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The Angband Ladder: ToeCheese XVI, DeathMold Loremaster by <kevinmcd@provide.net>

  [ToME 2.3.2 Character Sheet]

 Name  : ToeCheese XVI          Age                 20       STR! 18/***       
 Sex   : Male                   Height              15       INT! 18/***       
 Race  : DeathMold              Weight              50       WIS! 18/***       
 Class : Loremaster             Social Class         1       DEX! 18/***       
 Body  : Ancalagon the Black                                 CON! 18/***       
 God   : Manwe Sulimo                                        CHR!  18/70       
                                                                               
 + To Melee Hit          93 Level             50    Hit Points     6545/  6545 
 + To Melee Damage       73 Experience  59094947    Spell Points     18/    18 
 + To Ranged Hit         93 Max Exp     59094947    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               236164 
   AC                221+192Gold        18056681    Speed           Fast (+49) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Bad          Blows/Round:  11        
 Bows/Throw  : Legendary[30]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  825-3443  
 Stealth     : Legendary[30]Magic Device: Legendary[7] Infra-Vision: 130 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in sand, created by a kobold magician.  Since          
          then you have given life to about twenty foul offspring.             
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 121 (6050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 31 (1550')

 You have done something experimental.
 Your body is Ancalagon the Black.
 You are currently in the town of Lothlorien.
 You have defeated 29650 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 41st Hrive of the 2890th year of the third age.
 You have been adventuring for 109 days.

                    efghijkmnosz{@              
        Add Str   : ..1...*.......              
        Add Int   : ..1..5*.......              
        Add Wis   : ..1...*.......              
        Add Dex   : ..1...*.......              
        Add Con   : ..1..5*.......              
        Add Chr   : ..1...*.......              
        Add Stea. : ....5.........              
        Add Infra : ...3..........              
        Add Speed : .31....3.....+              
        Add Blows : .3............              
        Sust Str  : ..++..........              
        Sust Int  : ...+..........              
        Sust Wis  : ..+..+........              
        Sust Dex  : .+.+..........              
        Sust Con  : ..+.+.........              
        Sust Chr  : .++.+...+.....              
        Invisible : ...........+..              
        Mul life  : .............+              
        Sens Fire : ..............              
        Reflect   : ..............              
        Free Act  : .++..........+              
        Hold Life : .......++.....              
        Imm Acid  : ........*....+              
        Res Elec  : ....+........+              
        Imm Fire  : ..*+....*....+              
        Imm Cold  : .+......*....+              
        Res Pois  : .............+              
        Res Fear  : ..+...........              
        Res Light : .....+.+......              
        Res Dark  : .......++.....              
        Res Blind : .+............              
        Res Conf  : ...+...++....+              
        Res Sound : ...+..........              
        Res Shard : ....+.........              
        Res Neth  : ..+...........              
        Res Nexus : ....+...+.....              
        Res Chaos : .......++.....              
        Res Disen : ....+.........              
        Auto Curse: ......+.......              
        Levitate  : .+...........+              
        See Invis : ..++...+......              
        Digestion : ....+.........              
        Regen     : ..+...........              
        Activate  : .++....++.+...              
        Cursed    : ...+..+.......              
        Hvy Curse : ...+..........              
        Fly       : .....+..+....+              
        Orc.ESP   : .......+......              

Skills (points left: 0)
 - Combat                                        30.750 [0.700]
          . Weaponmastery                        03.500 [0.700]
          . Archery                              11.900 [0.700]
          . Barehand-combat                      50.000 [0.700]
 - Sneakiness                                    07.790 [0.700]
          . Stealth                              47.000 [0.700]
          . Disarming                            02.500 [0.700]
 - Magic                                         01.134 [0.600]
          . Magic-Device                         36.500 [1.000]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  18.300 [0.700]
          . Prayer                               10.000 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  27.840 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  50.000 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            06.500 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Ammo creation


  [Fates]

You are fated to find The Cloak of Thorongil on level 1.
You may find a Wand of Manathrust on level 13.


