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The Angband Ladder: Talir, DeathMold Possessor by <misiu.pysiu@poczta.fm>

  [ToME 2.2.4 Character Dump]

 Name  : Talir                  Age                 18       STR: 18/***       
 Sex   : Male                   Height              13       INT! 18/160       
 Race  : DeathMold              Weight              50       WIS: 18/***       
 Class : Possessor              Social Class         1       DEX! 18/***       
 Body  : The Physics Teacher                                 CON: 18/***       
 God   : Manwe Sulimo                                        CHR:     12       
                                                                               
 + To Melee Hit          58 Level             50    Max Hit Points      2636   
 + To Melee Damage       35 Experience  99999999    Cur Hit Points      2636   
 + To Ranged Hit         59 Max Exp     99999999    Max SP (Mana)         17   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         17   
   AC                149+102Gold         2634402    Piety              10150   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Fair         Blows/Round:  18        
 Bows/Throw  : Legendary[5] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  36d6+630  
 Stealth     : Legendary[32]Magic Device: Heroic       Infra-Vision: 240 feet  
                                                       Tactic:       confident 
                                                       Explor:       very fast 
                         (Character Background)                                
          You were born in dirty straw, created by rotting flesh.              
          Since then you have given life to hundreds of foul                   
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 19 (950')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 65 (3250')
        The Land Of Rhun: Level 35 (1750')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')

 You have done something experimental.
 Your opponents are behaving stupidly.
 Your body is The Physics Teacher.
 You are currently in the town of Lothlorien.
 You have defeated 8312 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 92 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Quelle of the 2890th year of the third age.
 You have been adventuring for 66 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...7.........3..            
        Add Int   : ......4......3..            
        Add Wis   : ..5...........1.            
        Add Dex   : ..5.3.....4...1.            
        Add Con   : ..5...4.......1.            
        Add Chr   : ..............1.            
        Add Stea. : ....3.4.........            
        Add Sear. : ...........4....            
        Add Infra : ...73......4....            
        Add Tun.. : ...........4..1.            
        Add Speed : .*57334.......1.            
        Add Blows : ..57..........1.            
        Vampiric  : ..............+.            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Elec Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : .......+........            
        Sust Wis  : ...+....+.......            
        Sust Dex  : ....+...+.......            
        Sust Con  : ................            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..........+.....            
        Hold Life : .....+..........            
        Imm Acid  : ......+.*.+.....            
        Imm Elec  : ...+..+*........            
        Imm Fire  : .+....*.........            
        Imm Cold  : ......+.*.......            
        Res Pois  : ....+...+.......            
        Res Fear  : ........+.......            
        Res Lite  : ...+.+..........            
        Res Dark  : .....+..........            
        Res Blind : ....+...........            
        Res Conf  : .......+........            
        Res Sound : ...++...........            
        Res Shard : ..+.............            
        Res Neth  : ....+...........            
        Res Nexus : ....+.+.........            
        Res Chaos : .....+..........            
        Res Disen : ..+.............            
        Aura Fire : ......+........+            
        Aura Elec : .......+........            
        WraithForm: ...............+            
        Lite      : .........+...+..            
        See Invis : .+...+..........            
        Digestion : ...++...........            
        Regen     : ..........+.....            
        Activate  : .+...+...++.....            
        Cursed    : ....+...........            
        Fly       : ..+...+.........            
        Orc.ESP   : .....+..........            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        17.500 [0.600]
          . Weaponmastery                        30.400 [0.600]
          . Archery                              01.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              11.500 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         01.680 [0.600]
          . Magic-Device                         50.000 [1.000]
          . Necromancy                           00.000 [0.200]
          . Thaumaturgy                          01.300 [0.400]
 - Spirituality                                  22.500 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  22.670 [1.100]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Spread blows


  [Fates]

You may find a Staff of Globe of Light on level 1.
You may find a Book of Beginner Cantrips on level 6.
You are fated to find an Essence of Life on level 4.


  [Character Equipment]

a) The Flail 'Doria' (2d6) (+17,+2) (+1 to speed)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
        It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Angband.
e) The Ring 'Ambrechor' (+5) {100% off}
    
