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The Angband Ladder: Galanwan, Ent Loremaster by <delit.one@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Galanwan               Age                266       STR!     40       
 Sex   : Male                   Height             114       INT!     32       
 Race  : Ent                    Weight             132       WIS!     40       
 Class : Loremaster             Social Class         1       DEX!     34       
 Body  : Kronos, Lord of the Titans                          CON!     40       
 God   : Manwe Sulimo                                        CHR!     37       
                                                                               
 + To Melee Hit          59 Level             50    Hit Points     4817/  4817 
 + To Melee Damage       56 Experience  39239627    Spell Points     16/    18 
 + To Ranged Hit         74 Max Exp     39239627    Sanity          930/   930 
 + To Ranged Damage      15 Exp to Adv.    *****    Piety               128766 
   AC                171+184Gold         1610262    Speed           Fast (+38) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Fair         Blows/Round:  11        
 Bows/Throw  : Legendary[10]Searching   : Fair         Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  638-3256  
 Stealth     : Legendary[2] Magic Device: Legendary[25]Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          green skin and inflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 16 (800')
        Moria: Level 48 (2400')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 25 (1250')

 Your body is Kronos, Lord of the Titans.
 You are currently in the town of Bree.
 You have defeated 18815 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 45th Quelle of the 2890th year of the third age.
 You have been adventuring for 59 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...24...43......            
        Add Int   : ...2.24.........            
        Add Wis   : ...242...3......            
        Add Dex   : .4.2......4.....            
        Add Con   : .4.2..4.43.3....            
        Add Chr   : ..3242..........            
        Add Stea. : ...2..4....3....            
        Add Infra : ..3.............            
        Add Speed : ...24.4..3.3...+            
        Add Blows : ..3.............            
        Sust Str  : ..+.............            
        Sust Int  : ...+............            
        Sust Wis  : ..++...+........            
        Sust Dex  : ................            
        Sust Con  : ..+.............            
        Sust Chr  : ..++...+........            
        Invisible : .....+..........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ...+....+.+....+            
        Hold Life : ...+...+........            
        Imm Acid  : ......+.*.+....+            
        Imm Elec  : ......+*.+.....+            
        Imm Fire  : ..+.+.*..+.....+            
        Imm Cold  : ..+*..++.+.....+            
        Res Pois  : ....+..........+            
        Res Fear  : ....+...........            
        Res Light : .........+......            
        Res Dark  : .......+........            
        Res Blind : ...+.+...+......            
        Res Conf  : ..+.....++......            
        Res Sound : ........++......            
        Res Shard : .......+........            
        Res Neth  : .+..............            
        Res Nexus : ......+..+......            
        Res Chaos : ..+.....++......            
        Res Disen : ....+..+........            
        Aura Fire : ......+.........            
        Levitate  : ...............+            
        Lite      : .........+......            
        See Invis : ...+.....+......            
        Regen     : .........++.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+++....++.....            
        Fly       : ......+........+            
        Climb     : ..............+.            
        Orc.ESP   : ........+.......            
        TLord.ESP : ......+.........            
        Full ESP  : ...+............            

Skills (points left: 25)
 - Combat                                        22.910 [0.700]
          . Weaponmastery                        00.700 [0.700]
          . Archery                              00.800 [0.700]
          . Barehand-combat                      50.000 [0.900]
          . Boulder-throwing                     01.200 [0.600]
 - Sneakiness                                    01.500 [0.700]
          . Stealth                              03.400 [0.700]
          . Disarming                            03.600 [0.700]
 - Magic                                         10.038 [0.600]
          . Magic-Device                         49.500 [1.000]
 - Spirituality                                  16.600 [0.700]
          . Prayer                               40.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  26.520 [1.100]
          . Summoning                            01.000 [0.500]
          . Corpse-preservation                  15.000 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            01.500 [0.500]
          . Mimicry                              01.500 [0.500]

Abilities
 * Extra Max Blow(1)
 * Tree walking

 2 of your companions have been killed.

