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The Angband Ladder: Soseror, Demon (Lygrog) Sorceror by <djonih@gmail.com>

  [Theme 1.1.2 Character Sheet]

 Name  : Soseror                Age                 37       STR!     40       
 Sex   : Male                   Height             144       INT!     40       
 Race  : Demon (Lygrog)         Weight              49       WIS!     40       
 Class : Sorceror               Social Class        54       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -19 Level             50    Max Hit Points      1051   
 + To Melee Damage      -36 Experience  18068816    Cur Hit Points      1051   
 + To Ranged Hit        -19 Max Exp     18068816    Max SP (Mana)       3377   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       3338   
   AC                  2+45 Gold          801681    Piety               1745   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Good    Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  nil!      
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 1310 feet 
                                                       Tactic:       coward    
                                                       Explor:       leisurely 
                         (Character Background)                                
          You've been corrupted for quite a while, and your entire             
          being detests this fact. Your watery green eyes radiate              
          miserable servility.                                                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 10 (500')
        Erebor: Level 60 (3000')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 54 (2700')
        The Land Of Rhun: Level 26 (1300')
        The Withered Heath: Level 24 (1200')
        The Helcaraxe: Level 20 (1000')
        Forodwaith: Level 76 (3800')
        Emyn Luin: Level 60 (3000')
        Dol Amroth: Level 25 (1250')
        Near Harad: Level 20 (1000')
        Tol Eressea: Level 40 (2000')
        Utumno: Level 116 (5800')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 11072 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed King.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Quelle of the 2890th year of the third age.
 You have been adventuring for 22 days.

                    ekmnosz{@                   
        Add Str   : .....*...                   
        Add Int   : ...2.*...                   
        Add Wis   : .....*...                   
        Add Dex   : .....*...                   
        Add Con   : .....*...                   
        Add Chr   : .....*...                   
        Mul Mana  : ++.+....+                   
        Mul SPower: ++......+                   
        Add Stea. : ....3....                   
        Add Sear. : ..42.....                   
        Add Infra : .....*...                   
        Add Speed : ....3...+                   
        Sust Str  : ........+                   
        Sust Int  : ........+                   
        Sust Wis  : ........+                   
        Sust Dex  : ........+                   
        Sust Con  : ........+                   
        Sust Chr  : ........+                   
        Invisible : .........                   
        Mul life  : .+......+                   
        Sens Fire : ...+.....                   
        Reflect   : ........+                   
        Free Act  : ........+                   
        Hold Life : ........+                   
        Imm Acid  : .+..++..*                   
        Imm Elec  : .+...+..*                   
        Imm Fire  : .+...+..*                   
        Imm Cold  : .+...+..*                   
        Res Pois  : .....+..+                   
        Res Fear  : ........+                   
        Res Lite  : .....+..+                   
        Res Dark  : .....+..+                   
        Res Blind : ...+....+                   
        Res Conf  : ...+.+..+                   
        Res Sound : ........+                   
        Res Shard : ........+                   
        Imm Neth  : .....+..*                   
        Res Nexus : ....++..+                   
        Res Chaos : ........+                   
        Res Disen : ........+                   
        WraithForm: ........+                   
        Levitate  : ........+                   
        Lite      : .....+..+                   
        See Invis : ...+.+..+                   
        Digestion : ........+                   
        Regen     : ........+                   
        Activate  : ..+.+....                   
        Cursed    : .....+...                   
        Hvy Curse : .....+...                   
        Prm Curse : .....+...                   
        Precogn.  : ........+                   
        Fly       : ........+                   
        Climb     : ........+                   
        Orc.ESP   : ........+                   
        Troll.ESP : ........+                   
        Dragon.ESP: ........+                   
        Giant.ESP : ........+                   
        Demon.ESP : ........+                   
        Undead.ESP: ........+                   
        Evil.ESP  : ........+                   
        Animal.ESP: ........+                   
        TLord.ESP : ........+                   
        Good.ESP  : ........+                   
        Nlive.ESP : ........+                   
        Unique.ESP: ........+                   
        Full ESP  : .....+..+                   

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Huan's Nose:
  You can detect nearby monsters.
  Radius 25
  Level=5, Cost=4, Stat=INT, Difficulty=15

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12

Grow Mold:
  You can cause mold to grow near you.
  Summons up to 8 molds around the player
  Level=1, Cost=6, Stat=CON, Difficulty=14


Skills (points left: 0)
          . Archery                              01.000 [0.300]
 - Sneakiness                                    01.500 [1.100]
          . Stealth                              01.000 [0.600]
          . Disarming                            01.000 [0.200]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         50.000 [1.300]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  25.800 [0.550]
          . Prayer                               05.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to find something special on level 1.
You may find a Potion of Cure Light Wounds on level 17.
You are fated to meet a Newt on level 1.
You may find a Wand of Confuse on level 10.
You may meet a Newt on level 5.
You are fated to find a Mushroom of Poison on level 13.
You are fated to find a Dagger on level 1.
You are fated to find a Bearded Axe on level 61.


