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The Angband Ladder: Victor, RohanKnight Haftedmaster by <kingvictory2003@yahoo.com>

  [ToME 2.2.4 Character Dump]

 Name  : Victor                 Age                 22       STR!     40       
 Sex   : Male                   Height              36       INT!     38       
 Race  : RohanKnight LostSoul   Weight              79       WIS!     40       
 Class : Haftedmaster           Social Class         8       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     37       
                                                                               
 + To Melee Hit         111 Level             50    Max Hit Points      1329   
 + To Melee Damage       72 Experience  99999999    Cur Hit Points      1329   
 + To Ranged Hit         61 Max Exp     99999999    Max SP (Mana)        238   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        238   
   AC                27+115 Gold         1282393    Piety             299999   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Fair         Blows/Round:  31        
 Bows/Throw  : Legendary[22]Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  279d3+2232
 Stealth     : Poor         Magic Device: Legendary[2] Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          brown eyes, curly brown hair, and an average complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 3 (150')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 10 (500')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 34 (1700')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 24021 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4....3...3..            
        Add Int   : ...*..4.........            
        Add Wis   : 4.7.4....3...3..            
        Add Dex   : .4.....4..4.....            
        Add Con   : .4....4..3......            
        Add Chr   : .4..4...........            
        Add Stea. : ......44........            
        Add Sear. : ...........4....            
        Add Infra : ...........4....            
        Add Tun.. : 4..........4..1.            
        Add Speed : .47*434..3.....+            
        Add Blows : ..7*.........3..            
        Slay Anim.: .............+..            
        Slay Evil : +...............            
        Slay Und. : +............+..            
        Slay Demon: +...............            
        Kill Drag.: +...............            
        Elec Brand: +............+..            
        Sust Str  : ...+............            
        Sust Int  : ..+.....+.......            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ...+............            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +......+..+.....            
        Hold Life : .....+..+.......            
        Imm Acid  : +.....+*..+.....            
        Imm Elec  : +.+...+.*+......            
        Imm Fire  : +...+.*..+......            
        Imm Cold  : +.+...+.*+......            
        Res Pois  : ....+...........            
        Res Fear  : +...+..........+            
        Res Lite  : .....+...+......            
        Res Dark  : .....+..........            
        Res Blind : ...+.....+......            
        Res Conf  : ..+.....++......            
        Res Sound : ........++......            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : +.....+.........            
        Res Chaos : ..++.+...+......            
        Res Disen : ..+.+...........            
        Aura Fire : ......+.........            
        Levitate  : ..++............            
        Lite      : .+.......+......            
        See Invis : +....+.+.+.....+            
        Regen     : .........+......            
        Xtra Shots: .+..............            
        Activate  : ....++...++.....            
        Fly       : ......+.........            
        Orc.ESP   : .....+..........            
        TLord.ESP : ......+.........            
        Full ESP  : +........+......            

Skills (points left: 41)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              50.000 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              04.600 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.400 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            06.400 [0.900]
 - Magic                                         03.190 [0.300]
          . Magic-Device                         50.000 [1.150]
          . Divination                           01.000 [0.300]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  04.750 [0.500]
          . Prayer                               25.000 [0.500]
          . Mindcraft                            03.300 [0.400]
 - Monster-lore                                  04.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            03.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet an Agent of the black market on level 1.
You are fated to meet a Young spirit on level 34.
You are fated to meet a Radiation eye on level 11.


  [Character Equipment]

a) The War Hammer of Aule (9d3) (+14,+16) [+1] (+4)
        It can be wielded two-handed.  It increases your wisdom and ability to
    tunnel by 4.  It does extra damage from electricity.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 93 of Angband.
d) The Light Crossbow of Varath (x3) (+7,+14) (+4 to speed)
    
    It provides light (radius 1) forever.  It increases your dexterity, 
    constitution, charisma and speed by 4.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 127 of Angband.
e) The Ring of Uthir (+7)
    
    It increases your wisdom, speed and attack speed by 7.  It sustains 
    your intelligence.  It provides resistance to electricity, cold, 
    confusion, chaos and disenchantment.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 101 of Angband.
f) The Ring of Anrumor (+10)
    
