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The Angband Ladder: Crunch, Troll Haftedmaster by <z_o_z@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Crunch                 Age                 83       STR!     40       
 Sex   : Neuter                 Height             223       Int!     18     18
 Race  : Zombie Troll           Weight             200       Wis:     27     27
 Class : Haftedmaster           Social Class         1       DEX:     30       
 Body  : Player                                              Con:     40     40
 God   : Tulkas                                              Chr!     24     25
                                                                               
 + To Melee Hit         113 Level             50    Hit Points     1532/  1532 
 + To Melee Damage       97 Experience  52175985    Spell Points     74/    74 
 + To Ranged Hit         57 Max Exp     52175985    Sanity          480/   480 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               298684 
   AC                 36+81 Gold         1743842    Speed           Fast (+29) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Excellent    Blows/Round:  10        
 Bows/Throw  : Legendary[10]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  20d4+970  
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 130 feet  
                                                       Tactic:       berserker 
                                                       Explor:       very fast 
                         (Character Background)                                
          You are the offspring of a Stone-Troll Warrior.  You have            
          puke yellow eyes, dirty bright red hair, and white leprous           
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 10 (500')
        Erebor: Level 72 (3600')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 36 (1800')

 Your body is a Player.
 You are currently on level 99 of Angband.
 You have defeated 35663 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 91 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 15th Hrive of the 2890th year of the third age.
 You have been adventuring for 83 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...34....3....6+            
        Add Int   : .......2........            
        Add Wis   : ..1.4..2.3......            
        Add Dex   : ..........4.....            
        Add Con   : ..13.....3.....+            
        Add Chr   : ...34..2........            
        Add Stea. : .......2........            
        Add Sear. : ...3.........36.            
        Add Infra : .............36.            
        Add Tun.. : .............36.            
        Add Speed : .*1.41.2.3.7....            
        Vampiric  : +...............            
        Slay Demon: +...............            
        Slay Orc  : .............++.            
        Slay Troll: +............++.            
        Slay Giant: +.............+.            
        Slay Drag.: ..............+.            
        Acid Brand: .............++.            
        Sust Str  : ...............+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ......+.........            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .......+....+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .........++.....            
        Hold Life : .....+.........+            
        Imm Acid  : ......*+..+...+.            
        Imm Elec  : ......*..+......            
        Imm Fire  : .+.*+..+.+......            
        Imm Cold  : ......*+.+.....+            
        Res Pois  : ....+..........+            
        Res Fear  : ..+.+..........+            
        Res Light : .........+......            
        Res Dark  : ..............+.            
        Res Blind : .........+......            
        Res Conf  : ..+......+......            
        Res Sound : .........+......            
        Res Shard : ..+.............            
        Res Neth  : ......+.........            
        Res Nexus : ................            
        Res Chaos : .........+......            
        Res Disen : ....+..+.+....+.            
        Levitate  : ..+.............            
        Lite      : +....+...+......            
        See Invis : .+.+.+...+.....+            
        Digestion : ...............+            
        Regen     : .........+.....+            
        Activate  : .+.+++.+.++...+.            
        B.Breath  : ...............+            
        Fly       : ...+............            
        Climb     : ..............+.            
        Orc.ESP   : .............++.            
        Troll.ESP : .............+..            
        TLord.ESP : ...+............            
        Full ESP  : ..........+.....            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              50.000 [0.700]
                            . Stunning-blows     50.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              03.600 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    00.800 [0.900]
          . Stealth                             -01.100 [0.500]
          . Disarming                            00.300 [0.900]
 - Magic                                         04.775 [0.500]
          . Magic-Device                         50.000 [1.150]
          . Necromancy                           01.300 [0.400]
 - Spirituality                                  00.800 [0.500]
          . Prayer                               29.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  03.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            06.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You may find a Potion of Slowness on level 1.
You may meet a Mean-looking mercenary on level 3.
You are fated to meet a Boil-covered wretch on level 1.
You may find a Scroll of Trap Detection on level 1.
You are fated to meet a Lurker on level 80.
You are fated to meet a Green mold on level 2.


