The Angband Ladder: Ocelisean, RohanKnight Possessor by <the_one_relic@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Ocelisean              Age                 77       STR!     40       
 Sex   : Neuter                 Height              60       Int!     24     27
 Race  : Zombie RohanKnight     Weight              80       WIS!     40       
 Class : Possessor              Social Class         6       DEX!     40       
 Body  : The Watcher in the Water                            CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         120 Level             50    Hit Points       -9/  1381 
 + To Melee Damage       97 Experience  99999999    Spell Points     17/    17 
 + To Ranged Hit         94 Max Exp     99999999    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                126+150Gold         4284029    Speed           Fast (+48) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Excellent    Blows/Round:  33        
 Bows/Throw  : Legendary[27]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Poor         Mel.dmg/Rnd:  33d6+3201 
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 120 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Landed Knight.  You             
          have blue eyes, straight red hair, and an average                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 2 (100')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 46 (2300')
        The Land Of Rhun: Level 29 (1450')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was The Watcher in the Water.
 You have defeated 29638 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 26th Quelle of the 2890th year of the third age.
 Your adventure lasted 40 days.

     Your Attributes:
You are dead, killed by a Black reaver on level 127 of Angband.
You cannot speak.
You are cold blooded.
You cannot open doors.
You cannot bash doors.
You are an animal.
You are inherently evil.
You are resistant to teleportation.
You are resistant to water.
You are resistant to nexus.
You are immune to fear.
You are immune to confusion.
You can breathe poison.
You can cast a ball of water.
You can cast a bolt of water.
You can cast a bolt of ice.
You can touch to paralyze.
You can go between places.
You are aquatic.
You can swim.
You are immortal.
You can switch locations with another being.
You can cast magic missiles.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon melts your foes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against orcs.


                    abcdefghijkpqrsuvw|@        
        Add Str   : 3...1323..44...2..6.        
        Add Int   : ....1.23........3...        
        Add Wis   : ....1.238.4.........        
        Add Dex   : 3...1.23.........4..        
        Add Con   : 3...1323...4...2....        
        Add Chr   : 3.5.1323.*4.........        
        Mul Mana  : ................+...        
        Add Stea. : ......2..*..........        
        Add Sear. : .....3............6.        
        Add Infra : ..5...............6.        
        Add Tun.. : ..5...............6.        
        Add Speed : 3..*1.238*4.........        
        Add Blows : 33......8*..........        
        Vampiric  : .+..................        
        Slay Anim.: +.+.................        
        Slay Evil : +.+.................        
        Slay Und. : +.+.................        
        Slay Demon: ..+.................        
        Slay Orc  : +.................+.        
        Slay Troll: .+................+.        
        Slay Giant: .+................+.        
        Slay Drag.: ..+...............+.        
        Sharpness : ..+.................        
        Impact    : ..+.................        
        Poison Brd: .+..................        
        Acid Brand: +.+...............+.        
        Elec Brand: +...................        
        Fire Brand: +.+.................        
        Cold Brand: .+..................        
        Sust Str  : ....+..+++...+......        
        Sust Int  : ......+.............        
        Sust Wis  : ....+.+.....+.......        
        Sust Dex  : .......+............        
        Sust Con  : ....+..+.+..........        
        Sust Chr  : +.+.+.+.+....+......        
        Invisible : ....................        
        Mul life  : ...................+        
        Sens Fire : ....................        
        Reflect   : .............+......        
        Free Act  : +.+.+.++.+.+...+++..        
        Hold Life : ......++....++......        
        Imm Acid  : +.+........*.*...+++        
        Imm Elec  : +......*....*...+...        
        Imm Fire  : +.++**....+..*......        
        Imm Cold  : ......*.....*......+        
        Res Pois  : +......+..+.....+..+        
        Res Fear  : +.+.+.....+........+        
        Res Light : +.+..........+......        
        Res Dark  : +...............+.+.        
        Res Blind : +.+...+.............        
        Res Conf  : ........++.++......+        
        Res Sound : ...........+........        
        Res Shard : ............+.......        
        Res Neth  : ....+......+........        
        Res Nexus : ........+....+......        
        Res Chaos : ........++.++.......        
        Res Disen : .......+..+..+....+.        
        Aura Fire : +...................        
        Aura Elec : +...................        
        Levitate  : .......+........+...        
        Lite      : ++............+.....        
        See Invis : +...++++............        
        Digestion : .......++...........        
        Regen     : ..+.+..+............        
        Activate  : ..++++++..+...+.+++.        
        Teleport  : +...................        
        Cursed    : ....+....+..........        
        B.Breath  : ...................+        
        Fly       : .....+..............        
        Sentient  : +.+.................        
        Clone     : ..+.................        
        Climb     : ..................+.        
        Orc.ESP   : +..........+......+.        
        Undead.ESP: +...................        
        TLord.ESP : .....+..............        
        Good.ESP  : +...................        
        Spider ESP: +...................        
        Full ESP  : ...+..+.............        

