The Angband Ladder: Kenneth, Troll Haftedmaster by <kenneth_hon@hotmail.com>

  [ToME 2.2.5 Character Dump]

 Name  : Kenneth                Age                 71       STR:     40       
 Sex   : Male                   Height              77       INT:     25       
 Race  : Zombie Troll           Weight             239       WIS!     29       
 Class : Haftedmaster           Social Class         1       DEX!     32       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     28       
                                                                               
 + To Melee Hit          84 Level             50    Max Hit Points      1412   
 + To Melee Damage       64 Experience   9146848    Cur Hit Points      1412   
 + To Ranged Hit         42 Max Exp      9146848    Max SP (Mana)        139   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        116   
   AC                 33+81 Gold         1095048                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Bad          Blows/Round:  16        
 Bows/Throw  : Legendary[10]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Good         Mel.dmg/Rnd:  16d6+1024 
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 40 feet   
                                                       Tactic:       confident 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Cave-Troll Worker.  You have              
          blue-bloodshot eyes, dirty bright red hair, and green                
          scabby skin.                                                         
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 68 (3400')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 86 (4300')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 64 (3200')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently on level 62 of Dol Guldur.
 You have defeated 10587 enemies.
 You saved Gondolin from destruction.
 You saved 66 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Quelle of the 2890th year of the third age.
 You have been adventuring for 22 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.4...........            
        Add Int   : .....3...23...2.            
        Add Wis   : ....43...2....2.            
        Add Dex   : 3.............2.            
        Add Con   : ..3...........2.            
        Add Chr   : ..3.43........2.            
        Mul Mana  : ..........+.....            
        Add Stea. : .......1........            
        Add Sear. : ..3.............            
        Add Tun.. : ..............2.            
        Add Speed : .*..4.........2.            
        Add Blows : 3.............2.            
        Vampiric  : ..............+.            
        Slay Anim.: +...............            
        Slay Orc  : +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Cold Brand: .............+..            
        Sust Str  : ...............+            
        Sust Int  : ......+.........            
        Sust Wis  : .......++..+....            
        Sust Dex  : ................            
        Sust Con  : ...........+....            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........+.....            
        Hold Life : ...............+            
        Imm Acid  : ......*.+..+....            
        Imm Elec  : ......*+..++....            
        Imm Fire  : .+*.+...........            
        Imm Cold  : ......+.*......+            
        Res Pois  : +...+.....++...+            
        Res Fear  : ....+.+........+            
        Res Lite  : .......+........            
        Res Dark  : ......+++.+.....            
        Res Blind : .....+...+......            
        Res Conf  : .+....++........            
        Res Sound : .......+........            
        Res Shard : ...........+....            
        Res Neth  : ........+.......            
        Res Nexus : ...+............            
        Res Chaos : .........+......            
        Res Disen : ....+.+....+....            
        Levitate  : ..........+.....            
        See Invis : ..+............+            
        Digestion : ...............+            
        Regen     : ...............+            
        Activate  : .++.+.....+.....            
        Cursed    : ....+...........            
        Hvy Curse : ....+...........            
        Fly       : ..+.............            
        Orc.ESP   : +........+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            
        TLord.ESP : ..+.............            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              50.000 [0.700]
                            . Stunning-blows     24.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              08.200 [0.600]
          . Antimagic                            50.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.700 [0.500]
          . Disarming                            09.100 [0.900]
 - Magic                                         03.200 [0.500]
          . Magic-Device                         00.000 [1.150]
 - Spirituality                                  01.000 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Red worm mass on level 34.
You may find Soft Studded Leather on level 4.
You are fated to find a Metal Cap on level 10.
You are fated to find a Potion of *Healing* on level 87.