  [Character Equipment]

e) a Ring of Slaying (+16,+14) {cursed}
f) The Ring 'Brammored' [+10] (+3 to speed)
        It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your speed and attack speed by 3.  
    It sustains your dexterity and charisma.  It provides immunity to
    paralysis.  It provides resistance to cold and blindness.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 59 of
    Dol Guldur.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring of Brathani (+8,+11) (+3 to infravision) {cursed}
    It increases your 
    infravision by 3.  It sustains your strength, intelligence and 
    dexterity.  It provides resistance to fire, confusion and sound.  It
    allows you to see invisible monsters.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
i) The Ring of Sirielch (+5% of critical hits)
    It increases your stealth and 
    ability to score critical hits by 5.  It sustains your constitution
     and charisma.  It provides resistance to electricity, shards, nexus
     and disenchantment.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) The Ring of Yathisil (+17 to accuracy) (+5)
    It increases your intelligence and 
    constitution by 5.  It sustains your wisdom.  It provides resistance 
    to light.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Mount Doom.
k) an Amulet of Doom [+5] (+10) {cursed}
    It increases your strength, intelligence, wisdom, dexterity
    , constitution and charisma by 10.  It is cursed.  It cannot be
    dropped while cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 59 of
    Mordor.
n) The Red Dragon Scale Mail 'Aranc' (-2 to accuracy) [30,+20]
    It can be activated for breathe fire (200) every 90+d90 turns
     if it is being worn. It sustains your charisma.  It provides immunity 
    to acid, fire and cold.  It provides resistance to life draining, dark
    , nexus and chaos.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) a Cloak of Air [1,+6]
    It allows you to breathe without
    air.  
    You found it lying on the ground on level 39 of Mordor.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 67 of Erebor.
z) a Greater draconic quylthulg (2100 hp)
{) (nothing)


  [Character Inventory]

a) The Tome of ToeCheese XVI {!k!k!d!d!v!s}
b) The Diamond Prism of Light {Mass Genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 33 of Mirkwood.
c) The Diamond Prism of Light {Mass Genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven mage on level 81 of Angband.
d) Bumganir's Bag of Magic Toys {Genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Master lich on level 49 of Mordor.
e) The Box of Many Wonders {Genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 45 of Mordor.
f) a Parchment titled ''Famous Last Words'' {special, Mass Genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 23 of A lost temple.
g) The Toenail of Vecna (charging) {food}
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dread on level 45 of Mordor.
h) 46 Scrolls of Summon Never-Moving Pet
i) 9 Scrolls of Teleportation
j) a Copper Rod of the Istari of Enlightenment (40/40) {!k!k!d!d!v!s}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 60 of Dol Guldur.
k) a Moonstone Rod of the Istari of Detection (150/150) {!k!k!d!d!v!s}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
l) a Golden Rod of the Istari of Healing (250/250) {!k!k!d!d!v!s}
m) a Golden Rod of Cheapness of Perception (125/125) {!k!k!d!d!v!s}
    It can cast spells for a lesser
    mana cost.  
    You found it in the remains of an Enchantress on level 43 of Mordor.
n) a Mithril Rod of the Istari of Healing (320/320) {!k!k!d!d!v!s}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 74 of
    Angband.
o) an Adamantite Rod of Cheapness of Home Summoning (200/200) {!k!k!d!d!v!s}
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Nightwalker on level 78 of Angband.
p) an Adamantite Rod of Cheapness of Disarming (200/200) {!k!k!d!d!v!s}
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of a Nightwalker on level 90 of Mount Doom.
q) a Power Dragon Scale Mail (-3 to accuracy) [40,+18]
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Silver Rod of the Istari of Nothing (200/200)
b) a Silver Rod of the Istari of Nothing (200/200)
c) a Golden Rod of Cheapness of Speed (125/125)
d) 12 Rod Tips of Healing (120 Mana to cast)
e) The Ring 'Nelwar' (+5 to speed)
    