  [Fates]

You may meet a Yeti on level 1.
You are fated to find a Book of Beginner Cantrips on level 1.
You are fated to meet a Nether worm mass on level 6.
You are fated to find a Scroll of Summon Monsters on level 5.
You are fated to find a Potion of Cure Light Insanity on level 1.
You are fated to find a Mushroom of Poison on level 1.
You are fated to meet a Wild rabbit on level 1.
You may meet a Sparrow on level 5.
You may find a Scroll of Darkness on level 1.
You are fated to find The Cloak 'Holcolleth' on level 15.
You may meet a Boil-covered wretch on level 1.
You are fated to find a Sabre on level 1.
You are fated to meet an Insect swarm on level 1.
You are fated to find The Cloak 'Colluin' on level 1.
You are fated to meet a Mean-looking mercenary on level 7.


  [Character Equipment]

a) (nothing)
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
e) The Ring of Halacir [+14] (+3 attacks)
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your charisma, infravision and 
    attack speed by 3.  It sustains your strength, wisdom, constitution
     and charisma.  It provides resistance to fire, cold and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of The Sacred Land Of
    Mountains.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 94 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 60 of The
    Sacred Land Of Mountains.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Ruian' [1,+11]
    It sustains your wisdom and charisma.  It provides immunity to 
    electricity.  It provides resistance to life draining, cold, dark, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, nexus
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 57 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Climbing Set


  [Character Inventory]

a) 2 Fireproof Holy Tomes of Manwe Sulimo
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 57 of The Sacred Land
    Of Mountains.
b) The Tome of Collected Weird Magic {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Marilith on level 42 of Mordor.
c) Benetar's Death Ray Experiment {destruction}
    It can be activated for Destruction every 100 turns.  
    You found it lying on the floor of a special level.
d) The Wand Construction Kit {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven mage on level 70 of Angband.
e) The Toenail of Vecna {satisfy hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Mind flayer on level 33 of The Land Of
    Rhun.
f) 9 Potions of Cure Insanity
g) 10 Potions of *Healing*
h) 2 Potions of Restore Mana
i) 9 Scrolls of Teleport Level {!*}
j) 26 Scrolls of *Identify*
k) a Moonstone Rod of the Istari of Disarming (150/150)
l) a Moonstone Rod of Quickness of Illumination (75/75)
    It can cast spells faster.  
    You bought it from the Black Market.
m) a Silver Rod of the Istari of Perception (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
n) a Golden Rod of the Istari of Healing (250/250)
o) a Golden Rod of the Istari of Detection (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Enchantress on level 37 of Mordor.
p) a Golden Rod of the Istari of Recall (250/250) {!*}
q) a Golden Rod of Home Summoning (125/125) {!*}
r) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    The Sacred Land Of Mountains.
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 45 of Moria.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Scroll of *Remove Curse*
b) a Rod Tip of Detection (80 Mana to cast)
c) a Rod Tip of Healing (120 Mana to cast)
d) The Ring of Power of Khamul, the Black Easterling (+2 to speed)
    It increases your speed and attack speed by 2.  It makes you
    invisible.  It sustains your intelligence.  It makes you completely
    fearless.  It provides resistance to confusion and disenchantment.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 72 of
    Angband.
e) a Ring of Damage (+20)
f) a Cursed Ring of Nether Resistance
    It provides resistance to life draining and nether.  It can re-curse
    itself.  
    You found it in the remains of a Young red dragon on level 46 of Moria.
    
g) a Ring of Confusion Resistance
h) The Amulet of Eleme (+1)
    It increases your charisma by 1.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and nexus.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 41 of Mordor.
k) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Maulotaur on level 50 of Illusory Castle.
m) 2 Shields of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and disenchantment.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 41 of Mordor.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 30 of Moria.
q) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 57 of Mordor.
t) The Bolt of Anenthlon (1d5) (+18,+17) (+4) {special}
    It increases your wisdom by 4.  It does extra damage from electricity.
    It is especially deadly against giants.  It is a great bane of undead.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
u) a Great Wyrm of Power corpse