Skills (points left: 0)
 - Combat                                        38.500 [0.600]
          . Weaponmastery                        50.000 [0.800]
          . Archery                              01.500 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                             -08.000 [0.700]
          . Disarming                            01.800 [0.500]
 - Magic                                         05.208 [0.600]
          . Magic-Device                         25.300 [1.000]
 - Spirituality                                  24.500 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  13.870 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 56 of your companions have been killed.

  [Character Equipment]

a) The Small Sword 'Sting' (E:3507699, L:41) (1d6) (+36,+18) (+3 to speed) {!*}
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, charisma, speed and attack speed by 3.  It
    does extra damage from acid, electricity and fire.  It is especially
    deadly against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It sustains your charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, poison, light, dark and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, spiders, undead and good beings.  It produces a
    fiery sheath.  It produces an electric sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 125 of Angband.
b) The Rapier 'Glath' (1d6) (+10,+12) (+3 attacks) {!*}
    It provides
    light (radius 1) forever.  It increases your attack speed by 3.  It
    does extra damage from frost.  It poisons your foes.  It drains life
    from your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Land Of Rhun.
c) The Long Sword of the Dawn (E:16368771, L:50) (3d5) (+53,+35) (+5 to
infravisio
    It can
    be activated for summon the Legion of the Dawn every 500+d500 turns if
    it is being worn. It increases your charisma, infravision and ability
    to tunnel by 5.  It does extra damage from acid and fire.  It can
    cause earthquakes.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It sustains your charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    light and blindness.  It speeds your regenerative powers.  It can
    clone monsters.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*}
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
e) The Ring of Power 'Narya' (+6,+6) (+1) {cursed, !*}
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Flare (+3) {!*}
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 60 of
    Erebor.
g) The Ring of Power 'Nenya' (+9,+9) (+2) {!*}
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 80 of Angband.
h) The Ring of Power 'Vilya' (+12,+12) (+3) {!*}
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 91 of Angband.
i) The Ring 'Tarnumori' (+8) {!*}
    It increases your 
    wisdom, speed and attack speed by 8.  It sustains your strength and 
    charisma.  It provides resistance to nexus and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 121 of Angband.
j) The Ring 'Orothele' (+10) {cursed, !*}
    It increases 
    your charisma, stealth, speed and attack speed by 10.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It provides resistance to chaos.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*}
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Lesser titan on level 70 of The Sacred
    Land Of Mountains.
p) The Small Metal Shield of Thorin [3,+25] (+4) {!*}
    It increases your strength and constitution by 4.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound, nether and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 15 of Orc Cave.
q) The Large Metal Shield 'Aeredh' [5,+14] {!*}
    It sustains your 
    wisdom.  It provides immunity to electricity and cold.  It provides
    resistance to life draining, confusion, shards and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 32 of Mirkwood.
r) The Small Metal Shield of Berethanc [3,+15] {!*}
    It
    sustains your strength and charisma.  It provides immunity to acid and 
    fire.  It provides resistance to life draining, light, nexus and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
s) The Iron Helm of Knowledge [6,+20] (-6) {!*}
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!*}
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 34 of The Land Of Rhun.
v) The Set of Gauntlets of Eol [3,+15](60%) (+3) {!*}
    It can
    be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It
    can be used to store a spell.  It increases your intelligence and luck
     by 3.  It increases your mana capacity by 60%.  It provides immunity
    to paralysis.  It provides resistance to electricity, poison and dark.
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*}
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
|) The Mattock of Nain (+12,+18) (+6 to searching) {!*}
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.