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+2,+0) (+3)
        It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 60 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Barbazu on level 60 of Mordor.
e) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Mordor.
f) a Ring of Nexus Resistance
    It provides
    resistance to nexus.  
    You found it in the remains of a Young multi-hued dragon on level 28 of
    Mirkwood.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 64 of Mordor.
m) a Dwarven Lantern of the Magi (+3)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    You found it lying in a vault on level 22 of Orc Cave.
n) The Splint Mail of Mahar (-2 to accuracy) [19,+10] {!d!d!d}
    It sustains your 
    intelligence.  It provides immunity to acid and electricity.  It makes
    you completely fearless.  It provides resistance to cold, dark, 
    confusion and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Entish Bark 'Almalin' [1,+11] (+1 to stealth)
    It increases your stealth by 1.  It
    sustains your wisdom.  It provides resistance to electricity, light, 
    dark, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Large Metal Shield of Ethil [5,+10]
    It
    sustains your wisdom.  It provides immunity to cold.  It provides
    resistance to acid, dark and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill giant on level 50 of Moria.
s) The Hard Leather Cap of Thranduil [2,+11] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and chaos.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ice troll Priest on level 28 of Mirkwood.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 60 of Dol Guldur.
x) The Pair of Hard Leather Boots of Ndardaren [3,+7]
    It
    sustains your wisdom and constitution.  It provides resistance to acid
    , electricity, poison, shards and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
z) (nothing)
{) 17 Seeker Bolts of Frost (4d5) (+15,+13)
    It does extra damage from frost.  
    It cannot be harmed by cold.  
    You found it lying in a vault on level 64 of Mordor.
|) The Dwarven Pick of Nurudeb (+2,-3) (+2 to speed)
    It increases your 
    intelligence, wisdom, dexterity, constitution, charisma, ability to
    tunnel, speed and attack speed by 2.  It drains life from your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [Character Inventory]

a) Jor's Book of Impossible Occurences
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dread on level 53 of Mordor.
b) 11 Potions of Cure Insanity
c) 13 Potions of Speed
d) 58 Potions of Cure Critical Wounds
e) 13 Potions of Healing
f) a Potion of *Healing*
g) 11 Potions of Enlightenment
h) 21 Scrolls of Teleportation
i) 15 Scrolls of Word of Recall
j) a Scroll of *Identify*
k) 19 Scrolls of Satisfy Hunger
l) a Fireproof Scroll of *Destruction*
m) 4 Scrolls of *Destruction*
n) 2 Scrolls of Genocide
o) a Scroll of Mass Genocide
p) The Iron Helm of Knowledge [6,+20] (-6) {!d!d!d}
    It can be
    activated for whispers from beyond(sanity drain) 100+d200 turns if it
    is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) Climbing Set {!d!d!d}
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your 
    charisma by 5.  It allows you to see invisible monsters.  It allows
    you to sense the presence of demons.  It slows your metabolism.  It
    speeds your regenerative powers.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barrow wight on level 45 of Moria.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Frost giant Priest on level 57 of Mordor.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hell knight on level 43 of Mordor.
d) The Mithril Plate Mail of Aianca (-3 to accuracy) [35,+15]
    It
    sustains your wisdom.  It provides immunity to fire.  It provides
    resistance to acid, dark and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 55 of Mordor.
e) The Adamantite Plate Mail of Eglin (-4 to accuracy) [40,+15]
    It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to cold, light, confusion, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Robe of Finen [2,+10]
    It sustains your dexterity.  It
    provides immunity to fire.  It provides resistance to poison, light, 
    dark and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature bronze dragon on level 54 of
    Mordor.
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
h) The Hard Leather Armour of Agondil (-1 to accuracy) [6,+5]
    It sustains your wisdom and dexterity.  It provides
    immunity to electricity.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark, shards and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 40 of
    Mordor.
i) The Rhino Hide Armour of Astir (-1 to accuracy) [8,+13]
    It sustains your strength.  It provides immunity to fire.  It
    provides resistance to fire, poison and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 30 of Moria.
j) The Padded Armour of Tardol [4,+4]
    It
    sustains your constitution.  It provides immunity to fire.  It
    provides resistance to fire, cold and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Elven Cloak of Amorn [4,+13] (+4 to stealth)
    It increases your 
    stealth, searching and luck by 4.  It sustains your strength, wisdom
     and constitution.  It provides immunity to fire.  It provides
    resistance to light and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 60 of Mordor.
m) The Small Metal Shield 'Silpel' [3,+6]
    It
    sustains your intelligence and dexterity.  It provides immunity to
    paralysis.  It provides resistance to life draining, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 28 of The Sandworm lair.
n) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Iron Crown of Halaglin [0,+4]
    It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to fire and 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It is cursed.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of Mordor.
q) a Golden Crown of Seeing [0,+7] (+1 to searching)
    It increases your 
    searching by 1.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It cannot be
    harmed by acid.  
    You bought it from the Armoury.
r) a Jewel Encrusted Crown of Seeing [0,+12] (+4 to searching)
    It increases your searching by 4.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 28 of
    Mirkwood.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and 
    dexterity by 3.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) Kelek's Practical Joke
    It can be activated for Destruction.  
    You bought it from the Magic shop.
b) Bumganir's Bag of Magic Toys
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) 2 Potions of Cure Serious Insanity
d) 3 Potions of Cure Critical Insanity
e) 2 Potions of Cure Insanity
f) 3 Potions of *Healing*
g) 2 Potions of Life
h) 8 Potions of Curing
i) a Fireproof Scroll of Genocide
j) Multi-Hued Dragon Scale Mail of Defense (-2 to accuracy) [30,+21]
    It
    can be activated for breathe multi-hued (250) every 60+d60 turns if it
    is being worn. It sustains your constitution.  It provides resistance 
    to acid, electricity, fire, cold and poison.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) The Bar Chain Mail of Bauromion (-2 to accuracy) [18,+14]
    It
    sustains your strength and dexterity.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to poison, light and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 63 of The
    Sacred Land Of Mountains.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Jewel Encrusted Crown 'Oimath' [0,+20]
    It sustains your constitution and 
    charisma.  It provides resistance to life draining and nexus.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 70 of The
    Sacred Land Of Mountains.
n) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Dol Guldur.
o) a Lead-Filled Mace of Extra Attacks (3d4) (+11,+7) (+2 attacks)
    It can be wielded two-handed.  It increases your attack
    speed by 2.  
    You found it in the remains of a Death drake on level 54 of The Sacred
    Land Of Mountains.
p) The Mattock 'Tanya' (+10,+10) (+2 to speed)
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, ability to tunnel and speed by 2.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) The Sling of Annhial (x2) (+20,+11) (+2)
    It 
    increases your dexterity and constitution by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Marilith on level 70 of Dol Guldur.
r) a Small Wooden Boomerang of Gondolin (1d4) (+13,+19) (+3)
    It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and dark.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You found it in the remains of a Hezrou on level 67 of Dol Guldur.


