The Angband Ladder: Burak, RohanKnight Haftedmaster by <quanchi@icpnet.pl>

  [ToME 2.3.1 Character Sheet]

 Name  : Burak                  Age                 77       STR! 18/***       
 Sex   : Neuter                 Height              40       INT!  18/40       
 Race  : Zombie RohanKnight     Weight              80       WIS! 18/130       
 Class : Haftedmaster           Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Manwe Sulimo                                        CHR! 18/140       
                                                                               
 + To Melee Hit         124 Level             50    Max Hit Points      1438   
 + To Melee Damage      106 Experience  43945931    Cur Hit Points      1364   
 + To Ranged Hit         72 Max Exp     43945931    Max SP (Mana)         98   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         98   
   AC                52+119 Gold         3916844    Piety              29190   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[82]Perception  : Very Bad     Blows/Round:  16        
 Bows/Throw  : Legendary[17]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  16d6+1696 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the first child of a Serf.  You have dark brown              
          eyes, wavy blond hair, and a very dark complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 113 (5650')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        Dol Guldur: Level 70 (3500')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are currently on level 105 of Angband.
 You have defeated 17178 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Quelle of the 2890th year of the third age.
 You have been adventuring for 32 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2.4...........            
        Add Int   : ..2....2........            
        Add Wis   : ..2.4..2........            
        Add Dex   : 3.2.......4.....            
        Add Con   : ..2.............            
        Add Chr   : ..2.4..2........            
        Add Stea. : ..22...2........            
        Add Infra : ...2............            
        Add Tun.. : ..............6.            
        Add Speed : .*2.43.2...*...+            
        Add Blows : 3..2............            
        Slay Anim.: +...............            
        Slay Orc  : +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Fire Brand: .............+..            
        Sust Str  : ........+.......            
        Sust Int  : ..++....+.......            
        Sust Wis  : ..+.............            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ..+.............            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.+...+...+....+            
        Hold Life : ..+..+..+.+....+            
        Imm Acid  : .......+*.+.....            
        Imm Elec  : ......*.........            
        Imm Fire  : .+..+.++*.......            
        Imm Cold  : ..*...++.......+            
        Res Pois  : +...+.+.+......+            
        Res Fear  : ....+..........+            
        Res Lite  : .....++.........            
        Res Dark  : .....++.+.......            
        Res Blind : ..+.............            
        Res Conf  : .....+..+.......            
        Res Sound : ................            
        Res Shard : .+.+............            
        Res Neth  : ...+............            
        Res Nexus : ...........+....            
        Res Chaos : .....+..........            
        Res Disen : ....+..+........            
        Levitate  : ...............+            
        Lite      : ......+..+...+..            
        See Invis : ..+..++........+            
        Digestion : ...............+            
        Activate  : .++.++++.+++....            
        Aggravate : ......+.........            
        Cursed    : .++++...........            
        Hvy Curse : .+++............            
        Fly       : ...............+            
        Orc.ESP   : +....+..........            
        Dragon.ESP: ......+.........            
        Demon.ESP : .............+..            
        Undead.ESP: .............+..            
        Full ESP  : ..+.............            

Skills (points left: 0)
 - Combat                                        41.321 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              50.000 [0.700]
                            . Stunning-blows     37.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              06.900 [0.600]
          . Barehand-combat                      01.000 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.770 [0.900]
          . Stealth                              -8.000 [0.400]
          . Disarming                            12.800 [0.900]
 - Magic                                         03.940 [0.300]
          . Magic-Device                         50.000 [1.150]
          . Udun                                 00.000 [0.400]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  06.300 [0.400]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3)
        It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 71 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and shards.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 75 of
    Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
f) The Ring of Erevorith (+2 attacks) {cursed}
    
