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The Angband Ladder: Cilantro, Ent Loremaster by <mkay@mrhat.net>

  [ToME 2.3.2 Character Sheet]

 Name  : Cilantro               Age                266       STR!     40       
 Sex   : Male                   Height              78       INT!     27       
 Race  : Ent                    Weight             130       WIS!     38       
 Class : Loremaster             Social Class         3       DEX!     30       
 Body  : Ancalagon the Black                                 CON!     40       
 God   : Nobody                                              CHR!     36       
                                                                               
 + To Melee Hit          83 Level             50    Hit Points     6502/  6502 
 + To Melee Damage       83 Experience  18135929    Spell Points     18/    18 
 + To Ranged Hit         83 Max Exp     18135929    Sanity          880/   880 
 + To Ranged Damage       0 Exp to Adv.    *****                               
   AC                180+209Gold         1311849    Speed           Fast (+50) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Very Good    Blows/Round:  9         
 Bows/Throw  : Legendary[17]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Poor         Mel.dmg/Rnd:  765-2907  
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are of the third generation of the Ents.  You have               
          green skin and inflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body is Ancalagon the Black.
 You are currently in the town of Minas Anor.
 You have defeated 13450 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 22nd Quelle of the 2890th year of the third age.
 You have been adventuring for 36 days.

                    efghijkmnosz{@              
        Add Str   : 3.1.2.4...3...              
        Add Int   : ..112.........              
        Add Wis   : ..1.2.4.......              
        Add Dex   : ..1.2.....3...              
        Add Con   : 351.2.....3...              
        Add Chr   : 3.1.2.4.......              
        Add Stea. : ....2....4....              
        Add Sear. : 3........4....              
        Add Speed : .51.2.43......              
        Add Blows : ...1..........              
        Sust Str  : ..++......+...              
        Sust Int  : ....+.........              
        Sust Wis  : .++++.........              
        Sust Dex  : ..........+...              
        Sust Con  : ..+.......+...              
        Sust Chr  : ..+.+.........              
        Invisible : ..............              
        Mul life  : .............+              
        Sens Fire : ..............              
        Reflect   : ..............              
        Free Act  : .++.+........+              
        Hold Life : ....+..+......              
        Res Acid  : ..........+..+              
        Res Elec  : .+...........+              
        Imm Fire  : *.*...+......+              
        Imm Cold  : ....*.....+..+              
        Res Pois  : ...+..+......+              
        Res Fear  : ..+...+...+...              
        Res Light : .......+......              
        Res Dark  : .......+..+...              
        Res Blind : ...++.........              
        Res Conf  : ...+...+.....+              
        Res Sound : .+............              
        Res Shard : .+............              
        Res Neth  : ..++..........              
        Res Nexus : ..........+...              
        Res Chaos : .......+......              
        Res Disen : ......+.......              
        Levitate  : .............+              
        See Invis : +.+.+..+......              
        Digestion : ..........+...              
        Regen     : ..++..........              
        Activate  : +.+.+.++......              
        Fly       : ++............              
        Orc.ESP   : .......+......              
        TLord.ESP : +.............              
        Full ESP  : ....+.........              

Skills (points left: 0)
 - Combat                                        29.210 [0.700]
          . Weaponmastery                        00.700 [0.700]
          . Archery                              00.800 [0.700]
          . Barehand-combat                      50.000 [0.900]
          . Boulder-throwing                     01.200 [0.600]
 - Sneakiness                                    04.230 [0.700]
          . Stealth                              13.200 [0.700]
          . Disarming                            01.500 [0.700]
 - Magic                                         02.058 [0.600]
          . Magic-Device                         50.000 [1.000]
 - Spirituality                                  18.000 [0.700]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  19.700 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  29.000 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            00.000 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Tree walking


  [Fates]

You are fated to find a Fortune cookie on level 1.
You are fated to meet a Yellow jelly on level 13.
You are fated to meet a Woodsman on level 9.


