The Angband Ladder: Law, Half-Ogre Haftedmaster by <nnnzix@yahoo.com>

  [ToME 2.2.7 Character Dump]

 Name  : Law                    Age                 47       STR!     40       
 Sex   : Female                 Height              75       INT!     25       
 Race  : Half-Ogre              Weight             384       WIS:     26       
 Class : Haftedmaster           Social Class         1       DEX:     37       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     24       
                                                                               
 + To Melee Hit          99 Level             50    Max Hit Points      1357   
 + To Melee Damage       84 Experience   8168851    Cur Hit Points      1053   
 + To Ranged Hit         43 Max Exp      8168851    Max SP (Mana)         85   
 + To Ranged Damage       6 Exp to Adv.    *****    Cur SP (Mana)         85   
   AC                40+166 Gold         1516529    Piety              54202   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Bad          Blows/Round:  12        
 Bows/Throw  : Legendary[7] Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  24d6+1008 
 Stealth     : Poor         Magic Device: Excellent    Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       brisk     
                         (Character Background)                                
          Your mother was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Serf.  You are the black sheep of             
          the family.  You have brown eyes, straight brown hair, and           
          a fair complexion.                                                   


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Dol Guldur: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 31 (1550')

 Your body is a Player.
 You are currently on level 70 of Dol Guldur.
 You have defeated 10394 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 51 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Quelle of the 2890th year of the third age.
 You have been adventuring for 35 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4...3.2.4..3.1..            
        Add Wis   : .2..............            
        Add Dex   : ....3.2...4.....            
        Add Con   : ....3...4..3....            
        Add Stea. : .......3........            
        Add Infra : ....3...........            
        Add Tun.. : ..............6.            
        Add Speed : ...*3323...3....            
        Add Blows : ..2.............            
        Slay Anim.: +...............            
        Slay Evil : .+...........+..            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Poison Brd: +...............            
        Sust Str  : ...............+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+...+.+.....            
        Hold Life : .....+..........            
        Imm Acid  : ......++*.+.....            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : ......+.........            
        Res Pois  : ...........+....            
        Res Fear  : .+..+.+....+...+            
        Res Lite  : .....+..+.......            
        Res Dark  : .....+.........+            
        Res Blind : ................            
        Res Conf  : ......+.........            
        Res Sound : ......+.+.......            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : +......+........            
        Res Chaos : .....++.+.......            
        Res Disen : ................            
        Lite      : .........+......            
        See Invis : +...++..........            
        Regen     : ....+...........            
        Activate  : .....+.+.++.....            
        Blessed   : .+...........+..            
        B.Breath  : ...............+            
        Orc.ESP   : .....+..+.......            
        Evil.ESP  : .+..............            
        Full ESP  : .+..............            

Skills (points left: 0)
 - Combat                                        43.832 [0.900]
          - Weaponmastery                        49.438 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              48.740 [0.700]
                            . Stunning-blows     42.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    02.710 [0.900]
          . Disarming                            17.200 [0.900]
 - Magic                                         02.329 [0.300]
          . Magic-Device                         18.250 [1.150]
 - Spirituality                                  09.130 [0.500]
          . Prayer                               34.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Green jelly on level 17.
You are fated to meet a Blue worm mass on level 16.
You are fated to meet a Boil-covered wretch on level 6.
You are fated to meet a Pitiful-looking beggar on level 1.


  [Character Equipment]

a) The Morning Star 'Bloodspike' (2d6) (+11,+22) (+4)
        It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Small Wooden Boomerang of *Slay Evil* (1d4) (+3,+6) (+2)
    It increases your wisdom by 2.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It gives telepathic powers.  It has been blessed by the gods.  
    It was given to you as a reward.
e) a Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2.  
    You stole it from the Rare Jewelry Shop.
f) a Ring of Speed (+10) {100% off}
    It increases your speed by 10.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Dol Guldur.
k) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm in the town of Gondolin .
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Olog Chieftain on level 33 of Mirkwood.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to light, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Iron Helm of Knowledge [6,+20] (-6) {@w1}
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to poison.  It allows you to climb mountains.  It
    cannot be harmed by acid, cold, lightning or fire.  
z) (nothing)
{) The Bolt of Andollor (1d5) (+8,+11) (+1)
    It increases your 
    strength by 1.  It is a great bane of demons.  It is a great bane of
    undead.  It fights against evil with holy fury.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
|) a Gnomish Shovel of Digging (+5,+6) (+6)
    
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {@m2}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Great unclean one on level 56 of Mordor.
b) a Fireproof War Tome of Tulkas {@m1}
    