  [Character Equipment]

a) The Mace of Mornarnil (2d4) (+16,+13)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It drains life from your foes.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 99 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
e) The Ring of Tumion [+10] (+1 to speed)
    It increases your 
    wisdom, constitution, speed and ability to score critical hits by 1.  
    It makes you completely fearless.  It provides resistance to confusion
     and shards.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 60 of Erebor.
f) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draugluin, Sire of All Werewolves in the
    town of Gondolin .
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 54 of The Sacred
    Land Of Mountains.
n) The Splint Mail of Erdair (-2 to accuracy) [19,+10]
    It sustains your dexterity.  It provides immunity to 
    acid, electricity and cold.  It provides resistance to nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 72 of Erebor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) (nothing)
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated
    for heal 700 hit points every 250 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, wisdom
    , constitution and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound, chaos and disenchantment.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of The
    Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every
    90+d90 turns if it is being worn. It grants you the power of magic
    missile if it is being worn.  It increases your dexterity and luck by 
    4.  It provides immunity to paralysis.  It provides resistance to acid
    .  It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 71 of Erebor.
x) a Pair of Metal Shod Boots of Speed [6,+13] (+7) {100% off}
    It increases 
    your speed by 7.  
    You stole it from the Rare Footwear Shop.
z) a Master quylthulg (3000 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, 
    infravision, ability to tunnel and luck by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 99 of Mount
    Doom.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 72 of Erebor.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!d!k!v}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Fallen angel on level 59 of The Sacred
    Land Of Mountains.
b) a Fireproof War Tome of Tulkas {!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
c) The Deck of Wild Magic {!d!v}
    It can be activated for heal 700 hit
    points every 100 turns.  
    You found it in the remains of a Spectre on level 67 of The Sacred Land Of
    Mountains.
d) The Gem of Knowledge {!d!v}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Death quasit on level 47 of Mordor.
e) The Crystal Ball of Godly Sights {!d!v}
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 99 of Angband.
f) a Parchment titled ``Household Magic'' {!d!v}
    It can be
    activated for cure insanity every 200 turns.  
    You found it in the remains of a Ghoul on level 56 of Mordor.
g) Jor's Compendium of Strange Behaviour (charging) {!d!v}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Marilith on level 72 of Erebor.
h) Jor's Book of Impossible Occurences {!d!v}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dreadmaster on level 89 of Angband.
i) 52 Potions of Healing {75% off}
j) 34 Potions of *Healing* {90% off}
k) 91 Potions of Resistance
l) 82 Scrolls of Teleportation {25% off}
m) 52 Scrolls of *Identify* {50% off}
n) a Silver Rod of Trap Location (100/100) {!d!k!v}
o) a Golden Rod of Capacity of Restoration (170/250) {!d!k!v}
p) a Mithril Rod of Capacity of Speed (320/320) {!d!k!v}
q) a Mithril Rod of the Istari of Healing (320/320) {!d!k!v}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 60 of Dol Guldur.
r) a Mithril Rod of Perception (160/160) {!d!k!v}
s) an Adamantite Rod of Simplicity of Recall (200/200) {!d!k!v!z}
t) an Adamantite Rod of Disarming (200/200) {!d!k!v}
u) an Adamantite Rod of Home Summoning (175/200) {!d!k!v}
v) The Anchor of Space-Time {!d!v}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of The
    Sacred Land Of Mountains.
w) (nothing)


  [Home Inventory - Bree ]

a) Tenser's Alteration Manual
    It can be activated for teleport (range 100)
    every 100 turns.  
    You found it in the remains of a Nether wraith on level 99 of Angband.
b) a Parchment titled ``Secrets of the Gnomish Wizards''
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dark elven warlock on level 99 of Angband.
c) 12 Potions of Cure Critical Insanity
d) 45 Potions of Cure Insanity
e) 5 Potions of Life
f) 3 Potions of Enlightenment
g) 30 Scrolls of *Remove Curse* {25% off}
h) a Scroll of Craftsmanship
i) an Adamantite Rod of Capacity of Healing (400/400) {!d!k!v}
j) 9 Rod Tips of Healing (120 Mana to cast)
k) a Wand of Stone Prison[2|15] (7 charges)
l) a Wand of Stone Prison[1|13] (7 charges)
m) a Wand of Demon Blade[17|40] (9 charges)
n) a Staff of Artifact Thunderlords[1|1] (0 charges)
o) The Ring 'Saeldil' (+2 attacks)
    