  [Character Equipment]

e) The Ring of Flare (+3)
        It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of The
    Sacred Land Of Mountains.
f) The Ring 'Searm' (+5)
    It increases your constitution and speed by 5
    .  It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to electricity, sound and shards.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring of Orlieva (+10,+8) (+1 attack)
    It increases your 
    intelligence and attack speed by 1.  It sustains your strength and 
    wisdom.  It provides resistance to poison, blindness, confusion and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 72 of Erebor.
i) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 93 of
    Angband.
j) a Ring of Slaying (+11,+12)
    
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) (nothing)
o) an Elven Cloak [4,+11] (+4 to stealth)
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it
    is being worn.  It increases your strength, dexterity and constitution
     by 3.  It sustains your strength, dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to acid, cold, 
    dark and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) The Diamond Prism of Light {Light Absorption}
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) Benetar's Mana Battery {Satisfy Hunger}
    It
    can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dread on level 70 of Angband.
c) The Bottomless Bottle {Mass Geno}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 22 of The Sandworm lair.
d) Heward's Excellent Experimental Earmuffs {Restore}
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it in the remains of an Ethereal drake on level 57 of The Sacred
    Land Of Mountains.
e) 29 Potions of Healing
f) 9 Scrolls of *Identify*
g) an Iron Rod of Illumination (50/50)
h) a Silver Rod of the Istari of Perception (200/200)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
i) a Silver Rod of the Istari of Detection (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
j) a Silver Rod of the Istari of Disarming (200/200)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying on the ground on level 78 of Angband.
k) a Mithril Rod of Enlightenment (160/160)
l) a Mithril Rod of Recall (160/160)
m) a Fireproof Staff of Teleportation[3|20] (6 charges)
    It cannot be
    harmed by fire.  
    You found it in the remains of a Dark elven warlock on level 32 of Moria.
n) a Staff of Vision[4|30] (1 charge)
o) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
p) 81 Empty Bottles
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of Cilantro
    
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) Baalzebub's All-seeing Servant {Acquirement}
    It can be activated for acquirement
    every 3000 turns.  
    You found it lying on the ground on level 33 of Heart of the Earth.
c) The Gem of Venom {Teleport Level}
    It
    can be activated for teleport level every 50 turns.  
    You bought it from the Magic shop.
d) The Shrunken Head of Nightmares {Teleport}
    It can be activated for teleport
    (range 100) every 100 turns.  
    You found it lying on the ground on level 87 of Angband.
e) Raal's Voodoo Doll of Revenge {Cure Insanity}
    It can be
    activated for cure insanity every 200 turns.  
    You bought it from the Magic shop.
f) The Skull of Ancient Wisdom {Cure Insanity}
    It can be activated for cure
    insanity every 200 turns.  
    You found it in the remains of a Hezrou on level 70 of Paths of the Dead.
g) The Jester's Cap of Insanity {Satisfy Hunger}
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Novice mage on level 33 of Mirkwood.
h) The Eye of Vecna {Cure Insanity}
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dark elven warlock on level 45 of Moria.
i) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 52 of The Sacred
    Land Of Mountains.
j) a Mithril Rod of Nothing (160/160)
k) a Rod Tip of Perception (20 Mana to cast)
l) a Rod Tip of Recall (80 Mana to cast)
m) a Rod Tip of Illumination (8 Mana to cast)
n) a Rod Tip of Detection (80 Mana to cast)
o) 3 Rod Tips of Healing (120 Mana to cast)
p) a Rod Tip of Disarming (50 Mana to cast)
q) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 3.  It cannot be harmed by fire.  
    