    It increases your intelligence, dexterity and speed by 5.  It makes
    you invisible.  It sustains your strength and intelligence.  It
    provides resistance to blindness and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 66 of Dol
    Guldur.
f) The Ring of Noladim [+16] (+3 attacks)
    It increases your intelligence, charisma, stealth, attack speed
     and ability to score critical hits by 3.  It sustains your 
    intelligence.  It provides resistance to fire, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 116 of
    Angband.
g) The Ring 'Guinas' (+6 to accuracy)
    It makes you invisible.  It provides resistance to acid, 
    electricity, fire, dark and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 45 of
    Mordor.
h) The Ring 'Dramas' (+14 to damage) (+4)
    It increases your searching and speed by 4.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young multi-hued dragon on level 85 of
    Angband.
i) an Indestructible Ring of Speed (+16)
    It increases your speed by 16.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
j) The Ring of Telleth (+7)
    It increases your intelligence, 
    constitution, infravision and speed by 7.  It sustains your charisma.  
    It provides resistance to electricity, fire, blindness and sound.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 95 of
    Angband.
k) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord on level 50 of Mordor.
l) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 95 of
    Mount Doom.
m) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 119 of Angband.
n) The Ring of Eilmir (+3 to stealth)
    It 
    increases your dexterity, stealth and searching by 3.  It sustains 
    your dexterity and constitution.  It provides resistance to acid, 
    light and dark.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 39 of
    Mordor.
o) The Ring of Arwedh (+4 to stealth)
    It increases your stealth by 4.  It sustains your charisma.  It
    provides resistance to light, dark and chaos.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 52 of Mordor.
p) The Ring 'Umennar' (+1 to infravision)
    It increases 
    your infravision by 1.  It sustains your intelligence.  It makes you
    completely fearless.  It provides resistance to life draining, dark, 
    confusion, sound, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
q) 2 Rings of Extra Attacks (+3 attacks)
    It increases your attack speed
     by 3.  
    You bought it from the Jewelry Shop.
r) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 50 of Mordor.
s) The Amulet of Golleth (+2)
    
    It increases your dexterity and charisma by 2.  It sustains your 
    dexterity.  It provides resistance to dark and disenchantment.  It
    speeds your regenerative powers.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  
    It increases your strength, dexterity, constitution, infravision and 
    speed by 3.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater Balrog on level 94 of Mount Doom.
u) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Osyluth on level 61 of Mordor.
v) The Jewel 'Evenstar' (+3)
    It can
    be activated for restore stats and life levels every 750 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of Mordor.
w) The Amulet 'Tandor' (+2)
    It increases your 
    dexterity, constitution, stealth, infravision and speed by 2.  It
    sustains your dexterity.  It provides resistance to fire, cold, poison
    , confusion, shards and nexus.  It allows you to levitate.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwalker on level 75 of Angband.


  [Home Inventory - Gondolin ]

a) 4 Tomes of Translocation
b) The Gem of Hate {Heal 700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 34 of The Land Of Rhun.
c) Mordekainen's Pocket Magician {Heal 700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 47 of Moria.
d) Lloth's Ceremonial Dagger {special, Heal 700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 22 of Orc Cave.
e) Boccob's Magical Mish-mash {Heal 700}
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Black wraith on level 70 of Dol Guldur.
f) 5 Potions of Self Knowledge
g) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
h) an Indestructible Ring of Lordly Protection [+25]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
i) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is
    being worn.  It provides light (radius 2) forever.  It can be used to
    store a spell.  It increases your intelligence, wisdom and charisma by 
    2.  It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
j) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
k) The Black Dragon Scale Mail of Ciryar (-2 to accuracy) [30,+28]
    
