) {90% off}
u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
v) a Minotaur corpse
w) Durin's Bane's corpse


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your intelligence and dexterity.
    It provides resistance to fire, blindness and disenchantment.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
b) The Ring of Celen (+2)
    It increases your speed by 2.  It makes you invisible.  It sustains
    your charisma.  It makes you completely fearless.  It provides resistance
    to sound.  It allows you to see invisible monsters.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of Cirith Ungol.
c) a Ring of Flying
    It allows you to fly.  
    You found it lying on the ground on level 33 of Moria.
d) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 97 of Angband.
e) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is 
    being worn. It provides light (radius 1) forever.  It provides immunity
    to electricity.  It provides immunity to paralysis.  It provides resistance
    to fire, cold, poison, light and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of dragons.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison, blindness and confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 95 of Angband.
g) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it 
    is being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying on the floor of a special level.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
i) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does 
    extra damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights 
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Mephistopheles, Lord of Hell on level
    95 of Angband.
j) The Sling 'Mirmen' (x2) (+7,+10) (+4)
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity and constitution by 4.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 3 of Barrow-Downs.



Posted on 13.1.2003 01:48
Last updated on 29.1.2003 00:21

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2895. on the Ladder (of 18940)
846. on the ToME Ladder (of 3146)
Third best for this player (

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Out of Mandos at 0 exp!
Nice sword

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On 13.1.2003 01:48 fzpost@fangs.freeserve.co.uk wrote:
Well, out of mandos at level 1 with a straight road vault. WOw. Shame I didn't pick anything up....
This is after 40 DM deaths. Maybe it's a bug. But right now, I don't give a damn.

On 14.1.2003 00:33 fzpost@fangs.freeserve.co.uk wrote:
Still alive and safe in bree, now inhabiting a nice +10 speed corpse with tons of abilities, but poor hp. Ironman rooms working out perfectly with DM abilities. Check out that sling! I'll probably use it until the end of the game. I think I stand a real chance with this one....

On 15.1.2003 00:26 fzpost@fangs.freeserve.co.uk wrote:
Still going well. Finding loads of greater vaults. Minotaur corpse gives +20 to speed! (but funnily has to bash doors) Got cloak of Aman to complement my dagger.

On 18.1.2003 14:52 fzpost@fangs.freeserve.co.uk wrote:
Just got a few lovely stuff....

On 26.1.2003 04:02 fzpost@fangs.freeserve.co.uk wrote:
Shame about the curse, but I still like Mormegil...

On 29.1.2003 00:21 fzpost@fangs.freeserve.co.uk wrote:
Well, I win! Morgy is toast. I did tons of damage to him, and thanks to the one, he barely hurt me. I only used ONE pot of life, and that was after a time breath from a pack of hound. Mormegil was faithful, and didn't misbehave...:) Took him out in about six turns. (fortunately the chaotic effect didn't teleport him away) I simply found the right vault with an S-shaped entrance with wall at end, lured him to the end of it, and battered him with superior speed. (+67 hasted by tulkas ring) Fortunately he didn't summon any ringwraiths, my pet hates, and his earthquake attack worked to my advantage, sealing us two in for a while and preventing summoning.
Note the wasted points in prayer. I forgot that Yahanna would abandon me. Well... I didn't need anything anyway.
Wohoo. Possessors are fun after all.

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