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The Angband Ladder: Onigodon, DeathMold Possessor by <synergy_arcan@hotmail.com>

  [ToME 2.2.1 Character Dump]

 Name  : Onigodon               Age                 15       STR!     40       
 Sex   : Neuter                 Height              12       INT!     40       
 Race  : DeathMold              Weight              51       WIS!     40       
 Class : Possessor              Social Class        19       DEX!     40       
 Body  : The Watcher in the Water                            CON!     40       
 God   : Nobody                                              CHR!     16       
                                                                               
 + To Melee Hit         100 Level             50    Max Hit Points      1382   
 + To Melee Damage       91 Experience  41747456    Cur Hit Points      1330   
 + To Ranged Hit         60 Max Exp     41747456    Max SP (Mana)         22   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)          0   
   AC                130+145Gold         5767143                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[57]Perception  : Very Good    Blows/Round:  21        
 Bows/Throw  : Legendary[12]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Very Good    Mel.dmg/Rnd:  189d9+1911
 Stealth     : Superb       Magic Device: Poor         Infra-Vision: 200 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in a pile of bones, created by a practicing            
          Necromancer.  Since then you have given life to five foul            
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 55 (2750')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 148 (7400')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 18 (900')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 22 (1100')
        The Helcaraxe: Level 40 (2000')

 You have done something experimental.
 Your body is The Watcher in the Water.
 You are currently on level 70 of The Sacred Land Of Mountains.
 You have defeated 15232 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Quelle of the 2890th year of the third age.
 You have been adventuring for 25 days.

                    abcdefghijkpqrsuvw|@        
        Add Str   : .......4............        
        Add Int   : .......4.*2.........        
        Add Wis   : ..........2..5......        
        Add Dex   : ........4*......4...        
        Add Con   : ........4...........        
        Add Chr   : .......4.....5......        
        Mul Mana  : ..........+.........        
        Add Sear. : .......4.....5......        
        Add Infra : .........*..........        
        Add Tun.. : ..................6.        
        Add Speed : .5.**.24.*..........        
        Add Blows : .5...3244...........        
        Vampiric  : ..+.................        
        Slay Anim.: +...................        
        Slay Evil : ++..................        
        Slay Und. : +++.................        
        Slay Demon: .+..................        
        Slay Orc  : +...................        
        Slay Troll: +...................        
        Slay Drag.: .++.................        
        Kill Drag.: +...................        
        Impact    : ++..................        
        Poison Brd: ..+.................        
        Acid Brand: ..+.................        
        Elec Brand: .+..................        
        Fire Brand: +++.................        
        Cold Brand: .+..................        
        Sust Str  : ........+...........        
        Sust Int  : ..........+.........        
        Sust Wis  : ......+...+..+......        
        Sust Dex  : ............++......        
        Sust Con  : ....................        
        Sust Chr  : +.......+....+......        
        Invisible : .......+............        
        Mul life  : ....................        
        Sens Fire : ....................        
        Reflect   : ....................        
        Free Act  : ......+.+.......+...        
        Hold Life : ....+.....+.....+...        
        Res Acid  : ++....+......+..++.+        
        Res Elec  : ++..........++.+....        
        Imm Fire  : +*.+...............*        
        Imm Cold  : +...........*......+        
        Res Pois  : ............+......+        
        Res Fear  : .+....+.....+......+        
        Res Lite  : ............+.......        
        Res Dark  : .............+......        
        Res Blind : .........+..........        
        Res Conf  : .........+.........+        
        Res Sound : ....................        
        Res Shard : ...+.....+..........        
        Imm Neth  : ....................        
        Res Nexus : ............+.......        
        Res Chaos : .+.......+..........        
        Res Disen : .+....+.+....+......        
        Aura Fire : ++.................+        
        AntiMagic : +...................        
        WraithForm: ....+...............        
        EvilCurse : .+..................        
        Lite      : ++........+..++.....        
        See Invis : +...+...............        
        Digestion : .........++.........        
        Regen     : ....+.....+........+        
        Activate  : +..+..+......+++++..        
        Drain Exp : .+..+...............        
        Teleport  : +...................        
        Aggravate : ++.................+        
        Cursed    : .+..+...............        
        Hvy Curse : .+..+.....+.........        
        Fly       : ...................+        
        Troll.ESP : ...................+        
        Giant.ESP : +...................        
        Evil.ESP  : ..........+.........        
        Good.ESP  : ..........+.........        
        Full ESP  : +...................        