  [Home Inventory - Minas Anor ]

a) The Tome of Elven Household Magic
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master lich on level 39 of Mordor.
b) a Dwarven Lantern of the Magi (+3)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
c) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 45 of Moria.
d) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded
    two-handed.  It can be activated for speed (dur 20+d20) every 250 turns
     if it is being worn. It does extra damage from electricity.  It is a
    great bane of dragons.  It provides immunity to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 30 of Mirkwood.
i) a Lucerne Hammer of *Slay Undead* (2d5) (+8,+4) (+1)
    
    It can be wielded two-handed.  It increases your wisdom by 1.  It is a
    great bane of undead.  It provides resistance to nether.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    undead.  
    You found it in the remains of Mim, Betrayer of Turin on level 36 of
    Mordor.
j) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse
    monster every 15 turns if it is being worn. It provides light (radius
    1) forever.  It increases your stealth by 2.  It does extra damage 
    from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 59 of Mordor.
k) a Lead-Filled Mace of Gondolin (3d4) (+9,+15) (+1)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your strength, dexterity and constitution by 1.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark and shards.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it in the remains of a Master lich on level 39 of Mordor.
l) The Lead-Filled Mace of Hirith (3d4) (+0,+10) {cursed}
    It
    can be wielded two-handed.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It induces random teleportation.  
    It aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
m) The Two-Handed Flail 'Ancar' (3d6) (+18,+12) (+4 to speed)
    It
    must be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your dexterity and speed by 4.  It poisons your foes.  It
    drains life from your foes.  It is especially deadly against giants.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 64 of Mordor.
n) The Heavy Crossbow of Tunas (x4) (+10,+9) (+1 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, dexterity, constitution and speed by 1.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll on level 50 of Moria.
o) a Heavy Crossbow of Extra Shots (x4) (+11,+11)
    It
    fires missiles excessively fast.  
    You found it in the remains of an Ethereal dragon on level 42 of Mordor.
p) The Bolt of Vanas (1d5) (+10,+15) (+1)
    
