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The Angband Ladder: Tron, Beorning Loremaster by <phoenixrms@yahoo.com>

  [ToME 2.2.5 Character Dump]

 Name  : Tron                   Age                 50       STR:     40       
 Sex   : Male                   Height             103       INT:     40       
 Race  : Beorning               Weight             210       WIS!     40       
 Class : Loremaster             Social Class        72       DEX:     40       
 Body  : Ancalagon the Black                                 CON!     40       
 God   : Tulkas                                              CHR:     40       
                                                                               
 + To Melee Hit          72 Level             50    Max Hit Points      6505   
 + To Melee Damage       68 Experience  99999999    Cur Hit Points      6137   
 + To Ranged Hit         72 Max Exp     99999999    Max SP (Mana)         18   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)         12   
   AC                180+84 Gold        16003128    Piety             299999   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Good         Blows/Round:  44        
 Bows/Throw  : Legendary[10]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  88-10560  
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 1360 feet 
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are a descendant of Beorn to the 8th degree.  You are            
          the adopted child of a Guildsman.  You are a credit to the           
          family.  You have hazel eyes, straight black hair, and an            
          average complexion.                                                  


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 25 (1250')
        Heart of the Earth: Level 25 (1250')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 30 (1500')

 Your body was Ancalagon the Black.
 You have defeated 16848 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 17th Hrive of the 2890th year of the third age.
 Your adventure lasted 85 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You cannot speak.
You have strong breath.
You can open doors.
You can bash doors.
You can move monsters.
You have dragon blood in your veins.
You are inherently evil.
You are immune to confusion.
You can breathe acid.
You can breathe fire.
You can breathe time.
You can breathe force.
You can breathe disintegration.
You can magically summon some Kins.
You can magically summon greater dragons.
You can fly.
You are immortal.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 77)
 - Combat                                        22.350 [0.700]
          . Weaponmastery                        01.000 [0.700]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      50.000 [0.700]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.700]
 - Magic                                         00.210 [0.600]
          . Magic-Device                         15.000 [1.000]
 - Spirituality                                  07.300 [0.700]
          . Prayer                               05.000 [0.500]
          . Mindcraft                            01.700 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  27.620 [1.100]
          . Summoning                            00.500 [0.500]
          . Corpse-preservation                  01.000 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            05.000 [0.500]
          . Mimicry                              00.000 [0.500]

 2 of your companions have been killed.

  [Fates]

You are fated to never to die by the hand of a mortal being.
You may meet a Pitiful-looking beggar on level 9.
You may meet a Pitiful-looking beggar on level 1.
You are fated to meet a Giant white ant on level 1.
You are fated to find a Potion of Poison on level 1.


  [Character Equipment]

e) The Ring 'Delchel' (+4) {cursed}
    It 
    increases your intelligence, speed and attack speed by 4.  It makes
    you completely fearless.  It provides resistance to acid and nether.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Power 'Nenya' (+9,+9) (+2) {100% off}
    It can be activated for 
    healing (800) every 100+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
g) The Ring of Mirinwe (+9) {100% off}
    It increases your intelligence, 
    wisdom, searching, speed and attack speed by 9.  It makes you
    invisible.  It sustains your strength, intelligence and dexterity.  It
    provides resistance to disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Speed Ring Market.
h) The Ring of Erilperin (+8) {cursed}
    It increases your strength, 
    dexterity, infravision, speed and attack speed by 8.  It sustains your 
    intelligence and charisma.  It provides immunity to paralysis.  It
    provides resistance to disenchantment.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
i) The Ring of Antantari (+7) {100% off}
    It increases your charisma, 
    speed and attack speed by 7.  It provides resistance to acid, cold, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
j) The Ring of Wendol (+8) {100% off}
    It increases your strength, 
    dexterity, speed and attack speed by 8.  It provides resistance to 
    poison and shards.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 57 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Wolf Pelt of Hinglach [1,+8] (+3 to stealth) {100% off}
    It increases your stealth by 3.  It
    sustains your charisma.  It provides immunity to acid and electricity.
    It makes you completely fearless.  It provides resistance to poison
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Armoury.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 117 of
    Angband.
z) a Master quylthulg (3000 hp)
    
{) (nothing)


  [Character Inventory]

a) Baalzebub's All-seeing Servant { }
    It can be activated for restore stats and life levels every
    750 turns.  
    You found it in the remains of a Shade in the town of Minas Anor .
b) 4 Potions of Cure Insanity {100% off}
    
c) 9 Potions of Cure Critical Wounds {25% off}
    
d) 3 Potions of Healing {100% off}
    
e) 4 Potions of *Healing* {100% off}
    
f) 18 Scrolls of Teleportation {100% off}
    
g) 25 Scrolls of Word of Recall {100% off}
    
h) 20 Scrolls of *Identify* {100% off}
    
i) 23 Scrolls of Satisfy Hunger {100% off}
    
j) a Silver Rod of Trap Location (100/100) {100% off}
    
k) a Wand of Teleport Away[18|38] (0 charges)
l) a Fireproof Staff of Artifact Thunderlords[1|1] (0 charges)
    It
    cannot be harmed by fire.  
m) a Partial Totem of a Great Wyrm of Power
    
n) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it
    is being worn.  It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom and charisma by 1.  It cannot be harmed by
    fire.  
    It was given to you as a reward.
o) The Robe of Saelyar (+41,+60) [2,+14](-80%)
    It decreases your hit points by 80%.  
    It sustains your strength.  It provides resistance to nether and 
    disenchantment.  It prevents teleportation.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 94 of Angband.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) an Indestructible Ring of Speed (+17) {100% off}
    