  [Home Inventory - Gondolin ]

a) a Potion of New Life
b) a Rod Tip of Havoc (90 Mana to cast)
c) The Ring 'Girdhelwe' (+3 to stealth)
    It increases your strength, dexterity, constitution and stealth by 3.  
    It sustains your intelligence and constitution.  It provides
    resistance to light, sound and shards.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Scatha the Worm on level 60 of The Sacred
    Land Of Mountains.
e) The Ring of Antharair (+2)
    It increases your intelligence by 2.  It provides resistance to life
    draining, acid, poison, light and nether.  It allows you to levitate.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 98 of
    Angband.
f) The Ring of Eithlon (+2 to speed)
    It increases your constitution, speed and attack speed by 2.  It makes
    you invisible.  It provides resistance to cold, poison, dark, 
    blindness and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black pudding on level 67 of Angband.
g) The Ring 'Vingreb' (+3)
    It increases your dexterity, searching, speed and ability to score
    critical hits by 3.  It makes you invisible.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
h) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 60 of The
    Sacred Land Of Mountains.
i) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Gondolin .
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
k) an Amulet of Telepathy
l) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater titan on level 57 of The Sacred
    Land Of Mountains.
m) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Ring Mail of Inogri (-2 to accuracy) [12,+12]
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to cold and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
o) The Chain Mail of Daewenya (-2 to accuracy) [14,+13]
    It sustains your charisma.  It provides immunity to electricity and 
    fire.  It provides resistance to life draining, dark, confusion, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 72 of
    Angband.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
q) The Thunderlord Coat of Thluiaur [9,+10]
    It sustains your charisma.  It provides immunity to fire.  It provides
    resistance to life draining, cold and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 45 of
    The Sacred Land Of Mountains.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 85 of Angband.
s) a Set of Cesti of Slaying (+3,+5) [5,+19]
    
    You bought it from the Expensive Black Market.
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of The Sacred
    Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) Balrilbon's Bag of Wondrous Tricks {restore stats and life}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Ghoul on level 50 of Mordor.
b) 3 Potions of Life
c) 18 Scrolls of Teleportation
d) 12 Scrolls of Reset Recall
e) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
f) The Ring of Power of Hoarmurath of Dir (+1 to stealth)
    It increases your charisma and stealth by 1.  It makes you invisible.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    nether and nexus.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Paths of
    the Dead.
g) The Ring of Eiglor (+2)
    It increases your strength, dexterity and stealth by 2.  It sustains 
    your intelligence and dexterity.  It allows you to fly.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 75 of
    Angband.
h) The Ring of Vantar (+3)
    It increases your intelligence by 3.  It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to light, dark
    , blindness and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 62 of
    Mordor.
i) The Ring of Nonas (+11 to damage) (+3)
    It increases your strength and searching by 3.  It sustains your 
    dexterity and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, sound, shards and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) an Indestructible Ring of Slaying (+14,+12)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) an Indestructible Ring of Speed (+11)
l) an Indestructible Ring of Extra Attacks (+3 attacks)
m) The Amulet of Nimarisil (+3)
    It increases your dexterity and constitution by 3.  It sustains your 
    wisdom and charisma.  It provides resistance to electricity, poison, 
    sound, nexus and disenchantment.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 72 of Erebor.
n) The Amulet of Legrienwe (+4)
    It increases your wisdom and constitution by 4.  It sustains your 
    charisma.  It provides resistance to electricity, light and nether.  
    It allows you to levitate.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
o) The Amulet of Ecthir (+4)
    It increases your wisdom, dexterity, charisma and searching by 4.  It
    sustains your wisdom.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to dark and 
    disenchantment.  It allows you to levitate.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 70 of
    Erebor.
p) The Arkenstone of Thrain (+3) {special}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of The Sacred
    Land Of Mountains.
q) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 76 of
    Angband.
r) The Leather Scale Mail of Mithoros (-1 to accuracy) [11,+13]
    It provides immunity to fire and cold.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 85 of
    Angband.
s) an Elven Cloak of Invisibility [4,+21] (+9)
    It increases your stealth, searching and luck by 9.  It makes you
    invisible.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Iron Helm of Knowledge [6,+20] (-6) {@w0}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
v) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
x) Ancalagon the Black's corpse {special}