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your strength, dexterity and charisma.  It
    provides immunity to electricity and fire.  It makes you completely
    fearless.  It provides resistance to acid, dark, sound and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 121 of
    Angband.
m) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
n) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It
    provides resistance to nether.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Dol Guldur.
o) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 89 of
    Angband.
p) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 54 of Mordor.
q) The Heavy Crossbow 'Ollos' (x6) (+11,+13) (+2)
    
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 2.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 35 of Mordor.
r) 29 Rounded Pebbles of Nogri (1d2) (+9,+17) {90% off}
    It does extra
    damage from acid, electricity and frost.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It is a great bane
    of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) 20 Iron Shots of Ramdan (1d4) (+32,+18) {90% off}
    It does extra damage from acid, electricity and 
    frost.  It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
t) a Player corpse
u) Glaurung, Father of the Dragons's corpse
v) Maeglin, the Traitor of Gondolin's corpse
w) The Watcher in the Water's corpse


  [Home Inventory - Minas Anor ]

a) 2 Fireproof Holy Tomes of Manwe Sulimo {!k!k!d!d!v!s}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 92 of Mount Doom.
b) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be
    activated for heal (777), curing and heroism every 300 turns if it is
    being worn. It increases your intelligence, wisdom and stealth by 4.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cherub on level 90 of Mount Doom.
c) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, nether and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
d) The Robe of Eleboron [2,+13]
    It
    sustains your dexterity.  It provides immunity to electricity.  It
    provides resistance to confusion, sound and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 47 of Mordor.
e) The Soft Leather Armour of Estelluil [4,+18]
    
    It sustains your wisdom.  It provides immunity to acid.  It provides
    resistance to life draining, poison, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 90 of
    Mount Doom.
f) The Hard Leather Armour of Taredron (-1 to accuracy) [6,+11]
    It sustains your intelligence, dexterity and charisma.  It
    provides immunity to fire.  It provides resistance to acid, poison, 
    dark, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 34 of Mordor.
g) The Cord Armour of Sildagol [6,+15]
    It
    sustains your wisdom.  It provides immunity to acid and fire.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
h) The Padded Armour of Carthor [4,+18]
    
    It sustains your wisdom.  It provides immunity to acid and electricity
    .  It provides resistance to fire, cold, sound, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 92 of Angband.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 35 of The Land Of Rhun.
k) an Elven Cloak [4,+13] (+4 to stealth)
l) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 39 of
    Mordor.
m) The Large Leather Shield of Elegini [4,+7]
    It sustains your intelligence.  It provides immunity to cold.  
    It provides resistance to acid and dark.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Mordor.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolisk on level 71 of Erebor.
o) The Shield of Deflection of Garil [10,+20]
    It
    provides immunity to acid, fire and cold.  It provides resistance to 
    dark and chaos.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    Dol Guldur.
p) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound and chaos.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 65 of Dol Guldur.
q) The Hard Leather Cap of Fargor [2,+7]
    