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating

Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.


Skills (points left: 0)
 - Combat                                        50.000 [0.600]
	  . Weaponmastery                               50.000 [0.600]
	  . Archery                                     01.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
	  . Stealth                                     01.000 [0.700]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         11.040 [0.600]
	  . Magic-Device                                01.000 [1.000]
	  . Demonology                                  50.000 [1.500]
	  . Necromancy                                  00.000 [0.200]
 - Spirituality                                  01.000 [0.500]
	  . Prayer                                      00.000 [0.500]
	  . Music                                       00.000 [0.300]
 - Monster-lore                                  14.970 [1.100]
	  . Corpse-preservation                         50.000 [0.900]
	  . Possession                                  50.000 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Mighty Hammer 'Grond' (E:803198, L:34) (9d9) (+50,+39) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It provides light (radius 1)
    forever.  It does extra damage from fire.  It can cause earthquakes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire and cold.
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It produces a fiery sheath.  It produces an anti-magic shell.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
b) The Dark Sword 'Mormegil' (E:471616, L:32) (6d7) (+20,+6) [-20] (+5 to
speed)
    It provides light
    (radius 1) forever.  It generates an antimagic field.  It increases 
    your speed and attack speed by 5.  It does extra damage from 
    electricity, fire and frost.  It can cause earthquakes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, chaos and disenchantment.  It produces a fiery sheath.  It 
    drains mana, life and experience.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Atlas, the Titan on level 86 of Mount Doom.
c) The Sickle of Anendil (2d3) (+17,+9)
    
    It does extra damage from acid and fire.  It poisons your foes.  It
    drains life from your foes.  It is especially deadly against dragons.  
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient multi-hued dragon on level
    70 of Paths of the Dead.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
e) The Ring of Phasing (+15 to speed) {cursed}
    It grants you the power of teleport if it is being worn.  It 
    increases your speed and luck by 15.  It provides immunity to nether.  
    It provides resistance to life draining and nether.  It renders you
    incorporeal.  It allows you to breathe without air.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It 
    drains experience.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) a Ring of Extra Attacks (+3 attacks)
    
    It increases your attack speed by 3.  
    You bought it from the Rare Jewelry Shop.
g) The Ring of Dindor [+14] (+2 to speed)
    It can be activated for ball
    of acid and resist acid every 50+d50 turns if it is being worn. It 
    increases your speed, attack speed and ability to score critical hits
     by 2.  It sustains your wisdom.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient bronze dragon on level 72 of
    Angband.
h) The Ring called 'Synergy' (+4 to speed) {100% off}
    It increases your strength, intelligence, charisma, searching, 
    speed, attack speed and ability to score critical hits by 4.  It makes
    you invisible.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You made it yourself.
i) The Ring of Kemnarad (+4)
    It increases your dexterity, constitution, attack
    speed and ability to score critical hits by 4.  It sustains your 
    strength and charisma.  It provides immunity to paralysis.  It
    provides resistance to disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Ring of Olmalado (+10)
    It increases your 
    intelligence, dexterity, infravision and speed by 10.  It provides
    resistance to blindness, confusion, shards and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
p) (nothing)
q) The Large Metal Shield 'Arsil' [5,+10]
    It sustains your dexterity.  It provides immunity to 
    cold.  It makes you completely fearless.  It provides resistance to 
    electricity, poison, light and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 70 of The Sacred Land
    Of Mountains.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your wisdom, charisma, searching and luck by 5.  It sustains 
    your wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 96 of Angband.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90
    turns if it is being worn. It grants you the power of magic missile if
    it is being worn.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
w) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
|) an Orcish Pick of Digging (1d3) (+14,+9) (+6)
    