    It increases your intelligence, speed and attack speed by 10.  It
    sustains your strength and constitution.  It provides resistance to 
    blindness and chaos.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 87 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 97 of Halls of
    Mandos.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 72 of Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth
     by 4.  It makes you invisible.  It provides immunity to acid.  It
    provides immunity to paralysis.  It allows you to breathe underwater.  
    It allows you to climb mountains.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Fearast [3,+11]
    It sustains your intelligence.  It
    provides immunity to electricity and cold.  It provides resistance to 
    life draining, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 101 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Halls of Mandos.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants
    you the power of magic map if it is being worn.  It increases your 
    searching, infravision and ability to tunnel by 4.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 46 of Halls of Mandos.
z) (nothing)
{) The Seeker Bolt of Falaquen (4d5) (+19,+11) (+3 attacks)
    It 
    increases your strength, wisdom and attack speed by 3.  It does extra
    damage from electricity.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 127 of Angband.
|) a Magical Pick (1d3) (+13,+14) (+1)
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 1.  
    You found it lying in a vault on level 97 of Halls of Mandos.


  [Character Inventory]

a) The Tome of Victor
    It cannot
    be harmed by acid, cold, lightning or fire.  
b) The Gem of Hate {Satisfy hunger}
    It can be activated for 
    satisfy hunger.  
    You found it in the remains of a Dark elven warlock on level 110 of
    Angband.
c) Mordekainen's Pocket Magician {Teleport}
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Hell knight on level 61 of Mordor.
d) Balrilbon's Bag of Wondrous Tricks {Mass Genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Sorcerer on level 102 of Angband.
e) The Jester's Cap of Insanity {Mass Genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master vampire on level 70 of Angband.
f) a Parchment titled ``Secrets of the Gnomish Wizards'' {Cure Insanity}
    
    It can be activated for cure insanity.  
    You found it lying on the ground on level 28 of A lost temple.
g) 3 Potions of Heroism
h) 17 Potions of Healing
i) 56 Potions of Enlightenment
j) 26 Scrolls of Teleportation
k) a Silver Rod of the Istari of Disarming (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) a Silver Rod of Trap Location (100/100) {@z1}
m) a Golden Rod of the Istari of Home Summoning (250/250)
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of Saruman of Many Colours on level 63 of
    Erebor.
n) a Golden Rod of the Istari of Perception (250/250) {@z0}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 97 of Halls of Mandos.
o) a Golden Rod of the Istari of Recall (250/250)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) a Mithril Rod of the Istari of Healing (320/320) {@z2}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 98 of Halls of Mandos.
q) an Adamantite Rod of Capacity of Speed (400/400)
    It can
    hold more mana.  
    You found it lying in a vault on level 98 of Halls of Mandos.
r) a Fireproof Staff of Genocide[1|15] (3 charges)
s) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
t) The Long Sword of the Dawn (E:99999999, L:50) (3d5) (+57,+32) (+4 to
infravisio
    It can be
    activated for summon the Legion of the Dawn every 500+d500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your charisma, infravision and ability to tunnel by 4.  It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It drains life from your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It makes you invisible.  It sustains 
    your intelligence and charisma.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, light, blindness and confusion.  It slows
    your metabolism.  It speeds your regenerative powers.  It produces a
    fiery sheath.  It produces an electric sheath.  It drains experience.  
    It induces random teleportation.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 126 of Angband.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sorcerer on level 102 of Angband.
c) 6 Sprigs of Athelas
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 77 of Angband.
g) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
h) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
i) The Palantir of Orthanc (+2)
    It can be
    activated for clairvoyance every 100+d100 turns if it is being worn. 
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom, searching and infravision by 2.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 98 of Halls of
    Mandos.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, shards and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and searching by 3.  It sustains your intelligence and wisdom.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Rhino Hide Armour of Hilond (-1) [8,+13]
    It sustains your intelligence.  It
    provides immunity to cold.  It provides resistance to electricity and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.
m) an Elven Cloak of the Bat (-4,-2) [4,+21] (+6)
    It increases your stealth, searching, infravision, speed and 
    luck by 6.  It provides resistance to dark.  It allows you to fly.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides resistance 
    to acid, electricity, fire, cold and light.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
o) The Iron Helm of Knowledge [6,+20] (-6)
    It can be
    activated for whispers from beyond(sanity drain) 100+d200 turns if it
    is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
r) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can
    be wielded two-handed.  It increases your dexterity, ability to tunnel
     and speed by 5.  It sustains your dexterity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.
s) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your intelligence, wisdom, searching, 
    infravision, ability to tunnel and speed by 4.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    life draining, fire and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
t) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 96 of
    Angband.
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain
    life (90) every 70 turns if it is being worn. It increases your wisdom
     and infravision by 4.  It does extra damage from frost.  It is
    especially deadly against orcs.  It provides resistance to cold, light
     and nether.  It allows you to sense the presence of orcs, trolls and 
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.