    It increases your stealth, infravision and attack speed by 2.  It
    sustains your intelligence.  It provides resistance to shards and 
    nether.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature gold dragon in the town of
    Gondolin .
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater Balrog on level 65 of Erebor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 75 of Angband.
n) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated
    for restore life levels every 450 turns if it is being worn. It can be
    used to store a spell.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Leather Shield of Anarinar [2,+13]
    It sustains your 
    strength and intelligence.  It provides immunity to acid and fire.  It
    provides resistance to life draining, poison, dark and confusion.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur 20+d20) every 250 turns
     if it is being worn. It increases your speed by 15.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) a Skull druj (1400 hp)
{) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  
    It does extra damage from fire.  It is a great bane of demons.  It is
    a great bane of undead.  It allows you to sense the presence of demons
     and undead.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
|) a Magical Pick of Digging (+6)
    It grants you the power of stone to mud
     if it is being worn.  It increases your ability to tunnel by 6.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Holy Tome of Manwe Sulimo
    It cannot be harmed by fire.  
    You found it in the remains of a Snaga Shaman on level 100 of Angband.
b) The Crystal Ball of Godly Sights {mass geno/1000}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Barbazu on level 70 of Erebor.
c) The Bottomless Bottle {@A1 !d!k!v (hunger)}
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 33 of Mirkwood.
d) Heward's Excellent Experimental Earmuffs {tele/100}
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 36 of Mordor.
e) 2 Potions of *Healing*
f) 4 Potions of Enlightenment
g) 15 Potions of Resistance
h) 6 Scrolls of Remove Curse
i) 2 Scrolls of *Remove Curse*
j) a Scroll of *Destruction*
k) a Scroll of Mass Genocide
l) an Iron Rod of the Istari of Disarming (100/100) {@z2 !d!k!v}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Death quasit on level 38 of Mordor.
m) an Iron Rod of Illumination (50/50) {@z4 !d!k!v}
n) a Silver Rod of the Istari of Detection (168/200) {@z1 !d!k!v}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 99 of Mount Doom.
o) a Golden Rod of Capacity of Enlightenment (211/250) {@z6 !d!k!v}
p) a Mithril Rod of the Istari of Healing (320/320) {@z5 !d!k!v}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
q) an Adamantite Rod of Home Summoning (200/200)
r) an Adamantite Rod of Restoration (200/200) {@z7 !d!k!v}
s) an Adamantite Rod of Recall (155/200) {@z3 !d!k!v}
t) a Staff of Teleportation[20|45]
u) The Lucerne Hammer of Finar (2d5) (+18,+9) (+3 attacks) {!*}
    
    It can be wielded two-handed.  It increases your strength and attack
    speed by 3.  It poisons your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 92 of Angband.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) a Potion of *Enlightenment*


  [Home Inventory - Gondolin ]

a) a Parchment titled ``Planar Travel Made Easy'' {geno/500}
    
    It can be activated for genocide every 500 turns.  
b) The Immortal Skull of Benetar {restoration/100}
    It can be activated
    for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 35 of Mordor.
c) 2 Sprigs of Athelas
d) 4 Potions of *Healing*
e) a Potion of Life
f) 7 Rod Tips of Enlightenment (40 Mana to cast)
g) 3 Rod Tips of Healing (120 Mana to cast)
h) a Rod Tip of Speed (100 Mana to cast)
i) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
j) an Indestructible Ring of Damage (+18)
k) a Ring of Speed (+12)
l) an Indestructible Ring of Sound Resistance
m) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
n) The Amulet of Ganthelor (+1 to stealth)
    
    It increases your strength, constitution and stealth by 1.  It
    sustains your dexterity.  It provides resistance to acid and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Necklace 'Nauglamir' (+3)
    It provides light
    (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 74
    of Angband.
p) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
q) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 75 of Angband.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 65 of Erebor.
s) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 65 of Erebor.
t) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can
    be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Angband.
u) The Hard Studded Leather 'Celegalir' (-12,-16) [7,+13](20%)
    It increases
     your hit points by 20%.  It sustains your strength, intelligence and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to life draining, acid, cold, poison, sound, shards, nether, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 59 of
    Mordor.
v) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, 
    dark and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Erebor.
w) a Shield of Deflection of Reflection [10,+24]
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 74
    of Angband.
x) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.


  [Home Inventory - Minas Anor ]

a) The Anchor of Space-Time


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) 3 Potions of Life
c) a Mithril Rod of Nothing (160/160)
d) an Adamantite Rod of Nothing (200/200)
e) a Rod Tip of Recall (80 Mana to cast)
f) 2 Rod Tips of Enlightenment (40 Mana to cast)
g) 4 Rod Tips of Detection (80 Mana to cast)
h) 2 Rod Tips of Healing (120 Mana to cast)
i) 4 Rod Tips of Disarming (50 Mana to cast)
j) a Rod Tip of Trap Location (8 Mana to cast)
k) a Ring of Damage (+20)
l) a Ring of Speed (+13)
m) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) an Indestructible Ring of Extra Attacks (+2 attacks)
o) The Amulet of Rauglar (+3)
    It increases your 
    dexterity and charisma by 3.  It provides immunity to paralysis.  It
    provides resistance to blindness, confusion, sound and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 61 of
    Mordor.
p) The Amulet 'Gilor' (+5)
    It increases your wisdom by 5.  It provides resistance to light
    , blindness and nether.  It gives telepathic powers.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
q) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Erebor.
r) The Thunderlord Coat of Marda [9,+25] (+5)
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging
    every 70 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and chaos.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 60 of
    Erebor.
v) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of
    Mirkwood.
w) The Horn of Rohan (+2)



Posted on 9.3.2005 12:59
Last updated on 22.3.2005 10:19

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On 9.3.2005 13:15 quanchi@icpnet.pl wrote:
ahahaha, I've found market on Orc Cave lvl 12. I've tried to steal ring of speed, but no effect. after that, with my poor money belt, i've travel to dragon armors store, and sucessfully steal pseudo dragon scale mail!!! yuppi!