    It increases your speed by 17.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
b) The Ring of Dachel (+6) {100% off}
    It increases your strength, 
    stealth, searching, speed and attack speed by 6.  It sustains your 
    charisma.  It provides resistance to confusion, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
c) The Ring of Essar (+6) {100% off}
    It increases your intelligence
    , constitution, speed and attack speed by 6.  It sustains your wisdom.
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
d) The Ring of Niona (+7) {100% off}
    It increases your charisma, 
    speed and attack speed by 7.  It sustains your strength, wisdom and 
    constitution.  It provides resistance to electricity, blindness and 
    sound.  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
e) The Ring 'Idrie' (+7) {100% off}
    It increases your constitution
    , charisma, searching, speed and attack speed by 7.  It sustains your 
    intelligence.  It makes you completely fearless.  It provides
    resistance to poison and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Flare (+3) {100% off}
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
g) The Necklace 'Nauglamir' (+3) {100% off}
    It provides light (radius 3) forever.
    It increases your strength, dexterity, constitution, infravision and 
    speed by 3.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Magic shop.
h) The Blue Stone 'Toris Mejistos'(40%) (+2) {100% off}
    It grants you the power of restore
    life if it is being worn.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and luck by 2.  It increases your mana capacity by 40%.  It sustains 
    your intelligence and wisdom.  It provides resistance to life draining
    .  It allows you to breathe underwater.  It allows you to sense the
    presence of evil beings and good beings.  It slows your metabolism.  
    It speeds your regenerative powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
i) The Jewel 'Evenstar' (+3) {100% off}
    It can be activated for restore stats
    and life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
j) an Indestructible Amulet of Telepathy {100% off}
    It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
k) a Great Wyrm of Power corpse
l) a Great Wyrm of Power corpse


  [Home Inventory - Gondolin ]

a) a Fireproof War Tome of Tulkas {100% off}
    It cannot be harmed by fire.  
    You stole it from the Book Store.
b) Bumganir's Bag of Magic Toys
    It can be activated for genocide
    every 500 turns.  
    You found it in the remains of a Hezrou on level 60 of Mordor.
c) The Bottomless Bottle
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Vampire lord on level 90 of Angband.
d) a Parchment titled ``Household Magic''
    
    It can be activated for Destruction.  
    You found it in the remains of a Lich on level 62 of Erebor.
e) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be
    activated for mass genocide every 1000 turns.  
    You bought it from the Magic shop.
f) Jor's Compendium of Strange Behaviour
    It can be activated for restore
    stats and life levels every 750 turns.  
    You found it lying on the ground on level 40 of Mordor.
g) an Iron Rod of the Istari of Nothing (100/100)
h) a Silver Rod of Cheapness of Nothing (100/100)
i) a Silver Rod of Capacity of Nothing (200/200) {100% off}
    It can hold
    more mana.  
    You stole it from the Black Market.
j) a Mithril Rod of Charging of Nothing (160/160)
k) a Mithril Rod of Cheapness of Enlightenment (160/160) {100% off}
    It can cast spells for a lesser
    mana cost.  
    You stole it from the Black Market.
l) a Mithril Rod of the Istari of Nothing (320/320)
m) a Mithril Rod of the Istari of Nothing (320/320)
n) a Rod Tip of Recall (80 Mana to cast)
o) a Rod Tip of Illumination (8 Mana to cast)
p) a Rod Tip of Detection (80 Mana to cast) {100% off}
    
q) a Rod Tip of Healing (120 Mana to cast) {100% off}
    
r) a Rod Tip of Teleport Other (60 Mana to cast)
s) a Rod Tip of Disarming (50 Mana to cast)
t) a Partial Totem of a Greater kraken
    


  [Home Inventory - Minas Anor ]

a) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
b) The Phial of Undeath (-5) {cursed}
c) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater basilisk on level 41 of Mordor.
d) The Chaos Dragon Scale Mail of Bordil (-2 to accuracy) [30,+22]
    