    It increases your wisdom, searching and attack speed by 2.  It
    sustains your strength.  It provides resistance to cold, shards and 
    nexus.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 73 of Angband.
p) The Jewel 'Evenstar' (+3) (charging)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Dol Guldur.
q) an Amulet of Sustenance
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young green dragon on level 99 of Angband.
r) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Ribbed Plate Armour 'Avalduin' (-3 to accuracy) [28,+16]
    It sustains your 
    intelligence and wisdom.  It provides immunity to acid, electricity
     and cold.  It provides resistance to poison, confusion and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 78 of Angband.
t) The Robe of Great Luck [-30,-20] (+60)
u) a Wolf Pelt of Air [1,+13]
    
    It allows you to breathe without air.  
    You found it lying on the ground on level 99 of Angband.
v) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you
    the power of magic map if it is being worn.  It increases your 
    searching, infravision and ability to tunnel by 4.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
w) The War Hammer 'Tingalin' (3d3) (+25,+9) (+1 attack)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your wisdom, 
    constitution, ability to tunnel and attack speed by 1.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Great Hammer 'Turuin' (4d6) (+14,+9) (+3 attacks)
    It increases your wisdom and attack
    speed by 3.  It does extra damage from fire.  It produces chaotic
    effects.  It is especially deadly against orcs.  It is a great bane of
    undead.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.


  [Home Inventory - Gondolin ]

a) 2 Potions of Cure Serious Insanity
b) The Crumpled Scroll of Mass Resurrection {!r!r!r!r}
c) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    It increases your 
    stealth by 4.  It makes you invisible.  It sustains your constitution
     and charisma.  It makes you completely fearless.  It provides
    resistance to acid, poison and confusion.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring 'Bellade' (+2 to searching)
    
    It increases your constitution and searching by 2.  It sustains your 
    strength and constitution.  It provides resistance to shards and nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 64 of
    The Sacred Land Of Mountains.
e) The Ring of Durin (+2) {cursed}
f) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life
     if it is being worn.  It provides light (radius 1) forever.  It can
    be used to store a spell.  It increases your intelligence, wisdom and 
    luck by 2.  It increases your mana capacity by 40%.  It sustains your 
    intelligence and wisdom.  It provides resistance to life draining.  It
    allows you to breathe underwater.  It allows you to sense the presence 
    of evil beings and good beings.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Phial of Undeath (-5)
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 46 of The Sacred
    Land Of Mountains.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Small Leather Shield of Dargol [2,+11]
    It provides immunity to electricity.  It
    provides resistance to dark and disenchantment.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 65 of The Sacred Land Of
    Mountains.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, 
    light, dark and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ice troll Priest on level 50 of Moria.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 59 of The Sacred
    Land Of Mountains.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being
    worn.  It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Dol Guldur.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
    be used to store a spell.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 59 of The
    Sacred Land Of Mountains.
r) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is
    being worn.  It increases your intelligence, dexterity, charisma, 
    stealth, searching and speed by 3.  It provides immunity to paralysis.
    It provides resistance to light and dark.  It allows you to levitate.  
    It allows you to sense the presence of good beings and unique beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
s) The Mace 'Taratol' (3d4) (+12,+12)
    
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Lead-Filled Mace of Anienelen (3d4) (+10,+3) (+1 attack)
    It can be wielded two-handed.  It increases your 
    charisma and attack speed by 1.  It can cause earthquakes.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 54 of The
    Sacred Land Of Mountains.
u) The Horn of Rohan (+2)
    It can be activated for heroism, berserker,
    and haste every 250 turns if it is being worn. It increases your 
    wisdom and charisma by 2.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of The Sacred Land Of
    Mountains.


