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The Angband Ladder: Kamag, DeathMold Possessor by <a766non@hotmail.com>

  [ToME 2.2.1 Character Dump]

 Name  : Kamag                  Age                 19       STR!     40       
 Sex   : Neuter                 Height              17       INT:     40       
 Race  : DeathMold              Weight              49       WIS!     40       
 Class : Possessor              Social Class        12       DEX!     40       
 Body  : The Watcher in the Water                            CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit         117 Level             50    Max Hit Points       993   
 + To Melee Damage       92 Experience  31698646    Cur Hit Points       -24   
 + To Ranged Hit         84 Max Exp     31698646    Max SP (Mana)         16   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)          1   
   AC                114+101Gold         2074798    Piety             106307   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Very Bad     Blows/Round:  11        
 Bows/Throw  : Legendary[25]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Excellent    Mel.dmg/Rnd:  99d9+1012 
 Stealth     : Heroic       Magic Device: Poor         Infra-Vision: 1450 feet 
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You were born in dirty straw, called to life by Sauron               
          himself.  Since then you have given life to about twenty             
          foul offspring.                                                      
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        The Void: Level 130 (6500')
        Maze: Level 35 (1750')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 27 (1350')
        A lost temple: Level 1 (50')

 You have done something experimental.
 Your body was The Watcher in the Water.
 You have defeated 10450 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 94 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Enderi of the 2890th year of the third age.
 Your adventure lasted 13 days.

     Your Attributes:
You are dead, killed by an Osyluth on level 130 of The Void.
You cannot speak.
You are cold blooded.
You cannot open doors.
You cannot bash doors.
You are an animal.
You are inherently evil.
You are resistant to teleportation.
You are resistant to water.
You are resistant to nexus.
You are immune to fear.
You are immune to confusion.
You can breathe poison.
You can cast a ball of water.
You can cast a bolt of water.
You can cast a bolt of ice.
You can touch to paralyze.
You can go between places.
You are aquatic.
You can swim.
You are immortal.
You can cast magic missiles.
You aggravate monsters.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with electricity.
You are surrounded by an anti-magic field.
You are surrounded by an anti-magic shell.
You cannot teleport.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
The impact of your weapon can cause earthquakes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of dragons.
Your weapon is a great bane of demons.
Your weapon is a great bane of undeads.

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.


Skills (points left: 0)
 - Combat                                        38.200 [0.600]
	  . Weaponmastery                               50.000 [0.600]
	  . Archery                                     01.000 [0.400]
	  . Antimagic                                   50.000 [0.500]
 - Sneakiness                                    05.200 [0.700]
	  . Stealth                                     03.100 [0.700]
	  . Disarming                                   02.500 [0.500]
 - Magic                                         00.000 [0.600]
	  . Magic-Device                                00.000 [1.000]
	  . Necromancy                                  00.000 [0.200]
 - Spirituality                                  02.500 [0.500]
	  . Prayer                                      00.000 [0.500]
	  . Music                                       00.000 [0.300]
 - Monster-lore                                  16.730 [1.100]
	  . Corpse-preservation                         23.500 [0.900]
	  . Possession                                  23.400 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Ring of Accuracy on level 49.
You may meet a Giant white ant on level 15.


  [Character Equipment]

a) The Mighty Hammer 'Grond' (E:131090, L:29) (9d9) (+43,+28) [+5]
        It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It provides light (radius 1)
    forever.  It does extra damage from electricity and fire.  It can
    cause earthquakes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It slows
    your metabolism.  It produces an electric sheath.  It produces an
    anti-magic shell.  It drains experience.  It induces random
    teleportation.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
b) The Long Sword of Anaude (2d5) (+0,+0) (+2)
    It provides light (radius 1)
    forever.  It increases your wisdom and dexterity by 2.  It drains life
    from your foes.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 77 of
    Angband.
c) The Bastard Sword of Eluch (3d4) (+0,+0) (+3 attacks)
    It can be wielded two-handed.  It increases your strength, 
    wisdom, dexterity and attack speed by 3.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is a great bane of undead.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 64 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
e) The Ring 'Hyathil' (+3 attacks)
    
