The Angband Ladder: Laraliloth, RohanKnight Possessor by <the_one_relic@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Laraliloth             Age                 22       STR!     40       
 Sex   : Neuter                 Height              73       INT!     37       
 Race  : RohanKnight            Weight              85       WIS!     40       
 Class : Possessor              Social Class         6       DEX!     40       
 Body  : The Watcher in the Water                            CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit          91 Level             50    Hit Points     1356/  1356 
 + To Melee Damage      111 Experience  99999882    Spell Points     25/    25 
 + To Ranged Hit         88 Max Exp     99999882    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               140092 
   AC                135+140Gold        12380381    Speed           Fast (+28) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Superb       Blows/Round:  25        
 Bows/Throw  : Legendary[25]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  100d6+2775
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          hazel eyes, curly brown hair, and a very fair complexion.            
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Orc Cave: Level 16 (800')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 39 (1950')
        A lost temple: Level 14 (700')

 Your body was The Watcher in the Water.
 You have defeated 17890 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 20th Quelle of the 2890th year of the third age.
 Your adventure lasted 34 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You cannot speak.
You are cold blooded.
You cannot open doors.
You cannot bash doors.
You are an animal.
You are inherently evil.
You are resistant to teleportation.
You are resistant to water.
You are resistant to nexus.
You are immune to fear.
You are immune to confusion.
You can breathe poison.
You can cast a ball of water.
You can cast a bolt of water.
You can cast a bolt of ice.
You can touch to paralyze.
You can go between places.
You are aquatic.
You can swim.
You are immortal.
You can switch locations with another being.
You can cast magic missiles.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon melts your foes.
Your weapon poisons your foes.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.


                    abcdefghijkpqrsuvw|@        
        Add Str   : .35...23234......26+        
        Add Int   : 23....23........3...        
        Add Wis   : .3....23..4.........        
        Add Dex   : .35..2232......4....        
        Add Con   : .35...2323.......2.+        
        Add Chr   : ..5...23.34.........        
        Mul Mana  : ................+...        
        Add Stea. : ......2.............        
        Add Sear. : ....3...23........6.        
        Add Infra : ........2.........6.        
        Add Tun.. : ..................6.        
        Add Speed : ..5*..23..4.........        
        Add Blows : 235.32..2...........        
        Chaotic   : .+..................        
        Vampiric  : .++.................        
        Slay Anim.: .++.................        
        Slay Evil : .++.................        
        Slay Und. : +++.................        
        Slay Demon: +...................        
        Slay Orc  : ..+...............+.        
        Slay Troll: ..................+.        
        Slay Giant: ..................+.        
        Slay Drag.: .+................+.        
        Impact    : ..+.................        
        Poison Brd: +...................        
        Acid Brand: ++................+.        
        Elec Brand: ..+.................        
        Cold Brand: .+..................        
        Sust Str  : ....+..++..+..+.....        
        Sust Int  : ......+....+..+.....        
        Sust Wis  : ....+.+....+........        
        Sust Dex  : ....+..+...+........        
        Sust Con  : .......+...+++......        
        Sust Chr  : ..+...+....+.++.....        
        Invisible : ....................        
        Mul life  : ...................+        
        Sens Fire : ....................        
        Reflect   : .............+......        
        Free Act  : ..+...++.....+.+++..        
        Hold Life : ......++............        
        Imm Acid  : ...........+.*.+..++        
        Imm Elec  : ..+....*+..++...+...        
        Imm Fire  : ..++.+..+*++*.......        
        Imm Cold  : ......*....+*......+        
        Res Pois  : ..+....++.+..+..+..+        
        Res Fear  : ........+.+.+......+        
        Res Light : ..+.........++......        
        Res Dark  : ..+.....+.......+.+.        
        Res Blind : ......+.+...........        
        Res Conf  : ..............+....+        
        Res Sound : ....+...............        
        Res Shard : ............+.......        
        Res Neth  : ....+.......+.+.....        
        Res Nexus : .............+......        
        Res Chaos : ....................        
        Res Disen : .......++.++.++...+.        
        Aura Fire : ..+.................        
        Levitate  : .......+........+...        
        Lite      : .++.................        
        See Invis : ..+..+++.+..........        
        Digestion : ..+..+.+............        
        Regen     : .......++......+....        
        Activate  : ...+..++.++....++.+.        
        Drain Exp : ..+.................        
        Blessed   : .+..................        
        Fly       : .........+..........        
        Sentient  : ..+.................        
        Climb     : ..................+.        
        Orc.ESP   : ..+...............+.        
        Giant.ESP : ..+.................        
        Undead.ESP: ..+.................        
        Evil.ESP  : ...........+........        
        TLord.ESP : .........+..........        
        Spider ESP: ..+.................        
        Full ESP  : ...+..+.............        