  [Home Inventory - Gondolin ]

a) 2 Scrolls of Craftsmanship
b) a Scroll of Artifact Creation
c) The Golden Horn of the Thunderlords (6 charges) {100% off}
d) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
e) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants
    you the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
f) a Dwarven Lantern of the Magi [Divine Aim] (+2)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It has a spell stored
    inside.  It increases your intelligence, wisdom and charisma by 2.  It
    makes you invisible.  It provides resistance to blindness.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
g) The Balance Dragon Scale Mail called 'Immune to Lightning' (-2) [30,+16]
    It can be activated for breathe
    balance (250) every 60+d90 turns if it is being worn. It sustains your 
    intelligence, wisdom and dexterity.  It provides immunity to 
    electricity.  It provides resistance to sound, shards, nexus, chaos
     and disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
h) The Small Metal Shield 'Ollin' [3,+17]
    It sustains your intelligence.  It provides
    immunity to acid, electricity and fire.  It provides resistance to 
    fire, dark, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 127 of Angband.
i) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
j) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
k) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be
    activated for rays of fear in every direction if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
l) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
m) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be
    activated for teleport away every 200 turns if it is being worn. It 
    increases your dexterity by 4.  It is especially deadly against
    dragons.  It is especially deadly against natural creatures.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 101 of Angband.
n) The Lucerne Hammer of Romion (2d5) (+25,+19) (+3 attacks)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your attack speed by 3.  It does extra damage from frost.
    It drains life from your foes.  It can cause earthquakes.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 101 of Angband.
o) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
    It must
    be wielded two-handed.  It increases your strength and ability to
    tunnel by 6.  It does extra damage from fire.  It poisons your foes.  
    It drains life from your foes.  It is especially deadly against
    dragons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to fire.  It provides resistance to dark, chaos and 
    disenchantment.  It prevents teleportation.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 101 of Angband.
q) The Mighty Hammer 'Grond' (E:11910278, L:50) (9d9) (+65,+38) [+9] (+5 to
stealt
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It increases your stealth and 
    ability to tunnel by 5.  It does extra damage from acid and 
    electricity.  It can cause earthquakes.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It sustains your charisma.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It slows your metabolism.  It produces an
    electric sheath.  It produces an anti-magic shell.  It induces random
    teleportation.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
r) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and 
    luck by 2.  It provides immunity to paralysis.  It allows you to sense
    the presence of dragons.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
s) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 79 of Angband.
b) a Silver Rod of the Istari of Nothing (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dark elven sorcerer on level 125 of
    Angband.
c) 2 Rod Tips of Healing (120 Mana to cast)
d) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Angband.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Gold Dragon Scale Mail 'Manwe' (-2) [30,+25]
    It can be
    activated for breathe sound (130) every 90+d90 turns if it is being
    worn. It sustains your constitution.  It provides immunity to cold.  
    It provides resistance to electricity, sound, shards and nexus.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 126 of Angband.
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be
    activated for heal (777), curing and heroism every 300 turns if it is
    being worn. It increases your intelligence, wisdom and stealth by 4.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 72 of Angband.
h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    It can
    be activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 98 of Angband.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) The Shadow Cloak of Luthien [Divine Aim] [6,+20] (+2)
    It can be activated for restore life levels every 450
    turns if it is being worn. It has a spell stored inside.  It increases 
    your intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    chaos and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 127 of Angband.
m) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8)
    every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 83 of Angband.
n) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It makes you completely fearless.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 127 of Angband.
o) The Small Sword 'Sting' (E:7055424, L:46) (1d6) (+29,+12) (+5 to speed)
    It provides
    light (radius 1) forever.  It increases your strength, dexterity, 
    constitution, speed and attack speed by 5.  It does extra damage from 
    electricity, fire and frost.  It is especially deadly against dragons.
    It is especially deadly against orcs.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, poison, light and shards.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs, 
    trolls, spiders, giants and undead.  It slows your metabolism.  It
    produces a fiery sheath.  It produces an electric sheath.  It drains 
    experience.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be
    activated for ball of fire (72) every 400 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and luck by 4.  It does extra damage from fire.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and demons.  It 
    drains life.  It aggravates nearby creatures.  It is heavily cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 126 of Angband.
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100)
    every 500 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom and dexterity by 4.  It does extra
    damage from electricity and frost.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of undead.  It provides
    immunity to paralysis.  It provides resistance to electricity, cold
     and light.  It slows your metabolism.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 72 of Angband.
t) The Trident of Wrath (3d8) (+16,+18) (+2)
    It
    can be wielded two-handed.  It increases your strength and dexterity
     by 2.  It produces chaotic effects.  It is a great bane of undead.  
    It fights against evil with holy fury.  It provides resistance to 
    light and dark.  It allows you to see invisible monsters.  It drains 
    mana.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 88 of Angband.
u) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 126 of Angband.
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 127 of Angband.
x) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
    It is a great bane of dragons.  It makes you
    completely fearless.  It allows you to sense the presence of dragons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 126 of Angband.