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1)
    forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and make your foes bleed.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It can re-curse itself.  It
    can resist being shattered by morgul beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Glabrezu on level 141 of The Void.
b) Boccob's Unifinished Works
    It
    can be activated for satisfy hunger.  
    You found it lying on the ground on level 4 of Barrow-Downs.
c) 6 Sprigs of Athelas
d) a Potion of Healing
e) 2 Potions of Enlightenment
f) 3 Scrolls of Word of Recall
g) 6 Scrolls of Satisfy Hunger
h) The Wand of Digging of Thrain (0 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 72 of Angband.
l) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
o) The Iron Helm 'Luchorie' [5,+10]
    It provides light (radius 1) forever.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 68 of Angband.
p) The Set of Cesti of Dorinwen (+3) [5,+12]
    
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to electricity and fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 68 of Angband.
q) The Dagger 'Narthanc' (E:12721056, L:50) (1d4) (+40,+19) (+5 to searching)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    searching by 5.  It does extra damage from fire and frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It sustains your intelligence.  It makes you completely
    fearless.  It provides resistance to fire, cold and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
r) The Dagger 'Dethanc' (E:2536331, L:40) (1d4) (+40,+20)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It provides light (radius 1) forever.  It does
    extra damage from electricity and fire.  It poisons your foes.  It
    drains life from your foes.  It strikes at demons with holy wrath.  It
    provides resistance to electricity, fire, cold and nether.  It slows
    your metabolism.  It drains experience.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 73 of Angband.
s) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 52 of Mordor.
t) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
u) Climbing Set
v) The Flame Imperishable
    
    It can be activated for imbuing an object with the eternal fire every
    0+d0 turns if it is being worn. 
w) a Mage Staff of Wizardry (1d4) (-11,-7)(80%) (+4)
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your spell power by 4.  It
    increases your mana capacity by 80%.  
    You found it in the remains of a Nightcrawler on level 75 of Angband.


  [Home Inventory - Bree ]

a) a Demonblade of *Slay Dragon* (4d6) (+9,+11) (+1) {100% off}
    
    It increases your constitution by 1.  It is a great bane of dragons.  
    It strikes at demons with holy wrath.  It makes you completely
    fearless.  It provides resistance to acid and poison.  It allows you
    to sense the presence of dragons.  
    You stole it from the Black Market.
b) a Demonshield of Resist Lightning [5,+10]
    It provides resistance to 
    electricity.  It speeds your regenerative powers.  It cannot be harmed
    by electricity.  
    You bought it from the Library.
c) a Scroll of Word of Recall
d) The Ring of Niengri
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to nether and 
    chaos.  It allows you to levitate.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 83 of Angband.
e) a Ring of Free Action
f) a Ring of Sound Resistance
g) a Ring of Chaos Resistance
h) a Brass Lantern (with 146 turns of light) {25% off}
i) a Dwarven Lantern of the Ethereal Eye
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It cannot be harmed by fire.  
    You bought it from the Mining Supply store.
j) The Phial of Galadriel (+4)
k) The Anchor of Space-Time
l) Ribbed Plate Armour of Resist Lightning (-3) [28,-3] {100% off}
    It provides resistance to 
    electricity.  It cannot be harmed by electricity.  
    You stole it from the Black Market.
m) The Feathers Cloak of Adruthros [1,+11]
    It sustains your wisdom.  It
    provides immunity to fire.  It provides resistance to life draining, 
    electricity, sound, shards, nexus, chaos and disenchantment.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Small Leather Shield of Araur [2,+0]
    It sustains your 
    strength and intelligence.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , electricity and dark.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It
    provides resistance to blindness and sound.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Sword 'Elromur' (1d6) (+12,+6) (+2 to speed)
    It increases your dexterity and speed
     by 2.  It is very sharp and make your foes bleed.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 81 of Angband.
r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be
    wielded two-handed.  It increases your strength by 2.  It does extra
    damage from fire.  It poisons your foes.  It is very sharp and can cut
    your foes.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It provides immunity to paralysis.  It provides
    resistance to fire and poison.  It allows you to levitate.  It allows
    you to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 83 of Angband.
s) Shadowfax, steed of Gandalf's corpse
t) a Novice mage corpse