  [Character Inventory]

a) Baalzebub's All-seeing Servant {!k!d!v!s(Geno)}
    It can be
    activated for genocide every 500 turns.  
    You found it lying in a vault on level 1 of Barrow-Downs.
b) The Ebon Cube of Darkness (charging) {!k!d!v!s(MassGeno)}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master mystic on level 80 of Angband.
c) Balrilbon's Bag of Wondrous Tricks {!k!d!v!s(MassGeno)}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Vampire on level 70 of Angband.
d) Bumganir's Bag of Magic Toys {!k!d!v!s{teleLevel}}
    It can
    be activated for teleport level every 50 turns.  
    You found it in the remains of a White wraith on level 101 of Angband.
e) a Parchment titled ``Tenser's Last Words'' {!k!d!v!s(CureSanity)}
    
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the floor of a special level.
f) 80 Potions of Cure Critical Wounds {!k}
    
g) 36 Potions of Healing
    
h) 17 Potions of *Healing*
    
i) 8 Potions of Life
    
j) 7 Potions of Restore Mana
    
k) 31 Potions of Curing {25% off}
    
l) 94 Scrolls of Teleportation {75% off}
    
m) 28 Scrolls of *Identify* {@r1}
    
n) 20 Scrolls of *Remove Curse* {25% off}
    
o) 88 Scrolls of Satisfy Hunger {25% off}
    
p) a Silver Rod of Simplicity of Trap Location (100/100) {@z1!k!d!v!s}
    
    You found it lying in a vault on level 1 of Barrow-Downs.
q) a Golden Rod of Capacity of Recall (250/250) {!*}
    It can hold
    more mana.  
    You found it lying in a vault on level 71 of Erebor.
r) a Golden Rod of Capacity of Disarming (250/250) {@z3!k!d!v!s}
    It can hold more
    mana.  
    You found it lying in a vault on level 23 of Mirkwood.
s) a Golden Rod of the Istari of Enlightenment (226/250) {@z4!k!d!v!s}
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 33 of Mirkwood.
t) an Adamantite Rod of the Istari of Detection (296/400) {@z2!k!d!v!s}
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 33 of Mirkwood.
u) an Adamantite Rod of Home Summoning (200/200) {!*}
    
v) The Sabre of Mirie (1d7) (+23,+20)
w) The Whip 'Lasher' (1d6) (+12,+15) (+3) {!*}
    It increases 
    your dexterity and attack speed by 3.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is especially deadly against
    orcs.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 21 of Mirkwood.


  [Home Inventory - Bree ]

a) a Parchment titled ''Finer Points of Munchkinism''
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of a Monastic lich on level 34 of Mordor.
b) a Golden Rod of Capacity of Disarming (250/250) {@z3!k!d!v!s}
    