    It was given to you as a reward.
r) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 62 of Dol Guldur.
s) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 66 of The Sacred Land
    Of Mountains.
t) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns
     if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
u) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated
    for ball of fire (72) every 400 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    luck by 4.  It does extra damage from fire.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 65 of The Sacred Land Of
    Mountains.
x) a Player corpse


  [Home Inventory - Gondolin ]

a) 4 Fireproof Scrolls of Genocide
    It cannot be harmed by fire.  
    You found it lying on the ground on level 43 of Paths of the Dead.
b) 3 Scrolls of Genocide
c) 4 Scrolls of Mass Genocide
d) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It
    can be activated for star ball (150) every 1000 turns if it is being
    worn. It provides light (radius 1) forever.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, poison, light and dark.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated
    for heal (777), curing and heroism every 300 turns if it is being
    worn. It increases your intelligence, wisdom and stealth by 4.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, electricity, fire, cold, poison and dark.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 98 of Angband.
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns
     if it is being worn. It increases your strength and charisma by 4.  
    It provides resistance to acid, electricity, fire, cold, dark, nexus
     and disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
g) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) a Mumak Hide of Air [1,+15]
    It allows you to
    breathe without air.  
    You found it in the remains of a Barbazu on level 127 of Angband.
j) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to sound and chaos.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 47 of The
    Sacred Land Of Mountains.
k) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength
    every 50+d50 turns if it is being worn. It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    makes you completely fearless.  It provides resistance to poison and 
    blindness.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 42 of Paths of
    the Dead.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, 
    light, dark and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Ghost on level 57 of Dol Guldur.
n) a Shield of Deflection of Reflection [10,+26]
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 123 of
    Angband.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 89 of
    Angband.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 54 of The Sacred
    Land Of Mountains.
r) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3
    turns if it is being worn. It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) The Dragon Helm of Thrain [8,+19]
    
    It sustains your constitution.  It provides resistance to life draining
    , nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon on level 82 of
    Angband.


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
b) The Ring 'Ninar' (+3)
    It increases your strength by 3.  It
    sustains your intelligence and wisdom.  It provides resistance to fire
    , cold and light.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 45 of Moria.
c) The Ring of Erelron [+12] (+5 to speed)
    It increases 
    your strength and speed by 5.  It makes you completely fearless.  It
    provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 62 of Dol
    Guldur.
d) The Ring of Ilmen [+12] (+1 to speed)
    It can be activated for ball of fire and resist fire every
    50+d50 turns if it is being worn. It increases your dexterity and 
    speed by 1.  It provides resistance to fire, cold, blindness and nexus
    .  It allows you to levitate.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring of Valarin (+8,+9) (+4)
    It increases your 
    strength and intelligence by 4.  It sustains your strength.  It
    provides resistance to poison, dark, nether and chaos.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Barahir (+1)
    It can be activated for 
    dispel small life every 55+d55 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth and searching by 1.  It provides resistance to poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 56 of The Sacred
    Land Of Mountains.
g) a Ring of Fear Resistance
    It makes you completely fearless.  
    You bought it from the Magic shop.
h) a Cursed Ring of Nether Resistance
    It provides resistance to life
    draining and nether.  It can re-curse itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 53 of
    The Sacred Land Of Mountains.
i) The Ring 'Lascal'
    It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    sound, nether and nexus.  It allows you to fly.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) The Ring of Durin (+2) {cursed}
    It grants you the power of midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) an Amulet of Doom [+6] (+9)
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 9.  It cannot be dropped while
    cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient red dragon on level 70 of The
    Sacred Land Of Mountains.
l) The Amulet of Harsin
    It sustains your constitution.  It provides
    resistance to acid, electricity, fire, cold and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 56 of The Sacred
    Land Of Mountains.
n) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
o) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 81 of Angband.
p) The Amulet 'Galdi' (+5)
    
    It increases your wisdom by 5.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, light, dark, sound and nexus.  It prevents teleportation.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 89 of Angband.
q) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
r) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Erebor.
s) an Indestructible Amulet of Telepathy
    
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
t) The Amulet of Forth (+3)
    It increases your infravision by 3
    .  It sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to acid, blindness, sound, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 67 of Angband.
u) a Climbing Set