  [Character Equipment]

e) a Ring of Wizardry(40%) (+2) {!*!*}
        It can be used to store a spell.  It increases your spell power by 2.  
    It increases your mana capacity by 40%.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 70 of Dol
    Guldur.
k) a Sorcerous Amulet of Resistance of Cheating (-53,-46)(80%)(80%) (+4)
{cursed}
    It increases your spell power by 4.  It increases your mana
    capacity and hit points by 80%.  It provides resistance to acid, 
    electricity, fire and cold.  It is cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 116 of Utumno.
m) The Phial of Galadriel (+4) {!*!*}
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 24 of The Withered Heath.
n) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {!*!*}
    It 
    increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) The Cloak 'Colannon' [1,+15] (+3 to speed) {!*!*}
    It can be activated for teleport (range 100) every
    45 turns if it is being worn. It increases your stealth and speed by 3
    .  It provides resistance to acid and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Withered Heath.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed, !*!*}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Utumno.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) 5 Fireproof Tomes of Magical Energy
    It cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Withered Heath.
b) 4 Fireproof Tomes of the Eternal Flame
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 47 of The Sacred Land
    Of Mountains.
c) 2 Fireproof Tomes of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed
    by fire.  
    You found it lying in a vault on level 24 of The Withered Heath.
d) 3 Fireproof Tomes of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Withered Heath.
e) 4 Fireproof Tomes of the Everrunning Wave
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Withered Heath.
f) 2 Indestructible Tomes of Translocation
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Withered Heath.
g) 3 Fireproof Tomes of the Tree
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Withered Heath.
h) 2 Indestructible Tomes of Knowledge
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Withered Heath.
i) a Fireproof Tome of the Time
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Withered Heath.
j) a Fireproof Tome of Meta Spells
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Withered Heath.
k) The Shard of Pottery that is Not Junk of Teleportation
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of an Emperor wight on level 114 of Utumno.
l) 8 Potions of Cure Insanity {25% off}
m) 10 Potions of Healing
n) 2 Potions of *Healing*
o) 2 Potions of Life
p) 4 Potions of Restore Mana
q) a Silver Rod of the Istari of Healing (92/200) {!k!v!s}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 24 of The Withered Heath.
r) a Mithril Rod of Home Summoning (41/160) {!k!v!s}
s) a Staff of Genocide[1|13] (0 charges)
t) a Staff of Genocide[1|10] (4 charges) {!k!v!s@u1}
u) a Staff of Mana[4|30] "Teh lifesaver" (0 charges)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
b) 6 Sprigs of Athelas
c) The Potion of Miril {!*!*}
    It
    cannot be harmed by acid, cold, lightning or fire.  
d) an Indestructible Scroll of Craftsmanship {!*!*!*}
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 112 of Utumno.
e) The Ring of Power of Ji Indur Dawndeath (+5)
    It increases your 
    strength by 5.  It makes you invisible.  It sustains your charisma.  
    It provides resistance to acid, dark, confusion and nexus.  It allows
    you to fly.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 76 of
    Forodwaith.
f) The Ring of Power of Uvatha the Horseman (+3 to infravision)
    It increases your charisma and infravision by 3.  It makes
    you invisible.  It provides resistance to acid, electricity, light, 
    blindness and disenchantment.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Power of Hoarmurath of Dir
    
    It makes you invisible.  It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to cold and chaos.  It
    allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 76 of Forodwaith.
h) The Ring of Faeldoril (+3)
    
    It increases your constitution and speed by 3.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    cold and nexus.  It allows you to levitate.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 60 of Erebor.
i) an Amulet of Doom [-2] (-5)
    
    It decreases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 5.  It cannot be dropped while cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient gold dragon on level 60 of
    Erebor.
j) an Amulet of Doom [+6] (+4)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 4.  It cannot be dropped while cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Death drake on level 60 of Erebor.
k) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Insane Player on level 101 of Utumno.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nightcrawler on level 76 of Forodwaith.
m) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 60 of Erebor.
n) The Black Banner of Gondor (-3) {!*!*}
    