    It can be activated for breathe chaos/disenchant (220) every 60+d90
    turns if it is being worn. It sustains your wisdom and dexterity.  It
    provides immunity to electricity and cold.  It makes you completely
    fearless.  It provides resistance to electricity, poison, dark, chaos
     and disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 94 of
    Angband.
e) The Metal Brigandine Armour 'Siale' (-3 to accuracy) [19,+15]
    It provides immunity to acid, electricity and cold.  It
    provides resistance to acid, dark, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 94 of
    Angband.
f) The Hard Studded Leather of Anirinar (-1 to accuracy) [7,+4]
    It sustains your intelligence.  It provides immunity to acid, 
    electricity and fire.  It provides resistance to acid, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Armoury.
g) The Leather Scale Mail 'Taurthar' (-1 to accuracy) [11,+16]
    It sustains your wisdom.  It provides
    immunity to acid, electricity and fire.  It provides resistance to 
    electricity, light, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Armoury.
h) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Cloak 'Doron' [1,+13] {100% off}
    It provides immunity to acid.  It
    provides resistance to electricity, fire and disenchantment.  It
    allows you to fly.  It produces an electric sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Armoury.
j) The Shadow Cloak of Luthien [6,+20] (+2) {100% off}
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Armoury.
k) The Shadow Cloak of Tuor [6,+12] (+4) {100% off}
    It increases your dexterity and stealth
     by 4.  It makes you invisible.  It provides immunity to acid.  It
    provides immunity to paralysis.  It allows you to breathe underwater.  
    It allows you to climb mountains.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Armoury.
l) The Metal Cap of Thengel [3,+12] (+3) {100% off}
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Armoury.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every
    55+d55 turns if it is being worn. It increases your intelligence, 
    wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 57 of Mordor.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
o) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Dragon Helm of Atarm [8,+21]
    It provides light (radius 2) forever.  It sustains your 
    strength, intelligence and charisma.  It provides immunity to
    paralysis.  It provides resistance to fire, poison, blindness and 
    nether.  It allows you to breathe underwater.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 90 of Angband.
q) The Mage Staff of Vastelth (1d4) (+1,+2) [+8](100%) (+5) {100% off}
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  It sustains your intelligence and wisdom.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.


  [Home Inventory - Lothlorien ]

a) 3 Sprigs of Athelas {100% off}
    
b) 46 Potions of Cure Light Insanity {100% off}
    
c) 66 Potions of Cure Serious Insanity {100% off}
    
d) 23 Potions of Cure Insanity {100% off}
    
e) 17 Potions of Speed {100% off}
    
f) 5 Potions of Berserk Strength {100% off}
    
g) 2 Potions of Life {100% off}
    
h) 3 Potions of Restore Mana
i) 10 Potions of Enlightenment {100% off}
    
j) 12 Potions of Curing {100% off}
    
k) The Crumpled Scroll of Mass Resurrection
l) a Partial Totem of a Bronze dragon worm
    
m) a Partial Totem of a Sky Drake
    
n) The Steel Helm 'Lebohaum' [20,+80] {100% off}
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Armoury.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Patriarch on level 57 of Dol Guldur.
b) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, charisma and speed
     by 10.  It does extra damage from fire.  It drains life from your
    foes.  It makes you invisible.  It provides immunity to paralysis.  It
    renders you incorporeal.  It allows you to see invisible monsters.  It
    allows you to sense the presence of undead.  It slows your metabolism.
    It prevents teleportation.  It aggravates nearby creatures.  It
    carries an ancient morgothian curse.  It can clone monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 94 of
    Angband.
d) The Great Scimitar of Valdoron (4d5) (+7,+7) (-8) {cursed}
    It must be wielded two-handed.  It decreases your wisdom by 8.
    It is very sharp and can cut your foes.  It strikes at demons with
    holy wrath.  It is a great bane of undead.  It fills you with the
    Black Breath.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 58 of Mordor.
e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.



Posted on 29.7.2004 04:43
Last updated on 30.7.2004 01:30

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66. on the Ladder (of 12727)
5. on the ToME Ladder (of 2973)
Best for this player (out of 9)

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On 29.7.2004 04:43 phoenixrms@yahoo.com wrote:
I had originally intended to play this as a summoner, but I'm greedy and refused to put more than a single point into summoning. blah blah blah, just destroyed the one ring and it's off to find Sauron again. My gear isn't perfect but it's fine. I think speed ring shops should be removed from the game, I just can't help myself from abusing them.

On 29.7.2004 13:53 phoenixrms@yahoo.com wrote:
well that was fast, and easy. With this many hit points I dont even need to summon. My last 2 characters found a cloak of air early on, something tells me it's going to be awhile this time...

On 29.7.2004 18:43 Opalius wrote:
Indeed. Your rings do look a bit too godly.
Perhaps turning the randart creation off in the shop, would make the game more fair...?

On 30.7.2004 01:03 phoenixrms@yahoo.com wrote:
well I had thought about going into the void with this character, but I don't think so anymore. I accidently equipped the Iron Crown which absolutely KILLS my armor class from Lebohaum. I guess I'm burnt out again, possessors are so cheap with the HP and ring slots. Oh well, I don't HAVE to play them. Thanks for the reply Opalius...

On 30.7.2004 01:30 phoenixrms@yahoo.com wrote:
maxed EXP for the heck of it, check out the robe in my inventory, pretty cool. As a possessor I only lose ~400hp when I equip it.

On 30.7.2004 04:36 zippyspeed@hotmail.com wrote:
That robe is pretty scary :)

On 31.7.2004 04:14 phoenixrms@yahoo.com wrote:
If it didnt aggravate I'd wear it in a heart beat, my to hit is just awful. Something tells me this isn't a void ready character.

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