Skills (points left: 0)
 - Combat                                        38.800 [0.600]
          . Weaponmastery                        50.000 [0.800]
          . Archery                              01.500 [0.400]
 - Sneakiness                                    01.100 [0.700]
          . Stealth                             -07.000 [0.700]
          . Disarming                            02.000 [0.500]
 - Magic                                         00.966 [0.600]
          . Magic-Device                         24.500 [1.000]
 - Spirituality                                  24.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  13.870 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Demonblade of Ekkaros (4d6) (+13,+38) (+2 attacks) {!*}
        It increases your intelligence and attack speed by 2.  It does extra
    damage from acid.  It poisons your foes.  It is very sharp and can
    make your foes bleed.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
b) The Dagger of Lement (1d4) (+8,+26) (+3 attacks) {!*}
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution and attack speed by 3.  It does extra damage from acid
     and frost.  It produces chaotic effects.  It drains life from your
    foes.  It is especially deadly against dragons.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
c) The Small Sword 'Sting' (E:686726, L:33) (1d6) (+31,+19) (+5 to speed) {!*}
    It provides
    light (radius 1) forever.  It increases your strength, dexterity, 
    constitution, charisma, speed and attack speed by 5.  It does extra
    damage from electricity.  It drains life from your foes.  It can cause
    earthquakes.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to electricity, fire, poison, light and dark.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    spiders, giants and undead.  It slows your metabolism.  It produces a
    fiery sheath.  It drains experience.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 60 of The Sacred Land Of Mountains.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*}
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 65 of The Sacred Land Of Mountains.
e) The Ring of Nimar (+3 attacks) {!*}
    
    It increases your searching and attack speed by 3.  It sustains your 
    strength, wisdom and dexterity.  It provides resistance to sound and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 72 of Erebor.
f) The Ring 'Faegol' (+2 attacks) {!*}
    
    It increases your dexterity, attack speed and ability to score
    critical hits by 2.  It provides resistance to fire.  It allows you to
    see invisible monsters.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 33 of
    Mirkwood.
g) The Ring of Power 'Nenya' (+9,+9) (+2) {!*}
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
h) The Ring of Power 'Vilya' (+12,+12) (+3) {!*}
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Angband.
i) The Ring of Nathlorn (+2) {!*}
    It increases your 
    strength, dexterity, constitution, searching, infravision and attack
    speed by 2.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to electricity, fire, poison, dark, 
    blindness and disenchantment.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Flying skull on level 72 of Erebor.
j) The Ring of Flare (+3) {!*}
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 60 of The
    Sacred Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*}
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 61 of The
    Sacred Land Of Mountains.
p) The Large Metal Shield of Anarion [5,+20] {!*}
    It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides resistance 
    to acid, electricity, fire, cold and disenchantment.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
q) The Shield of Deflection 'Amilwar' [10,+22] {!*}
    
    It sustains your constitution.  It provides immunity to fire and cold.
    It makes you completely fearless.  It provides resistance to 
    electricity, light, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
r) The Large Metal Shield of Arungon [5,+10] {!*}
    
    It sustains your constitution and charisma.  It provides immunity to 
    acid.  It provides immunity to paralysis.  It provides resistance to 
    poison, light, nexus and disenchantment.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 17 of The Old Forest.
s) The Steel Helm of Gelumir [6,+12] {!*}
    It
    sustains your strength, intelligence and charisma.  It provides
    resistance to confusion, nether and disenchantment.  It allows you to
    breathe underwater.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*}
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 49 of The Sacred Land Of Mountains.
v) The Set of Gauntlets of Eol [3,+15](60%) (+3) {!*}
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 57 of The Sacred Land Of Mountains.
w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!*}
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 13 of Orc Cave.
|) The Mattock of Nain (+12,+18) (+6 to searching) {!*}
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 20 of Orc Cave.