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark naga on level 81 of Angband.
b) The Ring 'Lemmindor' (+4)
    It 
    increases your constitution and charisma by 4.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, cold and chaos.  It allows you to fly.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 70 of Angband.
c) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
d) The Ring 'Halith' (+5)
    
    It increases your constitution by 5.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , dark, blindness and shards.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon in the town of Gondolin
    .
e) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 70 of Angband.
f) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) a Dwarven Lantern of the Magi (+2)
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15)
    & map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
i) The Arkenstone of Thrain (+3)
j) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, sound, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, blindness and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre Priest on level 67 of Angband.
m) The Soft Leather Armour of Araxar [4,+15]
n) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
o) The Hard Leather Cap of Carris [2,+20]
    It provides light
    (radius 1) forever.  It sustains your dexterity and charisma.  It
    makes you completely fearless.  It provides resistance to life draining
    , poison, dark, blindness, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 88 of Angband.
p) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Beaked Axe 'Eldun' (2d6) (+29,+23)
    It must be wielded two-handed.  It does extra damage from 
    electricity and fire.  It poisons your foes.  It is especially deadly
    against dragons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire on level 70 of Angband.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated
    for sing a cheerful song every 3 turns if it is being worn. It 
    increases your luck by 3.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 70 of The Sacred Land
    Of Mountains.
u) The Trident of Thaeros (1d8) (+6,+5) (+5)
    It can be wielded two-handed.  It provides light (radius
    1) forever.  It increases your wisdom by 5.  It is a great bane of
    undead.  It is especially deadly against natural creatures.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 72 of Angband.
v) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It 
    increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
w) Eol, the Dark Elf's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the wilderness or in a
    town.
x) Huan, Wolfhound of the Valar's corpse


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 70 of Paths of the Dead.
b) The Amulet 'Brion' (+2)
    
    It can be used to store a spell.  It increases your dexterity and 
    charisma by 2.  It provides resistance to light and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 89 of
    Angband.
c) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it
    is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated
    for genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It provides resistance to acid, 
    electricity, fire, cold, dark, chaos and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 95 of Angband.
e) The Robe of Great Luck [-30,-20] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
f) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
g) The Large Metal Shield of Imardaina [5,+14]
    
    It sustains your dexterity and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark, confusion, sound, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 88 of Angband.
h) The Iron Crown of Beruthiel [0,+20] (-5)
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to levitate.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Halfling slinger on level 89 of Angband.
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 96 of Angband.
k) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your 
    constitution by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
l) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5
    turns if it is being worn. It increases your dexterity, speed and 
    attack speed by 2.  It does extra damage from frost.  It poisons your
    foes.  It provides resistance to cold.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
m) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 89 of Angband.
n) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 89 of Angband.
o) The Bolt of Erdar (1d5) (+10,+10) (+1)
    
    It increases your intelligence and constitution by 1.  It does extra
    damage from fire.  It produces chaotic effects.  It is a great bane of
    dragons.  It fights against evil with holy fury.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
p) The Seeker Arrow of Brinie (4d4) (+23,+25)
    
    It does extra damage from frost.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against trolls.  It is a
    great bane of demons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) Ar-Pharazon the Golden's corpse
r) Flare, rider of bronze Moonth's corpse
s) Ungoliant, the Unlight's corpse
t) Carcharoth, the Jaws of Thirst's corpse
u) Smaug the Golden's corpse
v) Maeglin, the Traitor of Gondolin's corpse
w) Atlas, the Titan's corpse
x) Ancalagon the Black's corpse


  [Home Inventory - Lothlorien ]

a) The Ring 'Celeb' (+2)
    It increases your strength, 
    constitution, charisma and stealth by 2.  It provides resistance to 
    fire, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
b) The Ring of Isilwe (+6)
    It increases your constitution and speed by 6.  It makes
    you invisible.  It sustains your intelligence.  It makes you
    completely fearless.  It provides resistance to electricity, chaos and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
c) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Angband.
e) The Amulet of Sindi (+1)
    