    It provides light (radius 5) forever.  It sustains your charisma.  It
    provides resistance to acid, electricity, dark, confusion and nether.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 26 of Mirkwood.
r) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 54 of
    Mordor.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 92 of
    Angband.
t) a Dragon Helm of Water Breathing [8,+22]
    It makes you completely fearless.  It provides resistance to 
    acid and disenchantment.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 89 of
    Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 34 of The Small Water Cave.
v) The Set of Leather Gloves of Aelim [1,+10]
    It
    makes you completely fearless.  It provides resistance to life draining
    , fire, light and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Dol
    Guldur.
w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Horned Reaper on level 94 of Mount Doom.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to disenchantment.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 53 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Gem of Hate {Heal 700}
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a White wraith on level 69 of The Sacred
    Land Of Mountains.
b) Raal's Black Candle {Cure Sanity}
    It can be activated for cure insanity every 200 turns
    .  
    You found it in the remains of a Dreadlord on level 105 of Angband.
c) The Skull of Ancient Wisdom {Restore}
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 120 of Angband.
d) 16 Sprigs of Athelas
e) 11 Morphic Oils of Vapour
f) 60 Potions of Speed
g) 78 Potions of Healing {25% off}
h) 47 Potions of *Healing*
i) 8 Potions of Life
j) 16 Potions of Enlightenment
k) 2 Potions of Invulnerability {25% off}
l) 82 Scrolls of *Identify*
m) 40 Scrolls of Reset Recall
n) 13 Scrolls of Genocide
o) 15 Scrolls of Mass Genocide
p) a Silver Rod of Cheapness of Recall (100/100) {!k!k!d!d!v!s}
    It can cast
    spells for a lesser mana cost.  
    You found it in the remains of a Hezrou on level 45 of Mordor.
q) 8 Wands of Dig[1|1] (129 charges)
r) a Staff of Remove Curses[5|50] (10 charges)
s) a Fireproof Staff of Vision[5|28] (5 charges)
t) a Staff of Identify[6|36] (4 charges)
u) The Shadow Cloak of Luthien [6,+20] (+2)
    It can
    be activated for restore life levels every 450 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
    , wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It provides resistance to acid, fire, cold and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nalfeshnee on level 61 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shade on level 31 of A lost temple.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 57 of Mordor.
d) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 56 of Mordor.
e) The Catapult Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It
    is well-hidden. It rearms itself.  It fires missiles with extra might.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
f) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed)
    It increases your 
    intelligence, dexterity, speed and attack speed by 3.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to blindness.  It allows you to levitate.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 66 of Dol
    Guldur.
g) The Ring of Power of Ji Indur Dawndeath (+3 to speed)
    It increases your stealth, searching and speed by 3.  It makes
    you invisible.  It sustains your dexterity.  It provides resistance to 
    nexus.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 91 of Mount
    Doom.
h) The Ring of Power of Akhorahil the Blind (+3 to speed)
    It increases your speed by 3.  It makes you invisible.  It
    sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to fire, poison, confusion, sound and shards.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 51 of Mordor.
i) The Ring of Power of Khamul, the Black Easterling (+2 to speed)
    
    It increases your strength, dexterity, stealth, speed, attack speed
     and ability to score critical hits by 2.  It makes you invisible.  It
    sustains your intelligence and dexterity.  It provides resistance to 
    acid, confusion, nexus, chaos and disenchantment.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 96 of
    Mount Doom.
j) The Ring of Power of Hoarmurath of Dir (+3 to infravision)
    It increases your strength, constitution and infravision by 
    3.  It makes you invisible.  It provides resistance to blindness, 
    shards, nexus and disenchantment.  It speeds your regenerative powers.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of Dol Guldur.
k) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    
    It increases your constitution and stealth by 2.  It makes you
    invisible.  It provides resistance to light, dark, confusion, sound, 
    shards and chaos.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
l) The Ring of Power of Adunaphel the Quiet (+1 to searching)
    
    It increases your charisma, searching and infravision by 1.  It makes
    you invisible.  It provides immunity to paralysis.  It provides
    resistance to dark and chaos.  It allows you to levitate.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 66 of Mordor.
m) The Ring of Power of Ren the Unclean (+2 to stealth)
    