  [Character Inventory]

a) Agannazar's Antique Acorn {!k!d!v!s}
    It can be
    activated for cure insanity every 200 turns.  
    You found it in the remains of a Hell knight on level 16 of Orc Cave.
b) 93 Potions of Cure Critical Wounds {!k}
    
c) 23 Potions of Healing
    
d) 17 Potions of *Healing* {50% off}
    
e) 4 Potions of Life {25% off}
    
f) 40 Potions of Restore Life Levels {75% off}
    
g) a Potion of Restore Strength
h) 17 Potions of Curing
    
i) 95 Scrolls of Teleportation {25% off}
    
j) 90 Scrolls of *Identify* {50% off}
    
k) 14 Scrolls of Remove Curse
    
l) 8 Scrolls of *Remove Curse* {25% off}
    
m) 93 Scrolls of Satisfy Hunger {90% off}
    
n) a Silver Rod of the Istari of Perception (200/200) {@z5!k!d!v!s}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 23 of Mirkwood.
o) a Silver Rod of the Istari of Recall (200/200) {!*}
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 1 of Barrow-Downs.
p) a Silver Rod of the Istari of Disarming (200/200) {@z3!k!d!v!s}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 1 of Barrow-Downs.
q) a Silver Rod of Capacity of Trap Location (200/200) {@z1!k!d!v!s}
    It can hold
    more mana.  
    You found it lying in a vault on level 1 of Barrow-Downs.
r) a Golden Rod of Capacity of Home Summoning (250/250) {!*}
s) a Golden Rod of the Istari of Enlightenment (250/250) {@z4!k!d!v!s}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 24 of Mirkwood.
t) a Mithril Rod of Capacity of Teleport Other (320/320) {@z0!k!d!v!s}
    It can hold more
    mana.  
    You found it lying in a vault on level 29 of The Land Of Rhun.
u) an Adamantite Rod of Capacity of Detection (400/400) {@z2!k!d!v!s}
    It can
    hold more mana.  
    You found it lying in a vault on level 33 of Mirkwood.
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be
    wielded two-handed.  It can be activated for alter reality every 100
    turns if it is being worn. It can cause earthquakes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas {!*}
b) a Mithril Rod of Simplicity of Illumination (160/160) {@z6!k!d!v!s}
    
    You found it lying in a vault on level 22 of Mirkwood.
c) 13 Wands of Noxious Cloud[1|25] (128 charges) {@a1}
    
d) a Wand of Teleport Away[12|37] (8 charges)
e) a Ring of Damage (+13) {!*}
    
    You bought it from the Black Market.
f) The Ring of Tulkas (+4)
    It can be activated for haste self
    (75+d75 turns) every 150+d150 turns if it is being worn. It increases 
    your strength, dexterity, constitution and speed by 4.  It allows you
    to sense the presence of evil beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
g) 2 Rings of Extra Attacks (+1 attack) {!*}
    It increases your 
    attack speed by 1.  
    You bought it from the Black Market.
h) The Ring of Naragar (+4)
    It increases your intelligence and 
    dexterity by 4.  It makes you invisible.  It sustains your 
    intelligence.  It provides resistance to sound and nexus.  It allows
    you to fly.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
i) The Phial of Galadriel (+4)
j) The Phial of Undeath (-5)
k) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) a Cloak of Mist of Air [1,+17]
    It allows you to
    breathe without air.  
    You found it lying in a vault on level 61 of The Sacred Land Of Mountains.
m) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
n) The Set of Gauntlets 'Pauraegen' [2,+15] {!*}
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
o) The Dagger of Fuinth (1d4) (+20,+29) (+2)
    It increases 
    your intelligence and dexterity by 2.  It does extra damage from acid, 
    electricity and fire.  It is especially deadly against giants.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Angband.
p) The Cutlass of Dinim (1d7) (+14,+17) (+2 to speed)
    It provides light
    (radius 1) forever.  It increases your intelligence and speed by 2.  
    It poisons your foes.  It drains life from your foes.  It is very
    sharp and can cut your foes.  It is especially deadly against orcs.  
    It is a great bane of demons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 95 of Angband.
q) The Long Sword of the Dawn (E:13933979, L:50) (3d5) (+59,+34) (+4 to
infravisio
    
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 4.  It does extra damage from fire and frost.  It poisons your foes
    .  It drains life from your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It makes you invisible.  It sustains your wisdom and 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison, light, dark, 
    blindness and confusion.  It allows you to see invisible monsters.  It
    allows you to sense the presence of good beings.  It slows your
    metabolism.  It speeds your regenerative powers.  It produces a fiery
    sheath.  It drains experience.  It has been blessed by the gods.  It
    can clone monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
r) a Storm giant corpse