    It provides light (radius 1) forever.  It increases your wisdom, 
    constitution and charisma by 1.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to life draining, fire, light, 
    dark, blindness and shards.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
f) The Rusty Chain Mail 'Aramlad' (-5) [14,+2]
    It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to electricity, light, 
    confusion, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Eldrak Chieftain in the town of Gondolin
    .
g) The Metal Lamellar Armour 'Ulomin' (-3) [23,+9]
    It sustains your intelligence and wisdom.  It provides immunity to 
    fire.  It makes you completely fearless.  It provides resistance to 
    light and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hell knight on level 99 of Mount Doom.
h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Angband.
i) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 
    3.  It provides resistance to acid, poison and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Jewel Encrusted Crown 'Argollas' [0,+12]
    It provides resistance to sound.  It
    induces random teleportation.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 99 of Mount Doom.
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Angband.
n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to nether, 
    nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 78 of
    Angband.
p) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, 
    ability to tunnel and speed by 5.  It sustains your dexterity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can
    be activated for word of recall every 200 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It does extra damage 
    from fire and frost.  It provides immunity to paralysis.  It provides
    resistance to fire, cold and light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Angband.
r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 90 of Angband.
s) The Silver Arrow 'Mindil' (3d4) (+13,+12)
    
    It does extra damage from acid and fire.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
t) The Necromancer of Dol Guldur's corpse
u) Baphomet the Minotaur Lord's corpse



Posted on 24.4.2006 18:46
Last updated on 27.4.2006 05:06

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448. on the Ladder (of 12042)
203. on the ToME Ladder (of 2959)
Second best for this player (out of 3)

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On 24.4.2006 18:46 synergy_arcan@hotmail.com wrote:
Going strong so far, have demonology all the way up, although can't use it cos no mana, I didn't think ahead on that one, I really wanted to get some trys off with those skills :) Not really sure what to do now, finishing up the quests and I want to find another way to not breath for the void, I threw the phial of undeath away accidentally, Anyone have any ideas? Do you like my rings, personally I loved Synergy the most. Gotta love artifact creation scrolls *Smiles* went from a (+2 extra attacks) to that! :D

On 24.4.2006 18:47 synergy_arcan@hotmail.com wrote:
Going strong so far, have demonology all the way up, although can't use it cos no mana, I didn't think ahead on that one, I really wanted to get some trys off with those skills :) Not really sure what to do now, finishing up the quests and I want to find another way to not breath for the void, I threw the phial of undeath away accidentally, Anyone have any ideas? Do you like my rings, personally I loved Synergy the most. Gotta love artifact creation scrolls *Smiles* went from a (+2 extra attacks) to that! :D

On 24.4.2006 21:31 opalias@mac.com wrote:
Too bad indeed. That would have been one cool charc if only the demonology had worked.

How did you get the modifier so high, just by quaffing potions of corruption?

On 24.4.2006 21:37 wrote:
I found a foutain fairly near the beginning that was corruption based, so I quaffed until I got all the corruptions *Smiles*

I realised I could get it to work if I use a staff of wizardry but then I have to lose a wep for it....


On 25.4.2006 16:22 wrote:
Oh I think I see what you mean, I put all my points into it. For some reason when you learn demonology you get a 1.500 bonus per point, so doesn't take all that many points.

On 25.4.2006 21:40 opalius@mac.com wrote:
That's kinda sweet.

If playing a troll still makes you immune to the annoying troll blood corruption, there might be quite some possibilities in different builds.

On 26.4.2006 06:15 wrote:
Does anyone know how you get any of the trinity items, cos i know that they aren't randomly generated but not sure how you do get them...?


On 27.4.2006 04:56 synergy_arcan@hotmail.com wrote:
Well, off to kill melkor now, there isn't much else to do, have done all the dungeons to my knowledge and done all the extra quests including saving all the princess' and bringing back mateys sword for him X amount of times. *Smiles* Suppose the long drawn out slaying of peeps til max Xp... hope I find Sting along the way though. Am loving the XP weps.


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