    It can hold more mana.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) an Adamantite Rod of Capacity of Fire Balls (400/400) {@z0!k!d!v!s}
d) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
e) 4 Rings of Extra Attacks (+2 attacks)
f) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life
     if it is being worn.  It provides light (radius 1) forever.  It can
    be used to store a spell.  It increases your intelligence, wisdom and 
    luck by 2.  It increases your mana capacity by 40%.  It sustains your 
    intelligence and wisdom.  It provides resistance to life draining.  It
    allows you to breathe underwater.  It allows you to sense the presence 
    of evil beings and good beings.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
g) The Jewel 'Evenstar' (+3)
h) The Stone of Lore
    It can be activated for perilous identify every turn
     if it is being worn. It provides light (radius 1) forever.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Robe of Incanus [2,+20] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
j) a Wolf Pelt of Air [1,+16]
k) The Large Leather Shield of Galir [4,+12]
    It sustains 
    your intelligence.  It provides immunity to electricity, fire and cold
    .  It provides resistance to acid, light, shards, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Submerged Ruins.
l) The Set of Leather Gloves 'Cammithrim' [1,+10] {!*}
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Set of Gauntlets of Finos [2,+5]
    It sustains your 
    strength and constitution.  It provides resistance to life draining, 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 33 of Moria.
n) The Cleaver 'Geleglost' (2d4) (+19,+4) (+3 attacks) {!*}
    It provides light
    (radius 1) forever.  It increases your attack speed by 3.  It is very
    sharp and can make your foes bleed.  It is a great bane of dragons.  
    It strikes at undead with holy wrath.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
o) The Dagger 'Narthanc' (E:11504932, L:50) (1d4) (+43,+19) (+5 to searching)
{!}
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your searching by 5.  
    It does extra damage from acid, electricity and fire.  It drains life
    from your foes.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to acid, 
    electricity, fire, cold, poison and confusion.  It allows you to sense
    the presence of giants and demons.  It slows your metabolism.  It
    produces a fiery sheath.  It produces an electric sheath.  It drains 
    experience.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of Mirkwood.
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
q) a Long Sword of Westernesse (2d5) (+7,+9) (+2)
    It increases 
    your strength, dexterity and constitution by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls and 
    giants.  It can resist being shattered by morgul beings.  
    You found it lying in a vault on level 1 of Barrow-Downs.
r) a Bluesteel Blade (1d6) (+4,+0) {!*}
    It is very
    sharp and can cut your foes.  
s) The Trident of Ulmo (4d8) (+15,+19) (+4) {!*!Underwater}
    It can be activated for teleport away
    every 200 turns if it is being worn. It increases your dexterity by 4.
    It is especially deadly against dragons.  It is especially deadly
    against natural creatures.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
t) a Player corpse {!*}


  [Home Inventory - Gondolin ]

a) 6 Sprigs of Athelas {!*}
b) 23 Potions of Restore Life Levels {90% off}
    
c) The Crumpled Scroll of Mass Resurrection
d) The Ring of Tulkas (+4)
    It can be activated
    for haste self (75+d75 turns) every 150+d150 turns if it is being
    worn. It increases your strength, dexterity, constitution and speed by 
    4.  It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
e) 2 Rings of Extra Attacks (+2 attacks) {!*}
    It increases your 
    attack speed by 2.  
    You bought it from the Rare Jewelry Shop.
f) The Arkenstone of Thrain (+3)
g) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
h) a Power Dragon Scale Mail (-3 to accuracy) [40,+20] {!*}
    
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It provides resistance to acid, electricity, 
    fire, cold, poison, light, dark, confusion, sound, shards, nether, 
    nexus, chaos and disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
i) a Power Dragon Scale Mail (-3 to accuracy) [40,+17] {!*}
    It can be activated for 
    breathe the elements (300) every 60+d90 turns if it is being worn. It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
j) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels
    every 450 turns if it is being worn. It can be used to store a spell.  
    It increases your intelligence, wisdom, charisma, stealth, speed and 
    luck by 2.  It makes you invisible.  It provides resistance to acid, 
    fire, cold and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) a Shadow Cloak of Air [6,+18] (+1 to stealth)
    It increases your 
    stealth by 1.  It provides resistance to light and dark.  It allows
    you to breathe without air.  
    You found it lying in a vault on level 71 of Erebor.
l) The Large Leather Shield of Guindol [4,+10]
    It provides
    immunity to acid and cold.  It makes you completely fearless.  It
    provides resistance to poison, sound and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
m) The Large Leather Shield of Imarondo [4,+12]
    
    It sustains your intelligence.  It provides immunity to acid and fire.
    It provides resistance to confusion, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
n) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young red dragon on level 60 of Erebor.
o) a Metal Cap of Seeing [3,+9] (+5 to searching) {!*}
    
    It increases your searching by 5.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  
    You found it lying in a vault on level 1 of Barrow-Downs.
p) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you
    the power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Angband.
q) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3)
    It can be
    activated for dispel monsters (300) every 200+d200 turns if it is
    being worn. It increases your strength by 3.  It is especially deadly
    against natural creatures.  It sustains your strength.  It provides
    resistance to shards and nexus.  It allows you to levitate.  It drains 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
r) a Slaughter Axe (5d7) (+0,+0) {!*}
    