  [Home Inventory - Minas Anor ]

a) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)


  [Home Inventory - Lothlorien ]

a) a Wand of Essence of Speed[1|25] (6 charges)
b) The Ring of Power of Hoarmurath of Dir (+3 to speed)
    It increases your infravision, speed and attack speed by 3.  
    It makes you invisible.  It sustains your intelligence.  It allows you
    to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
c) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
d) The Metal Lamellar Armour 'Serion' (-3 to accuracy) [23,+12]
    
    It sustains your charisma.  It provides immunity to acid and fire.  It
    provides resistance to cold, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Mordor.
e) The Full Plate Armour of Baragon (-3 to accuracy) [25,+13] {special}
    It sustains your 
    strength, intelligence and constitution.  It provides immunity to 
    electricity, fire and cold.  It provides resistance to life draining
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
f) The Dragon Helm of Thrain [8,+10]
    It provides resistance to life draining, electricity, cold, 
    blindness and chaos.  It allows you to breathe underwater.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Whip 'Lasher' (1d6) (+10,+12) (+3)
    It increases your dexterity and attack
    speed by 3.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to poison.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Dol Guldur.
h) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
i) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for 
    drain life (90) every 70 turns if it is being worn. It increases your 
    wisdom and infravision by 4.  It does extra damage from frost.  It is
    especially deadly against orcs.  It provides resistance to cold, light
     and confusion.  It allows you to sense the presence of orcs, trolls
     and giants.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 62 of Erebor.
j) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It can
    be activated for large fire ball (72) every 100 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    fire.  It provides immunity to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
k) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {special}
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.



Posted on 7.3.2006 01:08
Last updated on 24.3.2006 02:02

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307. on the Ladder (of 12724)
120. on the ToME Ladder (of 2973)
Best for this player (out of 18)

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On 7.3.2006 01:08 z_o_z@yahoo.com wrote:
Another try at a Zombie Troll Haftedmaster. My theory is that with Grond maxxed, this might be a character I could use for my first try at the Void. I got a similar character to Level 50 but he got killed in the Dim Gates. I think this time I'll just avoid all the special levels and go straight for the bottom. I screwed up in my skill point allocation as I am 2 prayer levels frim getting Stone Prison, which would help alot with LOS disruption. I guess I just have to hope for the Potion of Learning. This is my first character to find Home Summoning, man is that nice. Does anyone know if it works in the void and if so, which home it accesses?

On 7.3.2006 23:39 z_o_z@yahoo.com wrote:
Wow, I just noticed for the first time that somewhere along the way my character had a sex change. I hate those traps. They are so lame and annoying, should be taken out of the game.

On 8.3.2006 15:18 veryfoobar-tome@yahoo.com wrote:
The RoHS will initially access Lothlorien from the Void. If you hit a Dungeon town in the Nether Realm, the RoHS will access an empty hidden home in the Dungeon instead.

You can take the grey stairs up from the Nether Realm 666 once you've killed Tiki, to head back to Lothlorien and reset your RoHS. The gate to the Void will still be there.

Since your Magic Dev is 50, just bring along a few Stone Prison wands. Also a >= level 30 Demon Blade wand also does wonders against Melkor (and Morgoth for that matter), you don't actually need a bladed weapon for Demon Blade from a Wand.



On 23.3.2006 00:47 z_o_z@yahoo.com wrote:
Thanks for the info and advice. Unfortunately, I suspect this is yet another character that will never get a chance to get to the end game. Ive been to Angband lvl 99 over 100 times now and no sign of Sauron.

On 24.3.2006 02:02 z_o_z@yahoo.com wrote:
122 trips to Angband 99, still not a sign of Sauron

On 1.4.2006 13:45 z_o_z@yahoo.com wrote:
RIP to my 3rd legitimate endgame character. I had to wipe the computer poor crunch resides on. I ended up taking 142 trips to Angband 99 without ever seeing Sauron. Oddly enough, Ive only had 3 potential winners in TOME. of the three, 2 never got a shot at the endgame because of sauron never being generated. Im begining to think this game just isnt worth playing

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