    It increases your wisdom, dexterity, constitution, speed and attack
    speed by 5.  It provides resistance to shards and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring 'Sulang' (+7) {100% off}
    It increases your strength, 
    infravision, speed and attack speed by 7.  It sustains your wisdom.  
    It provides resistance to electricity, light and sound.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Amulet of Linath (+3) {cursed}
    It increases your dexterity, 
    stealth, infravision and speed by 3.  It sustains your dexterity.  It
    provides resistance to poison, blindness, sound, nether and nexus.  It
    slows your metabolism.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 65 of The Sacred Land
    Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Mouse Fur of Miond [1,+10]
    It sustains your intelligence.  It
    provides immunity to electricity.  It provides resistance to 
    electricity and confusion.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 75 of Angband.
p) The Large Leather Shield of Losseros [4,+10]
    It
    sustains your wisdom, dexterity and charisma.  It provides immunity to 
    acid and cold.  It makes you completely fearless.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 100 of
    Angband.
s) The Iron Helm of Knowledge [6,+18] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  
    It increases your searching, infravision and ability to tunnel by 4.  
    It allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt 'Elumel' (1d5) (+15,+15) (+3)
    It provides light (radius 1) forever.  
    It increases your strength and intelligence by 3.  It does extra
    damage from electricity.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 107 of
    Angband.
|) The Mattock of Harthlon (1d8) (+14,+4) (+1 to speed)
    It increases your wisdom, dexterity, constitution, charisma, 
    ability to tunnel, speed and attack speed by 1.  It drains life from
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 99 of Angband.


  [Character Inventory]

a) Baalzebub's Tormented Box {@0}
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Vrock on level 127 of Angband.
b) The Devil's Pentagram {@5}
    It can
    be activated for cure stun.  
    You found it in the remains of a Dread on level 107 of Angband.
c) The Crystal Ball of Godly Sights (charging) {@6}
    It can
    be activated for cure insanity.  
    You found it in the remains of a Barbazu on level 127 of Angband.
d) a Parchment titled ``Secrets of the Gnomish Wizards'' {@9}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Nether wraith on level 99 of Mount Doom.
e) Tenser's Torch of Spontaneous Combustion {@1}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of an Emperor wight on level 105 of Angband.
f) 11 Potions of Healing
g) 4 Potions of *Healing*
h) 5 Scrolls of Teleportation {25% off}
i) a Mithril Rod of the Istari of Healing (320/320) {@4}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 85 of Angband.
j) an Adamantite Rod of the Istari of Detection (400/400) {@2}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
k) an Adamantite Rod of Recall (200/200) {@8}
l) a Partial Totem of a Great Wyrm of Power {@3}
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Sprigs of Athelas
b) a Rod Tip of Recall (80 Mana to cast)
c) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing
    (500) every 200+d100 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    speed and luck by 1.  It sustains your strength, wisdom, constitution
     and charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) 4 Potions of Curing


  [Home Inventory - Minas Anor ]

a) The Deck of Wild Magic {@7}
    It can be activated
    for mass genocide every 1000 turns.  
    You found it in the remains of a Death quasit on level 127 of Angband.
b) The Box of Many Wonders {@7}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 64 of Mordor.
c) a Sprig of Athelas
d) a Potion of Life
e) a Potion of New Life
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can
    be activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 126 of
    Angband.
g) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
h) The Full Plate Armour 'Erangor' (-3) [25,+20]
    It sustains your strength.  It provides immunity to acid and 
    cold.  It provides resistance to fire, shards, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 123 of
    Angband.
j) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
k) Baphomet the Minotaur Lord's corpse


  [Home Inventory - Lothlorien ]

a) a Potion of Speed
b) The Crumpled Scroll of Mass Resurrection
c) an Adamantite Rod of Capacity of Home Summoning (400/400) {100% off}
    It can hold more mana.  
    You stole it from the Black Market.
d) 3 Rod Tips of Healing (120 Mana to cast)
e) a Rod Tip of Restoration (140 Mana to cast)
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing
    (800) every 100+d200 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
g) The Ring 'Ancallor' (+3 attacks) {100% off}
    
    It increases your stealth and attack speed by 3.  It makes you
    invisible.  It provides resistance to acid, poison, confusion and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
i) The Phial of Undeath (-5) {cursed}
j) The Bar Chain Mail of Nievran (-2) [18,+20]
    
    It sustains your strength.  It provides immunity to acid and fire.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to electricity, dark and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 126 of Angband.
k) The Robe of Great Luck [-30,-20] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 127 of
    Angband.
l) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
m) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a
    great bane of dragons.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 127 of
    Angband.
n) Marylene, Heartbreakeress of the Netherworld's corpse
o) DarkGod, the Mighty Coder of Hell's corpse



Posted on 22.1.2004 09:52
Last updated on 22.1.2004 17:19

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147. on the Ladder (of 15373)
39. on the ToME Ladder (of 3060)
8. for this player (out of 26)

Comments

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On 22.1.2004 09:52 misiu.pysiu@poczta.fm wrote:
My second TOME Winner in 2 weeks :):):)
Its starting to get boring...
First a warrior, after finding a Marilith totem a summoner...
Im, going to the Void now!!!!

On 22.1.2004 12:35 darkgod@t-o-m-e.net wrote:
Nobody forces you to only use cheesy/experimental combos..

On 22.1.2004 15:38 wrote:
Well my first win was a petty-dwarf sorceror and the "boring" thing was only a joke :)
TOME is ADDICTIVE and its a great game it CANT be boring:)


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