  [Home Inventory - Lothlorien ]

a) Gruumsh's Bottle of Death {Mass Geno}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 70 of Angband.
b) Valdarbon's Automatic Alchemist {Cure Insanity}
    It can
    be activated for cure insanity every 200 turns.  
    You found it in the remains of a Red naga in a shallow water area.
c) Benetar's Portable Plague {Light Absorption}
    It
    can be activated for light absorption every 80 turns.  
    You found it in the remains of an Emperor wight on level 123 of Angband.
d) a Parchment titled ``Tenser's Last Words'' {Teleport}
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 70 of Paths of the Dead.
e) The Cunning Plan of Zog {Light Absorption}
    It
    can be activated for light absorption every 80 turns.  
    You found it in the remains of a Grave wight on level 58 of Dol Guldur.
f) The Toenail of Vecna {Restore}
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 87 of Mount Doom.
g) 10 Sprigs of Athelas
h) 31 Potions of Cure Insanity
i) 91 Potions of Speed
j) 85 Potions of Heroism
k) 14 Potions of *Healing*
l) 4 Potions of Life
m) 32 Potions of Restore Mana
n) 37 Potions of Resistance
o) 58 Potions of Curing
p) a Potion of New Life
q) a Wand of Stone Prison[3|17] (7 charges)
r) a Staff of Remove Curses[3|50] (7 charges)
s) a Staff of Probability Travel[4|18] of Plenty (14 charges)
    
    You found it lying on the ground on level 93 of Angband.
t) a Fireproof Staff of Probability Travel[3|17] (2 charges)
    It cannot be
    harmed by fire.  
    You found it in the remains of a Nether wraith on level 70 of The Sacred
    Land Of Mountains.
u) a Fireproof Staff of Recovery[3|30] (14 charges)
    It cannot be harmed by fire.  
    You found it in the remains of a Phantom on level 70 of Paths of the Dead.
v) a Staff of Genocide[1|5] of Plenty (6 charges)
    
    You bought it from the Black Market.
w) a Staff of Genocide[1|10] (4 charges)
x) The Mouse Fur of Bordarata [1,+11]
    It sustains your constitution.  It
    provides immunity to electricity, fire and cold.  It provides
    resistance to nexus.  It produces a fiery sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Khazad-dum ]

a) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [The Mathom-house Inventory - Bree ]

a) Boccob's Unfinished Works {Heal 700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Necromancer on level 73 of Angband.
b) Mordekainen's Pocket Magician {Heal 700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Poltergeist on level 57 of Dol Guldur.
c) Jor's Compendium of Strange Behaviour {Heal 700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a White wraith on level 35 of Heart of the
    Earth.
d) Pytar's Portable Pandemonium {Heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 93 of Mount Doom.
e) The Ring of Power of Uvatha the Horseman (+1 to stealth)
    It increases 
    your dexterity, constitution and stealth by 1.  It makes you
    invisible.  It provides resistance to cold, light and chaos.  It
    allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Power of Khamul, the Black Easterling (+2 to infravision)
    
    It increases your infravision by 2.  It makes you invisible.  It
    sustains your wisdom and constitution.  It provides resistance to acid
    , poison, blindness, chaos and disenchantment.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 123
    of Angband.
g) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it
    is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Green Thunderlord on level 33 of Maze.
h) The Thunderlord Coat of Marda [9,+25] (+5)
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 123 of
    Angband.
i) The Iron Crown of Beruthiel [0,+20] (-5)
    It provides light (radius 1) forever.  It decreases your 
    strength, dexterity and constitution by 5.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold
    (100) every 300 turns if it is being worn. It provides light (radius
    1) forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 123 of
    Angband.
k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
l) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
m) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200
    turns if it is being worn. It increases your dexterity by 4.  It is
    especially deadly against dragons.  It is especially deadly against
    natural creatures.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
n) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for 
    terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Harp of Power (+5)
    It increases your charisma by 5.  It
    sustains your charisma.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 85 of Angband.