    It increases your stealth and infravision by 2.  It makes you
    invisible.  It sustains your intelligence and wisdom.  It provides
    immunity to paralysis.  It provides resistance to nexus.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 60 of Mordor.
n) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
o) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It increases 
    your constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 50 of Mordor.
p) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 66 of Mordor.
q) an Indestructible Amulet of Trickery (+3)
    It 
    increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
r) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 33 of The Land Of Rhun.
t) The Palantir of Orthanc (+2)
    It can
    be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 94 of Mount Doom.
u) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 39 of
    Mordor.
v) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+9] (+2 to stealth)
    It can be activated
    for breathe lightning (100) every 90+d90 turns if it is being worn. It 
    increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to fly.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball
    (150) every 1000 turns if it is being worn. It provides light (radius
    1) forever.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, poison, 
    light and dark.  It allows you to see invisible monsters.  It allows
    you to sense the presence of dragons.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 61 of Mordor.
b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 55 of Mordor.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 39 of
    Mordor.
d) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
e) The Robe of Incanus [2,+20] (+3)
    It grants you the power
    of weigh magic if it is being worn.  It can be used to store a spell.  
    It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Wyrm of Law on level 85 of Angband.
g) The Hard Leather Armour of Himring [6,+15]
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 94 of Mount Doom.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
i) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, blindness, 
    confusion and nexus.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 64 of Erebor.
j) The Cloak 'Colluin' [1,+20]
    
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 98 of Mount
    Doom.
k) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
l) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, 
    cold, light, dark and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 50 of Mordor.
m) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 92 of Angband.
n) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
o) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze
    monster every 500+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your intelligence, dexterity, 
    charisma, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 37 of Mordor.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It
    can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
    it is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Dol Guldur.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 55 of Mordor.
t) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The Dragon Helm of Thrain [8,+10]
    It sustains your charisma.  It
    provides resistance to cold and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
w) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated
    for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to
    store a spell.  It increases your intelligence and luck by 3.  It
    increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and dark.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
a) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 90 of
    Mount Doom.
b) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
c) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Stone troll on level 69 of
    Erebor.
d) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Set of Cesti of Bardorgel (+7 to accuracy) [5,+17]
    It sustains your dexterity.  It makes you completely
    fearless.  It provides resistance to electricity, fire, poison, 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Angel on level 98 of Mount Doom.
f) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It
    grants you the power of panic hit if it is being worn.  It increases 
    your intelligence, dexterity, charisma, stealth, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    light and dark.  It allows you to levitate.  It allows you to sense
    the presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 90 of Mount Doom.
g) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It 
    increases your intelligence and charisma by 3.  It does extra damage 
    from frost.  It sustains your dexterity.  It provides immunity to cold
    .  It provides resistance to nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
h) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 54 of Mordor.
i) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be
    wielded two-handed.  It increases your constitution by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 70 of Angband.
j) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can
    be wielded two-handed.  It can be activated for detect orcs every 10
    turns if it is being worn. It increases your dexterity and searching
     by 4.  It is especially deadly against orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
k) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be
    activated for mass genocide every 1000 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 2.  It does extra damage from frost.  It is
    especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 105 of Angband.
l) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It 
    increases your dexterity, stealth and searching by 4.  It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
m) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 35 of The Land Of
    Rhun.
n) The Dagger 'Narthanc' (E:5201, L:16) (1d4) (+17,+10)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It is especially deadly against dragons.  It fights
    against evil with holy fury.  It makes you invisible.  It provides
    resistance to fire.  It produces an electric sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for 
    stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It 