  [Home Inventory - Lothlorien ]

a) A parchment titled ''Immortality For Dummies'' {Cure Insanity}
    It can be
    activated for cure insanity.  
    You found it in the remains of a Master mystic on level 58 of Mordor.
b) 10 Potions of Cure Insanity
c) 56 Potions of *Healing*
d) 12 Potions of Life
e) 25 Scrolls of *Destruction*
f) a Scroll of Mass Genocide
g) a Scroll of *Acquirement*
h) a Rod Tip of Trap Location (8 Mana to cast)
i) The Amulet 'Duinarn' (+8)
    
    It increases your dexterity, constitution, stealth and searching by 8.
    It sustains your intelligence and charisma.  It provides resistance to 
    acid.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Halfling slinger on level 127 of Angband.
j) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.
l) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111
    turns if it is being worn. It provides resistance to acid, electricity
    , fire, cold and poison.  It allows you to sense the presence of good
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Large Leather Shield of Halch [4,+3]
    It sustains your wisdom and dexterity.
    It provides immunity to electricity.  It makes you completely
    fearless.  It provides resistance to poison, confusion, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
q) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be
    activated for mass genocide every 1000 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 2.  It does extra damage from frost.  It is
    especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 87 of Angband.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Glaive 'Ecthaure' (2d6) (+8,+2) (+3 attacks)
    It can be wielded two-handed.  It 
    increases your dexterity and attack speed by 3.  It does extra damage 
    from electricity.  It produces chaotic effects.  It is especially
    deadly against dragons.  It is a great bane of demons.  It is a great
    bane of undead.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
t) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for 
    dispel evil (x4) every 100+d100 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, wisdom and 
    speed by 4.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It provides resistance to life draining, 
    electricity, fire, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 90 of Angband.
u) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 126 of Angband.
v) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases 
    your ability to score critical hits by 5.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+4)
    It increases your wisdom and dexterity
     by 4.  It makes you invisible.  It sustains your strength, wisdom and 
    dexterity.  It provides resistance to blindness and sound.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring 'Teler' (+1 to searching)
    
    It increases your intelligence, constitution and searching by 1.  It
    sustains your dexterity.  It allows you to levitate.  It allows you to
    see invisible monsters.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
c) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) The Double Ring Mail of Tulor (-2) [15,+0]
    It provides immunity to paralysis.  It provides
    resistance to acid, electricity, nether and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
e) The Ribbed Plate Armour 'Barnie' (-3) [28,+11]
    It provides immunity to electricity.  It provides resistance to 
    fire, sound, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.
f) The Dragon Shield of Gwendros [8,+27]
    It
    sustains your strength and charisma.  It provides immunity to
    paralysis.  It provides resistance to fire, poison and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being
    worn.  It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
j) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Dagger 'Mindoron' (1d4) (+9,+13) (+1 to speed)
    It increases your intelligence, wisdom
     and speed by 1.  It does extra damage from electricity and fire.  It
    is especially deadly against dragons.  It strikes at undead with holy
    wrath.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth
     by 3.  It provides resistance to acid, electricity, fire and cold.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.
n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
q) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It 
    increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life
    (120) every 400 turns if it is being worn. It increases your wisdom
     and constitution by 3.  It is especially deadly against dragons.  It
    allows you to sense the presence of undead and evil beings.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be
    activated for word of recall every 200 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It does extra damage from 
    fire and frost.  It provides immunity to paralysis.  It provides
    resistance to fire, cold and light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.
t) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It
    must be wielded two-handed.  It increases your strength, dexterity and 
    speed by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious
    wounds every 3+d3 turns if it is being worn. It increases your 
    strength and dexterity by 1.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 44 of Mordor.
x) The Mage Staff of Nimlas (1d4) (+6,+9) (+4)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence by 4.
    It sustains your intelligence and wisdom.  It provides resistance to 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 45 of Mordor.