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Barbazu on level 84 of Angband.
b) 12 Scrolls of Reset Recall
    
c) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
d) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 57 of The
    Sacred Land Of Mountains.
e) a Ring of Extra Attacks (+2 attacks) {!*}
f) an Amulet of Doom [+6] (+7) {!*}
g) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is
    being worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 1.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
h) The Anchor of Space-Time
i) an Elven Cloak of Air [4,+23] (+4 to stealth)
    It increases your stealth, searching
     and luck by 4.  It allows you to breathe without air.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 79 of Angband.
j) The Set of Gauntlets of Manel (+9,+6) [2,+9]
    It sustains your 
    constitution.  It provides resistance to life draining, fire, light
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Storm giant on level 95 of Angband.
k) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It
    can be activated for vampiric drain (3*100) every 250 turns if it is
    being worn. It increases your dexterity and stealth by 4.  It drains
    life from your foes.  It is a great bane of undead.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young green dragon on level 64 of The
    Sacred Land Of Mountains.
l) The Dagger 'Dethanc' (E:11386975, L:50) (1d4) (+46,+21) (+3 to speed) {!*}
    It can be activated for lightning bolt (4d8)
    every 6+d6 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your charisma and speed by 3.  It does extra
    damage from electricity and fire.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It makes you invisible.  It sustains your charisma.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, poison and blindness.  It allows you to sense
    the presence of trolls.  It produces a fiery sheath.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 19 of Orc Cave.
m) The Dagger 'Nimthanc' (E:11553630, L:50) (1d4) (+38,+20) (+3 to searching)
{!}
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your intelligence, 
    charisma and searching by 3.  It does extra damage from fire and frost
    .  It poisons your foes.  It drains life from your foes.  It strikes
    at undead with holy wrath.  It sustains your charisma.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    cold, poison and confusion.  It allows you to sense the presence of 
    orcs and trolls.  It slows your metabolism.  It produces a fiery
    sheath.  It produces an electric sheath.  It drains experience.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
n) The Dagger 'Narthanc' (E:11339313, L:50) (1d4) (+49,+22) (+2) {!*}
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your charisma by 2.  
    It does extra damage from fire.  It drains life from your foes.  It is
    especially deadly against natural creatures.  It provides resistance 
    to acid, electricity, fire, cold, poison and shards.  It allows you to
    sense the presence of trolls and giants.  It speeds your regenerative
    powers.  It drains experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 16 of Orc Cave.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2) {!*}
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 13 of Orc Cave.
p) The Dagger 'Curith' (1d4) (+7,+9) (+3 attacks) {!*}
    It increases 
    your attack speed by 3.  It does extra damage from electricity and 
    frost.  It drains life from your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Broad Sword 'Carwe' (2d5) (+5,+10) (+2 to speed) {!*}
    It increases your 
    strength, wisdom, speed and attack speed by 2.  It does extra damage 
    from frost.  It drains life from your foes.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 55 of The
    Sacred Land Of Mountains.
s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {!*}
    It can be activated for ball of cold (100)
    every 300 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 55 of
    The Sacred Land Of Mountains.
t) The Long Sword 'Vorpal Blade' (5d5) (+18,+18) (+2 to speed) {!*}
    It increases your strength, dexterity and 
    speed by 2.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It fights against evil with holy fury.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    The Sacred Land Of Mountains.
u) The Long Sword of Oriengrog (2d5) (+10,+11) (+3 attacks) {!*}
    It provides light (radius 1) forever.  It 
    increases your constitution, charisma and attack speed by 3.  It does
    extra damage from fire.  It is very sharp and can cut your foes.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
v) The Long Sword of Avaldi (2d5) (+23,+14) (+4)
    It provides
    light (radius 1) forever.  It increases your constitution by 4.  It
    does extra damage from acid.  It drains life from your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
w) The Dark Sword of Niendor (3d7) (+12,+21) (+3 attacks)
    
    It generates an antimagic field.  It increases your strength, 
    dexterity and attack speed by 3.  It does extra damage from 
    electricity.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Angband.
x) The Whip 'Lasher' (1d6) (+8,+10) (+3) {!*}
    It increases your 
    dexterity and attack speed by 3.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is especially deadly against orcs.  
    It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 19 of The Old Forest.