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 101 of Utumno.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Erebor.
p) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can be activated for satisfy hunger every 100 turns if it is
    being worn. It increases your dexterity, charisma, stealth, searching
     and luck by 3.  It makes you invisible.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 76 of Forodwaith.
q) an Ethereal Cloak of Mist of Air [1,+15]
    It can be
    activated for wraith-form every 50+d50 turns if it is being worn. It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to breathe without air.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 60 of Erebor.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Withered Heath.
s) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 76 of Forodwaith.
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates
    an antimagic field.  It increases your speed and attack speed by 2.  
    It does extra damage from fire.  It is especially deadly against
    dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.  
    It drains mana, life and experience.  It aggravates nearby creatures.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 76 of Forodwaith.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) a Mithril Rod of Nothing (160/160)
b) The Ring of Power of Ren the Unclean (+2)
    It increases your intelligence by 2.  
    It makes you invisible.  It provides immunity to paralysis.  It
    provides resistance to disenchantment.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Paths of the
    Dead.
c) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 99 of Orodruin.
d) an Amulet of Doom [+4] (+6) {!*!*}
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 6.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ranger chieftain on level 76 of
    Forodwaith.
e) a Dwarven Lantern of the Magi (+3)
f) The Key of Orthanc
    It can be activated for perilous identify every turn if it
    is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Silmaril of Flames (+2) {cursed}
    It can be activated
    for invulnerability (dur 8+d8) every 1000 turns if it is being worn. 
    It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your strength by 2.  
    It provides resistance to fire, light, dark, shards, nether, nexus and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It drains mana and experience.  It
    is heavily cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Orodruin.


  [Home Inventory - Minas Anor ]

a) The Blue Stone 'Coimir'(40%) (+2) {!*!*}
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your luck by 2.  It increases your hit points by 
    40%.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to breathe underwater.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
b) The Anchor of Space-Time {!*!*}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 57 of Dol
    Guldur.
c) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 60 of Erebor.
d) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] {I FINALLY GOT
IT}
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
e) The Bolt of Quend (1d5) (+3,+3) (+3)
    It provides light (radius 1)
    forever.  It increases your constitution by 3.  It does extra damage 
    from frost.  It produces chaotic effects.  It strikes at demons with
    holy wrath.  It is a great bane of undead.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) 2 Indestructible Books of Beginner Cantrips
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
b) The Antique Acorn of Watchfulness {!*!*!*!* lose exp}
    It can be activated for experience
    loss.  
    You found it in the remains of a Nether wraith on level 60 of Erebor.
c) 89 Potions of Water Curing {quest}
d) The Crumpled Scroll of Mass Resurrection {!*!*!*}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
e) The Ring of Power of Adunaphel the Quiet (+2% of critical hits)
    
    It increases your searching and ability to score critical hits by 2.  
    It makes you invisible.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 48 of The
    Sacred Land Of Mountains.
f) a Draconic Ring of Speed (+3,+4) [+1] (+11)
    It increases your speed by 11.  It allows you
    to sense the presence of dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
g) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
h) a Sorcerous Amulet of Reflection of Cheating (+2,+9)(40%)(40%) (+2)
    
    It increases your spell power by 2.  It increases your mana capacity
     and hit points by 40%.  It reflects bolts and arrows.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gnome rogue on level 112 of Utumno.
i) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of The
    Sacred Land Of Mountains.
j) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is
    being worn.  It provides light (radius 3) forever.  It increases your 
    searching and infravision by 1.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
k) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+24] (+1 to stealth)
    It can
    be activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 1.  It provides resistance to 
    acid, electricity, fire, cold and blindness.  It allows you to fly.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength by 2.  It sustains your strength.
    It makes you completely fearless.  It allows you to sense the presence 
    of trolls.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to poison and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green naga on level 46 of The Sacred Land
    Of Mountains.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Erebor.
o) The Set of Gauntlets 'Paurnen' [2,+15]
p) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It
    provides resistance to electricity and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
q) The Morning Star 'Naurgil' (2d6) (+5,+7) [+2]
    
    It can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
r) a Mage Staff of the Sindar (1d4) (+12,+17)(40%) (+2)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 2.  It increases your mana capacity by 
    40%.  It allows you to sense the presence of evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Dol Guldur.



Posted on 18.6.2005 11:04
Last updated on 20.6.2005 18:57

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1770. on the Ladder (of 15325)
71. on the Theme Ladder (of 177)
Second best for this player (out of 13)

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On 18.6.2005 11:04 djonih@gmail.com wrote:
My first Sorceror to get this far. Of course it had to be Demon (Lygrog), because that's just so cheesy race for a sorceror. :)

On 18.6.2005 14:15 djonih@gmail.com wrote:
Level 50 now. Trying to destroy the ring at mountdoom.

On 18.6.2005 19:23 djonih@gmail.com wrote:
Destroyed the One. Killed Sauron while doing it :)

On 18.6.2005 20:20 djonih@gmail.com wrote:
I finally beat Morgy! That's the first time in my life. Aaah :))

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