    It is especially deadly against natural creatures.  
s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 86 of
    Angband.
t) The Dark Sword 'Diluth' (3d7) (+7,+17) (+2 attacks)
    It generates an antimagic field.  It increases your strength
     and attack speed by 2.  It does extra damage from frost.  It is a
    great bane of dragons.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 71 of Erebor.
u) The Three Piece Rod of Hyathir (3d3) (+17,+10) (+3 attacks)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    constitution and attack speed by 3.  It does extra damage from frost.  
    It produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 70 of Angband.
v) The Morning Star 'Firestar' (2d6) (+0,+0)
    
    It can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 71 of
    Erebor.
w) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be activated for open a secret passage every 75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength and ability to tunnel by 5.  It does extra damage from 
    acid.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It sustains 
    your strength.  It provides resistance to light, dark and chaos.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
x) Ancalagon the Black's corpse


  [Home Inventory - Minas Anor ]

a) 73 Potions of Cure Serious Insanity {!k}
    
b) a Silver Rod of Capacity of Perception (200/200) {@z5!k!d!v!s}
    It can hold more
    mana.  
    You found it lying in a vault on level 16 of Mirkwood.
c) a Silver Rod of Capacity of Detection (200/200) {@z2!k!d!v!s}
    It can hold more
    mana.  
    You found it lying in a vault on level 21 of The Old Forest.
d) a Golden Rod of the Istari of Healing (250/250) {!*}
e) a Mithril Rod of the Istari of Healing (320/320) {!*}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 116 of Angband.
f) The Ring of Olothilin (+10 to accuracy) (+3) {!*}
    It increases 
    your infravision, speed and attack speed by 3.  It sustains your 
    wisdom, constitution and charisma.  It provides resistance to 
    electricity and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient red dragon on level 71 of Erebor.
g) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Star of Elendil (+1)
i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns
     if it is being worn. It provides light (radius 1) forever.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to fire, cold, poison, light and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) a Robe of Permanence [2,+24] {!*}
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to life draining, acid, electricity, fire, cold
     and light.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, blindness, confusion and nexus.  It
    allows you to sense the presence of thunderlords.  It reflects bolts
    and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 72 of Erebor.
l) a Snakeskin Cloak of Air [1,+15]
    It
    allows you to breathe without air.  
    You found it lying in a vault on level 72 of Erebor.
m) The Large Metal Shield of Lithanar [5,+14]
    It sustains your 
    intelligence.  It provides immunity to acid and electricity.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 99 of Angband.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 23 of Mirkwood.
p) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be
    activated for speed (dur 20+d20) every 250 turns if it is being worn. 
    It increases your speed by 15.  It provides resistance to nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
q) The Long Sword 'Vorpal Blade' (5d5) (+25,+24) (+2 to speed) {!*}
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
r) The Two-Handed Sword of Hilion (3d6) (+25,+20) (+2 attacks)
s) The Blade of Chaos 'Doomcaller' (6d5) (+0,+5) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Dark Sword of Annathmo (3d7) (+12,+21) (+2 attacks)
    It generates an antimagic field.  It increases 
    your strength, dexterity and attack speed by 2.  It does extra damage 
    from electricity.  It produces chaotic effects.  It strikes at demons
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 99 of Angband.
u) The Whip of Dunin (1d6) (+48,+10) (+2 to speed) {!*}
    It increases your 
    dexterity and speed by 2.  It does extra damage from acid and frost.  
    It produces chaotic effects.  It drains life from your foes.  It can
    cause earthquakes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 72 of
    Erebor.
v) The Great Hammer 'Armenwen' (4d6) (+34,+9) (+3 attacks)
    It increases your strength, dexterity and attack speed by 3.  
    It produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 116 of Angband.
w) The Mighty Hammer 'Grond' (E:1709543, L:37) (9d9) (+60,+39) [+10] (+4)
    It must be
    wielded two-handed.  It can be activated for alter reality every 100
    turns if it is being worn. It increases your charisma by 4.  It does
    extra damage from acid, electricity and frost.  It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It makes you invisible.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It slows your metabolism.  It produces an electric
    sheath.  It produces an anti-magic shell.  It induces random
    teleportation.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
x) a Great Wyrm of Power corpse