  [Home Inventory - Minas Anor ]

a) a Rod Tip of Acid Balls (60 Mana to cast)
    
b) a Rod Tip of Fire Balls (60 Mana to cast)
c) The Ring 'Cuaros' [+12] (+3 to speed)
    It can be
    activated for ball of acid and resist acid every 50+d50 turns if it is
    being worn. It increases your speed by 3.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to acid, electricity, 
    sound, shards and disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 88 of
    Angband.
d) a Ring of Damage (+20) {!*}
    
    You bought it from the Black Market.
e) The Ring of Estel (+8) {!*}
    It increases your intelligence, 
    speed and ability to score critical hits by 8.  It sustains your 
    strength.  It provides resistance to acid, electricity, fire, cold and 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
f) The Ring of Dagas (+7)
    
    It increases your infravision and speed by 7.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to cold and nether.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 88 of Angband.
g) a Ring of Extra Attacks (+3 attacks) {!*}
    
    It increases your attack speed by 3.  
    You bought it from the Rare Jewelry Shop.
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
i) The Jewel 'Evenstar' (+3) {!*}
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 15 of Mirkwood.
j) The Star of Elendil (+1)
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to dark, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be
    activated for remove fear and cure poison every 5 turns if it is being
    worn. It increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of The Sacred Land Of Mountains.
m) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
n) The Dwarven Pick of Erebor (+5,+20) (+5)
    
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 71 of Erebor.


  [Home Inventory - Lothlorien ]

a) a Silver Rod of the Istari of Recall (200/200) {!*}
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 1 of Barrow-Downs.
b) 4 Rod Tips of Acid Balls (60 Mana to cast)
    
c) 13 Rod Tips of Cold Balls (55 Mana to cast)
    
d) an Indestructible Ring of Speed (+10)
e) The Ring of Brindor (+5)
    It increases 
    your stealth, searching and speed by 5.  It provides immunity to
    paralysis.  It provides resistance to fire, cold, light and nether.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 60 of The Sacred Land Of Mountains.
f) The Amulet of Caran (+3)
    
    It provides light (radius 1) forever.  It increases your wisdom, 
    constitution and charisma by 3.  It sustains your wisdom and charisma.
    It provides resistance to life draining, fire, light, dark, nether, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of The Sacred Land Of Mountains.
g) a Mouse Fur of Air [1,+13]
    
    It allows you to breathe without air.  
    You found it lying in a vault on level 65 of The Sacred Land Of Mountains.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 16 of Mirkwood.
i) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be
    activated for rays of fear in every direction if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 61 of The Sacred Land Of Mountains.
j) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 15 of Mirkwood.
k) The Set of Cesti of Suldolar (+3,+10) [5,+19]
    It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to sound, shards, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 95 of Mount Doom.
l) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
m) a Blade of Chaos (6d5) (+6,+8) {!*}
    It produces
    chaotic effects.  It provides resistance to chaos.  
n) The Short Bow of Mothredh (x2) (+13,+15) (+4)
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity and charisma by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of The Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+1)
    
    It increases your strength and intelligence by 1.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to cold
    , sound and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) a Cloak of Air [1,+10]
    
    It allows you to breathe without air.  
    You found it lying in a vault on level 17 of The Old Forest.
c) a Cloak of Air [1,+9]
    It allows
    you to breathe without air.  
    You found it lying in a vault on level 60 of The Sacred Land Of Mountains.
d) a Wolf Pelt of Air [1,+12]
    
    It allows you to breathe without air.  
    You found it lying in a vault on level 33 of Mirkwood.
e) a Wolf Pelt of Air [1,+11]
    It allows you to
    breathe without air.  
    You found it lying in a vault on level 29 of The Land Of Rhun.
f) a Cloak of Mist of Air [1,+9]
    It
    allows you to breathe without air.  
    You found it lying in a vault on level 32 of Mirkwood.
g) a Feathers Cloak of Air [1,+7] {!*}
    It allows you to
    breathe without air.  
    You found it lying in a vault on level 20 of Orc Cave.
h) a Cloak of Mist of Air [1,+5]
    It allows you to
    breathe without air.  
    You found it lying in a vault on level 23 of Mirkwood.
i) Tom the Stone Troll's corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the wilderness or in
    a town.
j) Bill the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the wilderness or
    in a town.
k) Bert the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the wilderness or
    in a town.
l) Eol, the Dark Elf's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .



Posted on 26.12.2005 08:09

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