    It cannot be harmed by fire.  
    You found it in the remains of an Old Sorcerer on level 46 of Mordor.
c) The Mirror of Alternate Dimensions (charging) {mass genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Snaga Shaman on level 16 of Mirkwood.
d) Benetar's Death Ray Experiment {Cure Insanity}
    
    It can be activated for cure insanity.  
    You found it in the remains of a Sorcerer on level 35 of Mordor.
e) Baalzebub's Tormented Skullcap {Teleport}
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Master vampire on level 66 of Mordor.
f) 5 Potions of Healing
g) a Potion of Life
h) 4 Potions of Enlightenment
i) 8 Scrolls of Teleportation
j) 17 Scrolls of Satisfy Hunger {50% off}
k) a Scroll of Genocide
l) a Silver Rod of Recall (100/100)
m) a Golden Rod of Enlightenment (125/125) {@z1}
n) a Mithril Rod of Capacity of Detection (220/320) {@z2}
    
    It can hold more mana.  
    You found it in the remains of The King in Yellow on level 51 of Mordor.
o) 3 Rod Tips of Detection (80 Mana to cast)
p) a Staff of Healing[4|38] (0 charges)
q) The Ring of Galiriarn (+3)
    
    It increases your intelligence and constitution by 3.  It provides
    resistance to poison, shards and nether.  It allows you to fly.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 59 of Dol
    Guldur.
r) The Ring of Tareindur (+18 to damage) (+2)
    It increases your stealth and infravision by 2.  It sustains 
    your charisma.  It provides resistance to dark, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 59 of
    Dol Guldur.
s) The Steel Helm of Hammerhand [6,+20] (+3) {@w1}
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient gold dragon on level 57 of Dol
    Guldur.
u) The Quarterstaff of Elendor (1d9) (+21,+15) (+5)
    It can be wielded two-handed.  It increases your strength, 
    charisma and ability to tunnel by 5.  It produces chaotic effects.  It
    strikes at undead with holy wrath.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ubbo-Sathla, the Unbegotten Source on level
    60 of Dol Guldur.
v) a Small Metal Boomerang of Gondolin (3d4) (+16,+12) (+3)
w) The Mage Staff 'Quenel' (1d4) (+7,-1) [+6](100%) (+5)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) 3 Scrolls of Reset Recall
c) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
d) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 51 of Mordor.
e) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
f) an Amulet of Telepathy {100% off}
    
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 51 of
    Mordor.
h) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uldor the Accursed on level 29 of Maze.
i) The Metal Scale Mail of Celinie (-2 to accuracy) [13,+9]
    
    It sustains your intelligence and constitution.  It provides immunity 
    to electricity.  It makes you completely fearless.  It provides
    resistance to life draining, fire, light and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 51 of
    Mordor.
j) The Partial Plate Armour of Echalmo (-3 to accuracy) [22,+12]
    It sustains your strength.  It provides immunity to electricity
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to poison and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Mordor.
k) The Metal Lamellar Armour of Elonarith (-3 to accuracy) [23,+13]
    
    It provides immunity to acid, electricity, fire and cold.  It provides
    resistance to life draining and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 
    1.  It provides resistance to acid, electricity, fire, cold, confusion
    , sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777),
    curing and heroism every 300 turns if it is being worn. It increases 
    your intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) The Leather Scale Mail of Ezelomir (-41,-1) [11,+11](40%)
    It increases your hit points by 40%.  It sustains your 
    intelligence and dexterity.  It provides immunity to electricity and 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to light and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zephyr Lord in the town of Gondolin .
p) The Cloak of Thingol [1,+18] (+3)
    
    It can be activated for recharging every 70 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barrow wight on level 60 of Mordor.
r) The Set of Gauntlets 'Paurnimmen' [Stone Skin] [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It has a spell stored inside.  It increases your constitution by 
    4.  It sustains your constitution.  It provides resistance to cold.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack
    speed by 3.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to poison.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Mordor.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
w) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Mordor.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 60 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Mordor.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sorcerer on level 35 of Mordor.
d) Valdarbon's Automatic Alchemist {corrupt}
    It can
    be activated for gain corruption.  
    You found it in the remains of a Dark elven warlock on level 28 of Maze.
e) a Parchment titled ''Immortality For Dummies'' {aquirement}
    