    It increases your wisdom, dexterity and attack speed by 3.  It
    sustains your strength.  It provides resistance to electricity, cold, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 67 of Erebor.
f) The Ring of Quenyath (+10)
    It 
    increases your strength, infravision and speed by 10.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It provides resistance to electricity, sound, nexus and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
g) an Indestructible Ring of Speed (+12)
h) an Indestructible Ring of Speed (+13)
    
    It increases your speed by 13.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
i) an Indestructible Ring of Speed (+13)
    
    It increases your speed by 13.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 94 of Mount Doom.
j) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated
    for heal and cure black breath every 200 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your strength, wisdom
    , charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 69 of The Sacred Land
    Of Mountains.
p) (nothing)
q) The Small Metal Shield 'Ainir' [3,+11]
    It sustains your wisdom, dexterity and constitution.  It
    provides resistance to life draining, acid and fire.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser kraken on level 66 of Dol Guldur.
r) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 87 of
    Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to life draining and acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
w) a Set of Gauntlets of Slaying (+5,+6) [2,+9]
    
    It was given to you as a reward.
|) The Shovel called 'Dung' (1d2) (+5,-1) (+2 to speed) {!k!k!d!d}
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, ability to
    tunnel, speed and attack speed by 2.  It drains life from your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) 5 Mushrooms of Restoring
b) 11 Sprigs of Athelas
    
c) 2 Potions of Cure Insanity
d) 9 Potions of Speed
    
e) 22 Potions of Restore Life Levels
    
f) 25 Potions of Resistance
g) 15 Potions of Curing
h) 35 Scrolls of Word of Recall
    
i) 25 Scrolls of Identify
    
j) 19 Scrolls of *Identify*
    
k) 11 Scrolls of *Remove Curse*
    
l) 41 Scrolls of Satisfy Hunger
    
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every
    75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 87 of Angband.
n) The Long Sword 'Vorpal Blade' (5d5) (+21,+21) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Ring of Slow Digestion
b) a Ring of Nether Resistance


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 43 of Mordor.
b) 2 Potions of Cure Serious Insanity
c) 5 Scrolls of Remove Curse
    
d) a Scroll of Genocide
e) The Ring of Power of Ren the Unclean (+2 to speed)
    It increases 
    your constitution, speed and attack speed by 2.  It makes you
    invisible.  It provides resistance to confusion and disenchantment.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 73 of Angband.
f) The Ring of Unahilpel (+2)
    
    It increases your dexterity and attack speed by 2.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    acid, cold, shards and nexus.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 33 of
    Mirkwood.
g) The Ring of Ninul (+13,+8) (+2)
    It increases your strength, intelligence and charisma by 2.  
    It sustains your dexterity and constitution.  It provides resistance 
    to poison and light.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 94 of
    Mount Doom.
h) The Ring 'Niomendir' (+6) {cursed}
    It increases your intelligence and speed by 6.  It provides
    resistance to confusion.  It drains experience.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
i) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
j) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight on level 73 of
    Angband.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 70 of Angband.
l) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and blindness.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 52 of Mordor.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It
    can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Erebor.
n) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Monastic lich on level 43 of Mordor.
o) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 85 of Angband.
q) The Light War Axe 'Naurumir' (2d5) (+23,+13) (+2 attacks)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, charisma and attack speed by 2.  It does extra damage 
    from acid, electricity and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is very
    sharp and make your foes bleed.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 45 of The
    Sacred Land Of Mountains.
r) The Dagger 'Nimthanc' (E:98225, L:28) (1d4) (+27,+14)
    It can be activated for frost bolt (6d8)
    every 7+d7 turns if it is being worn. It provides light (radius 1)
    forever.  It does extra damage from fire and frost.  It can cause
    earthquakes.  It strikes at undead with holy wrath.  It provides
    resistance to acid, fire, cold and disenchantment.  It produces a
    fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Dagger 'Narthanc' (E:27692, L:24) (1d4) (+24,+11) (+4)
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It increases your ability to tunnel by 4.  It does extra
    damage from electricity and fire.  It can cause earthquakes.  It
    provides resistance to acid, electricity, fire and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 99 of
    Mount Doom.
t) The Sabre 'Careth Asdriag' (2d7) (+1,+1) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 83 of Angband.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.