  [Home Inventory - Lothlorien ]

a) The Gem of Knowledge
    It can be activated for restore
    stats and life levels every 200 turns.  
    You found it in the remains of a Greater Mimic on level 115 of Angband.
b) 49 Scrolls of Reset Recall
    
c) a Rod Tip of Healing (120 Mana to cast)
d) The Ring of Targon [+18] (+4) {!*}
    
    It increases your strength, wisdom and charisma by 4.  It sustains 
    your constitution.  It provides resistance to light and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 18 of Mirkwood.
f) The Phial of Undeath (-5) {cursed, !*}
g) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+3 to stealth)
{!*}
    It can be
    activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 3.  It provides resistance to 
    acid, electricity, fire, cold and blindness.  It allows you to fly.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Robe of Great Luck [-30,-20] (+60)
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Thunderlord Coat of Angathil [9,+6]
    It sustains your wisdom.  It provides
    immunity to acid and fire.  It provides immunity to paralysis.  It
    provides resistance to cold, poison, dark, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 72 of Erebor.
k) The Shadow Cloak of Tuor [6,+12] (+4)
    It 
    increases your dexterity and stealth by 4.  It makes you invisible.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    allows you to breathe underwater.  It allows you to climb mountains.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
l) The Cloak of Mist 'Lomend' [1,+11] (+1 to stealth)
    It increases your 
    stealth by 1.  It provides immunity to electricity.  It provides
    resistance to light, confusion, sound and shards.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 72 of Erebor.
m) The Large Metal Shield of Anarion [5,+20] {!*}
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
n) The Steel Helm of Ginarch [6,+12] {!*}
    It makes you
    completely fearless.  It provides resistance to acid, dark and chaos.  
    It allows you to breathe underwater.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
o) The Set of Gauntlets 'Kelir' (+8 to damage) [2,+11]
    
    It provides resistance to life draining, electricity, poison, 
    confusion, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.
p) The Set of Cesti 'Agund' [5,+16]
    
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, cold, poison and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gabriel, the Messenger on level 32 of
    Mirkwood.
q) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns
     if it is being worn. It increases your dexterity and stealth by 4.  
    It drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 72 of
    Erebor.
r) The Light War Axe of Ice (2d5) (+10,+15) (+3) {!*}
    It increases your intelligence and charisma by 3.  It does
    extra damage from frost.  It sustains your dexterity.  It provides
    immunity to cold.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
s) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) {!*}
    It increases 
    your dexterity by 4.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 16 of Mirkwood.
t) The Dagger 'Nimthanc' (E:11592291, L:50) (1d4) (+45,+20) (+5) {!*}
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It increases your wisdom and charisma by 5.  It does extra damage from 
    acid, electricity and frost.  It drains life from your foes.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It makes you invisible.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of good beings.  It speeds your regenerative powers.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.
u) The Dagger 'Dethanc' (E:11545016, L:50) (1d4) (+55,+30) (+3) {!*}
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It increases your charisma by 3.  It does extra damage from 
    electricity, fire and frost.  It drains life from your foes.  It makes
    you invisible.  It sustains your wisdom.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It slows your metabolism.  
    It produces a fiery sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 34 of The Land Of Rhun.
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases 
    your dexterity and speed by 4.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.


  [The Mathom-house Inventory - Bree ]

a) Tom the Stone Troll's corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
b) Bill the Stone Troll's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
c) Bert the Stone Troll's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
d) The Mage Staff of Moron (1d4) (+10,+7) [+7] (+1)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 1.  
    It sustains your intelligence and wisdom.  It provides resistance to 
    confusion.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 91 of Angband.



Posted on 1.2.2006 04:58
Last updated on 2.2.2006 01:44

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116. on the Ladder (of 18915)
28. on the ToME Ladder (of 3145)
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On 1.2.2006 04:58 the_one_relic@yahoo.com wrote:
Contemplating going into the void with a dragon corpse.

On 2.2.2006 01:44 the_one_relic@yahoo.com wrote:
whoops! never clone black reavers :)

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