Posted on 3.12.2003 08:38
Last updated on 7.12.2003 22:59

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110. on the Ladder (of 12643)
24. on the ToME Ladder (of 2973)
Best for this player (out of 116)

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On 3.12.2003 08:38 kingvictory2003@yahoo.com wrote:
Well, here's another Haftedmaster who will hopefully challenge Melkor. This character is taking up the gauntlet in honor of lorddimwit's so very close call. . .but who sadly ended his life as a vegetable.

On 5.12.2003 05:08 kingvictory2003@yahoo.com wrote:
Any suggestions as to what I should dump my skill points into?

Victor

On 5.12.2003 09:52 lorddimwit@hotmail.com wrote:
Hey, glad to see someone's taking up the torch...

:)

I went for Mimicry so I could use Grond with a shield, which provided me with some essential high resists. The Void and Nether Realm will be murder without nether resistance in any case. If I were you... I don't know, most of the skills you could possibly get aren't too useful. I might go with more Prayer skill so that you can use Stone Prison, but if you've got that antimagic shell from Grond, its usefulness will be limited.

Good luck...
LD

On 5.12.2003 09:54 lorddimwit@hotmail.com wrote:
Oh yeah: why is *everyone* but me able to find those awful spoily randart rings with +10 to attacks? I think they must be disabled in my version or something.

234d9+2964... you guys sure have it easy...

On 6.12.2003 03:37 dzhang@its.caltech.edu wrote:
Pump enough into archery to get the forge ammo ability and then make yourself a bolt with +3 to speed and attacks

On 6.12.2003 03:41 dzhang@its.caltech.edu wrote:
Argh!!! You're beating my characters in fighting ability! (Strange... mine have higher tohit though...)

Guess I'm going to have to spend some time and build up an ultimate fighter character (read "will use -20% HP armor")

Pretty good... you're not even wearing RoAccuracy. Dang, Grond's well enchanted. But aren't the Earthquakes annoying?

Dave


On 6.12.2003 03:43 dzhang@its.caltech.edu wrote:
Oh yeah, one last thing... you really want to get WIS to 40 so you have 900+ sanity to play with. Otherwise Melkor could be rather unpleasant.

On 6.12.2003 04:30 kingvictory2003@yahoo.com wrote:
Hey guys,

Thanks for the replys, I really appreciate them! As to using a shield with Grond...that would indeed be extremely useful. I got some more artifacts, so I can play with setup to see what'll net me the best. I'm still edgy about wearing the Iron Crown, however, since Gondor is my only current source of regen.

As to 40 WIS, my new ring has fixed that...point taken though.

I've never been to the Void, so I'm going to be overly cautious and prepare my gear to hell before jumping through the purple >

As it seems rather necessary, I'd better find a cloak of air somewhere. Could be decades before I find one, no?

Victor

On 6.12.2003 04:31 kingvictory2003@yahoo.com wrote:
Er, that would be "replies." Argh.

(Busily beats head against keyboard until spelling is fixed)

On 7.12.2003 03:02 dzhang@its.caltech.edu wrote:
Cloak of Air is a must, unless you want to stair-scum like my possessor character (not knocking it, just saying).

The best way I found to get my hands on one is to steal-scum the Scroll Dungeon Shop for Scrolls of *Acquirement* and Acquirment, and then read them on Angband 127.

You probably should also try to find the Rod Tip of Home Summoning, so you can access your home for potions (load up!)



On 7.12.2003 17:32 kingvictory2003@yahoo.com wrote:
Here's my updated post...I got The Rod a while ago, and I've been stashing potions like crazy. Got rods, got potions, don't got cloak of air =( Still waiting...

Victor

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