  [Home Inventory - Minas Anor ]

a) 2 Potions of Enlightenment
b) a Potion of Self Knowledge
c) 7 Scrolls of Remove Curse
    
d) 10 Scrolls of Reset Recall
e) a Scroll of Genocide
f) The Ring of Power of Ji Indur Dawndeath (+1 to speed)
    It increases your speed by 1.  It makes you invisible.  It
    sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to confusion.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 51 of Mordor.
g) The Ring of Power of Uvatha the Horseman (+5)
    
    It increases your dexterity and charisma by 5.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to blindness.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring of Power of Ji Indur Dawndeath (+2)
    
    It increases your strength, wisdom, dexterity and charisma by 2.  It
    makes you invisible.  It sustains your strength and dexterity.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, light, dark, confusion, sound and nether.  It allows you
    to fly.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 51 of Mordor.
i) The Ring of Agniend (+3)
    
    It increases your intelligence, constitution and infravision by 3.  It
    sustains your intelligence and wisdom.  It provides resistance to fire
    , nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master mystic on level 48 of Mordor.
j) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 51 of Mordor.
k) a Ring of Invisibility
l) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 51 of Mordor.
m) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 48 of Mordor.
n) a Dagger of Westernesse (1d4) (+17,+15) (+2) {!k!k!d!d}
    
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You stole it from the Black Market.
o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1)
    forever.  It increases your searching by 3.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It fights against evil with holy fury.  It
    provides resistance to cold and dark.  It allows you to sense the
    presence of orcs and dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadmaster on level 44 of Mordor.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Ring of Power of Ji Indur Dawndeath (+2)
    It increases your wisdom and dexterity
     by 2.  It makes you invisible.  It provides resistance to electricity
     and blindness.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Dol
    Guldur.
b) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 58 of The Sacred Land
    Of Mountains.
c) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being
    worn.  It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) The Amulet 'Anast' (+6,+5) [+4] (+3) {100% off}
    It increases your strength, constitution and stealth by 
    3.  It sustains your strength, wisdom, constitution and charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, poison, light and disenchantment.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Rare Jewelry Shop.
e) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence
     and wisdom by 2.  It provides resistance to blindness and nether.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 47 of The
    Sacred Land Of Mountains.
f) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every
    55+d55 turns if it is being worn. It increases your intelligence, 
    wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 67 of Dol Guldur.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 61 of Dol
    Guldur.
h) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution
     by 3.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 64 of The Sacred
    Land Of Mountains.
i) The Broad Sword 'Glamdring' (2d5) (+0,+0) (+1)
    It provides light (radius 1) forever.  It increases 
    your searching by 1.  It does extra damage from fire.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It provides resistance to fire
     and light.  It allows you to sense the presence of orcs.  It slows
    your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
j) The Morning Star 'Amain' (2d6) (+19,+12) (+1 to speed)
    It increases your speed and 
    attack speed by 1.  It does extra damage from frost.  It poisons your
    foes.  It produces chaotic effects.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 50 of The
    Sacred Land Of Mountains.
k) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10)
    every 20+d20 turns if it is being worn. It increases your strength and 
    constitution by 2.  It provides resistance to electricity, light, dark
     and blindness.  It fires missiles with extra might.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.



Posted on 6.9.2003 14:51
Last updated on 19.9.2003 13:33

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844. on the Ladder (of 18332)
378. on the ToME Ladder (of 3125)
Best for this player (out of 4)

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On 6.9.2003 14:51 a766non@hotmail.com wrote:
Got antimagic after getting Watcher in Water body. Did anyone else try this??

On 19.9.2003 13:33 a766non@hotmail.com wrote:
Well, had no chance in hell, despite destroying Morgoth like he wasn't there. (He took a total of 100 HP out of me before he died).
Frustrated, so started an alchemist.

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