On 14.3.2005 22:38 quanchi@icpnet.pl wrote:
why my characer doesn't Cursing? :E why why why?!?! I've 50 in Prayer skill, nice piety. I understand, that my haftedmaster should cast Curse automatically when fight... why he doesn't??

On 14.3.2005 23:19 HektorLorenzo@web.de wrote:
A Guess: Are you praying, always?

On 15.3.2005 08:52 quanchi@icpnet.pl wrote:
no :/ it is needed to cast Curse? :E sorry for my lame question, but never played Melkor worshipper before...

On 15.3.2005 14:35 Elliott946@aol.com wrote:
I'm afraid so. Curse is only auto-cast when your character is praying.

On 15.3.2005 14:45 Elliott946@aol.com wrote:
Most of your equipment is ready for the end-game, but I have to ask - How long have you been using that quarterstaff? I realize you use it for the EvilESP, but I'm still amazed that nothing better has come along.

On 16.3.2005 14:04 quanchi@icpnet.pl wrote:
i've sacrificed about 200 hp to Melkor, so he gives me nice +dam bonus.

On 16.3.2005 14:16 quanchi@icpnet.pl wrote:
about quartetstaff - it's sad, but u're right - nothing better until now. Lasher is really 'weapon of mass destruction' in the hands of Haftedmaster. It's light weapon (so Stunning Blows skill is useless), but it is only minor problem, many attacks, nice bonuses etc. I've also replaced most of my eq with new artifacts, actually have 50 speed without any potions etc.

On 18.3.2005 15:22 quanchi@icpnet.pl wrote:
well, i NEVER found The One just lying on the floor, look in my inventory.... :E (I'm actually in Nameless Level, and I've found The One here...)

On 18.3.2005 18:19 quanchi@icpnet.pl wrote:
yuppi! The One is destroyed. Now Melkor leaves me ;(

On 18.3.2005 18:20 quanchi@icpnet.pl wrote:
but I must say that Melkor is O.K. guy, cuz he returns me my 200 HP sacrificed to him (fool, I'll kill him soon :P)

On 18.3.2005 23:20 KasperskiP@acn.waw.pl wrote:
...ciekawe imiÄ™....

On 19.3.2005 12:18 quanchi@icpnet.pl wrote:
dziekuje ;)

On 22.3.2005 10:19 quanchi@icpnet.pl wrote:
well, the game is probably unwinnable now. I seek for Sauron everywhere. I look in Angband 99 and deeper (scumming about 200 times) - there's no Sauron, as usual. I look in Mount Doom about 5 times, there's no Sauron, as usual. I really think DarkGod should fix this, that's so stupid, my char is ready to win and I've gain about 20 mln xp in the process of seeking Sauron... it's really sick. I create new char, cuz i HATE this situation (and this is very often situation in TOME).

On 22.3.2005 10:37 artagas@yahoo.co.uk wrote:
:((
That is awful. You'd have really deserved to win for fighting all your way through with a weapon like Lasher.
Honestly i don't see why a bugfix release never came...there is no bug worse then one preventing victory...it made me stick with 2.2.7

On 22.3.2005 10:47 quanchi@icpnet.pl wrote:
well, personally i think Lasher is really excellent weapon, maybe the second powerful after Grond in the hafted weapons class (althougs many swords are much better than Lasher). this is because Lasher adds 3 extra attacks, is very sharp (vorpal like) and poisons most of my foes, including those annoying Master quylthulg, wyrms of or sth. imagine strongly poisoned master quythulg, then u rest for 100 turns and receive "It dies from poison" message. really nice.

about winning: I don't know it's bug, maybe it's intentional, Sauron is "hiding", so he's very rare after destroying The One. but it doesn't matter, IMO it's STUPID feature or bug, and it should be fixed. actually the best and sure way to win in Tome is to put The One and go to kill Morgi, that's not good :(

On 22.3.2005 10:49 quanchi@icpnet.pl wrote:
well, it's not "sure" way, because Morgi also often doesn't appears on Ang 100, or appears much deeper sometimes (tested in debug mode, as well as in normal games).

On 22.3.2005 14:53 artagas@yahoo.co.uk wrote:
indeed. my 2.2.7 warrior killed him on lvl106 or so. but i would have nothing against that if he was guaranteed to appear sooner or later.

I did not mean Lasher was a bad hafted weapon, but just as you said some of the swords are significantly stronger. i remember the weapon choices my swordmaster had, and i realize how much of an easier time i had winning with him. (if it is still not clear i meant to compliment your skills and not to say that your char was weak:)

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