    It increases your dexterity by 1.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 45 of Moria.
q) 22 Silver Bolts of Frost (3d5) (+15,+16)
    It does
    extra damage from frost.  It fights against evil with holy fury.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  It cannot be
    harmed by cold.  
r) a Small Wooden Boomerang of Gondolin (1d4) (+15,+12) (+2)
    It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 2.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it in the remains of Medusa, the Gorgon on level 35 of Mordor.
s) The Wooden Boomerang of Apaniana (1d8) (+11,+11)
    
    It does extra damage from electricity and frost.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.
t) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.
u) The metal Boomerang of Antelduni (4d5) (+5,+12) {cursed}
    It does extra
    damage from acid.  It strikes at undead with holy wrath.  It drains 
    experience.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Mordor.
v) The Horn of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns
     if it is being worn. It increases your strength and constitution by 3
    .  It makes you completely fearless.  It provides resistance to fire.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 48 of Moria.


  [Home Inventory - Lothlorien ]

a) 5 Sprigs of Athelas
b) The Ring of Balind (+2)
    It increases 
    your strength and charisma by 2.  It provides immunity to paralysis.  
    It provides resistance to acid and blindness.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) a Ring of Slaying (+15,+15)
    
    You bought it from the Black Market.
d) a Ring of Speed (+7)
e) a Ring of Speed (+6)
f) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 55 of Mordor.
g) The Ring of Urthath
    It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to cold, confusion and nether.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of Mordor.
h) 2 Rings of Light and Darkness Resistance
    It provides
    resistance to light and dark.  
    You bought it from the Magic shop.
i) 2 Rings of Nether Resistance
j) an Indestructible Ring of Sound Resistance
k) 2 Rings of Confusion Resistance
l) a Ring of Shard Resistance
m) 2 Rings of Chaos Resistance
n) The Ring of Durin (+2)
    It grants you the power of midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
o) The Ring 'Celth' (+2)
    It can be used to store a spell.  It increases your 
    strength and intelligence by 2.  It provides resistance to electricity
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) a Ring of Critical Hits (+4% of critical hits)
q) The Amulet of Naril (+4)
    It increases your constitution and searching by 4.  It sustains 
    your strength and intelligence.  It provides resistance to acid, light
    , blindness, confusion and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 31 of
    Mirkwood.
r) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25)
    every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 50 of Mordor.
s) The Amulet of Ingwe (+3)
    It can
    be activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 64 of Mordor.
t) an Amulet of Anti-Magic
    It
    produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 42 of Mordor.
u) an Amulet of the Serpents [+6] (+5)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
v) 3 Amulets of Telepathy
    It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 60 of Mordor.
w) an Indestructible Amulet of Trickery (+3)
    It 
    increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
x) an Indestructible Amulet of Weaponmastery (+3,+6) [+3] (+2)
    It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Finaegor (-4 to infravision) {cursed}
    
    It decreases your infravision by 4.  It sustains your intelligence and 
    wisdom.  It aggravates nearby creatures.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) The Ring of Gland (+0) {cursed}
    It 
    decreases your constitution by 0.  It sustains your intelligence.  It
    provides resistance to cold and confusion.  It drains experience.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed
     by 2.  It does extra damage from electricity.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    electricity, light and dark.  It allows you to see invisible monsters.
    It aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 42 of Mordor.
d) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 64 of Mordor.



Posted on 10.2.2004 08:01

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On 10.2.2004 08:01 kenneth_hon@hotmail.com wrote:
My second character to reach clvl 50 (the first one is a vampire rohanknight demonologist who died in Angband not knowing what to expect...)

Must now try finding some good equipments before trying to find the ring and tackle the quests in Angband...

Any advice would be much appreciated~

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