    It can be activated for acquirement.  
    You found it in the remains of a Dark elven druid on level 25 of Maze.
f) a Sprig of Athelas
g) a Potion of Life
h) The Crumpled Scroll of Mass Resurrection
i) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
j) The Phial of Galadriel (+4)
k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
l) The Dagger of Arost (1d4) (+1,+20) (+4)
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
o) a Spectral Two-Handed Sword of Westernesse (3d6) (+14,+9) (+2)
p) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
q) a Fauchard of Westernesse (1d10) (+5,+14) (+1)
r) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded
    two-handed.  It can be activated for speed (dur 20+d20) every 250 turns
     if it is being worn. It does extra damage from electricity.  It is a
    great bane of dragons.  It provides immunity to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Flail 'Lumin' (2d6) (+23,+9) (+2 to speed)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your strength, wisdom
    , dexterity, charisma, ability to tunnel and speed by 2.  It does
    extra damage from acid and frost.  It produces chaotic effects.  It
    drains life from your foes.  It can cause earthquakes.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 46 of Mordor.
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) Climbing Set


  [Home Inventory - Minas Anor ]

a) Gamenlon's Summoning Manual {Genocide}
    It can be activated for genocide every
    500 turns.  
    You found it in the remains of a Gnome mage on level 25 of Mirkwood.
b) a Potion of Cure Insanity
c) a Potion of *Healing*
d) a Fireproof Scroll of Reset Recall
e) a Moonstone Rod of Trap Location (75/75) { }
f) a Moonstone Rod of Nothing (75/75)
g) a Golden Rod of Nothing (125/125)
h) a Mithril Rod of Charging of Nothing (160/160)
i) The Golden Horn of the Thunderlords (4 charges) {100% off}
j) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 46 of Mordor.
k) The Robe of Caldagal [2,+10]
    
    It sustains your wisdom and constitution.  It provides immunity to
    paralysis.  It provides resistance to light, dark, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Medusa, the Gorgon on level 46 of Mordor.
l) The Padded Armour 'Athros' [4,+6]
    
    It provides immunity to electricity and fire.  It provides resistance 
    to fire, light, confusion, nexus and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 44 of
    Mordor.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 46 of Mordor.
o) The Pair of Soft Leather Boots of Baragon [2,+8]
    
    It sustains your charisma.  It provides resistance to poison, light, 
    dark, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 46 of Mordor.
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 46 of
    Mordor.
r) The Quarterstaff 'Nar-i-vagil' (1d9) (+11,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence
     by 3.  It does extra damage from fire.  It is especially deadly
    against natural creatures.  It provides resistance to fire.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can
    be activated for drain life (90) every 70 turns if it is being worn. 
    It increases your wisdom and infravision by 4.  It does extra damage 
    from frost.  It is especially deadly against orcs.  It provides
    resistance to cold, light and dark.  It allows you to sense the
    presence of orcs, trolls and giants.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 44 of Mordor.
t) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It
    must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 46 of Mordor.
u) The Short Bow of Beori (x4) (+3,+8) (+2 to speed)
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity, constitution, charisma and speed by 2.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 46 of Mordor.
v) a Metal Boomerang of *Slay Animal* (4d5) (+4,+7) (+2 to stealth)
    
    It increases your intelligence and stealth by 2.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It slows your metabolism.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) 2 Fireproof War Tomes of Tulkas {@m1}
    It cannot be harmed by fire.  
    You found it in the remains of an Old Sorcerer on level 46 of Mordor.
b) a Scroll of Acquirement
c) a Silver Rod of Simplicity of Perception (100/100) {@z1}
    
    You found it in the remains of It on level 23 of Mirkwood.
d) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) a Large Leather Shield of Preservation (-4,-6) [4,+13]
    It sustains your strength, dexterity
     and constitution.  It provides resistance to life draining, poison
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
g) a Large Leather Shield of Reflection [4,+9]
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
h) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and confusion.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 66 of Mordor.
j) a Steel Helm of Water Breathing [6,+10]
k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
m) The Two-Handed Flail of Faldi (3d6) (+17,-3)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It produces chaotic effects.  It drains life from your foes.  It can
    cause earthquakes.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+2)
    
    It increases your strength by 2.  It makes you invisible.  It sustains 
    your intelligence.  It provides resistance to acid and chaos.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Set of Gauntlets 'Pauraegen' [2,+15]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
c) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
d) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
e) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 46 of Mordor.



Posted on 21.11.2005 21:35

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4551. on the Ladder (of 18938)
999. on the ToME Ladder (of 3146)

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On 21.11.2005 21:35 nnnzix@yahoo.com wrote:
Tulkas stunning blows haftedmaster... not working out too well

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