Posted on 5.10.2005 09:12
Last updated on 10.10.2005 22:31

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1555. on the Ladder (of 12435)
672. on the ToME Ladder (of 2971)
Best for this player (out of 7)

Comments

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On 5.10.2005 09:12 mkay@mrhat.net wrote:
Well, trying another character class new to me in my ongoing effort to see what it is like to play without deities or extra optional quests. Maybe this'll be a usefull benchmark for someone thinking they'd like to go that route. I have to say that getting Eol as a body made for a big step up from the storm giant I was using.

On 7.10.2005 03:07 mkay@mrhat.net wrote:
Well the necromancer didn't drop a body, but what the heck, I like Eol. He'll suit me just fine till I can get a GWoP or Ancalagon. I just hope I can get that far. The resists aren't shaping up really well and having only acid immunity isn't giving enough protection. Let's hope I get mountain climbing soon too.

On 7.10.2005 09:55 mkay@mrhat.net wrote:
Well Glaurung didn't drop a body either. I better boost my preservation a bit... and no one was kind enough to drop the One, so into angband I go. This was the first time I've ever tried the submerged ruins without water breathing, and I'm glad I brought my healing potions with me.

On 8.10.2005 01:40 mkay@mrhat.net wrote:
Well I did the one stupid thing I told myself I wouldn't do... I spammed dragon summons at the bottom of Erebor in hopes of getting a good body to possess withouth wearing a cursed item. Lost Eol. Yuck. I got lucky that there was a body to wear at all, and I got an ancient black dragon. Then I had to scrounge around till I got a great bile worm. Here's to hoping I'll get better selection soon, though I can at least use some of the rings I had stockpiled.

On 8.10.2005 07:41 mkay@mrhat.net wrote:
Only one dungeon town so far, and that was where orctown in moria was. There is only the orc caves left, but I'm tired of diving for towns. The Great Bile Wyrm body is actually not that bad, though I really miss the controlled teleport of Eol.

On 8.10.2005 23:38 mkay@mrhat.net wrote:
Tried out the body of Ungoliant, and the extra 2000 HP were nice, but otherwise, the slots were like a dragon but with four less rings. Lets hope I don't regret turning down the extra hps.

On 9.10.2005 02:38 mkay@mrhat.net wrote:
Finally got a sky drake, so let the summonning begin!

On 9.10.2005 03:47 mkay@mrhat.net wrote:
Woo hoo! I almost got killed spamming dragons to get a GWoP when teleporting out got me right into a Q's summonning view. I knew I should have swapped position instead, but in my absence, somebody summonned Ancalagon and then I almost got killed trying to get his bod. Very zippy critter, this Ancalagon is. First time getting him too, heck, this is the first and only time I've taken a dragon summonner this far at all.

On 9.10.2005 05:12 mkay@mrhat.net wrote:
Wow, first time getting another ring of power other than from a nazgul or quest level. I hope a cloak of air shows up soon...

On 9.10.2005 06:48 mkay@mrhat.net wrote:
At least Sauron was kind enough to drop the one on the first try. I ran a possesor about a year and a half ago only once, got pretty far for a first start but gave up thinking that the fighting ability wasn't working out for me. If I knew how this character worked back then, I would've had a winner much sooner than after a year and a half's time.

On 10.10.2005 10:03 mkay@mrhat.net wrote:
I've never hit a trap of speed drain before.... is that connected to my sudden loss of 10 to hit?

On 10.10.2005 10:26 mkay@mrhat.net wrote:
LOL! I missed the tactic setting! wow I feel silly!

On 10.10.2005 22:31 mkay@mrhat.net wrote:
The very first thing after killing melkor, I dove back to the bottom of angband and got myself the mumak skin of air! That was nice of the rng.... now the only thing to scum for is the rod tip of home summonning and then I'll head into the void for the very first time ever! I think I'll take a break from this character for a bit though, and get a bard up and running. I think I've seen enough of barehand to take a good shot at it.

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