    poisons your foes.  It is especially deadly against orcs.  It provides
    resistance to poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 90 of Mount
    Doom.
p) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if
    it is being worn. It does extra damage from electricity.  It provides
    resistance to electricity and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 53 of Mordor.
q) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It does extra damage from frost.  It provides resistance to cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 78 of Angband.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Chieftain on level 24 of
    Mirkwood.
t) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly
    against natural creatures.  It provides resistance to disenchantment.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 94 of Mount Doom.
v) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 31 of A lost temple.
w) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases 
    your searching by 3.  It does extra damage from frost.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It provides resistance 
    to cold and dark.  It gives telepathic powers.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 99 of
    Mount Doom.
a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
b) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity
     and speed by 2.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
c) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, light, blindness and disenchantment.  It
    speeds your regenerative powers.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Angband.
d) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 36 of Mordor.
e) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogre on level 27 of Mirkwood.
f) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
g) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 71 of Erebor.
h) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be
    wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 59 of Mordor.
i) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to levitate.
    It allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It drains life.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Dol Guldur.
j) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    
    It must be wielded two-handed.  It increases your strength, charisma
     and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire, poison and chaos.  It allows you to see invisible monsters.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 121 of
    Angband.
k) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Olog on level 51 of Mordor.
l) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Swordsman on level 69 of Erebor.
m) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It 
    increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 90 of Mount Doom.
n) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 57 of Mordor.
o) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must
    be wielded two-handed.  It can be activated for berserker and +10 to
    speed (50) every 100+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength and constitution by 3.
    It does extra damage from acid.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It provides resistance to acid.  It drains mana.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre Mage on level 53 of Mordor.
p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It
    can be activated for drain life (120) every 400 turns if it is being
    worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
q) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded
    two-handed.  It increases your charisma by 3.  It does extra damage 
    from fire.  It is especially deadly against giants.  It strikes at
    undead with holy wrath.  It provides resistance to fire and sound.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Mordor.
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be
    wielded two-handed.  It can be activated for word of recall every 200
    turns if it is being worn. It increases your dexterity and charisma by 
    3.  It does extra damage from fire and frost.  It provides immunity to
    paralysis.  It provides resistance to fire, cold and light.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    38 of The Land Of Rhun.
s) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases 
    your strength, dexterity and speed by 2.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Dol Guldur.
t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 55 of
    Mordor.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Quasit on level 30 of A lost temple.
v) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 85 of Angband.
w) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 64 of
    Mordor.
x) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons
    your foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant Chieftain on level 45 of
    Mordor.
a) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It can be activated for detection, probing and identify true
    every 1000 turns if it is being worn. It can be used to store a spell.
    It increases your intelligence, wisdom, charisma and searching by 4.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It provides resistance 
    to life draining, fire and nether.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
b) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed
    (dur 20+d20) every 250 turns if it is being worn. It does extra damage 
    from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Vampire on level 70 of Angband.
c) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can
    be wielded two-handed.  It can be activated for drain life (90) every
    70 turns if it is being worn. It increases your wisdom and infravision
     by 4.  It does extra damage from frost.  It is especially deadly
    against orcs.  It provides resistance to cold, poison and light.  It
    allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 62 of Dol
    Guldur.
d) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 64 of Mordor.
e) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It
    can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hezrou on level 72 of Erebor.
f) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can
    be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 90 of Mount Doom.
g) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
    