  [Home Inventory - Lothlorien ]

a) The Wand of Digging of Thrain (31 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) a Staff of Remove Curses[4|30] (6 charges)
c) The Ring of Power of Akhorahil the Blind (+4)
    It increases your wisdom and charisma by 4.  It makes you invisible.  
    It sustains your strength, wisdom and charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to nexus.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 57 of The
    Sacred Land Of Mountains.
d) The Ring of Power of Ren the Unclean (+4 to stealth)
    It increases your constitution and stealth by 4.  It makes you
    invisible.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to cold, poison, sound and nether.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 66 of Erebor.
e) The Ring of Power of Dwar, Dog Lord of Waw (+2)
    It increases your wisdom and charisma by 2.  It makes you invisible.  
    It sustains your strength.  It provides resistance to electricity, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of
    Angband.
f) The Ring of Power of Ji Indur Dawndeath (+3)
    It increases your wisdom by 3.  It makes you invisible.  It provides
    resistance to cold, light, sound, nexus and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 53 of The
    Sacred Land Of Mountains.
g) The Ring of Power of Ji Indur Dawndeath (+1)
    It increases your intelligence and wisdom by 1.  It makes you
    invisible.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to poison and sound.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 66 of Erebor.
h) The Ring 'Dagorod' (+6)
    It increases your dexterity and constitution by 6.  It makes you
    invisible.  It sustains your wisdom, dexterity and constitution.  It
    provides resistance to fire and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 88 of Angband.
i) a Ring of Damage (+20)
j) an Indestructible Ring of Slaying (+14,+15)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, blindness and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Cord Armour 'Elereth' [6,+11]
    It sustains your wisdom.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to poison, confusion
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
q) The Thunderlord Coat of Voron [9,+11]
    It sustains your strength, wisdom and dexterity.  It provides immunity 
    to acid.  It provides resistance to fire, cold, poison and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 70 of Angband.
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Dragon Helm 'Celost' [8,+23]
    It sustains your constitution and charisma.  It makes you completely
    fearless.  It provides resistance to life draining, acid, cold, poison
    , sound, nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) a Dragon Helm of Water Breathing [8,+26]


  [The Mathom-house Inventory - Bree ]

a) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
b) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 19.3.2008 19:56

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595. on the Ladder (of 18519)
249. on the ToME Ladder (of 3134)
Best for this player (out of 11)

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On 19.3.2008 19:56 delit.one@gmail.com wrote:
My first T.o.M.E. winner... used to play only Vanilla before (tried different classes, never won, best character was about CL44 DL 50), after which barehanded possessor was soooo easy :) Well, I'll try VOID, of course, but I have some questions to more experienced players :)
0) Don't blame me for my poor English :)
1) Body. As you may see, I have Ancalagon's and GWoP's bodies at home (the most popular (wanted?) bodies for barehanded possessors, as I may suggest after examining the ladder), but currently I'm in Kronos (obviously), and previously was in Gold Thunderlord, which possessed after Eol... well, the reason is, of course, controlled teleport (!!!), which Ancalagon and GWoP, unfortunately, lack, soooo... I know, that I will have enormous HP in Ancalagon (quaffing !oDeath won't kill me :)), and best breath attacks in GWoP, as well as great summons in both cases, but Kronos as also capable to breath and, well, has summons, which I don't use... Am I overrating controlled teleport ability, or no one else uses it (or there is no need in it while being in Ancalagon or GWoP :))? Any suggestions other than HP (only in Ancalagon case), breath, summons?
2) Skill points. I have 25 SP left (7 foolishly wasted to extra max blow... should have read documentation more carefully). Any suggestions on how to use them?
3) AC. Gold Thunderlord has innate 100 AC and Kronos has 150. After leaving GT body and moving to Kronos, i've noticed, that they have equal player's AC (same equipment - I just wielded everything from the ground; same tactics/explore, if it affects). Is it a bug or a feature?
4) Found 2 Gil-galads at MtDoom special level, one after another (look at Bree home). What's the... ? :)))
5) Any suggestions where to find Cloak of Air? :)
Thank in advance :)

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