    It must be wielded two-handed.  It increases your strength and ability
    to tunnel by 6.  It does extra damage from fire.  It poisons your foes
    .  It drains life from your foes.  It is especially deadly against
    dragons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to fire.  It provides resistance to dark, chaos and 
    disenchantment.  It prevents teleportation.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 85 of Angband.
h) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It
    must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
i) The Orcish Pick 'Uiach' (+1)
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and ability to tunnel by 1.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
j) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if
    it is being worn. It increases your strength, searching, infravision
     and ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 94 of Mount Doom.
k) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 99 of Mount
    Doom.
l) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 59 of Dol Guldur.
m) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 42 of Mordor.
n) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It 
    increases your ability to score critical hits by 5.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 86 of Angband.
o) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
    
    It is a great bane of dragons.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 94 of
    Angband.
p) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel
     and luck by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 85 of
    Angband.
q) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 85 of
    Angband.
r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 59 of
    Mordor.
s) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Ranger chieftain on level 90 of Mount
    Doom.
t) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 18 of Orc Cave.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases 
    your dexterity and speed by 4.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 61 of Mordor.
v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 55 of Mordor.
w) Bullroarer the Hobbit's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bullroarer the Hobbit on level 11 of Orc
    Cave.
x) Nar, the Dwarf's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nar, the Dwarf on level 18 of Orc Cave.
a) Brodda, the Easterling's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Brodda, the Easterling on level 8 of
    Barrow-Downs.
b) Golfimbul, the Hill Orc Chief's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
c) Boldor, King of the Yeeks's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 18 of
    Orc Cave.
d) Lugdush, the Uruk's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 21 of Orc Cave.
e) Ulwarth, Son of Ulfang's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 31 of Heart
    of the Earth.
f) Sangahyando of Umbar's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 25 of
    Mirkwood.
g) Ibun, Son of Mim's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 22 of Mirkwood.
h) Khim, Son of Mim's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 26 of Mirkwood.
i) Tom the Stone Troll's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
j) Bill the Stone Troll's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
k) The Icky Queen's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Icky Queen on level 36 of Mordor.
l) The Queen Ant's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 37 of The Land Of
    Rhun.
m) Rogrog the Black Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 24 of A
    lost temple.
n) Shadowfax, steed of Gandalf's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shadowfax, steed of Gandalf on level 41 of
    Mordor.
o) Mim, Betrayer of Turin's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 35 of The
    Land Of Rhun.
p) Gorlim, Betrayer of Barahir's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 45 of
    Mordor.
q) Ulfang the Black's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
r) Fangorn the Treebeard, Lord of the Ents's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fangorn the Treebeard, Lord of the Ents on
    level 64 of Mordor.
s) Fundin Bluecloak's corpse
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Fundin Bluecloak on level 61 of Mordor.
t) Durin's Bane's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
u) Medusa, the Gorgon's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 47 of Moria.
v) The Lernaean Hydra's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Lernaean Hydra on level 70 of Dol
    Guldur.
w) Fasolt the Giant's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 70 of Dol Guldur.
x) Eol, the Dark Elf's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
a) Baphomet the Minotaur Lord's corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 69 of
    Erebor.
b) Gandalf the Grey's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gandalf the Grey on level 72 of Erebor.
c) The Tarrasque's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 87 of Mount Doom.
d) Ugluk, the Uruk's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 87 of Mount Doom.
e) Scatha the Worm's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 41 of Mordor.
f) The Necromancer of Dol Guldur's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) Flare, rider of bronze Moonth's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Flare, rider of bronze Moonth on level 90
    of Mount Doom.
h) Carcharoth, the Jaws of Thirst's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 99
    of Mount Doom.
i) Ungoliant, the Unlight's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight on level 99 of Mount
    Doom.
j) Atlas, the Titan's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Atlas, the Titan on level 79 of Angband.
k) Marda, rider of gold Laronth's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 80 of
    Angband.
l) Lisa, rider of gold Romth's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lisa, rider of gold Romth on level 84 of
    Angband.
m) Draugluin, Sire of All Werewolves's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draugluin, Sire of All Werewolves on level
    85 of Angband.
n) Bolg, Son of Azog's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
o) Itangast the Fire Drake's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 50 of
    Mordor.
p) Smaug the Golden's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of Mordor.
q) Sarko, rider of gold Foronth's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 114
    of Angband.



Posted on 20.9.2005 22:13

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254. on the Ladder (of 12071)
92. on the ToME Ladder (of 2959)
Third best for this player (out of 12)

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On 20.9.2005 22:13 kevinmcd@provide.net wrote:
My sixteenth try at a Dragon Possessor and finally a winner. I am now about to try diving the void as I think I have the necessities for an ultimate winner.

On 20.7.2006 14:49 kevinmcd@provide.net wrote:
Well, I don't have an updated post because I think I lost my save file sometime along the way. It's been a *long* time since I played this character but since I was checking all my posts to oook, I thought I would give an update.

Somehow, on my dive through the void, I lost the power dragon scale mail that I was saving for the flame imperishable. That is the only item that a dragon possessor can use to enter the nether realm without switching bodies. I got too bored searching for another suit of PDSM so stopped playing this character. If I can find the save file on an old archive disk, maybe I'll make an update dump before I retire this one.

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